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338391 Posts in 13853 Topics by 2215 Members
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16  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: October 14, 2014, 09:49:25 AM
Well, I like it so far!  Playing on PC and it's locked to a solid 30 fps on my i7, 12 GB and R9 280x system.  There are some dips here and there, but nothing on the level of the console versions.  It crashed on me twice, though.  I unlocked the framerate and it couldn't hold 60 at all.  Hovered around 40-45 and felt worse than the solid thirty as a result. 

Not surprised by the scattered review scores.  Silent Hill 2 had a similar response at first, and I think most of it comes from gameplay decisions that some people will have serious problems with.  I find it funny that the game is so similar to The Last of Us in a lot of way, however.  The basic stealth, resource game, and combat are all very similar.  Shooting takes some getting used to, as enemies are very hard to hit up close.  Keep them far away and rely on stealth! 
17  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: October 10, 2014, 10:19:22 AM
Latest trailer is outstanding, but there's lots of spoilers when it comes to environments and such.  Watch with caution! 
18  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: October 09, 2014, 11:21:46 AM
...8.5 over here. 
19  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: October 02, 2014, 10:17:51 PM
Much more reasonable system requirements just came out, though I'm sure people will still complain because they say you may not be able to run the game at 1080p with a 1 GB card.  Still, at least they heard the complaints and went back on their policy of only posting the true experience requirements. 
20  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: October 01, 2014, 03:58:32 PM
It's actually up now!  Enjoy!! 
21  Media / Single-Player RPGs / Re: Dark Souls 2 on: September 30, 2014, 10:59:28 PM
Nothing goes over my head.  I'm far to quick....

But yeah, I have zero desire to play the last piece of DLC.  I wouldn't say they were outright bad, just more of the same and lacking some of that Souls magic.  I should be good and excited for Bloodborne by the time we reach February.  I think the changes to the core gameplay will go along way to assuaging my fatigue, too. 
22  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: September 25, 2014, 07:54:08 PM
WTF to those system requirements. Has to be for 4K at max settings, or this is the least PC optimized game of 2014. 
23  Media / Single-Player RPGs / Re: Dark Souls 2 on: September 22, 2014, 07:55:39 PM
There are some great things in the DLC, but overall they feel superfluous and they lack the critical balancing that keeps Dark Souls fun AND challenging.  It's not fun to fight huge enemies who ignore all of your attacks.  It's not fun to fight red phantoms who behave erratically and break the rules of the game.  And it's certainly not fun to right reused bosses or, at worse, bosses who are simply lame in execution.

I'm glad other people like it, but I think, much like with the main game, people are missing the subtleties and nuances that keep the game from being quite as good as the original.  DSII reviewed quite high compared to all of the grievances that arose amongst the community, remember. 
24  Media / Single-Player RPGs / Re: Wasteland 2 on: September 21, 2014, 11:10:05 AM
It's been playing fairly well for me so far, but there are some technical hiccups here and there.  Certain parts of the game haven't been optimized very well, with framerate dips or far too much graphics horsepower going into a small room, for instance. 

Having a blast so far, though.  I recommend playing on "seasoned" if the higher difficulties are too much.  It allows for some mistakes here and there. 
25  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 27, 2014, 11:47:35 PM
Episode 84 is live.  Enjoy and keep those questions coming! 
26  Media / Multiplayer RPGs / Re: Diablo 3? on: August 26, 2014, 04:17:58 PM
They really improved the monk.  Great abilities mixed with the dexterity to armor bonus makes him far more versatile.  Great stuff, Blizz! 
27  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 21, 2014, 07:21:57 PM
Thanks for the great questions, y'all.  We plan on recording Saturday night and will have a lot of fun with these.  Stay tuned! 
28  Media / Single-Player RPGs / Re: Bloodborne on: August 14, 2014, 11:39:34 PM
Seeing some of the floor demo at Gamescom has me so excited I can barely see straight.  It looks fantastic.  The faster combat will probably entice those who found the methodical pace of the Souls games a bit plodding.  Honestly, the dodging reminded me of Zone of the Enders.  I realize how weird that sounds, but the perfect timing of dodges and how mobile the character appears stunning at this early stage.  I always wanted to dodge and zip around in games like Devil May Cry, but the camera was a nightmare to control and manage.  Using the Souls camera AND quick dodges seems like a match made in heaven.  Tying it all to stamina also keeps it from being a crutch. 

*salivates* 
29  Media / Single-Player RPGs / Re: Dragon Age 3 on: August 06, 2014, 10:03:30 AM
The damage from a rogue who performing assassinate or constant backstabs is insanely high, but mages have near infinite crowd control if you spec them properly.  Especially in Origins, spells like Sleep, Nightmare and Blood Boil create so much chaos for opponents and keep your crew from even getting hit.  Two blood mages in Origins can basically beat the game on the highest difficulty without even taking damage.  It's kind of ridiculous and maybe shows a lack of spell and ability balance more than anything else. 
30  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 31, 2014, 08:55:14 PM
I think we're seeing a lot of the overpowered mage archetype with Dragon Age and Divinity.  I love playing as a rogue, but the stealth mechanics are rarely worth it in this type of RPG and the damage output is usually focused on one character while a mage can crowd control and pull off massive damage on multiple targets. 

I always found I loved playing a thief or rogue in D&D until combat started.  I felt useless on the battlefield but loved sneaking into mansions and causing mischief.  Maybe that's why I love playing stealthy in games like Deus Ex and Dishonored, while the RPGs tend to focus on combat as the main source of gameplay.
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