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31  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: April 14, 2016, 08:40:49 PM
I need some help from our listeners right now.  I've put about three hours into Steins;Gate and, well, the beginning of this game is so damn slow that it's actively making me want to take a nap while trying to play it.  I keep hearing that the story is going to pick up, but I'm wondering just how much more I need to push through to get to the good stuff.  For the record, I'm on Chapter 2 right now. 

This is interesting, because I didn't think it was slow at all. I wonder if it's a comparative thing. I've played so many slice-of-life VNs that plod along where literally nothing happens for 25+ hours that maybe Steins;Gate seemed more gripping to me the whole way through than it actually was. I was quite intrigued the whole way through.

Things certainly do go nuts in the second half of the game though, in a good way.

I commented earlier that all VNs should be approached as if they were slice-of-life in order to get the most enjoyment out of them.  But "more gamey" VNs that are popular with "normal gamers" like VLR and Danganronpa have kind of spoiled people, I think. ;)
But Steins;Gate is definitely one that should be approached with a patient slice-of-life approach.  This is just as true of the anime, too.  You have to WANT to know the answers behind the subtle mysteries the story gives you in the beginning.  If you're just waiting for the action, those subtle mysteries will fly right by you.

A good assessment, I think!
32  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: April 14, 2016, 12:45:16 AM
I need some help from our listeners right now.  I've put about three hours into Steins;Gate and, well, the beginning of this game is so damn slow that it's actively making me want to take a nap while trying to play it.  I keep hearing that the story is going to pick up, but I'm wondering just how much more I need to push through to get to the good stuff.  For the record, I'm on Chapter 2 right now.  

This is interesting, because I didn't think it was slow at all. I wonder if it's a comparative thing. I've played so many slice-of-life VNs that plod along where literally nothing happens for 25+ hours that maybe Steins;Gate seemed more gripping to me the whole way through than it actually was. I was quite intrigued the whole way through.

Things certainly do go nuts in the second half of the game though, in a good way.
33  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 13, 2016, 08:28:08 AM
Sorcerer base class kicks that guy's butt. In the demo I played months ago I struggled as a cleric, but knocked him over before he could even get close with ranged magic for my review playthrough. One of the few times magic was beneficial in boss fights!
34  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 12, 2016, 06:51:12 PM
A few tips for everyone starting out today/this week, in case they're useful:

  • Undead Bone Shards: Burn every single one you get at the Shrine bonfire. Improved Estus Flasks.
  • Take advantage that you can allot your Ashen/Regular Estus Flasks as often as you want at the blacksmith.
  • When you first get to the Shrine, go poke around a bit: there's a few good things to find.
  • From talking with Rob, melee seems to be the easier route (he played melee, I played sorcerer). Bosses are rarely designed to give a caster the advantage, though most regular enemies were pretty easy take-downs with magic.
  • You can respec up to 5 times and reallocate all your points at a certain NPC found mid-game. So don't worry about making mistakes.
  • If you recruit an NPC who offers you a free level up, make sure you consider that this is Dark Souls and sometimes good things are not always so good (feel free to still take the level, the consequences can be undone).
  • All weapons now have Weapon Arts (effectively special abilities). Try a few out, because there are some useful ones.
  • Join as many covenants as you want. You can switch between them at will without penalty.

That's all I can think of for basic tips for now!
35  Media / Single-Player RPGs / Re: Void Pyramid on: April 10, 2016, 11:06:37 PM
No takers, huh?

I'd love it if someone would give Void Pyramid a try. I put a heck of a lot of work into it, and it's actually pretty fun!

And I'm sure you did, but I think people would be more willing to try your stuff if you, you know, participated in regular threads and conversations like everyone else as opposed to mostly coming over here just to advertise your games. People don't always give you the time of day when they think the only reason you're talking to them is to sell your product, and that's the impression most people get with threads like this. So you should either stop advertising your products here altogether, or hold off on them for a while and just pal around on the forums until people actually get to know you more as a person, and less as that guy who mostly comes here just to try and get everyone to buy his games. No offense.

To be fair, he as done that. Just not since 2009. :)
36  Media / Single-Player RPGs / Re: Tales of Berseria on: April 07, 2016, 11:16:37 PM
He looks like a male version of Edna. And that is not a bad thing at all.
37  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 05, 2016, 09:06:45 PM
I think it's a bit of a shame that you don't seem to think that it's okay to have different opinions about a game. I offered my view as to why I think Dark Souls is a solid game and it's fine if you think the opposite, I certainly don't want to force my view on you, but I hoped you could see where I was coming from. I never used the word masterpiece, and I don't think it is one (Demon's Souls, maybe), but I certainly do enjoy it. I'm sorry to hear that your review was attacked on Amazon, but I don't think that justifies your outburst here.

