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286  The Rest / General Discussions / Re: The Line Between Creator and Creation on: April 13, 2012, 07:51:08 AM
I prefer to judge art on its own merit. Sometimes that means removing the creator from the equation. Polanski is mentioned in the article: I can abhor the man but still admire the work.

From my point of view, this is part of having a nuanced opinion. I certainly sympathize with a perspective that wants to keep cash out of the pockets of evil doers, I really can and don't think it's silly in the least. Since video games cost money this can be very tricky. But at the same time keep in mind all the OTHER people that work on something like DQ and make it great. Is it right they should suffer because of one idiot?

I don't actually know the answer to that question, and when you try to unravel good and evil on this type of commercial scale it can get very tricky. Do you boycott the use of cell phones made in China (it ain't just Apple you know). What about PC parts made there? What type of car do you drive? It's important to know where what we buy comes from, but very little of it comes from just one person.

I think personal agendas make the (wo)man, but this is a great example of something more nuanced and complicated than "I don't like this one guy that has something to do with DQ". What's the best way to express yourself here? Is not picking up a copy of Enders Game from the library or something instead of spending money on it the best way to express a stance against Card (he is a tool but it's a damn good book)?

I don't know.
287  The Rest / General Discussions / Re: Agent D's House of Rant. on: April 12, 2012, 08:51:33 PM
Dave, John- yeah, I see your points.  Good, valid, and perhaps that moment of rose-colored nostalgia got the better of me. 

The fact that bug fixes are so much easier these days is good.  The only issue I'd take is if that ease is used as a crutch to rush out a project to the public.  Of course, that's more in the hands of publishers than developers.  And you know, publishers do wield some evil power.  I don't need to tell all the college students about how publishers price-gouge the hell out of textbooks and then render them obsolete the next semester when a new edition comes out.  And when some books cost $150 a pop these days...

Excellent point on publishers. I definitely think dlc can be used for evil, I just don't think as a concept it is inherently bad.
288  The Rest / General Discussions / Re: Agent D's House of Rant. on: April 12, 2012, 03:06:07 PM
In fact, just ask John how long it takes me to be happy with projects around here... I'm sure he could give you some horror stories...
289  The Rest / General Discussions / Re: Agent D's House of Rant. on: April 12, 2012, 02:58:03 PM
You have to remember too that in the eyes of developers, it is rare indeed for a thing to feel "finished". I have this same problem at work when it comes time for a new release - I almost always feel like there are a few things I could have tightened up or done differently or more elegantly, but in the end you have to actually release a product or you never actually get paid. You do the absolute best you can with the timetable you have.

I think the old expression "A work of art is never finished, only abandoned" may apply here in a way. At least nowadays with DLC it takes longer for it to be abandoned. :-P
290  The Rest / General Discussions / Re: Agent D's House of Rant. on: April 12, 2012, 01:50:48 PM
Also, totally agree with John on the issue of BUGS. There was almost no recourse back in the day if you bought a buggy game, and although it is a "mistake" it is absolutely unreasonable to expect every single possible bug to be caught before release because no matter how large your QA team, thousands of players will come up with scenarios you simply never thought of no matter what you do. Public betas help but there is no substitute for putting the game (or any software product) in the hands of users. They will find a way to break it. That's just part of doing business, it's not an attempt to screw people over.

Also, I just don't think all DLC is bad. The Amalur DLC (Legend of Dead Kell) was absolutely fantastic and well worth the $10 price tag, but didn't detract in any way at all from the original game if you didn't have it. There are ways to do this right. I get the original point that some companies (Bioware) appear to be going down a path where DLC is coming very close to required (I'm thinking ME2 more than anything proposed around ME3 actually) and that's taking us into weird territory for sure - but it has never been a better time to be a gamer than right now.
291  The Rest / General Discussions / Re: Agent D's House of Rant. on: April 12, 2012, 01:41:21 PM
I was going to throw out more stats on just how much cheaper games are not just based on inflation but average game prices, used game market, etc. - but let me just say instead that you CAN'T ignore inflation. It matters. If you don't think so then the argument just grinds to a total halt because we are no longer talking about the same thing - one side is talking about reality and the other fantasy.
292  The Rest / The Helper Monkey / Re: RSS Readers on: April 05, 2012, 10:55:04 PM
I dig Google Reader. It also has an exposed API so other apps can hook into it. Reeder in particular on iOS is excellent and works your Reader account.
293  The Rest / General Discussions / Re: Windows 8 Consumer Preview on: April 05, 2012, 11:30:46 AM
I've messed with it some and done some minor amount of dev work with the Metro/Windows Presentation Foundation (WPF) platform - I'm really surprised by it in a bad way. Typically if Microsoft does one thing right, it is developer tools and platforms, but it's... I dunno. It's a little bit hairy.

