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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341162 Posts in 13944 Topics by 2222 Members
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46  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: July 08, 2014, 12:57:21 AM
I find it interesting that this is making so much money:


Considering that, at least part 1, I thought was one of the most mediocre visual novels I've played.
47  Site Related & More / RPGFan: The Site / Re: E3 2014 Writeup on: July 07, 2014, 08:13:11 AM
We are literally putting the final touches on it! It will be good to go very, very soon.

It's awesome to hear you're looking forward to it!
48  Media / Single-Player RPGs / Re: Van Buren: A Fallout Adventure on: July 05, 2014, 01:22:58 AM
I bet it tastes like chicken though.
49  Media / Game Journals / Re: A Game Journal Reborn on: July 04, 2014, 05:12:04 AM
I've played three Mistwalker titles, and I was disappointed by all of them.

Blue Dragon was fine, but largely forgettable. It's hard to pick out much that was particularly good or bad about it. I felt it was just sort of "meh."

Lost Odyssey had brilliant story-telling, but the battles (and the game as a whole) is SO SLOW. It travels at a snail's pace, which I personally found pretty hard to enjoy. If you have no problems with that, then you'll likely enjoy it! I remember it being quite hard too, though I might be misremembering that.

The Last Story. Well... my review: http://www.rpgfan.com/reviews/The_Last_Story/index.html
50  Media / Game Journals / Re: A Game Journal Reborn on: July 02, 2014, 12:23:43 AM
I hear that Drakengard 3 gets really good after you've beaten it four times...

...sadly, that's not even a joke.

This was a big mistake on the developer's parts: allowing misconception. Really, it's only beating the game ONCE, but they stick in the credits after each "Branch," so it feels like you're beating it multiple times. At the end of Branch A, you are really not done at all. It would be like beating 999 with the Submarine ending and going "Well, guess I'm done with this now."

I really enjoyed D3. It is repetitive, and it's incredibly rough in terms of gameplay, graphics, pacing (pretty much everything except music). That said, I found it quite compelling to play and I'm very glad I picked it up.

Dice: Zero develops as the game progresses. I felt the same after, hmm, maybe half of Branch A? You'll feel differently by the end. Well, I did anyway. And re: Dito - yes, he is, but he's also compeltely sadistic and messed up himself. If you're interested, the official site has novellas for each character. They're quite interesting.
51  The Rest / General Discussions / Re: Steam Sale - Crits Wallet for 4.99 Damage on: June 28, 2014, 09:39:32 PM
All I've bought is Gone Home using money made from selling cards. There's a few other things I'm interested in, but don't really need, and I'm also trying to cut back on how many games I buy. So, we'll see.
52  The Rest / General Discussions / Re: Steam Sale - Crits Wallet for 4.99 Damage on: June 23, 2014, 11:36:50 PM
I actually do not understand why people want Steam trading cards anyway. They don't actually do anything (do they?).

On the plus side, the ones I sell fund new games for me. So I shouldn't complain.
53  Media / Game Journals / Re: A Game Journal Reborn on: June 22, 2014, 11:21:53 PM
Just about to start Branch D of Drakenagrd 3. As horribly flawed as the game is in many ways, I'm really loving it.

I'd really like to platinum it, but not sure I'll be up for the gold-grinding to fully upgrade all weapons.
54  Media / Single-Player RPGs / Re: Zelda for the Wii U on: June 22, 2014, 11:17:30 PM
I've never had a problem with linearity, honestly. Not in terms of story and dungeons in Zelda, anyway. As long as each dungeon has varied ways to make use of that new piece of equipment you just picked up, I have no issues with the standard formula. That said, I'm not opposed to new experiments with it either.

I liked how ALBW allowed you to do the dungeons in any order, but that wasn't "better" for me than the complete gameplay linearity of most other games in the series. I don't think linearity, as a broad term, should be associated with awful design, as it seems to have become in recent years.

The only thing I want them to move away from is the hand-holding and minimal exploration found in Skyward Sword - which it looks like is the case.
55  Media / Single-Player RPGs / Re: Harvest Drama: Story of Trademarks on: June 20, 2014, 08:20:34 AM
What confuses me is why Xseed decided to go with the title "Story of Seasons" when it is, in fact, The Lost Valley that has a story about the seasons. That seems to make an already complicated situation even more confusing.
56  Media / Single-Player RPGs / Re: POKéMON OMEGA RUBY & ALPHA SAPPHIRE on: June 07, 2014, 07:55:49 PM
I never liked the Gen III player designs... still don't.
57  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: June 02, 2014, 06:04:34 AM
A LP is a good idea. Might try that! Thanks Aeolus!
58  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: June 02, 2014, 03:42:46 AM
Didn't get released on disc here, so unless I want to import I'm stuck on waiting for a PSN price drop (like that'll happen). I think it's $80 or so here on PSN too. Very pricey.
59  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: June 02, 2014, 02:20:18 AM
I kinda of want this game... but I kind of don't.

I think the premise, story, setting and character sound fascinating. I dislike really repetitive games though, so... I don't know what to do. :P
60  Media / Single-Player RPGs / Re: The Atelier Series on: June 01, 2014, 08:34:03 AM
The gameplay definitely could have used a bit of fine tuning in E&L (so could the localisation), but I was *relatively* happy with it. It kept me interested through the insultingly abysmal excuse for a story. I mean, literally nothing happens in the game until, pretty much, the end. And at that point I felt a bit lost. Don't even get me started on the supporting characters.

I actually DREADED when the exclamation mark would appear to indicate a new event in town. I did not want to talk to any of the characters, uch less care about them.

I don't understand what happened with the writers. Totori's story had me incredibly invested. Sure, the writing was still a bit wonky at times and a lot of the dialogue could have been cut, but I actually cared about Totori (and most of the supporting characters) and her story. Meruru was cute, but lacking, and while I personally wasn't a big fan of Ayesha, I liked that the story had more purpose again. E&L was neither cute nor interesting, and hugely disappointing in that regard.

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