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1  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 29, 2015, 07:54:30 AM
Is jank a bad word to day these days? 

Nightcrawler was amazing!  Derek was right to point it that it was a reductionist argument to say that movies are targeted towards children, but I really feel like television is pushing narrative structure, characters, and themes in a way that most (again, I say most) movies simply aren't interested in even attempting.  Sure, you have Ex Machina pushing the ideas of what it means to be human, but for everyone one or two of those "under the radar" films you have tons of audience pleasers designed to bring in a lot of cash.  Nothing wrong with that, of course, but I love how television shows like The Sopranos, Breaking Bad, The Americans and Game of Thrones attempt to try new things in the medium.  It's also way easier to have these "slow burn" stories when you have hours and hours to tell them. 

And The Mark of Kri was amazing.  Real shame what happened to the sequel...
2  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 28, 2015, 07:38:18 PM
Episode 98 is live.  Enjoy! 
3  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 04, 2015, 07:57:42 AM
https://www.youtube.com/watch?v=E1-6qSGAIyk
4  Media / Single-Player RPGs / Re: Dark Souls 3 on: June 06, 2015, 12:35:11 PM
Those are all definitely good points.  I'm kinda, I don't know, burnt out on this style of game right now.  I even felt a little apprehension at the idea of a Bloodborne expansion, and I love that game!  This all comes across as too much, too fast for me, and I don't really know if I'll be ready for another game of this type (Bloodborne is different from Dark Souls which is different from Demon's Souls, but I'd argue they all fall under the same umbrella) so quickly. 

But hey, we may get a crazy good trailer and demo at E3 that makes me forget all of these worries!  Just have to wait and see, but for now I'm a little wary of this potential announcement. 
5  Media / Single-Player RPGs / Re: Dark Souls 3 on: June 05, 2015, 10:49:45 PM
Hmmm, I'm worried, gang.  I'm seeing the potential for a similar problem with annualized franchises by multiple development studios.  Do we expect to see the regen system and transforming weapons from Bloodborne in DS3?  If not, that's kind of a step backward, IMO.  I also highly doubt Miyazaki is working on DS3.  I'm more interested in where he goes next rather than getting another game with such a similar style. 
6  Media / Single-Player RPGs / Re: The Witcher 3: Poland's Finest Hour on: May 25, 2015, 06:05:19 PM
Didn't the original Deep Down "gameplay" demo end up looking for more impressive than what is actually getting worked on over at Capcom?  What about the Killzone 2 demo?  Fact is these demos were all running on consoles that hadn't even been finalized yet.  Witcher 3 looks damn good and is easily one of the most impressive games available now, IMO.

Really like the game, and we will be sure to talk about it on our next podcast!  

Also, all of the videos from last E3, including the demo we got to see, looked about as good as what we're seeing now.  I view what they showed in 2013 as similar to the Killzone 2. 
7  Media / Single-Player RPGs / Re: Pillars of Eternity on: May 11, 2015, 10:33:55 AM
Y'all are making it really hard for me to resist buying this damn game! 
8  Media / Single-Player RPGs / Re: Bloodborne on: May 02, 2015, 08:46:25 PM
You need 10 insight and then you can buy them from the shop right outside of the house in the Hunter's Dream.  It's on the second level right outside the window.

Be sure to ask if you have any other questions! 
9  Media / Single-Player RPGs / Re: Bloodborne on: April 23, 2015, 09:29:58 AM
Today's patch dropped the loading times a bit and added item descriptions during loading screens. 

Fear the old blood. 
10  Media / Miscellaneous Games / Re: Axiom Verge on: April 23, 2015, 09:28:46 AM
Two bosses in and I'm really liking it so far.  I love the old-school vibe, and the weapons seem neat and interesting.  I just got the address disrupter thingy, and that seems to change things up nicely. 
11  Media / Single-Player RPGs / Re: Pillars of Eternity on: April 20, 2015, 12:04:28 PM
Stephen keeps sparking my interest in this game, but I'm still feeling snake-bitten after Wasteland 2.  Man, I really wanted to like that game, but it felt so antiquated and lifeless at times.  Do y'all think I'll have a better time with Pillars?  Keep in mind I wasn't the biggest fan of Divinity either...
12  Media / Single-Player RPGs / Re: Bloodborne on: April 08, 2015, 11:32:55 AM
Sorry, it's an elevator by the Cathedral Ward lamp.  The Tomb of Oedon lamp is where you fought Papa G. 
13  Media / Single-Player RPGs / Re: Deus Ex: Mankind Divided on: April 08, 2015, 11:10:47 AM
I think we all asked for this. 

Make sure to play the director's cut if you get the chance.  They included the DLC missions (which is kinda neat) and they made some slight UI changes and massively improved the boss fights (by basically letting you skip them using straight stealth). 
14  Media / Single-Player RPGs / Re: Bloodborne on: April 08, 2015, 11:09:34 AM
Yup!  You can either buy the key or find a different route if you head over to the Upper Cathedral Ward.  There should be an elevator now open by the Oedon lamp. 
15  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: April 07, 2015, 08:44:31 AM
I'm just about at the end of the DLC and I'm liking it quite a bit.  The stealth sections aren't quite as open as the first few areas in TEW, so they are a little more focused and "traditional," for lack of a better term.  Very much in the old school Metal Gear kind of stealth, I suppose.  I really enjoyed all of the story revelations and sense of place. 

TEW is a very interesting game.  There are absolutely fantastic chapters that live up to Mikami's legacy, and then there are the action heavy stages that feel completely at odds with the mechanics.  It feels like two development teams worked on separate chapters and never really talked to each other about the game's pacing. 
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