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301  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 09, 2012, 03:24:26 PM
It doesn't help matters that I'm rusty as hell at this game.  Made some pretty stupid mistakes here and there that have gotten me killed.  Maybe I should stop starting as a pyromancer.  The extra fire spells help in a pinch, but his equipment is just awful at the start.

Also, forgot how bad the framerate can get in Blighttown.  Good God, is that ever awful. There's also a few parts in there where the geometry gets all wonky.  I ended up falling to my death because I was half trapped in the flooring.  Really bizarre stuff like that kills any flow you may build up with Dark Souls.  Going to take a break for a day or two to let the fail wash away from me. 
302  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 09, 2012, 12:24:44 PM
Replaying Dark Souls again, and I forgot how annoying some of the early parts of the game are.  I never had any trouble with Quelaag, but she put up a pretty obnoxious fight this morning.  She managed to spit lava everywhere, preventing me from even moving, and then swung her sword and caught me twice in areas that have always been safe before.  Then she jumped and landed on me (didn't even realize she could do that).  Managed to kill her on the second fight, but she caught me with a lava shot directly 90 degrees from her mouth, which I had never seen before.  Wondering if they changed some things with the Artorias patch. 
303  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 11:35:45 PM
Dude, every time I fight the Capra Demon is an excuse to drop the f-bomb.  I try your strategy and it fails me a few times before it works.  It's like that first dog on the left hits me every time I roll and ends up getting me killed.

Four Kings isn't bad on the first playthrough, but they are broken as all hell on NG+.  There's very little strategy, either, as you have to pour on the damage before too many of the damn things spawn.
304  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 10:25:41 PM
Another big thing I'm looking for with DSII is some more balance.  They managed to fix a lot with later patches, but there's still some stuff in Dark Souls that drives me up a wall:

-The Capra Demon
Honestly, I still can't believe this boss fight is in the game.  It's basically a game of chance as to whether or not you can survive the first attack once you enter the arena.  I usually die one or two times on this fight on each playthrough and then manage to take it out no problem. 

-Four Kings
This fight is just dumb on New Game+.  There are a few strategies, but most require a specific type of build.  Wearing a ton of armor and praying that you absorb all of the damage turns everything into a game of luck.  Thankfully, lots of people use this area to farm, so you can easily get help.

-Orstein and Smough
Yeah, no.

-Lord Gywn
They nerfed this fight big time with the first big patch, but it's still nuts without any help.  He never leaves an opening, though it's easy if you figured out the finnicky counter attacks.

Other things they should work on:
-Continue to work on the camera and lock-on.  Can't stand it when I lose the lock and turn my back suddenly for an attack.
-Dedicated servers for the love of God!
-Love the shortcuts and bonfire system, and it needs to stay in to cut down on some of the repetition and frustration from dying. 
305  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 07:20:40 PM
Totally agree with Stephen.  Spelling out the mechanics of the game would go a long way towards accessibility.  I mean, I had to look at a Wiki to figure out why poise was so important in Dark Souls.  They could certainly spell things out a bit more.  That said, I hope they don't lose out on the ambiguity with the story and lore.  I'm really excited to hear that this is, apparently, a brand new world.  As much as I loved learning about Lordran, the mystery made it even more appealing and terrifying.  Let's hope they don't lose that with DSII. 
306  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 07, 2012, 10:13:18 PM
No... words....

Should have sent a poet...

307  Media / Multiplayer RPGs / Re: Guild Wars 2 Server Selection on: November 29, 2012, 03:49:18 PM
Yeah, it's pretty much my bad on that one.  The game just didn't hold my interest nearly as long as I thought it would.  Sorry!
308  The Rest / General Discussions / Re: RPGFan Podcast Thread on: November 28, 2012, 11:24:10 PM
Get working on your physics homework, Crispy...
309  The Rest / General Discussions / Re: RPGFan Podcast Thread on: November 28, 2012, 05:22:58 PM
Episode 53 is live.  Enjoy!
310  Media / Single-Player RPGs / Re: Dark Souls on: November 09, 2012, 08:58:04 AM
You can buy another one from Laurentis (sp?) after you rescue him from The Depths.  That's how every other class can get the flame.  Just fire up a NG+ after you beat it to buy it again if you have to.

Just made the Artorias Shield for the first time.  WHY WASN'T I USING THIS BESTIAL SHIELD?!!!
311  The Rest / General Discussions / Re: RPGFan Podcast Thread on: October 31, 2012, 04:33:25 PM
312  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 11:04:26 PM
I'm all for people playing and enjoying the games they want to play.  More power to those that like RE6.  I personally don't see it, but that's just my opinion. 
313  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 09:40:36 PM
My thoughts on FF13 are well known.  Both series have moved in directions that I have no interest in playing.  I'm not sitting here expecting Square-Enix and Capcom to cater to my every whim.  They have gone in very different directions with their key franchises, and I am practicing my right to not buy their products. 
314  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 08:46:39 PM
I take no pleasure in bashing Capcom over RE6.  I love the franchise.  I actually spent the weekend re-watching those awesome retrospectives on GameTrailers.  I used to hang out with my buddies while we were still in middle school and we tried to beat the original Resident Evil.  We each had a job: I was the navigator, Dave was the controller, and Bill handled the puzzles.  It was a wonderful experience and ranks up there as one of my favorite childhood memories.  Playing the REmake on Gamecube brought all of those awesome feelings back, and Resident Evil 4 took all of that in an exciting new direction.  I just feel like Capcom forgot what made the series so special, and they're almost afraid to release a traditional adventure game like the first few titles. 
315  Media / General Games / Re: Resident Evil 6 on: October 01, 2012, 02:26:00 PM
I feel like I found a kindred spirit in Mr. Sterling (though that's certainly not the case all the time).  The RE6 demo offended me as a fan.  I'm really sad to see the series in this kind of state and hope that Capcom can right the ship.   
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