Welcome, Guest. Please login or register.
September 01, 2015, 04:37:03 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
363347 Posts in 14720 Topics by 2301 Members
Latest Member: FrustratedLeadingTone
* Home Help Search Login Register
  Show Posts
Pages: 1 [2] 3 4 ... 41
16  Media / Single-Player RPGs / Re: Deus Ex: Mankind Divided on: April 08, 2015, 11:10:47 AM
I think we all asked for this. 

Make sure to play the director's cut if you get the chance.  They included the DLC missions (which is kinda neat) and they made some slight UI changes and massively improved the boss fights (by basically letting you skip them using straight stealth). 
17  Media / Single-Player RPGs / Re: Bloodborne on: April 08, 2015, 11:09:34 AM
Yup!  You can either buy the key or find a different route if you head over to the Upper Cathedral Ward.  There should be an elevator now open by the Oedon lamp. 
18  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: April 07, 2015, 08:44:31 AM
I'm just about at the end of the DLC and I'm liking it quite a bit.  The stealth sections aren't quite as open as the first few areas in TEW, so they are a little more focused and "traditional," for lack of a better term.  Very much in the old school Metal Gear kind of stealth, I suppose.  I really enjoyed all of the story revelations and sense of place. 

TEW is a very interesting game.  There are absolutely fantastic chapters that live up to Mikami's legacy, and then there are the action heavy stages that feel completely at odds with the mechanics.  It feels like two development teams worked on separate chapters and never really talked to each other about the game's pacing. 
19  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 27, 2015, 12:13:35 PM
I was in the process of reviewing Bloodborne but couldn't even mention it. 
20  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 10, 2015, 11:35:36 AM
Episode 92 is live.  Enjoy!!!!
21  Media / Miscellaneous Games / Re: Metal Gear Solid V: The Phantom Pain on: March 04, 2015, 10:30:42 AM
Seriously, we're doing the whole "This is my last Metal Gear" again?  I really hope Kojima shifts focus to Silent Hill or something else. 
22  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: February 06, 2015, 11:46:06 AM
Good points all around.  Could be that we'll see real character development and some style once the game is actually out.  Sometimes a preview just sucks, right?  It shows off the worst aspects of the game without actually showing you what it will really be.  

Edit -
I will continue to champion the idea of a main character in this type of game over a player created avatar.  I miss Shulk terribly, and watching that kid sit silently while people talk at him has me genuinely worried.  Maybe they can pull it off like South Park: The Stick of Truth did, but I feel like some of that XC magic has been lost in the transition. 
23  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: February 06, 2015, 11:22:01 AM
Just watched the newest video and... well, I think I'm out.  Can't quite put my finger on it, but something feels very off to me.  It's starting to feel like JRPG: Skyrim instead of a cohesive world with unique characters.  Actually, I think that's my biggest problem.  The characters, so far, seem very blah to me.  Boring, lacking personality, and bland.  Maybe things will get better with cutscenes and dialogue, but having a character speak directly to me with the same Elder Scrolls camera angle seems rather off at this stage.

Still, the artwork looks fantastic and maybe keeping my expectations low will allow them to blow me away.  All those factions though..... *cue Dark Brotherhood music*  

Edit -
Also, the natural aspect of the world looks fantastic, but those human populated areas and characters look terrible, IMO.  Everything looks boxy and gray, interiors lack detail, and I think the characters look like PS2 models.  Again, the outside environments look amazing, but I think a lot of that is scale and great lighting. 

Not trying to hate, but I'm quickly losing that "wow" factor I got from the first reveal trailers.  Everything since last E3 has left me wanting. 
24  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: January 21, 2015, 05:04:35 PM
Episode 90 is live.  Enjoy! 
25  Media / Single-Player RPGs / Re: New 3DS Fire Emblem If on: January 14, 2015, 12:11:54 PM
I really REALLY wanted to love Awakening, and it grabbed me for about five hours.  Unfortunately, the game feels so focused on the dual strike stuff that it begins to feel like the only real "tactical" part of the game.  Controlling choke points is fine, but when my protagonist in Awakening died because he fought eight dudes in a row who kept running up to the same spot and dying over and over again, well, that just doesn't seem right to me.  I wanted my protagonist to stop attacking, because I could see the death coming if he continued to clear out a space in front of him for attackers.  It's that weird meta game stuff that really bothers me in games.  It's like basketball where you want to commit a penalty because, in the end, it helps you.

Also, I still think there's something wrong when people play these games with permadeath and then restart if they lose a character.  Why?  Wouldn't it be more in the spirit of the game if you continued on because you lost a character and that's the end of the story?  Aren't you putting an artificial constraint on yourself if you choose to restart because you lost the kid with a bucket on this head?  Why not just play the game with permadeath off if you're just going to restart and play again and again until you get it right.  I think Tactics Ogre and FFT got this kind of thing right by giving you a chance to recover fallen allies.  It drove me nuts in Awakening to have reinforcements come out of the woodwork and kill a character that I had no chance of defending, forcing a restart. 

Sorry, rant over! 
26  Media / Single-Player RPGs / Re: New 3DS Fire Emblem If on: January 14, 2015, 11:13:19 AM
Way more interested in STEAM than this game.  Awakening was my first real Fire Emblem game, and I didn't find it satiated my love of tactical combat.  Most of the game boiled down to "Make my numbers bigger through grinding" rather than brilliant battle planning.  Still, I really like the relationship stuff in Awakening. 
27  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 23, 2014, 09:38:31 AM
You can respec any party member by buying the amulet at the blacksmith in Skyhold.  There's a little signpost-like shop that has them. 

5 dragons down and Vivienne could do it all herself.  I almost feel bad for them now.  Also wondering if maybe Bioware will nerf the knight enchanter, because this is almost too much. 
28  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 10:37:24 PM
Tried that and she keeps using her basic range attack and very slowly makes her way to attack with the sword.  It's very frustrating....
29  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 09:36:32 PM
...or, ya know, I could just use Vivienne as a knight enchanter and tank the dragon BY HERSELF!!!!  Good lord, that class is so overpowered it's almost stupid.  Didn't have to swig one potion.  Her barrier stayed up the whole time.  It was a glitchy ass fight, however.  The camera kept spazzing and I had to stay in action mode the whole time. 

Is there a way to make sure that Vivienne only uses the knight enchanter sword skill?  She gets really stupid and stays in the back lobbying puny fireballs unless I direct her manually. 
30  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 06:20:34 PM
Yeah, I feel like I'm being punished for my archer rogue inquisitor.  He's basically a liability during a dragon fight, and his AI is pathetic at times.  He just stood in front of the dragon during a flame attack and got roasted a minute ago. 

Is there a safe zone during the flap attack?  I feel like most of my problems would go away if I could manage that damn pattern.  It doesn't seem to do any damage up close, but that kinda defeats the purpose of putting an archer in the back lines. 
Pages: 1 [2] 3 4 ... 41


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!