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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331360 Posts in 13571 Topics by 2191 Members
Latest Member: Zaltys
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46  Media / Multiplayer RPGs / Re: Diablo 3? on: March 27, 2014, 04:58:35 PM
Yeah, I kind of feel like the difficulty in Act V is a mess.  Had it on Torment II for a while, but then had to knock it down to I at the halfway point because I was doing nothing against certain mobs.  I'm just about at the end and I've hit another wall and will probably have to go down another difficulty level.  It's hard because of the new difficulty levels, monsters, and crazy gear some people have from playing vanilla for so long, but this thing feels horribly balanced and all over the place.  Hopefully things will get better after a few more hours looking for better loot, or maybe being able to find high level equipment on the previous acts helps.  Not quite sure...
47  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 25, 2014, 10:11:01 PM
Damn straight!  Reaper of Souls is fucking brilliant.  Can't wait to talk about it.

I really need to finish Sleeping Dogs and Strider before tackling another game.  I'm thinking either Yazuka 4 or Deception IV (but I don't know whether I should get the PS3 or Vita version of that game). 
48  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 24, 2014, 07:45:48 PM
Episode 77 is live.  Enjoy!! 
49  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 18, 2014, 05:26:41 PM
I was using a great shield for the whole game, and there were certain enemies and bosses that were somehow damaging me through the shield even though they weren't using an elemental attack.  We're talking huge chunks of HP despite having 100% damage reduction, and it was only happening occasionally.  As I was telling Stephen yesterday, I think this game has a bit more jank than the others, but its still quite good.  I'm really hoping some of the issues with hit boxes and hit detection are addressed in future patches.  These were minor annoyances in the regular game, but they WILL get you killed on NG+.  Some enemies seem to shrug off their stun animation faster than you can combo, meaning lots of death despite appearing to be able to get an extra hit in. 
50  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 17, 2014, 02:13:23 PM
Ugh, NG+ red phantoms need to be addressed.  Not talking about actual players, just the NPCs that populate areas.  They break animation frames like crazy and feel incredibly cheap.  Really hoping they patch that and the fact that certain attacks can hit you through a shield if you're on an incline.  It doesn't feel intentional and makes some of the late game areas feel quite broken.

Seriously, what the fuck with that last section of Dragon Shrine?  The giant knights with hammers never stop attacking to the point that it feels glitched, the dragon enemies can just break an animation whenever they feel like, and the giant shield dudes are just all sorts of fucked.  I think you can run straight through if you want, but this section had me cursing like a fucking sailor.  This was the worst part of the game for me by far.  The giant knights with swords were randomly hurting me while fighting on the giant staircase and it got me killed quite a few times.  Feels like their engine can't handle inclined plane fighting (remember, I'm a physics teacher!) and it needs to be addressed with a patch.  
51  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 17, 2014, 09:17:37 AM
Finished it last night too, and I think the game picked up quite a bit in the last few areas.  I think I know exactly which place you're talking about, Cyril....

Shrine of Amana and those mages, yes?  I had to kite the shit out of them with my bow.  Feels like arrows are necessary for tricky parts like this and the fucking ogres in Aldia's Keep.  God, that hallway was a bitch, especially with the red phantom who showed up because I'm an idiot and won't listen!

The difficulty in the last few zones is absolutely crazy.  Most enemies will kill you in one hit or stun lock you, but there are some nice tricks to beating them.  I'm really concerned about the ability to summon in NG+, however.  I stopped leveling at 112, which is a bit over what I should have done but dammit I wanted my great club to smash shit.  The soul memory thing could also prove disastrous if they don't relax the requirement for summoning ranges. 
52  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 16, 2014, 10:12:44 AM
There's a lot of debate right now about whether you're supposed to turn human again after using a white soapstone and clearing a boss.  That's the way it works in Demon's Souls, but it seems to be completely random in this one.  I've turned human after clearing a boss, after dying, and even after the host died.  Then I've had situations where I've helped five people in a row with no change.  I can't tell if it's bugged or if it's supposed to be random. 
53  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 05:40:21 PM
To Deufo:

