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Have a great 2015 from all of us at RPGfan. :)
344146 Posts in 14048 Topics by 2230 Members
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1  The Rest / General Discussions / Re: RPGFan Games of the Year 2014 - Official Thread on: January 09, 2015, 02:37:26 PM
I'm glad to see DA: Inquistion winning awards, as it truly IS a great game. The type that gets me my gaming mojo back after I've felt it slipping for years now. It's rare nowadays that I think so much about a game when I'm not playing it. I really want to be home playing it right freaking now.
I like that overall so many games are mentioned, as I always end up adding several to my list(s) of games to check out/play.


I do very much enjoy the individual editor's lists - it can definitely get animated among the staff voting/debating the category awards, but the individual editor selections give good insight into everybody's tastes.
2  The Rest / General Discussions / Re: RPGFan Games of the Year 2014 - Official Thread on: January 09, 2015, 02:31:43 PM
7 playthroughs of the campaign, 2 playthroughs of the Left Behind DLC and 200+ hours of the Multiplayer Mode later I got why I felt like that. TLoU did virtually everything that Resident Evil 4 did 9 years before TLoU, but it wasn't self-aware of its own nature which made the rest of the experience lack any kind of engagement in my time and experience with it.

Why would you subject yourself to 7 playthroughs of the main campaign, 2 playthroughs of additional DLC, and 200+ hours of multiplayer in an experience that did not engage you and left you "emotionally empty"? I am positive I am misinterpreting/missing something.
3  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 12:21:53 PM
Incidentally I really enjoyed this clever individual who went without a party to beat the game. I love it when people are able to come up with these kinds of things tactically.

Spoilers in here

http://kotaku.com/guy-beat-dragon-age-inquisition-solo-on-nightmare-mod-1665803821
4  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 12:12:08 PM
I would not argue with you on some of the questionable AI at times. It is really necessary to ridiculously micromanage the squishy characters in some of the big combats, even if you tweak their default AI settings first.

EDIT - On the subject of the rogue vs mage for dragon encounters - I found it necessary to bring the extra mage along so that I could alternate castings of barrier on everybody in the party. I found that 2 warriors (1 shield, 1 two handed) + 2 mages just spamming barrier on everybody (with the warriors generating their own shields once in a while) was pretty much the most likely to succeed combination in most of the "set piece"/"boss" type combats, at least for me tactically.

I found the rogue made your average combat go much more quickly though and typically brought one along when doing any of the "point A to point B" type stuff.

EDIT2 - On the AI front, I basically disabled as much of it as possible.
5  Media / Single-Player RPGs / Re: Dragon Age 3 on: December 22, 2014, 11:14:56 AM
Stephen and I had a huge argument about the dragon battles the other night.  I personally hate them and find that they're pretty weak on the design front.  Yes, they are quite difficult, but a lot of that difficulty comes from some cheap design.  The dragons that put a lightning aura on you, for example, cause instant damage, can't be dispelled when you know it's coming (unlike other spells in the game) and target every character on the battlefield.  It's like Bioware is saying, "Here's an unblockable, undodgeable, massive attack that's going to do some damage to you no matter what.  Have fun!"  My melee guys continually clip through the dragon's legs and spend most of their time running around instead of actually attacking.  Not too big of a deal since they can soak a ton of damage, but I find it massively annoying. 

And that windflap attack....  GOD, THAT IS THE MOST ANNOYING THING IN THE WHOLE GAME!  Again, another instant hit attack that throws all of your tactics out the window, and you have to just pray your mages and rogues can survive the massive damage. 

I know I have a tendency to rage in a game, but Inquisition's dragons just seem lazy to me.  I find it lazy to give them all of these different perfect attacks and no proper way to deal with them.  Back to the aura thing for a second, but why doesn't that behave like the fade rifts?  You see the aura as it begins to take shape on your character, so why not let players dispel it at that moment, rewarding awareness and tactics?  Instead, I tried to dispel it and found I had to wait until it actually took effect before anything could be done.  It's almost like the game taught me how to play the game and then said, "Fuck You" when I tried to follow through.

I did not have any of these problems.

EDIT - Correction on reread: Flapping attack is tough on your mages. I usually went 2 warriors/2 mages for the dragon fights since no rogue I put out there could survive some of the stuff you're talking about during the dragon encounters. This was actually the first Dragon Age game where I found rogues tactically useful vs mages, incidentally - but not for the dragon fights.

Another thing of note - I did have to adjust my equipment, although not necessarily my tactics, for each dragon based on what type of elements they were throwing out there.
6  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 09, 2014, 09:41:06 AM
I certainly have no objection to physical media. I agree it is a good thing that both types continue to exist - more options are better for the consumer. In the end for me it is really about price and convenience, but I'm sure Lard also has excellent reasons to prefer physical media and I know we've got a lot of collectors here that certainly still prefer it.
7  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 08, 2014, 11:03:57 PM
Also I do realize there is a big distinction between trading a gift game on steam and actually being able to trade used games - they are basically not the same at all so it is probably disingenuous of me to bring that into the equation since that is basically swapping gifts on Steam, not lending a game. Point taken there.

