The last one is just an ensemble of Atelier Characters, but I believe it's Escha front and center...
They're actually all from Rorona! But it's an easy mistake.
I completely disagree with that image on so many levels though. For starters, their "Now" choices have been poorly chosen; NIS and Gust have always had tropey characters with heavily anime-themed stories. They've been doing it for decades. What about Persona? What about Xenoblade? What about Dragon Quest?
As for their "Then" choices... Suikoden can be just as campy and tropey, though admittedly without the "kawaii" elements on some other titles. Chrono Trigger I won't comment on because I don't like it and will definitely be bias. ;) There are definitely more 'moe'-centric games these days, but only to reflect the shifting landscape of anime. JRPGs have pretty much reflected anime throughout the decades: this is definitely not new.
ALSO, what's wrong with liking moe games like Hyperdimension Neptunia, Atelier, Ar Tonelico etc.? I happen to thoroughly enjoy Atelier and while I think Hyperdimension is pretty much rubbish, I certainly don't mind if others take immense enjoyment from it. Who am I to judge others' choices of games?
We're all smothered in video game nostalgia. Every generation from now until forever will believe that the games they grew up with are better than what's coming out these days. Many old JRPGs are archaic in design, needlessly frustrating and very out of date, no matter how much we (the original players) still love them. And seriously, the word 'weaboo' needs to go, it's just a way of putting others down to make yourself feel better about the games you like. If westerners want to encompass themselves in Japanese games and love particular female characters, who cares?
I think you have to take in to account that back then the only JRPG's that got localized were the ones with at least some Western appeal. Not so much these days where localization has become less of a to-do.
This is also a good point.