You can actually eliminate the poison lake when you fight that Medusa-wannabe.  Near one of the bonfires is a slightly hidden path that leads up to the main windmill.  Look for one of those fast ninja-like things right near an open area you can easily fall down.  You have the option to set fire to it if you have a lit torch.  Makes that fight way easier. 
54  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 02:07:37 PM
See, that animation was in Dark Souls, but it certainly didn't last as long.  Thankfully, I went with a heavy shield and bastard sword combo with light armor to keep me maneuverable.  I can roll when I have to and my damage output is pretty nice.  Just got to +8 with 31 strength and I'm doing about 310 damage per hit.  Keep in mind that elemental damages now scale with attributes (lightning with faith, for example), so you really can go just about any direction with your character without ending up screwed provided you focus on a couple of attributes.  I put my adaptability around 25 so my speed is around 96.  I can't really notice a difference, but I'm sure it's there when it comes to attack animations.  Also, you can roll faster after a swing than raising your shield, which I have to constantly remember on certain boss fights. 
55  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 08:42:46 AM
The biggest change in the combat mechanics IMO is how you don't immediately raise your shield anymore.  You have to be so damn careful now because it's almost an action now, as there's some animation frames you have to go through in order to reach blocking status.  That was killing me over and over again at the start, but I've gotten pretty used to it so far. 
56  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 13, 2014, 08:10:43 PM
Stephen brought up a good point today that for many of us this is our third time playing a game like this, so we're pretty used to what's expected of us as players.  I damn near finished a fresh run of Dark Souls this past weekend in preparation, and I think that's colored my impressions of the difficulty quite a bit.  True, I've been able to take out most bosses on my first shot, but that's come as a result of playing cautious as hell and waiting for openings.  Plus, there's a number of bosses that are way easier with other people or if you do something in the environment.  I think only Dark Souls virgins can speak clearly to the game's difficulty (or those who have pumped the game up to NG+ levels by joining one of the first covenants...).  

Oh, and the mook enemies are indeed WAY tougher in this game.  That's usually where I die the most.  Especially when I'm fighting them for the first time or I get careless. 
57  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 13, 2014, 11:46:30 AM
Hugely impressed with how well the dedicated servers are working.  Been helping dudes all morning with a boss that gave me a tough time.  Oh, and PRAISE THE SUN!!!
58  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 06:45:32 PM
I've put about eleven hours in, and the world feels more like giant expansive levels than one continuous world.  Think the second half of Dark Souls where you go through the catacombs to the tomb and then to fight Nito.  I haven't found any connections between these branches but they certainly could be there. 

About the only real complain I have with the game is the bosses, honestly.  They have either been way too easy or kinda cheap.  Hit my second boss that had me cursing up a storm, mostly because I keep getting caught on his elbow and then, surprise, AOE attack with pretty insane range that has to be dodged perfectly.  I'm hesitant to use a human effigy to call in help because that did not go well last time.  My helper dude ended up getting pasted by the boss' first attack and I ended up dying.  I really wish they would just revive you to human form after you help another player clear a boss.  That worked so dang well in Demon's Souls and I really miss that mechanic.

Again, minor complaints for a pretty awesome game so far.  The bosses are getting bigger and nastier, which is good. 
59  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 03:17:54 PM
Loving it so far, but one boss in particular is pretty terrible.  He's one from the beta, so no surprises considering he was fucking awful back then.  His hit box is always sorts of screwy and has a tendency to glitch in his rotations, which can result in an unblockable attack coming from nowhere.  The camera is also the biggest enemy in that section and resulted in me getting backstabbed a couple of times.  Needless to say, I've turned the game off to take a short break before I punch a wall.

Again, LOVING this game so far, but this boss fight is just cheesy and awful.  They have never gotten these kinds of bosses right, and it's a real shame. 
60  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 01:27:34 AM
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