Welcome, Guest. Please login or register.
August 28, 2016, 04:49:45 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
246625 Posts in 7384 Topics by 2383 Members
Latest Member: xxkinsmanxx
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 27 28 [29] 30 31 ... 42
421  The Rest / General Discussions / Re: RPGFan Podcast Thread on: September 20, 2011, 08:38:27 PM
Thanks for defending me, Stephen.

We've talked about FF12 before, and I loved the concept for the game so much.  I just felt like it lacked balance and relied on physical attacks.  Great idea marred by poor execution, imo. 
422  The Rest / General Discussions / Re: RPGFan Podcast Thread on: September 19, 2011, 08:14:41 AM
Thanks so much for the kind words, Alhizzy.  It's important to go out there and try something new and exciting.  I remember listening to podcasts back in college and wishing that I could be on one some day.  I put a writing sample into RPGFan on a whim, and look what happened!  Hope to see more of you on the boards!

So what did everyone think of our interview with Darren Korb and how excited are you for our big Xenoblade podcast?!
423  The Rest / General Discussions / Re: RPGFan Podcast Thread on: September 14, 2011, 06:54:12 PM
A new podcast with another awesome developer interview is on the horizon.  Stay tuned!
424  Media / Single-Player RPGs / Re: Dark Souls on: September 08, 2011, 09:14:57 AM
World tendency was terribly convoluted.  I did like how Atlus went out of their way to create some tendency events to give players a chance to see everything in the game, though.  I'm glad that it's gone from Dark Souls.  It'll be interesting to see how the new humanity system changes things up. 
425  Media / Single-Player RPGs / Re: Deus Ex: Human Revolution Thread (merged) on: September 08, 2011, 09:13:07 AM
I found the typhoon to be practically useless during the regular game, but a lot of people argue that it works wonders during boss fights.  Playing on PC, I found it difficult to adjust my hand in the middle of combat to hit F2 (or whatever the hell the button was) before I was a bullet-riddled corpse. 
426  The Rest / General Discussions / Re: RPGFan Podcast Thread on: September 04, 2011, 11:26:14 PM
So what are your thoughts on the interview at the end of our last episode?  Is that something y'all want to see more of in the future?
427  The Rest / General Discussions / Re: RPGFan Podcast Thread on: September 01, 2011, 07:10:54 PM
Episode 30 is live on iTunes!
428  Media / Single-Player RPGs / Re: Deus Ex: Human Revolution Thread (merged) on: August 28, 2011, 11:44:53 PM
Just wanted to give you guys a heads up and tell you that our Deus Ex: Human Revolution podcast will be going up later this week.  And don't worry, we were sure to avoid story spoilers!
429  Media / Single-Player RPGs / Re: Dark Souls on: August 20, 2011, 07:05:43 PM
PS3 for me!
430  Media / Single-Player RPGs / Re: Dark Souls on: August 19, 2011, 08:14:40 AM
431  The Rest / General Discussions / Re: RPGFan Podcast Thread on: August 17, 2011, 10:37:05 PM
Gotta love how Liz gets the update up on the boards for the podcast she was on!
432  Media / General Games / Re: Catherine from Persona team on PS360 on: August 07, 2011, 01:49:05 AM
On the final boss fight for real this time.  I've got to say that the game has gone to absolute hell.  The story jumped the shark, the level design is just awful, and I'm just not having fun with this thing anymore.  Honestly, I'd love to talk to people who are giving this game 9/10.  I've started hitting undo on the random blocks.  How is that great game design?  Am I supposed to be happy when all of my progress is halted because of chance?  I'm so pissed right now I can't even see straight. 
433  Media / General Games / Re: Catherine from Persona team on PS360 on: August 06, 2011, 10:08:38 PM
I've got to say, the last night in the game may be some of the worst game design I've seen in years.  This has got to be some kind of cruel joke. 

It's not the last night.  It's the escort mission.  And it is terrible.
434  Media / Multiplayer RPGs / Re: Diablo 3? on: August 05, 2011, 05:51:05 PM
I'm with Adapheon.  The rune system will offer an insane amount of character customization and style.  Just look at the rune page on the D3 website.  These stones don't just change the look of the skill, but they radically change the effects.  Now, combine these stones with six available active skills at any one time, and you have an insane number of options available to the player.  Whether or not top tier skills completely outclass lower tier skills or what kinds of cooldown periods will be imposed remains unknown, but I'm super excited to try it all out.  I've said it on the podcast and in my reviews; I don't really care about minor statistical increases in my abilities and stats.  I like the idea of my plague of toads becoming one giant toad that freakin' eats enemies!

Please note that all of the information is coming from this article:
435  Media / Multiplayer RPGs / Re: Diablo 3? on: August 05, 2011, 02:00:45 AM
A little off topic, I know, but I've really had it with the Diablo forums these days.  I understand many of the complaints coming from the community about D3, but a lot of it is just frustrating to read.  The addition of a cauldron to destroy vendor trash and keep me immersed in the world is a good thing, imo, as is taking out the skill point allocation that could create a real nightmare if you were pouring points into the wrong attributes.  Seems like the community is complaining about everything with this game because Blizzard's making changes to a ten year old game that has been elevated to an almost God-like status.  Look, I love D2, but there are things that can make the game better, and Blizzard is taking some of the best parts of new games in the genre (companions and the ability to sell things without going back to town from Torchlight) in order to make the experience friendly for the user.  That doesn't mean the game is "noob-friendly" or more mainstream.  It just seems to play better.  This all started with the complaints about the art style three years ago when it was first announced, and now everyone feels the need to flame the game whenever a new feature is mentioned. Feels like these people would have complained about the addition of a run feature in D2 because it took away from the atmosphere of D1, or some nonsense like that. 

Again, I understand the latest batch of complaints about constant internet connections and the auction house.  These are totally legitimate concerns.  I'm mostly talking about the gameplay stuff because that's what I'm interested in.  The fact that I don't have to worry about leveling up skeleton mastery over and over again because now the skills get stronger as you level up and you get a new skill every freakin' level is awesome! 
Pages: 1 ... 27 28 [29] 30 31 ... 42

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!