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334673 Posts in 13706 Topics by 2200 Members
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61  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 17, 2014, 09:17:37 AM
Finished it last night too, and I think the game picked up quite a bit in the last few areas.  I think I know exactly which place you're talking about, Cyril....

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Shrine of Amana and those mages, yes?  I had to kite the shit out of them with my bow.  Feels like arrows are necessary for tricky parts like this and the fucking ogres in Aldia's Keep.  God, that hallway was a bitch, especially with the red phantom who showed up because I'm an idiot and won't listen!

The difficulty in the last few zones is absolutely crazy.  Most enemies will kill you in one hit or stun lock you, but there are some nice tricks to beating them.  I'm really concerned about the ability to summon in NG+, however.  I stopped leveling at 112, which is a bit over what I should have done but dammit I wanted my great club to smash shit.  The soul memory thing could also prove disastrous if they don't relax the requirement for summoning ranges. 
62  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 16, 2014, 10:12:44 AM
There's a lot of debate right now about whether you're supposed to turn human again after using a white soapstone and clearing a boss.  That's the way it works in Demon's Souls, but it seems to be completely random in this one.  I've turned human after clearing a boss, after dying, and even after the host died.  Then I've had situations where I've helped five people in a row with no change.  I can't tell if it's bugged or if it's supposed to be random. 
63  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 05:40:21 PM
To Deufo:

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You can actually eliminate the poison lake when you fight that Medusa-wannabe.  Near one of the bonfires is a slightly hidden path that leads up to the main windmill.  Look for one of those fast ninja-like things right near an open area you can easily fall down.  You have the option to set fire to it if you have a lit torch.  Makes that fight way easier. 
64  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 02:07:37 PM
See, that animation was in Dark Souls, but it certainly didn't last as long.  Thankfully, I went with a heavy shield and bastard sword combo with light armor to keep me maneuverable.  I can roll when I have to and my damage output is pretty nice.  Just got to +8 with 31 strength and I'm doing about 310 damage per hit.  Keep in mind that elemental damages now scale with attributes (lightning with faith, for example), so you really can go just about any direction with your character without ending up screwed provided you focus on a couple of attributes.  I put my adaptability around 25 so my speed is around 96.  I can't really notice a difference, but I'm sure it's there when it comes to attack animations.  Also, you can roll faster after a swing than raising your shield, which I have to constantly remember on certain boss fights. 
65  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 14, 2014, 08:42:46 AM
The biggest change in the combat mechanics IMO is how you don't immediately raise your shield anymore.  You have to be so damn careful now because it's almost an action now, as there's some animation frames you have to go through in order to reach blocking status.  That was killing me over and over again at the start, but I've gotten pretty used to it so far. 
66  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 13, 2014, 08:10:43 PM
Stephen brought up a good point today that for many of us this is our third time playing a game like this, so we're pretty used to what's expected of us as players.  I damn near finished a fresh run of Dark Souls this past weekend in preparation, and I think that's colored my impressions of the difficulty quite a bit.  True, I've been able to take out most bosses on my first shot, but that's come as a result of playing cautious as hell and waiting for openings.  Plus, there's a number of bosses that are way easier with other people or if you do something in the environment.  I think only Dark Souls virgins can speak clearly to the game's difficulty (or those who have pumped the game up to NG+ levels by joining one of the first covenants...).  

Oh, and the mook enemies are indeed WAY tougher in this game.  That's usually where I die the most.  Especially when I'm fighting them for the first time or I get careless. 
67  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 13, 2014, 11:46:30 AM
Hugely impressed with how well the dedicated servers are working.  Been helping dudes all morning with a boss that gave me a tough time.  Oh, and PRAISE THE SUN!!!
68  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 06:45:32 PM
I've put about eleven hours in, and the world feels more like giant expansive levels than one continuous world.  Think the second half of Dark Souls where you go through the catacombs to the tomb and then to fight Nito.  I haven't found any connections between these branches but they certainly could be there. 

