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335
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The Rest / General Discussions / Re: RPGFan Podcast Thread
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on: November 17, 2010, 10:38:49 AM
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I was hoping for three hour long podcasts every week, but the nature of RPGs (not to mention the drain on my own psyche) prevents such a thing from being realistic.
You guys don't understand how happy I am that you all like the show. It really means a lot to me.
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338
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Media / Single-Player RPGs / Re: Fallout New Vegas
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on: November 09, 2010, 01:42:33 PM
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Maybe they were going for a Fist of the North Star vibe with New Vegas. I understand trying to balance out the melee and unarmed combat because they were hard to work with in F3 (though not impossible), but this is pretty crazy stuff. I used the Rebirth mod to start my character over again because I didn't want to slog through all of the previous visited content. I can pretty much punch a deathclaw in the face and not even worry about him taking me out. I feel bad for people that tried to play the game through like F3, because between the DT and unarmed/melee dominance you can easily fuck up a character in NV.
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339
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Media / Single-Player RPGs / Re: Fallout New Vegas
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on: November 06, 2010, 05:09:03 PM
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Holy shit! I just picked up the ballistic fist weapon, and with no points in unarmed and an endurance of 5 I'm destroying everything in my path! Seriously, I just took out the entire Legion with ease. God, now I want to restart my game and use unarmed attacks the whole way through.
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340
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Media / Single-Player RPGs / Re: Fallout New Vegas
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on: November 06, 2010, 07:41:56 AM
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Wow, I just found out about the strength requirement on weapons in New Vegas. Well this is great. I usually start my character with 4 strength so I have a higher intelligence. Now I find out that I've basically fucked myself because weapons like the anti-material rifle require 8 strength. Damnit, that would have been great information to have when I started. Again, a minor change from Fallout 3 that has a purpose and certainly makes sense, but also takes way from the overall enjoyment of the game, imo.
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341
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Media / Single-Player RPGs / Re: Fallout New Vegas
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on: November 05, 2010, 11:24:29 PM
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I feel like an idiot pumping my Energy Weapons skill up to 50. Should I just go back and max out melee at this point? I have, like, 80 in guns, and I don't really have anything powerful enough to put a dent in a Super Mutant Master at this point.
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342
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Media / Single-Player RPGs / Re: Fallout New Vegas
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on: November 05, 2010, 09:01:03 PM
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I made the mistake of dumping points into energy weapons, and I feel like my character is completely broken as a result. I might have to start all over to put points into melee and see where that takes me.
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344
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Media / Single-Player RPGs / Re: Fallout New Vegas
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on: November 05, 2010, 08:03:00 PM
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My one student is playing through the game again as a melee character, and he's having a super-easy time. Seems like they forgot to balance the damn game before release. I'm honestly tired of playing at the thirteen hour mark because I hate shooting something and doing practically no damage (even with AP rounds).
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345
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Media / Single-Player RPGs / Re: Fallout New Vegas
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on: November 05, 2010, 07:23:14 PM
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I agree with Annubis, the DT system is absolutely killing this game for me. I can't stand not doing any damage to Super Mutants. On the one hand, I love the fact that they are challenging and can actually kill me. At the same time, all of the "behind the scenes" calculations really take me out of the experience. I really want to love New Vegas, but DT is just frustrating.
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