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61  Media / Single-Player RPGs / Re: Tales of Berseria on: April 07, 2016, 11:16:37 PM
He looks like a male version of Edna. And that is not a bad thing at all.
62  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 05, 2016, 09:06:45 PM
I think it's a bit of a shame that you don't seem to think that it's okay to have different opinions about a game. I offered my view as to why I think Dark Souls is a solid game and it's fine if you think the opposite, I certainly don't want to force my view on you, but I hoped you could see where I was coming from. I never used the word masterpiece, and I don't think it is one (Demon's Souls, maybe), but I certainly do enjoy it. I'm sorry to hear that your review was attacked on Amazon, but I don't think that justifies your outburst here.

I also think you're quite rude considering the time I took to try and assist you with my initial post.
63  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 05, 2016, 05:51:10 PM
I think you should quit playing if it's making you this angry (either temporarily or long-term). Dark Souls may just not be the game for you. While it's not a game without flaws, there's plenty of awesome stuff in there (as I mentioned on the Game Journal topic) that perhaps just doesn't gel with what you enjoy in games - and that's completely okay.

I, for one, enjoy not being quite sure what might be around the next corner and learning to remember the best ways to navigate an environment without the help of a map. Would I want that for every game? Definitely not, but I think it works well with Dark Souls' themes. I understand if that's not a design decision you enjoy, but it's also worth realising that just because you don't like it, doesn't mean it's a bad choice/fault in the game.

As an aside, did you try any of my advice? Obviously the stat suggestions will take time since you need enough souls, but the change of equipment is an easier fix that might give you a leg up.
64  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 05, 2016, 01:45:30 AM
As far as rings go, I find that Ring of Favor and Protection is pretty much the GOAT (put it on but never remove it)

Definitely good advice!

The tl;dr version of my first post is basically...

  • Put a lot more points into Vitality.
  • Stop raising INT/FTH/RES.
  • Change your weapon to something faster that scales better with STR.
  • Strongly consider changing at least some of your armour to something lighter so you can move slightly faster.
  • Change at least your gold ring.
  • Practice.
65  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 04, 2016, 10:30:13 PM
A talisman? I'd advise ditching it - I can't imagine your miracles are too powerful with only 18 faith. Are you only using it for healing? Estus Flasks should be enough, I think. Using healing spells in boss battles rarely ends well anyway. Not sure if you're aware, but you can also upgrade your Estus. If you really want to use pyromancy or miracles, I'd pick one and stick with it.
66  Media / Game Journals / Re: Help Der Jermeister beat Dark Souls! on: April 04, 2016, 10:10:08 PM
Good plan! I'll do what I can to assist. I'll try and break down my suggestions into segments so it's easier to read. Just a disclaimer, while I have beaten all the Souls games, I'm not an expert of optimising builds or min-maxing or anything. All I can provide is tips based on my own experience and knowledge.

Character Build - Stats

Let's take a look at the stats one by one and see how/if they're useful to you. I don't know exactly how you're playing, but I'll make a guess based on your equipment: melee tank with a touch of pyromancy.

Useful | Some Use | Not Useful

Raises HP
I've seen debates about the usefulness of health, since if you're blocking/dodging well it doesn't make a huge amount of difference. However, I definitely advise you to push it higher (to at least 20-25), depending on your needs. Why? You will die less, particularly if you're also wearing heavy armour like Havel's. Once you've pushed other useful stats as high as you want, make sure to invest plenty more here (maybe to between 30 - 35; see how you go).

Additional Spell Slots
How often do you use pyromancy? A lot? Occasionally? Never? If you answered anything other than "a lot," then don't bother going any higher. How many of your equipped spells do you use every single time you go out from a bonfire? If the answer is less than the current number of slots you have, then definitely don't put this any higher. If you want one additional spell, put one extra point in it since 16 will give it to you, but stop there unless you're using Pyromancy constantly.

For example, in DS3, I'm playing a pure sorcerer. Even then, I only have 4 slots and am unlikely to get many (maybe any) more, since there's only about 3-4 I use really regularly. I can always go back to a bonfire and re-attune if there's specific utility I need.

