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1  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: January 21, 2015, 05:04:35 PM
Episode 90 is live.  Enjoy! 
2  Media / Single-Player RPGs / Re: New 3DS Fire Emblem If on: January 14, 2015, 12:11:54 PM
I really REALLY wanted to love Awakening, and it grabbed me for about five hours.  Unfortunately, the game feels so focused on the dual strike stuff that it begins to feel like the only real "tactical" part of the game.  Controlling choke points is fine, but when my protagonist in Awakening died because he fought eight dudes in a row who kept running up to the same spot and dying over and over again, well, that just doesn't seem right to me.  I wanted my protagonist to stop attacking, because I could see the death coming if he continued to clear out a space in front of him for attackers.  It's that weird meta game stuff that really bothers me in games.  It's like basketball where you want to commit a penalty because, in the end, it helps you.

Also, I still think there's something wrong when people play these games with permadeath and then restart if they lose a character.  Why?  Wouldn't it be more in the spirit of the game if you continued on because you lost a character and that's the end of the story?  Aren't you putting an artificial constraint on yourself if you choose to restart because you lost the kid with a bucket on this head?  Why not just play the game with permadeath off if you're just going to restart and play again and again until you get it right.  I think Tactics Ogre and FFT got this kind of thing right by giving you a chance to recover fallen allies.  It drove me nuts in Awakening to have reinforcements come out of the woodwork and kill a character that I had no chance of defending, forcing a restart. 

Sorry, rant over! 
3  Media / Single-Player RPGs / Re: New 3DS Fire Emblem If on: January 14, 2015, 11:13:19 AM
Way more interested in STEAM than this game.  Awakening was my first real Fire Emblem game, and I didn't find it satiated my love of tactical combat.  Most of the game boiled down to "Make my numbers bigger through grinding" rather than brilliant battle planning.  Still, I really like the relationship stuff in Awakening. 
4  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 23, 2014, 09:38:31 AM
You can respec any party member by buying the amulet at the blacksmith in Skyhold.  There's a little signpost-like shop that has them. 

5 dragons down and Vivienne could do it all herself.  I almost feel bad for them now.  Also wondering if maybe Bioware will nerf the knight enchanter, because this is almost too much. 
5  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 10:37:24 PM
Tried that and she keeps using her basic range attack and very slowly makes her way to attack with the sword.  It's very frustrating....
6  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 09:36:32 PM
...or, ya know, I could just use Vivienne as a knight enchanter and tank the dragon BY HERSELF!!!!  Good lord, that class is so overpowered it's almost stupid.  Didn't have to swig one potion.  Her barrier stayed up the whole time.  It was a glitchy ass fight, however.  The camera kept spazzing and I had to stay in action mode the whole time. 

Is there a way to make sure that Vivienne only uses the knight enchanter sword skill?  She gets really stupid and stays in the back lobbying puny fireballs unless I direct her manually. 
7  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 06:20:34 PM
Yeah, I feel like I'm being punished for my archer rogue inquisitor.  He's basically a liability during a dragon fight, and his AI is pathetic at times.  He just stood in front of the dragon during a flame attack and got roasted a minute ago. 

Is there a safe zone during the flap attack?  I feel like most of my problems would go away if I could manage that damn pattern.  It doesn't seem to do any damage up close, but that kinda defeats the purpose of putting an archer in the back lines. 
8  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 04:17:46 PM
Oh, I still love the game.  Don't want anyone to think that my displeasure with the dragon battles knocks this game down in my book.  Easily my game of the year. 
9  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 12:06:21 PM
The equipment thing is definitely a good point.  I was running around in the same armor for nearly thirty hours on my main character because I found something so insanely special that no other piece could really matched it.  Had to spend some time crafting to make things a bit easier.  It was never an issue since my mage and rogue do a great job of staying hidden during combat and the two warriors keep all the heat off of them.  The only real difficulty comes from enemies who spam attacks like the dragons that hit the whole party or those damn terror demons who jump attack back line party members out of no where.

Also, I think my Solas has a fucking deathwish.  He actually ran straight through the dragon's AOE lightning attack and died on the spot.  I'm still cleaning the spit off of my computer screen after that particularly loud rage session. 
10  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 09:45:24 AM
Stephen and I had a huge argument about the dragon battles the other night.  I personally hate them and find that they're pretty weak on the design front.  Yes, they are quite difficult, but a lot of that difficulty comes from some cheap design.  The dragons that put a lightning aura on you, for example, cause instant damage, can't be dispelled when you know it's coming (unlike other spells in the game) and target every character on the battlefield.  It's like Bioware is saying, "Here's an unblockable, undodgeable, massive attack that's going to do some damage to you no matter what.  Have fun!"  My melee guys continually clip through the dragon's legs and spend most of their time running around instead of actually attacking.  Not too big of a deal since they can soak a ton of damage, but I find it massively annoying. 

