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49
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Media / Miscellaneous Games / Re: New Devil May Cry, bitches.
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on: January 06, 2013, 01:15:20 AM
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Good points. It's just something I always worry about with PC ports, though it hasn't been much of a problem this generation. *Stares angrily at RAGE*
I'm debating waiting for the summer Steam sale. I have so many freakin' games to play right now it's not even funny.
Amnesia (hold me!) Okami HD (loving it all over again) Castlevania Dawn of Sorrow and Portrait of Ruin (never played them and they were quite cheap on Amazon) Ni No Kuni (hoping for good things) Dead Space 3? Bioshock Infinite (hells yay)
Seriously, that will all keep me busy until April.
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50
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Media / Miscellaneous Games / Re: New Devil May Cry, bitches.
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on: January 06, 2013, 12:59:33 AM
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Really loving the demo. The game feels a hell of a lot faster and more responsive than I was expecting. Hard to tell if the enemies will be fun to fight the whole way through (which is my main problem with other titles like Bayonetta and all of the other DMC games), but I like what I played.
I am concerned about picking this up on PC, however. Some of the Capcom ports have been pretty terrible, and the minimum to recommended range is uncomfortably wide. How do you go from a 3850 minimum to a 6950 recommended when Max Payne 3 only recommends a 5870 (though that game is probably more RAM reliant). Just seems weird and I'm running a 6870 currently.
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52
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The Rest / General Discussions / Re: RPGFan Podcast Thread
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on: December 24, 2012, 10:12:32 AM
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Dude, I didn't refuse it! I actually said, "Yeah, sure, I'll take one." I said I probably wouldn't have time to play one, but I'm pretty sure I accepted the gift. Stephen just forgot! :)
No big deal, though. I inherited one from my fiancee. Another reason to get married, folks!
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54
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Media / Single-Player RPGs / Re: Dark Souls 2
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on: December 10, 2012, 08:58:35 PM
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Agreed. Some people are really good at the counter attacks, for example. Me, I suck at them.
Gave up on my new playthrough because I forgot how hard some the areas can be without the proper equipment. Picked up my level 120 character with the Artorias Shield and made mincemeat of Gwyn. Took a while, but I really wasn't in any kind of danger. I can't believe how dumb I was for turning a blind eye to great shields. This thing is making all the difference on my NG++ run.
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55
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Media / Single-Player RPGs / Re: Dark Souls 2
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on: December 10, 2012, 01:05:10 AM
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Oh yeah. There were some broken mechanics and the soul glitching was rampant when the game first came out. All of that stuff has been taken care of. But the lack of a large online community really takes away from Dark Souls. My fondest memories were of helping and being helped during some of the trickier sections. I just hope there's a way we can reach a happy compromise between the ideals of the series and functionality/community.
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56
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Media / Single-Player RPGs / Re: Dark Souls 2
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on: December 09, 2012, 11:44:53 PM
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Not to mention the fact that the Dark Souls multiplayer never worked quite as well as Demon's Souls. It basically makes Dark Souls much much harder than it should be because certain boss fights practically require aid during a first playthrough (or, in the case of Four Kings, during NG+). Playing Dark Souls now if a very different experience from when it first came out. The game is far more frustrating because of the lack of help, and the black phantom population punishes you for even trying.
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57
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Media / Single-Player RPGs / Re: Dark Souls 2
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on: December 09, 2012, 11:10:04 PM
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I still debate with myself about whether or not I want them to include a formal co-op system in the next game. I love the anonymous nature of the current online portion, but the game is pretty much unplayable in places if the community stops playing. I spent some time tonight with my new character and my level 130 starter, and there were hardly any summon signs to be found. This made the archers section in Anor Londo a real chore and essentially made Lord Gwyn unstoppable. It also seems like most of the players are playing as black phantoms anyway, so there's that whole mess to deal with. I kinda hope they put in a system where if the population playing drops below a certain threshold (which should be easy to monitor with dedicated servers) you could summon friends much easier. Any thoughts on that?
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58
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Media / Single-Player RPGs / Re: Dark Souls 2
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on: December 09, 2012, 03:24:26 PM
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It doesn't help matters that I'm rusty as hell at this game. Made some pretty stupid mistakes here and there that have gotten me killed. Maybe I should stop starting as a pyromancer. The extra fire spells help in a pinch, but his equipment is just awful at the start.
Also, forgot how bad the framerate can get in Blighttown. Good God, is that ever awful. There's also a few parts in there where the geometry gets all wonky. I ended up falling to my death because I was half trapped in the flooring. Really bizarre stuff like that kills any flow you may build up with Dark Souls. Going to take a break for a day or two to let the fail wash away from me.
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59
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Media / Single-Player RPGs / Re: Dark Souls 2
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on: December 09, 2012, 12:24:44 PM
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Replaying Dark Souls again, and I forgot how annoying some of the early parts of the game are. I never had any trouble with Quelaag, but she put up a pretty obnoxious fight this morning. She managed to spit lava everywhere, preventing me from even moving, and then swung her sword and caught me twice in areas that have always been safe before. Then she jumped and landed on me (didn't even realize she could do that). Managed to kill her on the second fight, but she caught me with a lava shot directly 90 degrees from her mouth, which I had never seen before. Wondering if they changed some things with the Artorias patch.
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60
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Media / Single-Player RPGs / Re: Dark Souls 2
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on: December 08, 2012, 11:35:45 PM
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Dude, every time I fight the Capra Demon is an excuse to drop the f-bomb. I try your strategy and it fails me a few times before it works. It's like that first dog on the left hits me every time I roll and ends up getting me killed.
Four Kings isn't bad on the first playthrough, but they are broken as all hell on NG+. There's very little strategy, either, as you have to pour on the damage before too many of the damn things spawn.
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