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334806 Posts in 13711 Topics by 2200 Members
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466  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 12, 2010, 01:34:54 PM
The trailer did look pretty cool.  I'll probably pick it up to complete the collection.  It's a series I really want to like, and I hope Naughty Dog continues to improve on their proven formula. 
467  Media / Single-Player RPGs / Re: Mass Effect 3 on: December 12, 2010, 01:33:59 PM
Alright, to get away from the multiplayer argument, the game's trailer looked cool, and I'm excited to see how Bioware finished off the series.  The third entry in a franchise has a lot to live up to.  Guess this means I'll have to play through 1 (ugh....) and 2 (yay!) again to prepare. 
468  Media / Single-Player RPGs / Re: Elder Scrolls V: Skyrim on: December 12, 2010, 01:29:25 PM
I'm excited because, according to their blog, Bethesda is using a brand new engine for the game.
469  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 11, 2010, 05:47:59 PM
I find Nathan Drake to be one of the most unresponsive and annoying characters to control in a video game.  Everything I do in the game just feels sluggish.

I'm not stating that Drake IS unresponsive, I'm saying that I FIND him to be unresponsive.  Seriously, when I play Sly Cooper I feel like I'm in complete control of my character at all times.  Cole in inFamous is another fun character to control, IMO.  Personal preferences, man.  I'm sure some people find L4D or Batman: AA sluggish, but I don't.  It's all about what feels natural to you. 
470  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 11, 2010, 05:31:43 PM
I actually just spent some time with U2 after reading about 3, and I think I nailed what really drives me nuts about this series.  I find Nathan Drake to be one of the most unresponsive and annoying characters to control in a video game.  Everything I do in the game just feels sluggish.  Shifting around cover is always odd, as Drake seems to pick the absolute worst side every time (already died once just because he picked stuck to the wrong side and the camera flipped out).  The jumps all feel awkward and stilted, like my jumps are having a half second after I input the command.  And, perhaps worst of all, after playing with mouse and keyboard for nearly three years I just find the aiming to be awful.  Seriously, aiming in Mass Effect 2 is quick and responsive with the mouse, and the analog sticks are just sluggish by comparison.  PC gaming has really spoiled me when it comes to shooters, and controlling Drake is just not fun to move around the environment.  I've already had my fill of U2 (again) and I haven't even made it out of the first jungle camp.  I can totally say that the aiming is my own damn problem from playing PC games for so long, but the platforming and overall movement in the game just feels terrible to me. 
471  Media / Single-Player RPGs / Re: Mass Effect 3 on: December 11, 2010, 12:50:36 PM
And that's where the question comes in; would you have rather had more single player content or the multiplayer component?  A more polished overall experience or the multiplayer?  There's no correct answer to this question.  It's all personal taste. 

Is your decision how you make your moneys worth, after all...

I disagree with this.  Playing through the main game again does extend the life of the product, sure, but I would have rather had a longer or more involved single-player experience, and you could argue that creating the multiplayer component took away from this.  Does that mean that I'm not getting my money's worth if I don't play the multiplayer?  What about the SOCOM series.  Most of us just avoided the solo campaign and went straight for multiplayer.  Did we get our money's worth even though we missed out on some content created by the developers? 

I just disagree with the current notion running around the industry that every game needs multiplayer.  It only extends the life of games with an active community of players, and very few games are able to keep up the numbers to justify this feature being added to a game.
472  Media / Single-Player RPGs / Re: Mass Effect 3 on: December 11, 2010, 10:47:40 AM
The multiplayer could be great, in which case I will be the first one to extol the virtues of such a new feature.  At the same time, does anyone really see this becoming a huge multiplayer sensation along the lines of Call of Duty or Halo?  I don't want to see resources taken away from a single-player project in order to put something into the game that has a limited lifespan.  Does anyone play Bioshock 2 for the multiplayer?  Will people still be playing Assassin's Creed: Brotherhood three months from now?  I could be wrong, and Mass Effect 3 could end up featuring the best multiplayer this side of making love (the best multiplayer experience ever, IMO), but I doubt it.  As long as this development doesn't hurt the quality of the single-player campaign (which is impossible to judge because we will never play the "could-have-been" Mass Effect 3 with only single-player) then we have no reason to complain/worry. 
473  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 11, 2010, 10:42:15 AM
I don't think an opinion can be true.  The consensus seems to be that the controls and gunfights are easier, and I would agree that the controls are much better than U1.  I found the enemy placement to be the problem.  I was moving around the battlefield trying to get the best positions on the enemies and could easily kill the first wave.  The second wave would always get me because I was in the absolute worst position as a result of the first firefight. 

