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436  The Rest / General Discussions / Re: RPGFan Podcast Thread on: July 26, 2011, 09:09:16 AM
For the record:

Xenogears: A tremendous achievement of storytelling that (much like Eva) ran out of funding and time, resulting in half of an awesome game and half of something... else...

Kingdom Hearts:  I loved the first game because it was you and Donald Duck on a magical adventure.  KH2 had some great gameplay and awesome set-piece moments, but it felt like the series got away from the core roots that made it so whimsical and fun.  As of late, the series has been milked and processed to the point of complete garbage, and I'm not even sure if a third core entry could right the ship.

TWEWY:  That shit is awful.  Seriously, though, the gameplay just baffled me and I had no interest in the main character. 
437  The Rest / General Discussions / Re: RPGFan Podcast Thread on: July 25, 2011, 06:49:28 PM
We often have to argue back and forth about games that we cover here on the site, and Dawn of War 2 caused a pretty big battle.  I was on the losing side, but I honestly see where the other viewpoint is coming from.  If we reviewed every game with RPG elements we would pretty much be covering everything.  RPG elements have become synonymous with almost every type of game out there, so we try to pick the games that are most closely related to the genre, if that makes sense. 
438  The Rest / General Discussions / Re: RPGFan Podcast Thread on: July 25, 2011, 10:45:29 AM
Thanks for the kind words, guys.  You have no idea how much I smile when I read stuff like that. The new episode should be up by the end of the week.

To IA:
That's actually a pretty interesting idea for discussion.  I've only sold back two games (Deus Ex for PS2 and Street Fighter 4) because I really like to have the collection and I love to go back and replay games every once in a while.  I find that with disposable income comes some choices that are based around having the game more than actually playing it, however.  I've bought a few games that I haven't had a chance to play, but I knew I wanted them because they are either very difficult to find or because I may want to play them in the future. 
439  The Rest / General Discussions / Re: RPGFan Podcast Thread on: July 24, 2011, 10:37:33 PM
A new episode looms on the horizon.  Stay tuned...
440  Media / General Games / Re: Catherine from Persona team on PS360 on: July 20, 2011, 10:43:45 AM
I really enjoyed the PSN demo.  It's certainly something to break up the summer lull as we all wait for Human Revolution and the start of the crazy fall season. 
441  Media / General Games / Re: El Shaddai: Ascension of the Metatron on: July 20, 2011, 12:29:02 AM
Good point, Eusis.  I was just expecting something deeper and more nuanced from the start.  The demo did a terrible job of conveying the core mechanics, the jumping sections were god-awful, and the combat was fairly boring overall.  Felt like a huge step backward from the best action titles on the PS2 and XBox, and that's saying something.  It could have been a bad demo, but regardless I'm not spending my money on this one.
442  Media / General Games / Re: El Shaddai: Ascension of the Metatron on: July 19, 2011, 03:32:42 PM
I'm all for supporting new ideas and IP, but I didn't enjoy the PSN demo at all.  The game just felt clunky and odd.  While I'm sure it opens up quite a bit and there's a lot of depth to the combat system, it felt very last gen to me.  Pretty visuals aren't enough of a reason for me to lay down 60 bones these days. 
443  The Rest / General Discussions / Re: RPGFan Podcast Thread on: July 05, 2011, 05:35:05 PM
Totally forgot to post here this morning.  Episode 27 is up and ready for a listen!
444  Media / General Games / Re: Shadows of the Damned, Dick jokes from the Underworld on: July 02, 2011, 12:17:40 PM
I really liked the game, but there is a really obnoxious section around the halfway point where you can tell Suda took control of the bus while Mikami was taking a piss in the back.  Awkward turret sections and awful side-scrolling levels mar what is an otherwise fun and imaginative experience.  The gunplay is decent throughout, but the controls (despite constant tweaking on my part) never felt quite right.  Going back and playing Dead Space 2 shows just how fiddly the controls in Shadows of the Damned are.  The lack of a New Game+ also kills the upgrade mechanics, and doesn't offer any incentive to play again. 
445  The Rest / General Discussions / Re: Have you ever returned a game you bought? If so, which game was it? on: June 27, 2011, 10:09:58 AM
I've returned two games in my life.  The first was the PS2 version of Deus Ex.  That game was a mess on console.  The other was, oddly enough, Street Fighter 4.  I just couldn't play the game correctly with a controller and wasn't about to spend another sixty bucks on a stick. 
446  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 26, 2011, 10:55:19 AM
The mini-map is all screwed up at times.  I've had it just disappear on occasion.  There's no actual map, which is another issue.  It makes you reliant on the bread crumb path, and that doesn't always work. 
447  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 25, 2011, 10:48:01 PM
A quick look shows that some PC players feel the game is too dark.  I'd be interested to see the difference with the console game running side by side. 

I adjusted the gamma settings, and now I can see a whole lot better. 
448  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 25, 2011, 10:14:26 PM
Oh yeah, the move away from potion spamming is a huge improvement for this genre.  I much prefer this system.  I'm just saying that it can get really frustrating when you're faced with a hopeless situation.  Remember that I'm playing as the melee dude, so I can't exactly use hit and run tactics all the time (especially during one incredibly frustrating boss fight).  I hate that the game still relies on massive damage to kill you on occasion (and the AI is too stupid to help), but it is still fun and satisfying.  Has the path finding ever completely broken for you, Stephen?  I've had quest objectives, bread crumb paths, and even the map screen completely break on me a number of times.  It's probably Obsidian's most stable game to date, but that ain't saying much. 
449  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 25, 2011, 09:05:54 PM
I'm enjoying the game in part, but I have some major beefs.  The game requires a pad on PC, which is just unacceptable.  I like the resource management aspect of the combat, but it can leave you screwed if you have no focus, low health, and no ability points to use.  It's a rare occurrence, but one that shows the flaw in the system.  The combat is fun overall.  Making the game more action focused helps to differentiate it from the crowd of hack 'n slashers.  Multiplayer is busted to hell and back, unfortunately.  It's great if you have a buddy to play on the couch, but without a proper online component the appeal of this game is quite limited. 

My biggest issue with the game is actually the camera and environments.  Most of the areas in the game are really f'ing dark, and that can make it hard to see pathways and chests.  The camera adds to the problem.  The two options are either far too pulled out or way too zoomed in.  It's really easy to lose your character in the fray, and I would often lose a huge amount of health and have no clue how.  I think Blizzard's description of the Diablo 3 color pallet rings true with DS3.  Making the game more vibrant would have helped mitigate these problems. 
450  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 22, 2011, 08:20:09 AM
I'm playing as Lucas (knight) right now, and finding the game pretty easy.  I would say start there.

I'm using a controller now and the game plays much better.  Don't even bother with mouse and keyboard.  Just switch over to a controller, because that's the way the game was designed. 
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