More Stamina, More Equip Load
35 is already quite high, and you could push it up to 40 if you wanted (I personally wouldn't), but do not go higher as that's where it caps.

Increases damage on STR-scaling weapons
Very useful, as you're already aware. 43 is excellent, and it's probably not necessary to go much higher unless you want to. 50 is the final soft cap, so definitely don't go past that.

Faster casting, more damage on DEX weapons.
Unless you find a STR-based weapon you want to use that also has DEX requirements, I wouldn't bother pushing this one any higher for your build.

Various defenses.
Don't bother pushing any higher. First soft cap is 15 and the stat won't be that useful anyway.

Sorcery DMG and INT weapon DMG up.
Useless to you.

Miracle DMG and FTH weapon DMG up.
Useless to you.

Character Build - Equipment

I'd advise a change of weapon. The Dragon Tooth is very strong, but does not scale well and is slow to swing. Black Knight's Greatsword could be an excellent option if you happen to have it and still want a huge weapon. Otherwise there's Black Knight Sword which is a little smaller, but also a little faster. If you want to try something completely different, Butcher's Knife is a lot faster and should scale well with your high STR. Remember, speed of a weapon is important, especially when fighting a fast boss like Sif - the more time you have between swings, the more openings your enemy has.

Nothing wrong with your shield choice at all, though Divine is an odd enchantment as it doesn't give you personally any benefit. Silver Knight Shield would be a useful upgrade if you can grab it. Pretty sure that's the one I used, though there's los of other good ones. 100 physical block is your friend. If you want to upgrade a shield, just go the basic path with titanite shards.

Pyromancy Flame
Upgrade, upgrade, upgrade. That's the only way to make your pyromancy spells stronger. That said, if you don't really use them, don't waste the upgrade materials. Ignore the fact the flame tells you it scales with INT - that will not increase your spell damage. More info here.

It's a common mistake to assume that more physical defence will help you (well, sometimes it does, but often it doesn't when the cost is movement speed). Havel provides a huge amount of it, but if you're still dying then it might be worth exploring other avenues. How slowly do you move? If you feel like it's too slow, pick a different armour set. Black Iron looks like a solid option, and you should have it/be able to get it where you're up to. Chances are you'll notice you run/move faster and may even be able to dodge which, even with a good shield, is still handy. If you want, try something even lighter.

Oh, and don't forget you can mix and match armour from different sets to get to a weight/defense that works best for you. Nothing wrong with a couple of light armour pieces and a couple of heavy ones.

Ditch the Covetous Gold ring - it has use if you're farming items, but I wouldn't advise it for general gameplay. Absolutely go get the Cloranthy Ring and equip it ASAP, if you don't have it already. Stamina regen is good. Wolf Ring may also be useful, but stick with Steel Protection if you don't have it.

Boss Strategy

Here's pretty much everything you need to know about Sif and his attacks. There's also some decent strategy ideas there for different builds. I don't remember the fight well enough to provide much else useful on top of that, but I will impart some advice I've found helpful across all the Souls games:

Don't be afraid to change your equipment; different bosses call for different strategies. If a boss casts spells, make sure you're wearing armour with high magic defense, even if physical defense is lowered. Take a look at your rings and see if you can make a change that will help too.

I always hate changing my gear, but it can make a huge difference depending on the boss. Also, watching videos of someone else with your build-style winning the fight can be enlightening too. This one seems decent. Not perfect, but gives you an idea of how to dodge/where to stand.
67  Media / Game Journals / Re: A Game Journal Reborn on: April 04, 2016, 08:03:13 PM
What sort of character do you want to play? At the moment, based on the gear you mentioned, you'll be moving quite slowly, swinging a slow weapon, and primarily blocking, rather than dodging (I'm guessing?). Do you enjoy that play-style? If yes, I'll give you some tips. If not, post all your primary attribute scores (VIG, DEX, STR, INT, etc.) and I'll try to give you some other suggestions on builds to try. :)