I also think you're quite rude considering the time I took to try and assist you with my initial post.
38  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 05, 2016, 05:51:10 PM
I think you should quit playing if it's making you this angry (either temporarily or long-term). Dark Souls may just not be the game for you. While it's not a game without flaws, there's plenty of awesome stuff in there (as I mentioned on the Game Journal topic) that perhaps just doesn't gel with what you enjoy in games - and that's completely okay.

I, for one, enjoy not being quite sure what might be around the next corner and learning to remember the best ways to navigate an environment without the help of a map. Would I want that for every game? Definitely not, but I think it works well with Dark Souls' themes. I understand if that's not a design decision you enjoy, but it's also worth realising that just because you don't like it, doesn't mean it's a bad choice/fault in the game.

As an aside, did you try any of my advice? Obviously the stat suggestions will take time since you need enough souls, but the change of equipment is an easier fix that might give you a leg up.
39  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 05, 2016, 01:45:30 AM
As far as rings go, I find that Ring of Favor and Protection is pretty much the GOAT (put it on but never remove it)

Definitely good advice!

The tl;dr version of my first post is basically...

  • Put a lot more points into Vitality.
  • Stop raising INT/FTH/RES.
  • Change your weapon to something faster that scales better with STR.
  • Strongly consider changing at least some of your armour to something lighter so you can move slightly faster.
  • Change at least your gold ring.
  • Practice.
40  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 04, 2016, 10:30:13 PM
A talisman? I'd advise ditching it - I can't imagine your miracles are too powerful with only 18 faith. Are you only using it for healing? Estus Flasks should be enough, I think. Using healing spells in boss battles rarely ends well anyway. Not sure if you're aware, but you can also upgrade your Estus. If you really want to use pyromancy or miracles, I'd pick one and stick with it.
41  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 04, 2016, 10:10:08 PM
Good plan! I'll do what I can to assist. I'll try and break down my suggestions into segments so it's easier to read. Just a disclaimer, while I have beaten all the Souls games, I'm not an expert of optimising builds or min-maxing or anything. All I can provide is tips based on my own experience and knowledge.

Character Build - Stats

Let's take a look at the stats one by one and see how/if they're useful to you. I don't know exactly how you're playing, but I'll make a guess based on your equipment: melee tank with a touch of pyromancy.

Useful | Some Use | Not Useful

Vitality
Raises HP
I've seen debates about the usefulness of health, since if you're blocking/dodging well it doesn't make a huge amount of difference. However, I definitely advise you to push it higher (to at least 20-25), depending on your needs. Why? You will die less, particularly if you're also wearing heavy armour like Havel's. Once you've pushed other useful stats as high as you want, make sure to invest plenty more here (maybe to between 30 - 35; see how you go).

Attunement
Additional Spell Slots
How often do you use pyromancy? A lot? Occasionally? Never? If you answered anything other than "a lot," then don't bother going any higher. How many of your equipped spells do you use every single time you go out from a bonfire? If the answer is less than the current number of slots you have, then definitely don't put this any higher. If you want one additional spell, put one extra point in it since 16 will give it to you, but stop there unless you're using Pyromancy constantly.

For example, in DS3, I'm playing a pure sorcerer. Even then, I only have 4 slots and am unlikely to get many (maybe any) more, since there's only about 3-4 I use really regularly. I can always go back to a bonfire and re-attune if there's specific utility I need.

Endurance
More Stamina, More Equip Load
35 is already quite high, and you could push it up to 40 if you wanted (I personally wouldn't), but do not go higher as that's where it caps.

Strength
Increases damage on STR-scaling weapons
Very useful, as you're already aware. 43 is excellent, and it's probably not necessary to go much higher unless you want to. 50 is the final soft cap, so definitely don't go past that.

Dexterity
Faster casting, more damage on DEX weapons.
Unless you find a STR-based weapon you want to use that also has DEX requirements, I wouldn't bother pushing this one any higher for your build.

Resistance
Various defenses.
Don't bother pushing any higher. First soft cap is 15 and the stat won't be that useful anyway.

Intelligence
Sorcery DMG and INT weapon DMG up.
Useless to you.

Faith
Miracle DMG and FTH weapon DMG up.
Useless to you.

Character Build - Equipment


Weapon
I'd advise a change of weapon. The Dragon Tooth is very strong, but does not scale well and is slow to swing. Black Knight's Greatsword could be an excellent option if you happen to have it and still want a huge weapon. Otherwise there's Black Knight Sword which is a little smaller, but also a little faster. If you want to try something completely different, Butcher's Knife is a lot faster and should scale well with your high STR. Remember, speed of a weapon is important, especially when fighting a fast boss like Sif - the more time you have between swings, the more openings your enemy has.

