Welcome, Guest. Please login or register.
April 23, 2014, 09:18:50 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
319583 Posts in 13044 Topics by 2145 Members
Latest Member: aew0
* Home Help Search Login Register
  Show Posts
Pages: 1 [2] 3 4 ... 34
16  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 02:07:37 PM
See, that animation was in Dark Souls, but it certainly didn't last as long.  Thankfully, I went with a heavy shield and bastard sword combo with light armor to keep me maneuverable.  I can roll when I have to and my damage output is pretty nice.  Just got to +8 with 31 strength and I'm doing about 310 damage per hit.  Keep in mind that elemental damages now scale with attributes (lightning with faith, for example), so you really can go just about any direction with your character without ending up screwed provided you focus on a couple of attributes.  I put my adaptability around 25 so my speed is around 96.  I can't really notice a difference, but I'm sure it's there when it comes to attack animations.  Also, you can roll faster after a swing than raising your shield, which I have to constantly remember on certain boss fights. 
17  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 08:42:46 AM
The biggest change in the combat mechanics IMO is how you don't immediately raise your shield anymore.  You have to be so damn careful now because it's almost an action now, as there's some animation frames you have to go through in order to reach blocking status.  That was killing me over and over again at the start, but I've gotten pretty used to it so far. 
18  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 13, 2014, 08:10:43 PM
Stephen brought up a good point today that for many of us this is our third time playing a game like this, so we're pretty used to what's expected of us as players.  I damn near finished a fresh run of Dark Souls this past weekend in preparation, and I think that's colored my impressions of the difficulty quite a bit.  True, I've been able to take out most bosses on my first shot, but that's come as a result of playing cautious as hell and waiting for openings.  Plus, there's a number of bosses that are way easier with other people or if you do something in the environment.  I think only Dark Souls virgins can speak clearly to the game's difficulty (or those who have pumped the game up to NG+ levels by joining one of the first covenants...).  

Oh, and the mook enemies are indeed WAY tougher in this game.  That's usually where I die the most.  Especially when I'm fighting them for the first time or I get careless. 
19  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 13, 2014, 11:46:30 AM
Hugely impressed with how well the dedicated servers are working.  Been helping dudes all morning with a boss that gave me a tough time.  Oh, and PRAISE THE SUN!!!
20  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 06:45:32 PM
I've put about eleven hours in, and the world feels more like giant expansive levels than one continuous world.  Think the second half of Dark Souls where you go through the catacombs to the tomb and then to fight Nito.  I haven't found any connections between these branches but they certainly could be there. 

About the only real complain I have with the game is the bosses, honestly.  They have either been way too easy or kinda cheap.  Hit my second boss that had me cursing up a storm, mostly because I keep getting caught on his elbow and then, surprise, AOE attack with pretty insane range that has to be dodged perfectly.  I'm hesitant to use a human effigy to call in help because that did not go well last time.  My helper dude ended up getting pasted by the boss' first attack and I ended up dying.  I really wish they would just revive you to human form after you help another player clear a boss.  That worked so dang well in Demon's Souls and I really miss that mechanic.

Again, minor complaints for a pretty awesome game so far.  The bosses are getting bigger and nastier, which is good. 
21  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 03:17:54 PM
Loving it so far, but one boss in particular is pretty terrible.  He's one from the beta, so no surprises considering he was fucking awful back then.  His hit box is always sorts of screwy and has a tendency to glitch in his rotations, which can result in an unblockable attack coming from nowhere.  The camera is also the biggest enemy in that section and resulted in me getting backstabbed a couple of times.  Needless to say, I've turned the game off to take a short break before I punch a wall.

Again, LOVING this game so far, but this boss fight is just cheesy and awful.  They have never gotten these kinds of bosses right, and it's a real shame. 
22  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 01:27:34 AM
^^
23  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: March 07, 2014, 09:26:49 AM
I think we're both saying the same thing, essentially.  Kojima has repeatedly talked about leaving the franchise, but he keeps coming back for multiple reasons (agree with you that it's a lot of fan response, too).  I think this article with a couple of quotes highlights the similarities between Kojima and Mikami in their (public) desires. 

http://www.ibtimes.co.uk/metal-gear-solid-boss-hideo-kojima-wants-leave-franchise-again-1437701
24  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 03, 2014, 03:07:58 PM
Episode 76 is live.  Enjoy!! 
25  Media / Miscellaneous Games / Re: Thief 4 on: February 28, 2014, 01:18:15 PM
Nvidia users have been having problems, as it seems it was only optimized for ATI cards.  I imagine a patch will rectify that issue.

Honestly, I'm hugely disappointed with this game.  The city hub is probably the most poorly constructed environment I've experienced in recent memory, the stealth mechanics often feel janky and lack a real sense of self and safety relative to the enemies (sometimes enemies can see into the dark thirty feet over their heads, other times they can't), the sound design is completely borked and makes you feel like an enemy is around the corner when their actually above you or across the street, and the actual thievery is quite boring and repetitive.  This feels like a stealth game from 2004, where it wasn't always clear when you were seen and sometimes the AI would wig out.  Worse still, I feel the world is a giant step backwards from the hubs in Human Revolution.  It's like the worst parts of Hengsha where you couldn't tell exactly how to get to an objective, but the entire game is like this.