And that windflap attack....  GOD, THAT IS THE MOST ANNOYING THING IN THE WHOLE GAME!  Again, another instant hit attack that throws all of your tactics out the window, and you have to just pray your mages and rogues can survive the massive damage. 

I know I have a tendency to rage in a game, but Inquisition's dragons just seem lazy to me.  I find it lazy to give them all of these different perfect attacks and no proper way to deal with them.  Back to the aura thing for a second, but why doesn't that behave like the fade rifts?  You see the aura as it begins to take shape on your character, so why not let players dispel it at that moment, rewarding awareness and tactics?  Instead, I tried to dispel it and found I had to wait until it actually took effect before anything could be done.  It's almost like the game taught me how to play the game and then said, "Fuck You" when I tried to follow through.
11  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 01, 2014, 04:22:59 PM
*slow clap of approval*
12  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 01, 2014, 01:12:37 AM
Lard, I really don't think it's fair to attack me as the JRPG hater.  True, I'm not a big fan of games like FF13, but I just spent some time on the last show arguing the merits of SMTIV, talking about how much I love Dragon Quest and want 7 brought to America, and on our newly recorded show I talk about how much I'd love to see an HD version of the three Xenosaga games.  Hell, I continually sing the praises of Xenoblade and talked about it in relation to another high profile release.  Just because I don't love every JRPG doesn't mean I hate all of them.  I'll be giddy as a schoolgirl when Persona 5 is released.  That's a fact.

And yes, I want to see games available for everyone to play.  It's great to see more JRPGs on Steam because up until recently there's been a giant gaping whole in the market for PC gamers interested in those types of games.  I'm platform agnostic, but I want games available to everyone.  I was happy to see FF13 on 360 so more people could play it.  And we have developers now asking gamers to speak out on the games they want to see released.  We all want to see Suikoden on the PSN store, and the game's director wants people to request it so it eventually comes out.  I want gamers to speak with their wallets and I want developers to listen.  I'd say that's a very positive agenda right there.

Now, to the anti-consumer accusation, that was in relation to a rumor about a game that wasn't even announced yet.  Click-bait articles were circling the web before Just Cause 3 was even announced.  That's called fishing for page views and retweets.  There's no news story there.  Are we supposed to have a news article for every idea that happens behind closed doors?  How can we be outraged over ideas and thoughts?  Hell, that's outrage over POTENTIAL ideas and POSSIBLE thoughts.  Wait until there's actually news before reaching for the torches.

Stephen was quick to point out that the practices by Ubisoft with AC: Unity were clearly anti-consumer, and I completely agree.  I believe there is a huge difference between obfuscation and rumor/conjecture.  And we started the entire discussion around the anger for FREE Witcher 3 DLC and I jumped on that with the Just Cause 3 story that was based around rumored screenshots. 

I don't mean to jump down your throat, Lard, but the accusation of being anti-consumer really hurt me both as a gamer and as a member of this site.  I would never try to persuade our readers/listeners on anything I don't completely believe in.  I wrote my review of Lords of the Fallen.  I didn't like the game, and I gave reasons for my dislike and disapproval.  That's more than enough from where I'm standing.  I don't feel the need to write a million click-bait articles to try and get more site hits.  I made my point in the most professional manner I could.  I don't understand the anger and rage over AC: Unity now because, from where I'm standing, the past three AC games had similar problems and lacked a great deal of polish.  This isn't news to me.  Where was all the outrage when ACIII had completely broken chase sequences?  Why weren't more people posting articles about the save bugs in Lords of the Fallen?  Again, I think there's far too much click-bait directed at high profile releases instead of properly informing consumers of the quality of a product. 
13  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: November 30, 2014, 11:27:56 PM
....why is it a problem that we love Steam?  Is it a bad thing that games like FF13 and Valkyria Chronicles are on a new platform for more players to experience and appreciate?  Is it wrong to want great sale prices that allow gamers to try out lots of different titles without having to pay full price or rely on trade-ins and used copies?

Trust me, the consoles will be getting a lot of love here in the next few months (Bloodborne, anyone?), but I don't really understand the hating on our love of a platform. 
14  Media / Single-Player RPGs / Re: Dragon Age 3 on: November 25, 2014, 11:48:07 PM
To Yoda, unfortunately there's no chest for or storage place for items.  It's one of those massive oversights that seems odd and will probably come with a patch.  I can't believe they missed something like that. 
15  Media / Single-Player RPGs / Re: Dragon Age 3 on: November 25, 2014, 10:52:19 AM
Not that I know of, Yoda.  You have to manually go in to change equipment in the inventory screen. 
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