Also, the set-piece moments of the game are linear and stiff to the point of snapping under their own spectacle (again, IMO).  You have to do exactly what the game wants you to do, and any deviation from this results in death.  Take the building collapse for example.  I died because I jumped too early in one place, and then too late in another.  I had to hit the jump at the exact right time to survive.  Sure, this makes for a great escape and moment, but it will absolutely rip you out of the experience if you have to repeat this over and over again just to get it right. 

Again, this is all an opinion, and, like I said, I understand that I'm in the minority on this one.  There are certainly improvements from U1, but I also found the game to be frustratingly linear as a result of the developers trying to design the most intense set-piece moments.  They certainly created some memorable scenes, but I prefer games where I can think outside the box and try my own methods in order to achieve success.  That's what I enjoy in games, and possibly the reason why I didn't enjoy U1 or 2.
474  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 11, 2010, 10:23:08 AM
I got through U1 on crushing myself, and while I found it frustrating at times it never reached an absurd level.  I could have just been out of practice in U2, but I found the normal difficulty to be an utter trainwreck (pun intended).  I have no desire to play the multiplayer, either.  The little bit of the beta that I played was just awkward and crazy.  I'm more a fan of the cooperative systems in Left 4 Dead, which U2 has but never held my attention.

I plan on playing through U2 again at some point.  There's a possibility that I was simply in the midst of shooter fatigue, and couldn't bring myself to enjoy U2 because there were so many other games to play at the time.  It was like when I finished Twilight Princess and then tried to play Okami.  I know Okami is awesome, but I just couldn't finish another one of those games because I was already saturated. 

I know I'm in the minority on this one, and I'm happy that so many people like U2.  Guess I just missed out on what everyone else thought was so amazing...
475  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 11, 2010, 09:43:24 AM
Again, it could be that I just suck at these types of games, but I died so many times in Uncharted 1 and 2 that I just stopped caring.  I grew to accept that I was going to have to die in order to figure out how to get through the firefight.  I just always seemed to be in the exact wrong position. 

"Great, I just killed about 20 armed soldiers with relative ease."

*30 more soldiers hop over the invisible wall right behind me and open fire*


I do like how the enemies swarm and flank you, but I was sometimes so screwed that there was simply no way I was going to win. 

Also, sitting behind cover and waiting for your health to recover only to have a stray bullet from straight ahead nick and either kill you or send the health regeneration process back to square one caused some of the most colorful language ever uttered by mankind to come out of my mouth.
476  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 11, 2010, 08:55:07 AM
Not trying to be a hater, but I'm not a fan of the Uncharted series.  I really like the idea of these games, but I find them too damn linear and frustrating.  Dying over and over again just because I'm not doing EXACTLY what the developer's want me to do is rather annoying, and really took me out of the experience over the course of the game.  I remember dying on the second wave of enemies on multiple spots just because I wasn't in the specific cover area required to avoid the onslaught.  The tank and train scenes in two nearly cost me a TV (so much rage) because I would try to move to a better vantage point to use a specific weapon and the game would just auto-kill me.  The game wanted me to stand still and use the weapon right there, and wouldn't allow me to play any other way.  Maybe I just suck at these games, but I really don't like dying over and over again on very linear paths.  I honestly found Uncharted 2 more difficult and frustrating than Demon's Souls....

Also, the final bosses in both games are some of the worst designed battles I've seen in this current generation of console games.  Seriously, we go from The End in MGS3 to this?!
477  Media / Single-Player RPGs / Re: Mass Effect 3 on: December 10, 2010, 04:43:25 PM
And now (most likely) with 100% more multiplayer (that no one asked for)!
478  The Rest / General Discussions / Re: Job thread. on: December 08, 2010, 01:53:11 PM
Yup, I was working with Dr. Ralf Gothe on the 12GeV upgrade for JLab.  My thesis was focused on the magnetic field shielding for the PMTs.
479  The Rest / General Discussions / Re: Job thread. on: December 06, 2010, 02:10:50 PM
I was actually getting a Ph.D. in medium energy nuclear physics, but I fell in love with teaching while getting my MS.  Glad I made the change!
480  Media / Miscellaneous Games / Re: Castlevania - Lords of Shadow on: December 06, 2010, 08:58:56 AM
I've gone back and replayed God of War 3 to compare it to Lords of Shadow.  I agree that LoS has the better combat system overall.  Gabriel feels very responsive, and his attacks must be used against enemies in a certain way.  The only real complaint I have is that there is a lot of padding in LoS.  The game could have been trimmed here and there to make a much leaner experience.  I'm not going to complain about a product that's bursting with value, but LoS has you doing things just a bit too long, and you slog through too many packs of enemies on the way to your goal.  The game hits its stride in the castle area, but this is after a fairly forgettable opening segment.  LoS starts kinda bland, gets really great, and then sorta slides off again.  Definitely worth checking out if you like the action/adventure genre. 

Oh yeah, and that ending has me very curious....
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