I mention it on our upcoming podcast, but I wouldn't be surprised if we hear about significant downsizing over at Eidos Montreal.  The game will sell well because next-gen owners want something to play, but this stealth title has been completely outclassed by numerous other games released in recent memory (Dishonored, Mark of the Ninja, Hitman: Absolution, etc.). 
26  Media / Multiplayer RPGs / Re: Diablo 3? on: February 27, 2014, 08:24:41 AM
I'm really enjoying the changes, especially since my Demon Hunter is now more than a blood pimple waiting to pop from the slightest attack.  Loots is coming at a great rate, and the paragon points keep me interested in leveling.  Really excited to see where the adventure mode takes the game once the full expansion comes out. 
27  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: February 20, 2014, 11:32:06 PM
Actually, he's not being hypocritical.  He says repeatedly that he wants the younger guys and gals at Tango to take control of their next title.  He was put under a lot of pressure to work on a game as the director, but he recognizes that young blood has to take over to keep things fresh and relevant.  

Edit-
I can see how he comes across in the article, however.  You could certainly make the argument that he's been bitten by the creative bug again, and we might have a Kojima situation where he keeps saying other people should make the games but then he keeps stepping in.  Based on this article and his previous statements, I honestly think Mikami wants to advise and manage a bit more than actually direct a game. 
28  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: February 17, 2014, 11:01:24 PM
I wanted to wait a little bit before I posted on this.  

I can usually admit when I've done something wrong or obnoxious, and I do have a tendency to talk about how much I love Steam and PC gaming.  I can see how that would get annoying and maybe I should talk less about framerate and performance.  However, I, like Stephen, enjoy playing games that run smoothly and are properly optimized, which is what we get with a lot of console games on PC these days.  I won't apologize for the fact that I love playing games on PC, though I will try to stop extolling the virtues so much.

Now, all that said, we spent a few episodes talking about some awesome indie titles that we've been playing because, well, there just weren't a whole lot of releases on consoles.  This was an exciting year with Fire Emblem, Pokemon, The Wolf Among Us, and many other games that we talked about up and down on the show.  The last two months were a little light on major RPG releases, so instead of talking about Dark Souls for another four or five episodes, we sought out some killer indie RPGs.  Our next episode, which we plan on recording later this week, will feature Bravely Default, Lightning Returns, and that Da....Doggonnit.... okay, I can't pronounce it, but that really cool game that John recently reviewed.  

I completely disagree that indie is a genre in and of itself.  We have indie RPGs (Path of Exile), action RPGs (Rogue Legacy), horror games (Outlast), and so on.  I think it's a bit narrow-minded to suddenly lump all of these titles together under the "genre" of indie.  And one of the reasons we've been so enthralled with these types of experiences is because many call back to the old-school days of gaming that we all hold so dear.  Hell, I talked about how much I want a traditional Phantasy Star game on our last show and Stephen gave his thoughts on Unsung Story.  

I'm all for constructive criticism and can certainly cut back on the PC-elitist talk, but I can't help it if there weren't any major releases up until Episode 75 and we spent some time talking about really exciting games that you have no interest in, Lard.  I mean, I usually zone out listening to 8-4 Play when they talk about Monster Hunter, but I don't attack them for getting excited about something.  Fact is that we all have different interests.  I will say that I think your'e missing out on some truly excellent gaming experiences by avoiding the indie scene (or at least that's what it sounds like).  I don't look down on any major releases from big publishers, either (okay, maybe Call of Duty just a smidge).  I'm super excited for Thief, Dark Souls II (duh!) and South Park over the next few weeks, and those are all pretty large releases.  

Sorry that you aren't interested in the indie talk and, believe me, I'm kind of tired of the hipster response from some people ("Oh man, Fez is SO much deeper than everything else out there" *swigs Starbucks Coffee*), but that's why we put show descriptions out there so you can skip ahead of you aren't interested in the subject.  Hopefully all of us arguing about Lightning Returns will make things better!  
29  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 04:23:54 PM
There is no God....
30  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: February 11, 2014, 08:13:17 AM
No worries, Monsoon.  It's also very hard to pick up on tone when it comes to online posts, so I'm sorry too if I came off a bit strong. 

We can all agree that 3 was an absolute disaster.  The director wanted to make a movie with Sandman, and the producers wanted Venom.  We got garbage. 

I really, really like 2, as it centers in on the great conflict with Peter wanting a normal life but being forced to fight as Spider-Man because he's the only one who can. 

And I wasn't meaning to attack Andrew Garfield.  Love him in The Social Network, and I think he's a very strong young face in Hollywood.  My bigger issue is how Peter Parker is a bit more hip and a different kind of loner than we're used to (meaning the older, nerdier approach).  Maybe it is all just nostalgia, but I keep wanting my old Peter Parker and not this new version.  And yet, I love the Christopher Nolan interpretation of Batman because he was willing to shake up convention and do his own thing.  Go figure....
Pages: 1 [2] 3 4 ... 34


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!