Edit: As Annubis mentioned, if you're not dodging, then you need to be blocking. Sif (if memory serves), the wolf boss you mentioned, only deals physical damage, so a shield that block 100% physical is a must.
68  Media / Game Journals / Re: A Game Journal Reborn on: April 04, 2016, 07:18:12 PM
As a fan of Dark Souls, I'd advise you not to rely on the guides and maps (well, unless you need a better strategy for a boss you're struggling with, then I'd say go for it). Generally speaking, the area layouts are not super complex, you just need to make sure you're properly exploring them. There's lots of different ways to go, but unless they're a dead end they'll all eventually take you somewhere you need to/can go.

As for mechanics, I definitely understand the instinct to jump to a guide, some of them are definitely obscure and confusing (especially if this is your first Souls game!). My advice would be to read the in-game item descriptions and chat with NPCs - the dialogue could use a lot of help, but the game generally gives you enough info to move forward if you're examining all the stuff you pick up. I heavily used a guide in DS1 and 2 and I think it hurt my experience with both. I didn't use one for Demon's Souls or Dark Souls III (which I'm playing now for review) and found them both to be far more rewarding experiences. Sure, you might not always know what effect your choices will have, but does it really matter? There's always New Game+.

I can't speak for everyone, but the reason I like the Souls series is not because I constantly die and have to do things over. I don't mind that, but it can definitely frustrate me when I feel really stuck or cheated (ie. most of DS2). I don't really like the story either (mostly because it's utterly incoherent, though plenty will disagree with me), but I think the atmosphere is fantastic and the flexibility in character builds is awesome. I find it fun to figure out how to overcome particular enemies and develop good strategies for navigating a tricky environment. And, it's really rewarding when you finally take down that boss that kept killing you.

Edit: If combat is giving you a particularly tough time, feel free to share your build and I'm sure myself and others could give you some tips for focusing on certain stats or good equipment. :)
69  Site Related & More / RPGFan: Site / Re: Possible failure with boards - attempting to recover posts on: March 06, 2016, 11:40:25 PM
Nope, looks good now!
70  Site Related & More / RPGFan: Site / Re: Possible failure with boards - attempting to recover posts on: March 06, 2016, 07:58:54 PM
The front page of the site also appears to be broken.
71  Media / Game Journals / Re: A Game Journal Reborn on: March 03, 2016, 10:56:52 PM
Klyde, I was talking to a friend of mine about Disgaea the other day and realised that it took me 4 games to actually understand all the mechanics. So by the time 5 came out I knew what to do as soon as the game kicked off and boy did it make a difference! Unlocked stuff so much earlier. You're absolutely right about the steramlining though. Nothing is lost and so much is gained.
72  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: March 03, 2016, 10:36:39 PM
Not sure if relevant...

Saw this on Facebook today:

And I immediately thought of this...

Is it too late now to say

Reference if you have no idea what I'm talking about: https://www.youtube.com/watch?v=fRh_vgS2dFE
73  Media / General Games / Re: Misc. Gaming News Topic on: March 03, 2016, 06:22:57 PM
...Special edition only for EU initially? I don't have $200 to throw at the SE. :'( Just give me an individual game!

Oh look, it's already pre-ordered out in Australia anyway. Well, guess I have no choice but to wait for June now. WTF Nintendo.

Sorry mate. Australia's been playing with SE preorders since NA got theirs announced (and yes required dropping $200 bux for).


Yeah, but I didn't pre-order it because I don't want it. I just want the regular edition.
74  Media / General Games / Re: Misc. Gaming News Topic on: March 03, 2016, 05:58:32 PM
...Special edition only for EU initially? I don't have $200 to throw at the SE. :'( Just give me an individual game!

Oh look, it's already pre-ordered out in Australia anyway. Well, guess I have no choice but to wait for June now. WTF Nintendo.
75  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: TP amiibo dungeon [is awful]!) on: March 01, 2016, 10:42:04 PM

"It’s more about helping people get through more minor and distracting tasks so they can get back to what’s important – playing the game."

This is what game design is coming to. For Nintendo, anyway.
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