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349421 Posts in 14252 Topics by 2245 Members
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61  Media / Single-Player RPGs / Re: Divinity: Original Sin on: July 11, 2014, 02:10:24 AM
I think Sagacious brings up an excellent point.  I tend to spend way too much time worrying about gameplay mechanics and min/max tactics.  I'm having a great deal of trouble getting my head around Divinity in that respect.

And I'm not complaining about the game (though they could have turned the difficulty down just a wee bit in the opening areas, much the same way that another awesome series sought to bring in newcomers with a friendly opening).  It's great that the game offers so much flexibility and never tells you exactly what to do.  I just like a bit more direction in my RPGs.  I struggled quite a bit with Dragon Age: Origins because I didn't understand the importance of crowd control on my mages.  I'm seeing the same problems with my current party here, only I really don't know how to counteract it without having to restart with a knight and witch combo. 
62  Media / Single-Player RPGs / Re: Divinity: Original Sin on: July 10, 2014, 09:06:12 PM
I think I like a little more structure in my character classes, to be honest.  I have a tendency to dabble in a bit of everything when given this much choice, and it's leading me into serious trouble with Original Sin.  It's like a big 'ol chemistry set of player choice and agency, but it leaves me feeling very overwhelmed.  That's more my own individual style than a fault of the game, though. 
63  Media / Single-Player RPGs / Re: Divinity: Original Sin on: July 10, 2014, 04:14:52 PM
Yep, I figured Dave would love it!  It's certainly impressive, but I think Wasteland 2 will be more my speed. 
64  Media / Single-Player RPGs / Re: Divinity: Original Sin on: July 10, 2014, 01:01:13 PM
I've spent about five hours with it, and I think I'm going to walk away respecting and hating it in equal measure.  It's very intricate and represents a wonderful openness that's lacking in the genre.  At the same time, the game is brutal and punishes any mistakes, making me a part in many failed experiments when it comes to character building.  It's also way more linear than I think anyone is willing to admit.  Sure, you can spend hours stealing paintings and getting rich, but when it comes to leveling you have to seek out mobs that are close to your level or you end up hosed in combat.  I want to try a new set of main characters but I have little desire to spend so much time on this again.

Glad people like it, but I don't think it's for me. 
65  Media / Multiplayer RPGs / Re: Destiny on: July 08, 2014, 09:52:28 AM
I'm in the same category, Max.  Really bummed there's no PC release.  I've been playing mouse and keyboard for nearly six years now, and there's just no going back for me.  I'll probably still pick up Destiny (going to need something to play on my PS4 when I buy it at the end of the summer) but I'd rather have it on my PC.  Maybe that Steam database listing that surfaced a few months ago will lead to something...
66  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 07, 2014, 02:06:46 AM
I don't think there's anything wrong with that! 
67  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 07, 2014, 12:54:22 AM
Episode 82 is live.  Enjoy! 
68  Media / Miscellaneous Games / Re: Metal Gear Rising: Revengeance on: June 26, 2014, 09:00:01 AM
Bought my copy.  Going to give it a chance after the demo left me pretty unimpressed last year. 
69  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: June 26, 2014, 08:58:48 AM
I got the chance to play a pretty long demo at E3, and must say I came away quite impressed.  It still has a long way to go (the framerate was kinda shit and the controls need a lot of tuning between now and release), but the key concepts of old-school survival horror are clearly there.  I jumped quite a few times in an awesome way, the atmosphere was intense, and there was great resource management.  I don't think it will revolutionize anything, but it was clearly a game designed to follow up RE4 in terms of pacing and gameplay. 

In terms of setting, however, it comes across more like the original design for RE4 (with the hookman and stuff).  I wouldn't be surprised if Mikami used some of those original design documents for TEW...
70  Media / Miscellaneous Games / Re: Shovel Knight on: June 25, 2014, 10:31:54 PM
I will be picking this up at some point over the summer. 
71  The Rest / General Discussions / Re: Steam Sale - Crits Wallet for 4.99 Damage on: June 24, 2014, 07:59:26 AM
So far, I picked up:

Walking Dead Season 2
Wolf Among Us
Ikaruga (I suck at this game!!!)
Metal Slug 3 (got Stephen a copy, too)
Metal Gear Rising

I'm holding out for Cave Story+.  It's at 6.99 now, but I think it may drop even more by the end of the sale.

Also making it a point to play more of my Steam games.  Finished Braid last night, played Hotline Miami for an hour and hated it (really want to love it, but the controls are pretty shitty), and I'm playing Fez when I'm around my home computer. 
72  Media / Single-Player RPGs / Re: Transistor on: June 22, 2014, 10:58:33 AM
I think the combat works, but it isn't quite as accurate or precise as advertised.  Lots of times I knew exactly what I wanted to do and planned it out, only to have something weird happen where the enemy bounced around completely differently from what was described. 

Glad people are enjoying the game, though.  Wasn't my cup of tea, but I would never begrudge someone's enjoyment. 
73  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: June 14, 2014, 04:15:35 PM
Our E3 podcast is now live!  Enjoy! 
74  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: June 06, 2014, 04:07:14 PM
I think Transistor's flat, detached feeling goes a long way towards conveying the world and alienating players.  Kinda interesting how it worked out.

So yeah, Episode 80 is now live!  We will, hopefully, record two podcasts while at E3.  Look forward to it! 
75  Media / Single-Player RPGs / Re: The Witcher 3: Poland's Finest Hour on: June 05, 2014, 02:55:13 PM
Looks great, but (not trying to be negative here) I'd like to see a demonstration of the game at this point.  The full combat mod for W2 gave me really high hopes that they ironed out some of the gameplay idiosyncrasies that I wasn't really a fun of, so I want to see the game in actual action and not just pretty cutscenes and snippets.  Hope we see it at one of the big press conferences! 
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