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301  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 07:20:40 PM
Totally agree with Stephen.  Spelling out the mechanics of the game would go a long way towards accessibility.  I mean, I had to look at a Wiki to figure out why poise was so important in Dark Souls.  They could certainly spell things out a bit more.  That said, I hope they don't lose out on the ambiguity with the story and lore.  I'm really excited to hear that this is, apparently, a brand new world.  As much as I loved learning about Lordran, the mystery made it even more appealing and terrifying.  Let's hope they don't lose that with DSII. 
302  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 07, 2012, 10:13:18 PM
No... words....

Should have sent a poet...

303  Media / Multiplayer RPGs / Re: Guild Wars 2 Server Selection on: November 29, 2012, 03:49:18 PM
Yeah, it's pretty much my bad on that one.  The game just didn't hold my interest nearly as long as I thought it would.  Sorry!
304  The Rest / General Discussions / Re: RPGFan Podcast Thread on: November 28, 2012, 11:24:10 PM
Get working on your physics homework, Crispy...
305  The Rest / General Discussions / Re: RPGFan Podcast Thread on: November 28, 2012, 05:22:58 PM
Episode 53 is live.  Enjoy!
306  Media / Single-Player RPGs / Re: Dark Souls on: November 09, 2012, 08:58:04 AM
You can buy another one from Laurentis (sp?) after you rescue him from The Depths.  That's how every other class can get the flame.  Just fire up a NG+ after you beat it to buy it again if you have to.

Just made the Artorias Shield for the first time.  WHY WASN'T I USING THIS BESTIAL SHIELD?!!!
307  The Rest / General Discussions / Re: RPGFan Podcast Thread on: October 31, 2012, 04:33:25 PM
308  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 11:04:26 PM
I'm all for people playing and enjoying the games they want to play.  More power to those that like RE6.  I personally don't see it, but that's just my opinion. 
309  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 09:40:36 PM
My thoughts on FF13 are well known.  Both series have moved in directions that I have no interest in playing.  I'm not sitting here expecting Square-Enix and Capcom to cater to my every whim.  They have gone in very different directions with their key franchises, and I am practicing my right to not buy their products. 
310  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 08:46:39 PM
I take no pleasure in bashing Capcom over RE6.  I love the franchise.  I actually spent the weekend re-watching those awesome retrospectives on GameTrailers.  I used to hang out with my buddies while we were still in middle school and we tried to beat the original Resident Evil.  We each had a job: I was the navigator, Dave was the controller, and Bill handled the puzzles.  It was a wonderful experience and ranks up there as one of my favorite childhood memories.  Playing the REmake on Gamecube brought all of those awesome feelings back, and Resident Evil 4 took all of that in an exciting new direction.  I just feel like Capcom forgot what made the series so special, and they're almost afraid to release a traditional adventure game like the first few titles. 
311  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 02:26:00 PM
I feel like I found a kindred spirit in Mr. Sterling (though that's certainly not the case all the time).  The RE6 demo offended me as a fan.  I'm really sad to see the series in this kind of state and hope that Capcom can right the ship.   
312  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 11:45:10 AM
Well, the reviews are all over the place.  Guessing this is going to be the most divisive game of the year.
313  Media / General Games / Re: Resident Evil 6 on: September 27, 2012, 07:45:30 PM
I wouldn't argue about this being an improvement over 4 and 5 in terms of control, Agent D.  The characters are much more responsive when compared to the shambling tank messes of the previous games.  That said, they slide around the environment like Agent 47 in Hitman 2, and it feels terrible when trying to avoid zombies on the ground.  I'm not sure how they managed it, but RE4 still has the best shooting mechanics in the series.  RE6 just feels too slippery when you consider the precise shots necessary to pinpoint weapons, legs, etc.  As for the melee stuff, I just can't seem to figure the whole thing out.  I end up attacking too short or running straight into the enemy and missing my chance to do some serious damage.  It wouldn't bother me if it was a compliment to the shooting, but you have to use the melee mechanics otherwise you run out of ammo in about thirty seconds.  I'm glad they're using a stamina bar to keep you from spamming those attacks, but it still feels awkward and counter intuitive to me. 

Dead Space 2 just plays better, and Isaac feels far more responsive than any of the cast in RE6.  I'd rather hold a trigger to run rather than holding X and potentially skipping into cover, or accidentally quick turning, or maybe leaping over a box.
314  Media / General Games / Re: Resident Evil 6 on: September 27, 2012, 05:11:44 PM
Seriously, go back and look at RE4.  The game still looks good.  It's one of the best looking games of last console generation.  RE6 looks dark, drab and boring by comparison.  Play through the night section of the village (rain and all) and then the RE6 demo again.  RE4 also runs at a stable framerate, something that seven years worth of innovation at Capcom seems to have missed.

Don't you love how you can't shoot the zombies on the ground until they magically come back to life?  That's next gen, people!  What about the fact that Leon can't move a fucking lawn chair that's been cemented to the ground.  
315  Media / General Games / Re: Resident Evil 6 on: September 27, 2012, 02:25:14 PM
Alright, I'm very opinionated after playing the RE6 demo.  Here's some background:

-I love Resident Evil
-I love, love, love RE4
-I have no problem with the series moving away from horror, though I would still prefer to see a return to the series' roots
-RE5 was like RE4 but without any original ideas and the co-op actually took away from the entire experience

Okay.  I think RE6 (based on the demo, admittedly) is an absolute disaster.  The controls are somewhat improved over RE5 (thank God I can move and shoot now), but the QTEs feel forced, the melee attacks are completely unreliable and yet critical to the gameplay, the shooting controls are terribly inaccurate (though you can apparently improve your aiming ability with skill points) and having X do just about everything in the game creates some awkward moments where I try to run but end up quick turning.  Why not just give us Dead Space style controls and be done with it?  And what the hell is up with the cover mechanic?  Is it that hard to ripoff Gears of War?

Then there's the graphics.  I swear, this game looks worse than RE4 on the GC.  Not only are the graphics so dark you can't see anything unless you set your gamma setting to max, but the zombies all look like shit with awful textures and hideous modeling.  Then there's the game's atrocious framerate, which chugs along like the PS3 is trying to render Crysis on max settings.

I could live with all of that, but the game is just not fun.  The Leon sections shows the most promise with some actual sense of place, immersion and suspense, but Chris and Jake just feel like shit Call of Duty knockoffs with piss poor controls.  I'm honestly mystified with how bad this game plays considering almost all of Capcom is working on this title.  Dead Space 2 is more fun, looks better, and plays better than RE6.  Every video for DS3 has me more excited, and it looks like they are trying to create a solid singleplayer experience to compliment the co-op campaign (and hopefully they pull it off *fingers crossed). 

I was all ready for RE6, but playing the game forced it all the way to the back of my mind and out the other side.  No clue what Capcom thinks they're doing, but I won't be along for this ride. 
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