EDIT: Doesn't Green Man Gaming allow trading of digital content on their platform? I've never used it but I believe they allow it through their client. I'm unfamiliar with how they enforce that though.
8  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 08, 2014, 10:59:27 PM
I trade digital games with my friends regularly.

Also since my wife and I share accounts for books, music, and movies when we make a purchase we can both use it right away. This is great for new books we both want to read - we only have to pay for one copy. It's also neat if she buys a song/album at work - I can listen to it right away at work also.

I do agree there is progress to be made to legally protect certain consumer rights, but overall my experience with digital has been nothing but positive and has saved me a lot of money.
9  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 08, 2014, 10:24:52 PM
The no ownership thing is pretty bullshit. PC is an universal platform with eternal backwards compatibility. Just because something is digital, it doesn't mean you don't own it.

Except digital platforms are specifically designed so you don't own your content - Steam, Netflix, itunes, pick whichever one you want.can

You can think what you want, but don't call something bullshit when it isn't.


I've basically gone digital with everything it is possible for me to go digital with - books, music, games

And people like you are the reason I can't have nice things. I don't even get a choice of what format I want to buy.

Just digital or nothing - and you are making it possible. Thanks a lot.


I dunno, I feel like I have a lot of nice things on lots of different devices now wherever I go.
10  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 08, 2014, 04:26:38 PM
I've basically gone digital with everything it is possible for me to go digital with - books, music, games, etc not just because of all the reasons listed above, but:

1) I have regularly purchased things twice or even three times just because I've lost a thing in a move, lent it to somebody, etc - not as much of a concern with digital
2) I hate clutter, I'm basically an anti hoarder and will throw things out even if I might need them simply because I hate having stuff lying around the house

I'm actually really interested to hear what the downsides are though.
11  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 03, 2014, 05:09:00 PM
Dealing with people is a choice you make to engage with them. Owning a PC doesn't mean you have to deal with idiots. I reply here because it is a choice to engage with a thoughtful gaming community. The rest I dutifully ignore.
12  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 03, 2014, 03:59:27 PM
I don't know why this is a debate.

I already answered that question. ~_~

The Misconception: You prefer the things you own over the things you donít because you made rational choices when we bought them.

The Truth: You prefer the things you own because you rationalize your past choices to protect your sense of self.

http://youarenotsosmart.com/2010/05/19/fanboyism-and-brand-loyalty/
13  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 01, 2014, 10:08:10 PM
I learned something today.
14  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: December 01, 2014, 03:45:06 PM
Micro transactions aren't the next generation of games, they are already here. They've been here for a while. They are some of the most commercially successful games.

That doesn't mean you need to play any of them. If anything the market for quality, inexpensive games has improved at the same time as micro nonsense (I don't think the two have a causal relationship, just that it is one new pricing structure out of many we've seen over the last few years in gaming).

To me the micro transaction thing is an immediate turnoff because I EXPECT that the game will be terrible BECAUSE OF the presence of micro transactions - i.e. the gameplay will be designed to extract money from me, not provide me with a quality gameplay experience.

But there are instances where the game can be quality and still survive on microtransactions. Path of Exile immediately comes to mind.

I don't have a problem with a different model for charging for your game EXCEPT insofar as it influences the design of the game itself in negative ways (the real money auction house in Diablo III, for example, which clearly impacted major design decisions in the original PC version).

What I'm getting at here is I think it is a mistake to just assume micro transactions as a thing are AUTOMATICALLY anti consumer. Hearthstone is an excellent example - if you have a limited budget, Hearthstone is something you can absolutely enjoy for free (I do!) without ever spending money on, but is supported entirely by players who want to spend that money.

If anything, for - whatever you call us, "old school", "core" - whatever we are as gamers that are into this medium enough to parlay about it on a message board - if anything the presence of microtransactions makes it HARDER to convince us that your game is worth playing precisely because the notion itself has become associated with "paying for a cooldown" crap. That does not mean though that it is the only way to implement it and still make money.

So I'm not against it as a concept, I just don't like crummy, cynical game design. And often the two go hand in hand, but it is almost certainly not fair to call micro transactions universally anti consumer. I just don't think that is the case.

If you had told me a game of Path of Exile or Hearthstone's quality would EVER exist and be free to play 10 years ago, I would have said you were completely insane. But due to creative pricing LIKE micro transactions, they really are.

EDIT - Also I did not know there was even a THING where Steam AS A PLATFORM was something people got upset about. Clearly I am out of touch (I certainly have heard arguments/complaints about Steam as a business model).
15  Media / Anime, TV, and Movies / Re: Movies that make you cry on: November 26, 2014, 01:20:35 PM
Green Mile is so notorious in my house that one Saturday morning I went downstairs bright and early, around 7 AM (as is my wont) and was flipping through the channels to see if anything good was on. Landed on Green Mile. By around 8 AM I guess I must have pretty audibly sobbed as my wife suddenly yelled down the stairs "IS EVERYTHING OKAY? ARE YOU WATCHING GREEN MILE?!?!?!"
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