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338197 Posts in 13845 Topics by 2214 Members
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46  The Rest / General Discussions / Re: Steam Sale - Crits Wallet for 4.99 Damage on: June 28, 2014, 09:39:32 PM
All I've bought is Gone Home using money made from selling cards. There's a few other things I'm interested in, but don't really need, and I'm also trying to cut back on how many games I buy. So, we'll see.
47  The Rest / General Discussions / Re: Steam Sale - Crits Wallet for 4.99 Damage on: June 23, 2014, 11:36:50 PM
I actually do not understand why people want Steam trading cards anyway. They don't actually do anything (do they?).

On the plus side, the ones I sell fund new games for me. So I shouldn't complain.
48  Media / Game Journals / Re: A Game Journal Reborn on: June 22, 2014, 11:21:53 PM
Just about to start Branch D of Drakenagrd 3. As horribly flawed as the game is in many ways, I'm really loving it.

I'd really like to platinum it, but not sure I'll be up for the gold-grinding to fully upgrade all weapons.
49  Media / Single-Player RPGs / Re: Zelda for the Wii U on: June 22, 2014, 11:17:30 PM
I've never had a problem with linearity, honestly. Not in terms of story and dungeons in Zelda, anyway. As long as each dungeon has varied ways to make use of that new piece of equipment you just picked up, I have no issues with the standard formula. That said, I'm not opposed to new experiments with it either.

I liked how ALBW allowed you to do the dungeons in any order, but that wasn't "better" for me than the complete gameplay linearity of most other games in the series. I don't think linearity, as a broad term, should be associated with awful design, as it seems to have become in recent years.

The only thing I want them to move away from is the hand-holding and minimal exploration found in Skyward Sword - which it looks like is the case.
50  Media / Single-Player RPGs / Re: Harvest Drama: Story of Trademarks on: June 20, 2014, 08:20:34 AM
What confuses me is why Xseed decided to go with the title "Story of Seasons" when it is, in fact, The Lost Valley that has a story about the seasons. That seems to make an already complicated situation even more confusing.
51  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: June 07, 2014, 07:55:49 PM
I never liked the Gen III player designs... still don't.
52  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: June 02, 2014, 06:04:34 AM
A LP is a good idea. Might try that! Thanks Aeolus!
53  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: June 02, 2014, 03:42:46 AM
Didn't get released on disc here, so unless I want to import I'm stuck on waiting for a PSN price drop (like that'll happen). I think it's $80 or so here on PSN too. Very pricey.
54  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: June 02, 2014, 02:20:18 AM
I kinda of want this game... but I kind of don't.

I think the premise, story, setting and character sound fascinating. I dislike really repetitive games though, so... I don't know what to do. :P
55  Media / Single-Player RPGs / Re: The Atelier Series on: June 01, 2014, 08:34:03 AM
The gameplay definitely could have used a bit of fine tuning in E&L (so could the localisation), but I was *relatively* happy with it. It kept me interested through the insultingly abysmal excuse for a story. I mean, literally nothing happens in the game until, pretty much, the end. And at that point I felt a bit lost. Don't even get me started on the supporting characters.

I actually DREADED when the exclamation mark would appear to indicate a new event in town. I did not want to talk to any of the characters, uch less care about them.

I don't understand what happened with the writers. Totori's story had me incredibly invested. Sure, the writing was still a bit wonky at times and a lot of the dialogue could have been cut, but I actually cared about Totori (and most of the supporting characters) and her story. Meruru was cute, but lacking, and while I personally wasn't a big fan of Ayesha, I liked that the story had more purpose again. E&L was neither cute nor interesting, and hugely disappointing in that regard.

56  Media / Single-Player RPGs / Re: The Atelier Series on: May 30, 2014, 06:35:10 AM
It would be a huge missed opportunity if they didn't show up.

Sadly, there are lots of missed opportunities in the series though; particularly in Dusk, so far. I'm just going to prepare to be disappointed. Hopefully I'll be pleasantly surprised instead.
57  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: May 16, 2014, 06:39:11 PM
Pokemon has never been balanced - its never even tried to be balanced. So I don't really see this as an issue.
58  Media / Single-Player RPGs / Re: Fruitbat Factory to Localize Eiyuu Senki for PS3 on: May 09, 2014, 10:34:09 AM
Also it is hard to find info on this game in English. Is it like Disgaea meets Katawa Shoujo?

Do you mean strategy RPG meets visual novel? Or those games specifically? If the former: yes. If the latter: no.

There's some info here on gameplay: http://eiyuuwiki.wikidot.com/wiki:gameplay
59  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: May 07, 2014, 09:32:39 PM
I'm not at all surprised by the announcement (I doubt anyone is), but the Hoenn trilogy is the weakest in the series, I reckon. So while fancy new graphics, new Pokemon, and updated mechanics will help a lot, it won't fix the odd world design and other niggles I have with it. I'm sure I'll get it... but I'm interested to hear more about the changes/updates.
60  Media / Single-Player RPGs / Re: Child of Light on: May 06, 2014, 03:12:30 AM
I finished this today after putting in some time,
I'm sorry to say that only this part will rhyme.

Just some general thoughts:

  • Loved Aurora and most of the characters. Some felt a bit more neglected than others, though, like classic fairy tales, I was never expecting any major character development.
  • Story had quite an interesting premise, though there were lots of missed opportunities to expand it further.
  • The ending was... fast. After the second-last boss I was getting myself psyched for a final dungeon. Apparently I didn't need to.
  • I liked the battle system, but it's so simple, especially towards the end. A couple of characters are pretty much useless.
  • I'm completely lost as to why they chose Austria as part of the setting, especially when you consider what happens at the end. Killed any believability.
  • Plenty of collectables - always a plus for me!
  • Fantastic art and music.
  • I decided it reminded me a lot of Paper Mario (particularly the one partner in battle thing).
  • I can only speak for the PS3 version, but awful trophy list - one of the worst I've seen. This isn't a major factor for me, but it's a bit disappointing I won't have anything to show when I finally collect everything or for beating the game on Hard.

So, great overall - just missed the mark a few times. Plenty of room for a full-length sequel, which could easily remedy all that.
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