About the only real complain I have with the game is the bosses, honestly.  They have either been way too easy or kinda cheap.  Hit my second boss that had me cursing up a storm, mostly because I keep getting caught on his elbow and then, surprise, AOE attack with pretty insane range that has to be dodged perfectly.  I'm hesitant to use a human effigy to call in help because that did not go well last time.  My helper dude ended up getting pasted by the boss' first attack and I ended up dying.  I really wish they would just revive you to human form after you help another player clear a boss.  That worked so dang well in Demon's Souls and I really miss that mechanic.

Again, minor complaints for a pretty awesome game so far.  The bosses are getting bigger and nastier, which is good. 
69  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 03:17:54 PM
Loving it so far, but one boss in particular is pretty terrible.  He's one from the beta, so no surprises considering he was fucking awful back then.  His hit box is always sorts of screwy and has a tendency to glitch in his rotations, which can result in an unblockable attack coming from nowhere.  The camera is also the biggest enemy in that section and resulted in me getting backstabbed a couple of times.  Needless to say, I've turned the game off to take a short break before I punch a wall.

Again, LOVING this game so far, but this boss fight is just cheesy and awful.  They have never gotten these kinds of bosses right, and it's a real shame. 
70  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 01:27:34 AM
^^
71  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: March 07, 2014, 09:26:49 AM
I think we're both saying the same thing, essentially.  Kojima has repeatedly talked about leaving the franchise, but he keeps coming back for multiple reasons (agree with you that it's a lot of fan response, too).  I think this article with a couple of quotes highlights the similarities between Kojima and Mikami in their (public) desires. 

http://www.ibtimes.co.uk/metal-gear-solid-boss-hideo-kojima-wants-leave-franchise-again-1437701
72  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 03, 2014, 03:07:58 PM
Episode 76 is live.  Enjoy!! 
73  Media / Miscellaneous Games / Re: Thief 4 on: February 28, 2014, 01:18:15 PM
Nvidia users have been having problems, as it seems it was only optimized for ATI cards.  I imagine a patch will rectify that issue.

Honestly, I'm hugely disappointed with this game.  The city hub is probably the most poorly constructed environment I've experienced in recent memory, the stealth mechanics often feel janky and lack a real sense of self and safety relative to the enemies (sometimes enemies can see into the dark thirty feet over their heads, other times they can't), the sound design is completely borked and makes you feel like an enemy is around the corner when their actually above you or across the street, and the actual thievery is quite boring and repetitive.  This feels like a stealth game from 2004, where it wasn't always clear when you were seen and sometimes the AI would wig out.  Worse still, I feel the world is a giant step backwards from the hubs in Human Revolution.  It's like the worst parts of Hengsha where you couldn't tell exactly how to get to an objective, but the entire game is like this.

I mention it on our upcoming podcast, but I wouldn't be surprised if we hear about significant downsizing over at Eidos Montreal.  The game will sell well because next-gen owners want something to play, but this stealth title has been completely outclassed by numerous other games released in recent memory (Dishonored, Mark of the Ninja, Hitman: Absolution, etc.). 
74  Media / Multiplayer RPGs / Re: Diablo 3? on: February 27, 2014, 08:24:41 AM
I'm really enjoying the changes, especially since my Demon Hunter is now more than a blood pimple waiting to pop from the slightest attack.  Loots is coming at a great rate, and the paragon points keep me interested in leveling.  Really excited to see where the adventure mode takes the game once the full expansion comes out. 
75  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: February 20, 2014, 11:32:06 PM
Actually, he's not being hypocritical.  He says repeatedly that he wants the younger guys and gals at Tango to take control of their next title.  He was put under a lot of pressure to work on a game as the director, but he recognizes that young blood has to take over to keep things fresh and relevant.  

Edit-
I can see how he comes across in the article, however.  You could certainly make the argument that he's been bitten by the creative bug again, and we might have a Kojima situation where he keeps saying other people should make the games but then he keeps stepping in.  Based on this article and his previous statements, I honestly think Mikami wants to advise and manage a bit more than actually direct a game. 
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