Shield
Nothing wrong with your shield choice at all, though Divine is an odd enchantment as it doesn't give you personally any benefit. Silver Knight Shield would be a useful upgrade if you can grab it. Pretty sure that's the one I used, though there's los of other good ones. 100 physical block is your friend. If you want to upgrade a shield, just go the basic path with titanite shards.

Pyromancy Flame
Upgrade, upgrade, upgrade. That's the only way to make your pyromancy spells stronger. That said, if you don't really use them, don't waste the upgrade materials. Ignore the fact the flame tells you it scales with INT - that will not increase your spell damage. More info here.

Armour
It's a common mistake to assume that more physical defence will help you (well, sometimes it does, but often it doesn't when the cost is movement speed). Havel provides a huge amount of it, but if you're still dying then it might be worth exploring other avenues. How slowly do you move? If you feel like it's too slow, pick a different armour set. Black Iron looks like a solid option, and you should have it/be able to get it where you're up to. Chances are you'll notice you run/move faster and may even be able to dodge which, even with a good shield, is still handy. If you want, try something even lighter.

Oh, and don't forget you can mix and match armour from different sets to get to a weight/defense that works best for you. Nothing wrong with a couple of light armour pieces and a couple of heavy ones.

Rings
Ditch the Covetous Gold ring - it has use if you're farming items, but I wouldn't advise it for general gameplay. Absolutely go get the Cloranthy Ring and equip it ASAP, if you don't have it already. Stamina regen is good. Wolf Ring may also be useful, but stick with Steel Protection if you don't have it.

Boss Strategy

Here's pretty much everything you need to know about Sif and his attacks. There's also some decent strategy ideas there for different builds. I don't remember the fight well enough to provide much else useful on top of that, but I will impart some advice I've found helpful across all the Souls games:

Don't be afraid to change your equipment; different bosses call for different strategies. If a boss casts spells, make sure you're wearing armour with high magic defense, even if physical defense is lowered. Take a look at your rings and see if you can make a change that will help too.

I always hate changing my gear, but it can make a huge difference depending on the boss. Also, watching videos of someone else with your build-style winning the fight can be enlightening too. This one seems decent. Not perfect, but gives you an idea of how to dodge/where to stand.
42  Media / Game Journals / Re: A Game Journal Reborn on: April 04, 2016, 08:03:13 PM
What sort of character do you want to play? At the moment, based on the gear you mentioned, you'll be moving quite slowly, swinging a slow weapon, and primarily blocking, rather than dodging (I'm guessing?). Do you enjoy that play-style? If yes, I'll give you some tips. If not, post all your primary attribute scores (VIG, DEX, STR, INT, etc.) and I'll try to give you some other suggestions on builds to try. :)

Edit: As Annubis mentioned, if you're not dodging, then you need to be blocking. Sif (if memory serves), the wolf boss you mentioned, only deals physical damage, so a shield that block 100% physical is a must.
43  Media / Game Journals / Re: A Game Journal Reborn on: April 04, 2016, 07:18:12 PM
As a fan of Dark Souls, I'd advise you not to rely on the guides and maps (well, unless you need a better strategy for a boss you're struggling with, then I'd say go for it). Generally speaking, the area layouts are not super complex, you just need to make sure you're properly exploring them. There's lots of different ways to go, but unless they're a dead end they'll all eventually take you somewhere you need to/can go.

As for mechanics, I definitely understand the instinct to jump to a guide, some of them are definitely obscure and confusing (especially if this is your first Souls game!). My advice would be to read the in-game item descriptions and chat with NPCs - the dialogue could use a lot of help, but the game generally gives you enough info to move forward if you're examining all the stuff you pick up. I heavily used a guide in DS1 and 2 and I think it hurt my experience with both. I didn't use one for Demon's Souls or Dark Souls III (which I'm playing now for review) and found them both to be far more rewarding experiences. Sure, you might not always know what effect your choices will have, but does it really matter? There's always New Game+.

I can't speak for everyone, but the reason I like the Souls series is not because I constantly die and have to do things over. I don't mind that, but it can definitely frustrate me when I feel really stuck or cheated (ie. most of DS2). I don't really like the story either (mostly because it's utterly incoherent, though plenty will disagree with me), but I think the atmosphere is fantastic and the flexibility in character builds is awesome. I find it fun to figure out how to overcome particular enemies and develop good strategies for navigating a tricky environment. And, it's really rewarding when you finally take down that boss that kept killing you.

Edit: If combat is giving you a particularly tough time, feel free to share your build and I'm sure myself and others could give you some tips for focusing on certain stats or good equipment. :)
44  Site Related & More / RPGFan: Site / Re: Possible failure with boards - attempting to recover posts on: March 06, 2016, 11:40:25 PM
Nope, looks good now!
45  Site Related & More / RPGFan: Site / Re: Possible failure with boards - attempting to recover posts on: March 06, 2016, 07:58:54 PM
The front page of the site also appears to be broken.
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