As Ballmer said: "DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS".

http://www.youtube.com/watch?v=8To-6VIJZRE
294  The Rest / General Discussions / Re: EA won worst company in the USA of 2012 on: April 04, 2012, 06:08:29 PM
The only thing I could really find was the old 2010 CNNMoney study on this but I can't really figure out what the methodology was: http://money.cnn.com/magazines/moneymag/bestjobs/2010/full_list/index.html

EDIT: The problem is this doesn't really have what I was looking for - I was looking for something like churn rates by industry/career, and I can't seem to find that.
295  The Rest / General Discussions / Re: EA won worst company in the USA of 2012 on: April 04, 2012, 06:01:13 PM
Unfortunately, no real hard numbers; all of this is anecdotal, I'm afraid.

No worries - you didn't present it as anything but anecdotal, it just has me interested.
296  The Rest / General Discussions / Re: EA won worst company in the USA of 2012 on: April 04, 2012, 06:00:25 PM
I tried to expand a bit on my stance, not sure if your post was in before my edit though. That's fair enough, I just never really saw computer engineers being put in the "unfortunate or mistreated" group before, caught me a bit by surprise.

I was surprised as well. It has me curious.
297  The Rest / General Discussions / Re: EA won worst company in the USA of 2012 on: April 04, 2012, 05:59:32 PM
The majority of my family is in the engineering industry. This has nothing to do with nobility - and believe me, what I said above is accurate, especially since, as I said, lots of friends/family in the industry.

And just because I boycott because of low standards of employee treatment, doesn't mean I don't have the time to lobby for or promote other causes. This is just one of many.

I'm curious about the stats on CS/Engineering versus other fields on that (layoff rates/job security/etc). My friends and family have had the complete opposite experience. I'm not disputing what you are saying, just wondering if you know of any hard data/studies on it, I'd be curious to read them.
298  The Rest / General Discussions / Re: Fandom & Outrage; the lethal backlash effect on: April 04, 2012, 09:16:34 AM
The only thing I think has actually changed is the immediacy of reactions. There were plenty of people that initially raged at FF7's ending, at least among my friends at that time, but there wasn't this massive run to the internet to confirm/validate their opinions. Then time passed and everybody cooled off and started to appreciate things.

If anything I'd guess that humanity hasn't really changed in any way and this generation isn't that much different in their behavior than the last one. The difference is that we now have the internet to go get any of our opinions validated for us, no matter how wrong headed they may be.
299  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 22, 2012, 11:03:06 AM
Code:
Indoctrination Theory -- http://youtu.be/ythY_GkEBck

ADMIN EDIT: Let's play it safe when it's ending related stuff.

Edit: Ah, sorry.

Code:
I just finished the game last night and this is what I assumed the ending actually was! I'm kind
of surprised it seems to be regarded as a fringe theory, I haven't figured out an alternative that
makes the ending make sense. But my initial impression was exactly this (I didn't notice ALL of
the details this guy did) while I was playing it and my mind was sort of blown. I couldn't believe
people were crushing the ending like they were - I'm obviously way behind everybody in terms
of finishing the game but the "worst ending ever" chatter was impossible to ignore.

But - obviously if you don't think this is what is actually happening I can totally see why it
would enrage people.
300  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 17, 2012, 07:04:12 PM
So fewer options = game balance? I do not agree. But even if I were to concede your point, my way is a heck of a lot more fun!
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