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466  The Rest / General Discussions / Re: RPGFan Podcast Thread on: January 09, 2011, 12:02:19 PM
A new episode is coming....
467  Site Related & More / RPGFan: The Site / Re: Further Exploration - The New Feature on: January 03, 2011, 10:12:13 AM
I was loving FFXII for the first twenty hours, but I "solved" the battle system pretty quickly and never really had a challenge the whole way through.  The game just kinda turned into an autopilot run.  Also, I'm glad to see that someone else thinks the story is lame.  Everyone talks about the political intrigue and focus on outside events, but they never impact the actual gameplay.  You're still exploring dungeons and acting as the resistance, which doesn't help to make this game stand out.  I really wish Matsuno had been allowed to complete the game and add some more variety to the title. 
468  The Rest / General Discussions / Re: RPGFan Podcast Thread on: December 29, 2010, 07:08:41 PM
Episode 15 is now live!!
469  The Rest / General Discussions / Re: RPGFan Podcast Thread on: December 26, 2010, 11:18:17 PM
Just recorded an epically long podcast.  Hope to have it to you guys early in the week!
470  The Rest / General Discussions / Re: RPGFan Podcast Thread on: December 22, 2010, 09:25:47 PM
Fuck a bunch of that, Stephen!

Actually, Skype is completely down tonight, so we won't be able to record.  Going to do our best to bring you guys a podcast as soon as possible!
471  The Rest / General Discussions / Re: RPGFan Podcast Thread on: December 22, 2010, 09:22:55 AM
Always looking for feedback, guys!  These kinds of topics are going to help us out quite a bit as we approach a period in the year where there are few big RPG releases to look forward to.  We'll certainly try our best to incorporate some of these ideas as we enter the new year.

And, just so you guys know, we're recording a special long podcast this evening and hope to have it out to you guys by Christmas.  Consider it a holiday treat!
472  Media / Single-Player RPGs / Re: Deus Ex: Human Revolution Thread (merged) on: December 16, 2010, 01:44:47 PM
I doubt we'll see this title before the Fall of 2011....
473  Media / Single-Player RPGs / Re: Mass Effect 3 on: December 14, 2010, 09:22:15 AM
I don't think anyone is going to argue that the scanning mini-game in 2 was great.  Both that and the Mako sections are abysmal.  Trying to control that tank on the PC was like playing GTA4 in permanent drunk mode....

....while high on crystal meth.
474  Media / Single-Player RPGs / Re: Deus Ex: Human Revolution Thread (merged) on: December 14, 2010, 09:16:39 AM
Could possibly stand for Planck's constant, but that wouldn't explain the + sign....
475  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 12, 2010, 01:34:54 PM
The trailer did look pretty cool.  I'll probably pick it up to complete the collection.  It's a series I really want to like, and I hope Naughty Dog continues to improve on their proven formula. 
476  Media / Single-Player RPGs / Re: Mass Effect 3 on: December 12, 2010, 01:33:59 PM
Alright, to get away from the multiplayer argument, the game's trailer looked cool, and I'm excited to see how Bioware finished off the series.  The third entry in a franchise has a lot to live up to.  Guess this means I'll have to play through 1 (ugh....) and 2 (yay!) again to prepare. 
477  Media / Single-Player RPGs / Re: Elder Scrolls V: Skyrim on: December 12, 2010, 01:29:25 PM
I'm excited because, according to their blog, Bethesda is using a brand new engine for the game.
478  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 11, 2010, 05:47:59 PM
Quote
I find Nathan Drake to be one of the most unresponsive and annoying characters to control in a video game.  Everything I do in the game just feels sluggish.

I'm not stating that Drake IS unresponsive, I'm saying that I FIND him to be unresponsive.  Seriously, when I play Sly Cooper I feel like I'm in complete control of my character at all times.  Cole in inFamous is another fun character to control, IMO.  Personal preferences, man.  I'm sure some people find L4D or Batman: AA sluggish, but I don't.  It's all about what feels natural to you. 
479  Media / Miscellaneous Games / Re: Uncharted 3: Drake's Deception on: December 11, 2010, 05:31:43 PM
I actually just spent some time with U2 after reading about 3, and I think I nailed what really drives me nuts about this series.  I find Nathan Drake to be one of the most unresponsive and annoying characters to control in a video game.  Everything I do in the game just feels sluggish.  Shifting around cover is always odd, as Drake seems to pick the absolute worst side every time (already died once just because he picked stuck to the wrong side and the camera flipped out).  The jumps all feel awkward and stilted, like my jumps are having a half second after I input the command.  And, perhaps worst of all, after playing with mouse and keyboard for nearly three years I just find the aiming to be awful.  Seriously, aiming in Mass Effect 2 is quick and responsive with the mouse, and the analog sticks are just sluggish by comparison.  PC gaming has really spoiled me when it comes to shooters, and controlling Drake is just not fun to move around the environment.  I've already had my fill of U2 (again) and I haven't even made it out of the first jungle camp.  I can totally say that the aiming is my own damn problem from playing PC games for so long, but the platforming and overall movement in the game just feels terrible to me. 
480  Media / Single-Player RPGs / Re: Mass Effect 3 on: December 11, 2010, 12:50:36 PM
And that's where the question comes in; would you have rather had more single player content or the multiplayer component?  A more polished overall experience or the multiplayer?  There's no correct answer to this question.  It's all personal taste. 

Quote
Is your decision how you make your moneys worth, after all...

I disagree with this.  Playing through the main game again does extend the life of the product, sure, but I would have rather had a longer or more involved single-player experience, and you could argue that creating the multiplayer component took away from this.  Does that mean that I'm not getting my money's worth if I don't play the multiplayer?  What about the SOCOM series.  Most of us just avoided the solo campaign and went straight for multiplayer.  Did we get our money's worth even though we missed out on some content created by the developers? 

I just disagree with the current notion running around the industry that every game needs multiplayer.  It only extends the life of games with an active community of players, and very few games are able to keep up the numbers to justify this feature being added to a game.
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