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61  Media / Single-Player RPGs / Re: Dark Souls 2 on: September 22, 2014, 07:55:39 PM
There are some great things in the DLC, but overall they feel superfluous and they lack the critical balancing that keeps Dark Souls fun AND challenging.  It's not fun to fight huge enemies who ignore all of your attacks.  It's not fun to fight red phantoms who behave erratically and break the rules of the game.  And it's certainly not fun to right reused bosses or, at worse, bosses who are simply lame in execution.

I'm glad other people like it, but I think, much like with the main game, people are missing the subtleties and nuances that keep the game from being quite as good as the original.  DSII reviewed quite high compared to all of the grievances that arose amongst the community, remember. 
62  Media / Single-Player RPGs / Re: Wasteland 2 on: September 21, 2014, 11:10:05 AM
It's been playing fairly well for me so far, but there are some technical hiccups here and there.  Certain parts of the game haven't been optimized very well, with framerate dips or far too much graphics horsepower going into a small room, for instance. 

Having a blast so far, though.  I recommend playing on "seasoned" if the higher difficulties are too much.  It allows for some mistakes here and there. 
63  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 27, 2014, 11:47:35 PM
Episode 84 is live.  Enjoy and keep those questions coming! 
64  Media / Multiplayer RPGs / Re: Diablo 3? on: August 26, 2014, 04:17:58 PM
They really improved the monk.  Great abilities mixed with the dexterity to armor bonus makes him far more versatile.  Great stuff, Blizz! 
65  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 21, 2014, 07:21:57 PM
Thanks for the great questions, y'all.  We plan on recording Saturday night and will have a lot of fun with these.  Stay tuned! 
66  Media / Single-Player RPGs / Re: Bloodborne on: August 14, 2014, 11:39:34 PM
Seeing some of the floor demo at Gamescom has me so excited I can barely see straight.  It looks fantastic.  The faster combat will probably entice those who found the methodical pace of the Souls games a bit plodding.  Honestly, the dodging reminded me of Zone of the Enders.  I realize how weird that sounds, but the perfect timing of dodges and how mobile the character appears stunning at this early stage.  I always wanted to dodge and zip around in games like Devil May Cry, but the camera was a nightmare to control and manage.  Using the Souls camera AND quick dodges seems like a match made in heaven.  Tying it all to stamina also keeps it from being a crutch. 

67  Media / Single-Player RPGs / Re: Dragon Age 3 on: August 06, 2014, 10:03:30 AM
The damage from a rogue who performing assassinate or constant backstabs is insanely high, but mages have near infinite crowd control if you spec them properly.  Especially in Origins, spells like Sleep, Nightmare and Blood Boil create so much chaos for opponents and keep your crew from even getting hit.  Two blood mages in Origins can basically beat the game on the highest difficulty without even taking damage.  It's kind of ridiculous and maybe shows a lack of spell and ability balance more than anything else. 
68  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 31, 2014, 08:55:14 PM
I think we're seeing a lot of the overpowered mage archetype with Dragon Age and Divinity.  I love playing as a rogue, but the stealth mechanics are rarely worth it in this type of RPG and the damage output is usually focused on one character while a mage can crowd control and pull off massive damage on multiple targets. 

I always found I loved playing a thief or rogue in D&D until combat started.  I felt useless on the battlefield but loved sneaking into mansions and causing mischief.  Maybe that's why I love playing stealthy in games like Deus Ex and Dishonored, while the RPGs tend to focus on combat as the main source of gameplay.
69  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: July 31, 2014, 05:16:49 PM
I would say RE4 in terms of controls (tight third person) and REmake in terms of atmosphere (burning bodies and very limited resource).  The actual horror seems to be more focused on the psychological rather than biological, which is where a lot of the RE4 talk is coming from.  The first trailers for RE4 that had the hook man enemy and a strong sense of the bizarre (crazy knife-wielding dolls), which is more in line with what we see in TEW.

Hope this answered your question! 
70  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 29, 2014, 12:22:45 PM
The Toy Story argument always bothers me when it comes to Whedon.  You can't have it both ways, you can't say he had little to do with Alien Resurrection but his fourth writing credit on Toy Story makes him a revelation.  Also, Whedon's attitude towards A:R ("Yeah, the actors read the lines but they didn't do it correctly") is what bothers me the most.  I've read his original screenplay and all of the bullshit in the final film is in there; the alien baby, ricocheting bullets, awful characters, borderline stupid premise, etc.

I really like it when Whedon works with established characters.  He has a real understanding for the Marvel heroes, for example, and it gives him a chance to get away from his multicultural 20-somethings and badass female archetypes that he uses over and over again.  He had zero understanding of the Alien universe, however, and completely destroyed Ripley both as a character and a concept.  Granted, the franchise should have ended long before he had a chance at it, but he brought nothing of value to the table.  I'd respect him far more if he would just say, "Yeah, it sucked.  My bad." 
71  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 29, 2014, 10:37:41 AM
I always have to add the disclaimer (so I don't get into a fight with my wife) that Cabin in the Woods was all sorts of awesome and Whedon did a much better job on The Avengers than I thought he would.  He still owes me twenty bucks for ruining my childhood with Alien Resurrection...

Great questions, ya'll.  Keep 'em coming! 
72  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 24, 2014, 08:23:58 PM
Episode 83 is live! 

Keep those questions coming for future shows! 
73  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 21, 2014, 01:08:40 PM
Great questions, gang!  We recorded Sunday night and hope to have the podcast up in a day or so. 
74  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 20, 2014, 12:08:28 PM
We're basically looking for any type of RPG question.  You can also ask questions about E3 or any other events that we've had a chance to visit.

We're actually recording tonight, Marshmallow, so we'll be sure to talk about your question! 
75  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: July 18, 2014, 05:58:52 PM
^Oh, I would agree that the two games are very different in terms of mechanics and style.  However, they're both horror games, which have seen a resurgence in the indie space thanks to games in the Isolation style.  A couple of the previews for TEW trashed the game for feeling "old," while many gamers my age have been begging for a new Resident Evil style horror experience now that Capcom has gone off the deep end.  I think TEW will resonate more with older gamers who grew up with the first batch of horror games than those brought up in the wake of Slender.  

Man, I'm very concerned about picking this up after trying Wolfenstein on my PC.  Id tech 5 is a garbage engine that runs like crap on ATI cards, which has me nervous.  Constant drops below 60 fps has me thinking console may be the way to go with this one...
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