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334650 Posts in 13706 Topics by 2200 Members
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316  Media / Single-Player RPGs / Re: Dark Souls on: October 10, 2011, 10:17:15 AM
The mini-guide that comes with the special edition of Dark Souls is essentially a preview.  It tells you about the enemies and bosses for the first few areas, and then ends.  It's really a teaser for the full book.  The official guide is pretty comprehensive and stylish.  It's laid out in a similar manner to the full guide that came with Demon's Souls.  It's also huge, coming in at nearly 400 pages.  Worth checking out if you want to find everything. 
317  Media / Single-Player RPGs / Re: Dark Souls on: October 09, 2011, 07:53:46 PM
I broke down and did something that I haven't done since I was a kid; I bought the strategy guide.  Simply put, there are so many treasures and secrets in this game that you need to use an FAQ at the very least to get everything.  Rather than sift through information, I just used the rest of my Visa gift card and bought the guide.  It's absolutely gorgeous.  I'm going to use it when I get stuck or when I want to make sure I didn't miss anything.  I know, call me weak if you want, but I want to make sure I get everything out of this sucker. 
318  Media / Single-Player RPGs / Re: Dark Souls on: October 09, 2011, 09:29:00 AM
On the plus side, at least the bonfires are spread out nicely for the most part.  You rarely have to play through a long section to get back to a boss.  That's a huge improvement. 
319  Media / Single-Player RPGs / Re: Dark Souls on: October 09, 2011, 12:10:39 AM
If you need help with the Taurus Demon...

Code:
Go through the doorway and you should see a ladder leading to the top of the tower just to the right.  Climb up there and perform a leaping strike on the bastard.  Lather, rinse, repeat!

320  Media / Single-Player RPGs / Re: Dark Souls on: October 08, 2011, 05:25:25 PM
I'm playing on the PS3, and it seems like the framerate problem is endemic to both platforms.

Also, just got into the Gravelord covenant, and the mechanic is all sorts of messed up.  You get a limited use item for invasions, but you also use it to level up your covenant status.  Pretty stupid...
321  Media / Single-Player RPGs / Re: Dark Souls on: October 08, 2011, 08:37:19 AM
I'm still loving the game, don't get me wrong, but Blight Town is damn near unplayable.  It's kinda hard to overlook an area that is this out of whack. 
322  Media / Single-Player RPGs / Re: Dark Souls on: October 07, 2011, 10:46:02 PM
Just got through Blight Town and, Jesus, was that ever a bitch.  The game literally grinds to a halt in this area.  The framerate had to dip into single digits for almost the entire section.  To top it off, there's a boss down there that can kill in one hit, followed by another boss that makes the Demon Dragon God from Demon's Souls seem like a cakewalk.  Seriously, the game has crossed the line, imo.  These sections weren't fun or rewarding.  They were quite obnoxious and brutally sadistic.  Hopefully this is just one serious rough spot, but damn if it didn't make me scream a few times. 
323  The Rest / General Discussions / Re: RPGFan Podcast Thread on: October 07, 2011, 01:16:52 PM
Going to be recording another episode this weekend with another developer interview! 

Note: This will NOT be our long Dark Souls conversation.  Many of us are playing the game now, but we want to wait until we're a bit further before we have a full discussion. 
324  Media / Single-Player RPGs / Re: Dark Souls on: October 05, 2011, 09:55:49 AM
I'm loving the open-world design.  I feel like I'm actually exploring and opening up new paths.  They also seem to have done a better job of placing checkpoints so that you don't have to do a massive amount of backtracking.  I like how one of the 1up articles called the game the natural evolution of the Metroidvania style, and I agree.  The only difference is that you can/will die if you try to take on an enemy that is way overpowered.  The barriers are actual enemies and not just some jump that can only be made with a special kind of accessory or upgrade. 
325  Media / Single-Player RPGs / Re: Dark Souls on: October 05, 2011, 08:53:40 AM
Played for a fair bit yesterday, and I'm really liking it so far.  I love that each enemy is now dangerous but still totally fair.  That said, one of the early boss encounters felt a little sloppy.  It's a tight arena, he has some underlings around him, and he hits really freakin' hard.  The camera spazzed on me twice during this fight, so I died a few times until I finally got him.  Still, can't wait to get home and play some more.
326  Media / Single-Player RPGs / Re: Dark Souls on: October 04, 2011, 09:57:23 AM
Got through the tutorial last night, and I'm already digging on the game quite a bit.  It certainly looks a hell of a lot better than Demon's Souls, but I'm not sure if anyone is really going to notice.  Can't wait to get home after work and play the shit outta it.
327  The Rest / General Discussions / Re: RPGFan Podcast Thread on: September 28, 2011, 10:27:04 PM
We stay almost completely away from spoilers.  We definitely don't talk about the point in the game where a furry gets nailed to a cross.

Wait, that might be another Xeno game...
328  The Rest / General Discussions / Re: RPGFan Podcast Thread on: September 28, 2011, 09:04:57 PM
BAH!!

Hope y'all enjoy the podcast!
329  Site Related & More / RPGFan: The Site / Re: Podcasts in Navigation Bar? on: September 21, 2011, 08:21:09 AM
We've talked about that quite a bit on staff.  Currently, you can subscribe to the podcast through iTunes or our RSS feed.  Hope this helps!
330  The Rest / General Discussions / Re: RPGFan Podcast Thread on: September 20, 2011, 08:38:27 PM
Thanks for defending me, Stephen.

We've talked about FF12 before, and I loved the concept for the game so much.  I just felt like it lacked balance and relied on physical attacks.  Great idea marred by poor execution, imo. 
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