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31  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: January 21, 2016, 10:10:13 AM
Boy, I remember someone saying that this was going to happen...
32  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 02, 2016, 02:32:06 PM
As long as this remake of a PSOne era game has crimson heads, shotguns, obtuse puzzles, rocket launchers and gorgeous new graphics that keep the spirit and drama of the original release intact then I'm okay with all of this.

Wait, what amazing remake that we hold in extremely high regard are we talking about again?  


Also, Lard, let's not use Amazon listings for games that are still quite a ways off to be the fuel for outrage.  Keep in mind there was a period right around the time Dragon Quest 8 released in America that you could pre-order an XBox 360 version of Final Fantasy XII at a Gamestop...
33  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 06, 2015, 05:11:30 PM
Yeah, I figured the modders would fix this pretty quick.  There were quite a few reddit posts about the inventory system and upgrade descriptions and how inadequate they were.  I'm not the only one who has a problem with the game's UI.

Kotaku actually articulated all of my points a bit better than I could.  Check it!
34  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 05, 2015, 09:07:45 AM
I think I could have also made my arguments in a less antagonist (or asshole-y) way.  For whatever reason, I wasn't in the best of moods during the last episode and it kinda shows in places.  And you could also make the argument that I was prepping for controversy by asking questions and making assumptions before anything has even happened.  

But let me be clear, there won't be any hand wringing or "See, I'm so smart and I was right" comments if that stuff was taken out of Fire Emblem.  I'll be just as disappointed as everyone else.  


And I do like plenty of games.  Hell, I liked Fallout 4.  Now, do I have a tendency to focus on the negatives when I'm giving a critical analysis?  Absolutely, and that's both a good and a bad thing.  It means that sometimes I miss the forest through the trees when it comes to the bigger picture of a game, but it also stems from a strong desire for games to get better and stop making the same mistakes over and over.  I talked about the camera in the Bloodborne expansion again because it's really starting to show some cracks in their design.  If they're going to keep upping the stakes and spectacle of their boss encounters then they need a camera that can keep up with the action.  I hope they hear those criticisms and make future games better, because it gets really annoying when the same things keep happening over and over (I'm looking at you, Bethesda and Bioware, when it comes to your UI designs). 
35  Media / Single-Player RPGs / Re: Valkyria: Azure Revolution on: November 25, 2015, 07:50:49 PM
Okay, this reveal trailer and talk of action combat has me super nervous about this game.  Hopefully I'm getting all worked up over nothing, but I really miss the grounded tone and character designs of the original game.  Granted, we've only seen three characters so far, but I"m getting a way more fantastical/mystical vibe instead of the heavy military themes from previous entries.  Not to say there weren't fantastical elements before, but I'd rather be playing a solider with a gun (or a squad of soldiers) instead of a dude/dudette with a sparkly sword.

Am I just being crazy and reading too much into this stuff, all?  Maybe it's just a case of a bad/misleading trailer...
36  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: November 18, 2015, 09:14:06 PM
Enjoy episode 101, everyone! 
37  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: Twilight Princess HD in March '16) on: November 12, 2015, 08:13:56 PM
I love remakes like the original Resident Evil on Gamecube and the now coming to America (fucking finally!) Dragon Quest VII.  If they want to go in and change a ton of stuff, then I'm on board.  I'm still bummed they didn't put the cut dungeons from Wind Waker back in.  Huge waste of an opportunity.

Also, I still think Link in the 2016 (yay, right...) Zelda looks like a girl and I still think they're being cagey as fuck about his/her appearance. 
38  Media / Single-Player RPGs / Re: Dragon Quest 7, 8 and Bravely Second announced for 2016 on: November 12, 2015, 07:58:23 PM
Dice nailed it.  Huzzah! 
39  Media / Single-Player RPGs / Re: Fallout 4 on: November 09, 2015, 01:49:18 PM
Glad y'all liked the review!  I think you'll have fun with it if you like the Bethesda style of RPG.  It's got lots to see and do, and it's certainly an interesting world to lose yourself in.  I think they need to shake things up the future, however.  It's kinda weird to be playing with the same basic mechanics since Oblivion. 
40  Media / Single-Player RPGs / Re: Fallout 4 on: November 08, 2015, 02:25:24 PM
My review will go live tomorrow morning.  Please look forward to it! 
41  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: October 30, 2015, 09:21:07 AM
The Walking Dead is about ready to jump the shark if it turns out you-know-who is alive.  That's probably the cheapest way to create viewer interest since "Who shot JR" or Dallas' "It was all a dream" nonsense. 
42  Media / General Games / Re: Metal Gear Solid V: The Phantom Pain on: September 14, 2015, 10:37:52 AM
....yeah, the big twist is kinda stupid.  Not trying to toot my own horn, but I actually managed to guess it after watching the first real Phantom Pain trailer nearly three years ago.  It was pretty obvious. 
43  Media / General Games / Re: Metal Gear Solid V: The Phantom Pain on: September 10, 2015, 10:34:36 AM
Well, this game has completely taken over my life.  Must say that it took me a little bit to get used to all of the mechanics and tools available to Snake.  The power progression is pretty neat, too.  I felt completely helpless against tanks and helicopters in the early stages but now I have C4, rockets and the good ol' fulton balloon to keep them off my back. 

I'm really interested to see where the story goes.  The Giant Bomb crew talked about how crazy things get when the credits roll...
44  Media / Multiplayer RPGs / Re: Diablo 3? on: August 21, 2015, 12:10:12 PM
Mike nailed it with his explanation.  D3 is as casual or as hardcore as you want with no need to respec your character. 

And yes, jars of spiders and flamethrowers made of bats are usually the best way to handle most problems.  Don't listen to people like Stephen who argue about fucking wizard shit. 
45  Media / Multiplayer RPGs / Re: Diablo 3? on: August 21, 2015, 12:06:09 AM
Trust me, with all of the text it would be an absolute pain for a split screen mode.  It's not really comparable to an online experience, but it's still one of the best couch coop games out there (and they don't make many nowadays). 
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