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334721 Posts in 13708 Topics by 2200 Members
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16  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 31, 2014, 08:55:14 PM
I think we're seeing a lot of the overpowered mage archetype with Dragon Age and Divinity.  I love playing as a rogue, but the stealth mechanics are rarely worth it in this type of RPG and the damage output is usually focused on one character while a mage can crowd control and pull off massive damage on multiple targets. 

I always found I loved playing a thief or rogue in D&D until combat started.  I felt useless on the battlefield but loved sneaking into mansions and causing mischief.  Maybe that's why I love playing stealthy in games like Deus Ex and Dishonored, while the RPGs tend to focus on combat as the main source of gameplay.
17  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: July 31, 2014, 05:16:49 PM
I would say RE4 in terms of controls (tight third person) and REmake in terms of atmosphere (burning bodies and very limited resource).  The actual horror seems to be more focused on the psychological rather than biological, which is where a lot of the RE4 talk is coming from.  The first trailers for RE4 that had the hook man enemy and a strong sense of the bizarre (crazy knife-wielding dolls), which is more in line with what we see in TEW.

Hope this answered your question! 
18  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 29, 2014, 12:22:45 PM
The Toy Story argument always bothers me when it comes to Whedon.  You can't have it both ways, you can't say he had little to do with Alien Resurrection but his fourth writing credit on Toy Story makes him a revelation.  Also, Whedon's attitude towards A:R ("Yeah, the actors read the lines but they didn't do it correctly") is what bothers me the most.  I've read his original screenplay and all of the bullshit in the final film is in there; the alien baby, ricocheting bullets, awful characters, borderline stupid premise, etc.

I really like it when Whedon works with established characters.  He has a real understanding for the Marvel heroes, for example, and it gives him a chance to get away from his multicultural 20-somethings and badass female archetypes that he uses over and over again.  He had zero understanding of the Alien universe, however, and completely destroyed Ripley both as a character and a concept.  Granted, the franchise should have ended long before he had a chance at it, but he brought nothing of value to the table.  I'd respect him far more if he would just say, "Yeah, it sucked.  My bad." 
19  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 29, 2014, 10:37:41 AM
^
I always have to add the disclaimer (so I don't get into a fight with my wife) that Cabin in the Woods was all sorts of awesome and Whedon did a much better job on The Avengers than I thought he would.  He still owes me twenty bucks for ruining my childhood with Alien Resurrection...

Great questions, ya'll.  Keep 'em coming! 
20  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 24, 2014, 08:23:58 PM
Episode 83 is live! 

Keep those questions coming for future shows! 
21  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 21, 2014, 01:08:40 PM
Great questions, gang!  We recorded Sunday night and hope to have the podcast up in a day or so. 
22  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 20, 2014, 12:08:28 PM
We're basically looking for any type of RPG question.  You can also ask questions about E3 or any other events that we've had a chance to visit.

We're actually recording tonight, Marshmallow, so we'll be sure to talk about your question! 
23  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: July 18, 2014, 05:58:52 PM
^Oh, I would agree that the two games are very different in terms of mechanics and style.  However, they're both horror games, which have seen a resurgence in the indie space thanks to games in the Isolation style.  A couple of the previews for TEW trashed the game for feeling "old," while many gamers my age have been begging for a new Resident Evil style horror experience now that Capcom has gone off the deep end.  I think TEW will resonate more with older gamers who grew up with the first batch of horror games than those brought up in the wake of Slender.  

Edit-
Man, I'm very concerned about picking this up after trying Wolfenstein on my PC.  Id tech 5 is a garbage engine that runs like crap on ATI cards, which has me nervous.  Constant drops below 60 fps has me thinking console may be the way to go with this one...
24  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: July 18, 2014, 10:24:59 AM
Getting more and more excited for TEW.  I think the comparisons with Alien: Isolation will crop up like crazy come October.  TEW is more of a traditional horror experience like Resident Evil or Silent Hill, while Isolation is very much in the Amnesia or Slender vein.  Should prove interesting. 
25  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: July 17, 2014, 08:07:17 AM
....kinda how I feel about Divinity, Dave!
26  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: July 16, 2014, 11:30:41 PM
I was probably one of the harsher critics of TLOU when it came out, but I've got to admit that it's really grown on me over the past year.  There's a lot of subtlety and nuance to the combat and stealth than I initially gave it credit for.  It doesn't always work (and I still maintain that the beginning areas of the game are awful compared to how much it opens up in terms of tactics and player agency), but it's very different from everything else out there.  Combat feels nasty, mean, and rarely leaves you unscathed.  I really like those aspects of the game and it totally sells the atmosphere. 
27  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: July 13, 2014, 02:10:11 PM
That's the demo I got to play at E3.  It was very impressive and atmospheric.  Not sure how the stealth mechanics are going to work out, though.  They seem like a slight afterthought, like something you don't have to use but can if given the chance.  Not sure if it will be a huge part of the gameplay.  I never used it during the demo and I was fine. 
28  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 13, 2014, 01:12:42 PM
Hey all! 

I would love to get some listener questions for the next episode of Random Encounter.  Feel free to post them here and you might even get a mention on the next show!

-Rob
29  Media / Single-Player RPGs / Re: Divinity: Original Sin on: July 11, 2014, 02:10:24 AM
I think Sagacious brings up an excellent point.  I tend to spend way too much time worrying about gameplay mechanics and min/max tactics.  I'm having a great deal of trouble getting my head around Divinity in that respect.

And I'm not complaining about the game (though they could have turned the difficulty down just a wee bit in the opening areas, much the same way that another awesome series sought to bring in newcomers with a friendly opening).  It's great that the game offers so much flexibility and never tells you exactly what to do.  I just like a bit more direction in my RPGs.  I struggled quite a bit with Dragon Age: Origins because I didn't understand the importance of crowd control on my mages.  I'm seeing the same problems with my current party here, only I really don't know how to counteract it without having to restart with a knight and witch combo. 
30  Media / Single-Player RPGs / Re: Divinity: Original Sin on: July 10, 2014, 09:06:12 PM
I think I like a little more structure in my character classes, to be honest.  I have a tendency to dabble in a bit of everything when given this much choice, and it's leading me into serious trouble with Original Sin.  It's like a big 'ol chemistry set of player choice and agency, but it leaves me feeling very overwhelmed.  That's more my own individual style than a fault of the game, though. 
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