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335309 Posts in 13729 Topics by 2200 Members
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301  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 12, 2012, 11:48:17 AM
There are a ton of them and I thought they were super fun. Sometimes they boil down to fetch this thing or kill that thing, but they tend to do a decent job of giving things context IMO. Really I think the actual gameplay is so fun that it is the overall driver here - excuses to kill or fetch things are fun because fetching and killing things is actually fun in this game.

Hopefully that helps - Amalur has a demo for all platforms so I'd definitely try that first.
302  Media / Miscellaneous Games / Re: Kara - Quantic Dream's (Heavy Rain) newest tech demo on: March 12, 2012, 11:45:00 AM
While some of the individual scenes had inevitable conclusions regardless of what you did, there were a ton of different endings in that game and consequences for what you did. In the backward driving scene if you fail, you don't get the clue. There are other ways around missing clues but it was still a consequence.

The overall ending of the game differed wildly based on all those things. I do see what you are saying - you are kind of on rails for some of the individual sequences in Heavy Rain - but everything does eventually add up. Not necessarily in a coherent way. :-)

The only point I was making with Heavy Rain vs Mass Effect is that both I believe are guilty of some serious narrative problems, but for some reason Heavy Rain tends to get crushed for its narrative more often than Mass Effect. The salient point has been made that Heavy Rain relies more... uh... heavily on its narrative as the reason to play than Mass Effect, and that's a fair point, but it doesn't change the existence of plot holes and narrative wackiness in both stories. Mass Effect does have more replayability IMO since it has more compelling gameplay overall, but I'm just talking about narrative by itself here - Mass Effect always seems to get a pass for some reason for the same type of narrative mistakes that other games get crushed for.
303  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 12, 2012, 10:51:51 AM
i am not a big fan of single character action rpgs, I like party based rpgs with defined characters.............

If I gave this a chance would I like it say............more than skyrim or deus ex?

Well now that I can't say since I don't really know your tastes beyond not liking single character action rpgs - but I personally liked it better than both of those games. I'm sure you'd find some disagreement on that assessment though. Amalur is very much a single player action rpg, so if you don't like those games I can't see you liking this.
304  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 12, 2012, 09:01:25 AM
Finished this on Saturday morning. Holy hell what a game, just awesome. I wanted to start it all over again right away, but figured I'd better see what all the fuss is about ME3. :-)
305  Media / Miscellaneous Games / Re: Kara - Quantic Dream's (Heavy Rain) newest tech demo on: March 11, 2012, 12:00:14 AM
I for one will never understand the hating on Heavy Rain's narrative versus the fawning over Mass Effect's narrative. Then again I haven't finished ME3 - maybe it ties up some of the laughably absurd plot holes in ME2. Heavy Rain certainly had its share but for some reason one gets crushed regularly while the other one gets completely off the hook.
306  Media / Miscellaneous Games / Re: Kara - Quantic Dream's (Heavy Rain) newest tech demo on: March 10, 2012, 09:47:37 AM
Heavy Rain is the only game my wife ever asked me to play so she could see what happens next.
307  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: March 07, 2012, 10:13:56 AM
Right now I'm 60 hours into it and don't want it to ever end. Absolutely loving it still, to the detriment of getting other new titles that need love and attention the time they deserve.
308  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 29, 2012, 10:24:20 AM
I didn't get to play Amalur last night and am experiencing some symptoms of withdrawal. I looked under a stack of newspapers in the lobby at work this morning and was dismayed when there wasn't any loot to be found. :-(
309  The Rest / General Discussions / Re: What's the haps? on: February 27, 2012, 04:40:17 PM
I'd never ask someone to go in my place to a midnight release unless I couldn't go/gave them a huge incentive. :P

If you do .... can you pick me up a copy of MLB the Show 12 while you are there? Pleeeease? :-)
310  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 27, 2012, 04:26:58 PM
Game definitely kept me up last night - only got 5 hours of sleep which is brutal for an old man like me!

Looking forward to getting out of here in a bit and firing it back up!
311  The Rest / General Discussions / Re: BioWare writer - I have a vagooo, your argument is invalid on: February 22, 2012, 12:42:39 PM
I thought DA2 sucked, but good grief this is ridiculous.
312  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 21, 2012, 03:25:05 PM
That does remain to be seen. However the game I find this reminds me of most is Torchlight insofar as I just love playing it and look forward to playing. I guess to some Torchlight was forgettable in that it had no story and the gameplay by some is considered derivative. What some call "derivative" I call perfected and I still find myself playing Torchlight regularly just for how much FUN it is. I'm getting that same vibe with Amalur, although there are actually some really interesting narrative elements to Amalur that Torchlight does not have.

But it is a possibility - will be difficult to judge the staying power until time has passed.
313  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 21, 2012, 02:10:14 PM
I'll just weigh in briefly and say this is easily the most FUN I've had with a game since Torchlight. I'm absolutely loving it and would probably have rated it even higher than Stephen did in his review.

I don't think there is anything average about the gameplay in this one at all - the level of customization, the beautiful loot system, the way you can make the game harder or easier for yourself not just with difficulty settings but respeccing to unfamiliar styles - I'm just absolutely loving it.
314  The Rest / General Discussions / Re: Happy Valentines Day to all the lovely ladies of RPGFan... on: February 18, 2012, 01:58:53 AM
Well, I'm not a huge fan of Christmas or its commercialization either. I celebrate it but it's typically really low-key. I'm probably abrnormal though - I haven't celebrated a thing in the last six, seven years, not even my birthday. :P

Fair enough. Your next birthday I am making an excuse to par-tay!
315  The Rest / General Discussions / Re: Happy Valentines Day to all the lovely ladies of RPGFan... on: February 17, 2012, 02:01:13 PM
Nicely done PM! I also love Valentine's Day. I try to do stuff regularly to let my wife know I care, but Valentine's Day can be an awesome excuse to really go all out. What's not to like about a built in reason to tell somebody you dig them? Obviously you can and should do it other days, but it's just as fun on Valentine's Day.

I wonder why people dig Christmas, which is insanely commercialized by just about every industry on the planet, but there seems to be this more general hatred for Valentine's Day even though it is commercialized by businesses I wouldn't typically think of as being monsters - like flower shops and candy makers as opposed to toy manufacturers.

FOOD FOR THOUGHT - this really got away from me in a hurry.
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