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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
332012 Posts in 13600 Topics by 2191 Members
Latest Member: Zaltys
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406  The Rest / General Discussions / Re: RPGFan Podcast Thread on: April 19, 2011, 09:19:53 AM
It was about an hour.  We rerecorded the show last night with a better focus on discussion topics.  Should be up sometime in the near future!
407  The Rest / General Discussions / Re: RPGFan Podcast Thread on: April 16, 2011, 10:59:25 PM
I hate to be the bearer of bad news, but we lost our latest podcast recording.  Not sure what exactly happened, but it seems our software failed us.  We'll try to record again sometime this week.  Sorry guys!
408  The Rest / The Helper Monkey / Re: Need opinion, important Q for a girl. on: April 10, 2011, 01:44:47 PM
I'm a fan of short hair.  Just my two cents. 
409  The Rest / General Discussions / Re: RPGFan Podcast Thread on: April 04, 2011, 09:33:07 AM
That sounded like a back-of-the-box quote, IA.  Your check is in the mail!
410  The Rest / General Discussions / Re: RPGFan Podcast Thread on: April 03, 2011, 11:50:06 PM
Thanks for spreading the word, Ivalice! 
411  The Rest / General Discussions / Re: RPGFan Podcast Thread on: April 01, 2011, 09:41:06 AM
Here ya go, Lard!

http://www.rpgfan.com/podcast/rpgfan_podcast_021.mp3

I find the best way to get the podcast is to either use iTunes or subscribe to the RSS feed through GoogleReader.  We always make sure to post a news story when a podcast is released.  Sorry for the confusion. 
412  The Rest / General Discussions / Re: RPGFan Podcast Thread on: March 30, 2011, 06:50:34 PM
DMC2 remains one of the worst examples of a rushed product meant to meet demand and failing miserably at everything the original game set out to establish. 

Why does that sounds so familiar...
413  The Rest / General Discussions / Re: RPGFan Podcast Thread on: March 30, 2011, 03:05:49 PM
My biggest problem was the lack of a cohesive "system" in Bayonetta.  Dodging some moves would trigger witch time while others wouldn't, which lead to lots of cheap hits and deaths.  Combine that with enemies that have some rather cheap attacks, a fucking awful camera that took three steps back from every advancement in the genre, and some of the absolute worst QTEs in any game EVER and you have a rather frustrating experience.  I died a lot playing Bayonetta, and every death felt cheap and undeserved.  I found DMC3 to be easier, and I know how nuts that sounds!
414  The Rest / General Discussions / Re: RPGFan Podcast Thread on: March 30, 2011, 09:06:18 AM
I kinda figured this thread was going to explode after wearing my Heavy Rain hater pants...
415  The Rest / General Discussions / Re: RPGFan Podcast Thread on: March 27, 2011, 09:41:04 AM
Episode 21 is now on iTunes and the RSS feed.  Sorry that took so long, guys!

Edit-
Slight technical difficulty.  Trying to fix it now!

Edit 2-
Fixed!
416  The Rest / General Discussions / Re: RPGFan Podcast Thread on: March 20, 2011, 01:26:41 AM
A new podcast is on the horizon...
417  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 11, 2011, 11:02:26 AM
I agree that using the environment is a key component of the tactical feel in these kinds of games, however I quickly grew bored with using the same pull/choke strategy over and over again to get through combat.  And your party members are so devastating now, that placing a tank in a doorway is almost an instant win in these combat situations.  Hell, Aveline basically took on the high dragon in Act 3 by herself.  She just needs a heal spell every once in a while to keep her going.  As for pressing A to win, well, I'm playing on PC, so there's none of that present.  

I still wish I could turn FF on while playing on normal.  Based on conversations with Stephen, I have no desire to play this game on hard or nightmare because of the overwhelming odds thrown at the player and the luck necessary to defeat some of the harder situations.  I'm further along than Stephen, and I can't even fathom how he's going to get through some of the tougher fights.  
418  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 11, 2011, 09:28:04 AM
I was thinking about the enemy wave design, and here's what I came up with.  Having waves of enemies spawn around you is an inelegant solution to a very real problem that was present in Origins and even worse in 2.  If you walk into a room full of enemies in Origins one of two things is going to happen:  either you hold back and use the door as a choke point, or you rush into the room possibly end up bogged down in enemies (and of course potential mage fireball death).  In 2, if you use a choke point there's almost no way the game can beat you.  I almost laugh when I'm given a choke point because my party is so damned powerful at range (archer Hawke kicks all sorts of ass).  So, they went with the enemy wave design to keep players on their toes and prevent choke point abuse/death.  I don't think it was the best way to handle the problem, but it certainly helps to avoid the tedium of using the same trick over and over again to beat the game.  
419  The Rest / General Discussions / Re: RPGFan Podcast Thread on: March 10, 2011, 12:19:20 PM
I think there should be some guides on GameFaqs that avoid spoilers.  That should be a good starting point.  The game is amazingly deep, so be prepared for some heavy reading.

And I don't think I called her my ex.  I think I was very careful to avoid that, actually.  Ha!
420  Media / Single-Player RPGs / Re: Dragon Age 2 on: March 10, 2011, 11:51:17 AM
I thought we were all talking about the complete look of indifference and "Oh fuck, what have I gotten myself into now" look on Hawke's face....
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