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421  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 21, 2011, 10:24:44 PM
I take back all of the things I said about the mouse and keyboard configuration on PC.  Whoever designed this system was off their rocker.  There's no way to remap keys and actions, which kills the game because you have to use their awkward default configuration.  There have been multiple times where i was trying to attack someone towards the top of the screen but my character turned right around and started attacking someone towards the bottom of the screen.  I have to lift my whole hand up if I want to use a skill because I naturally allow my left hand to control the camera.  I'm basically going to be forced to play it using an XBox controller at this rate. 
422  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 20, 2011, 08:07:53 PM
I can't really fault Obsidian's writing in NV.  The quests all had that great moral ambiguity that the series is known for.  But growing up near DC and visiting it several times as a child really shaped my experience with F3.  Investigating the Capital Building, Washington Monument, and White House were all directly linked to events in my childhood.  I know that they're all just dungeons with slightly different coats of paint, but they all felt like pieces of destroyed Americana.  That really affected me as a player.

NV certainly had interesting moments and quests, but I think the bugs and mechanics problems made the game far too much of a chore for me to play.  Quests branches kept breaking, I missed story segments because of faulty AI, and the combat was severely downgraded IMO from F3.  It's true that you do a lot of fetching in Bethesda's game, but you always had an important decision to make at the end and the combat was almost always fun.  There was also a great deal of exploration, which is really the heart of what I love about these games.  I couldn't really explore in NV because enemies were far too powerful in the first few surrounding areas.  It made the game quite difficult and frustrating at times.  I love the freedom of these WRPGs, and NV doesn't really have that until you've leveled up quite a bit.  To make matter worse, the combat system is heavily slanted towards unarmed fighting and melee weapons, which is something I didn't figure out until I was well into the game. 

I understand that you really liked NV, and I'll probably fire it up again at some point to give it another shot.  It just never grabbed me the same way that F3 did.  I think F3 is a better designed world and a better designed game.  Obsidian's writing is certainly impressive and quite interesting, but I think they pushed the limits of the engine to the breaking point.  There are some really ambitious things going on in NV (factions, morality, weapon mods, etc.), but none of it really works because the original game wasn't designed with these things in mind. 
423  Media / Single-Player RPGs / Re: Dark Souls on: June 20, 2011, 07:33:03 PM
After the first "level" you get the black soulstone and the blue soulstone.  You can only use these stones when you're in soul form.  The black one allows you to invade another player's world and try to kill them to regain your soul.  The blue stone lets you lay down a sign that allows a person who still has their body to invite you into their world.  You arrive as a blue phantom and will regain your soul if you help the other person defeat a boss.  Blue phantoms are supposed to be helpful, but they will sometimes leave your world rather than help you.  It is impossible for a blue phantom to hurt you.  Hope this helps!
424  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 20, 2011, 05:19:45 PM
Very interesting take on New Vegas.  I was actually pretty harsh on the game in my review.  I couldn't stand the reintroduction of damage threshold, and I felt that the side quests were all fairly boring by comparison to F3. 
425  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 19, 2011, 05:43:23 PM
Totally agree, Kyle.

Episode 26 is live, friends.  Check it out under our E3 coverage! 
426  Media / Single-Player RPGs / Re: Dark Souls on: June 17, 2011, 04:30:39 PM
You aren't in this case.  The game still costs 60 bucks.  You just have to pre-order to get all of that digital content. 
427  Media / Single-Player RPGs / Re: Dark Souls on: June 17, 2011, 03:57:02 PM
You get the special edition at no extra cost if you pre-order the game.  I can't really complain about that. 
428  Media / Single-Player RPGs / Re: Dark Souls on: June 17, 2011, 02:14:08 PM
Well that would do it.  I find it interesting that we keep getting conflicting information about this game it's scheduled for release in Japan three months from now.  It's something we talk about on the E3 podcast (shameless plug, I know). 
429  Media / Single-Player RPGs / Re: Dark Souls on: June 17, 2011, 02:01:01 PM
Where did you read that the strategy guide was download only?  I thought the soundtrack was the only thing that had to be downloaded.

And holy shit IA!  How long did that platinum take you?
430  Media / Miscellaneous Games / Re: Shadows of the Damned, Thread of Big Boners, Love, Punk and Hell on: June 15, 2011, 08:01:48 PM
I'll be picking it up for sure.  Really looking forward to this title. 
431  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 15, 2011, 08:01:09 PM
I didn't have too many problems with the PC controls, but it is a little awkward at first.  The game is more defense focused than I figured, so I think the controls have been built with that in mind.  This isn't Diablo where you just rend armies asunder with powerful spells and attacks.  This is more deliberate and paced.  Honestly, I was surprised by the demo and enjoyed it quite a bit.  Whether or not that gameplay can hold up for twenty hours is another story. 
432  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 15, 2011, 03:35:19 PM
I think Stephen and I would talk Demon's Souls to death.  It will be fun to compare the two games once we hit the release of Dark Souls.

All great points, infernalism.  Women play a significant role in Witcher 2, so I don't really see where the misogyny argument is coming from.  I really want to read the books, but only two of them have been published in English.  It's a real bummer. 
433  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 15, 2011, 09:17:30 AM
I think we were really careful to avoid spoilers, but I totally respect that some people don't want to know anything about the game going in.  I would say beat the game once and then listen to the podcast.

I gave the misogyny thing a lot of thought, and I don't think it's really an issue in the game.  I find it very similar to Game of Thrones, actually.  This is a world that is steeped in medieval lore, but the women aren't actively pushed aside in favor of the male characters.  The female characters in Witcher 2 that have an actual point in the story are well fleshed out and strong.  Sure, there are prostitutes and whores wandering around, and one character is a bit too eager to get in Geralt's pants, but I found the game to be much more progressive in its attitude towards women than the first game.  Nothing made me uncomfortable or came across as cheap and tawdry.  I don't see any serious misogyny going on, but I'm sure others would disagree. 

In other news, we will be recording the E3 podcast this evening, so we should have it up sometime this weekend. 
434  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 14, 2011, 01:35:44 PM
Thanks for the input, infernalism.  I've looked into a couple of those mods that you've pointed out, and they do seem to improve the game quite a bit.  It will be interesting to see if CD Projekt actually implements them at some point.  It's also pretty exciting to see a fan of the show from Poland!  We're international, baby!!
435  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 14, 2011, 10:30:56 AM
Sorry for the double post, but our Witcher 2 podcast is up on the RSS feed and iTunes.  Hope y'all enjoy!
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