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811  Media / Miscellaneous Games / Re: Professor Vs. Gyakuten Saiban (Layton Vs. Ace Attorney) announced for the 3DS on: October 19, 2010, 08:42:00 AM

"Only after a spot of tea, my good fellow."
812  Media / Miscellaneous Games / Re: Remember 11 - Finally fan translated on: October 19, 2010, 08:21:46 AM
I'm about 98% sure none of them have any adult content. But I may be wrong.

The original Japanese PC version of ever 17 and the Japanese Premium PC version were.

Are you sure? Because all I'm seeing everywhere are 15+ ratings. In Japan it was only rated C. I'm also not seeing any information about a non-ero version or an edited version.

813  The Rest / General Discussions / Re: its my birthday and no one cares on: October 19, 2010, 04:01:42 AM
I care, Thoren! Happy Birthday!
814  The Rest / General Discussions / Re: Japanese Idol Scandel - it all ends in tears on: October 19, 2010, 03:31:18 AM
Hathen basically said everything I was thinking. So I won't bother restating it. Though we obviously have different view points about virginity.

But Sankaku Complex should never been taken seriously as a news site. It likes to report the facts and twist them: much like a stereotypical tabloid.

The idol 'thing' boils down to the obsession the target audience (mostly lonely men) having with the idea of innocence. The eroge industry in Japan almost entirely focuses on it too. If you've ever played one, or probably ever seen a few images from one, it should be fairly obvious that 99% of the girls you can date and "fall in love" with are virgins, never had a boyfriend etc. etc. If they have been in a previous romantic relationship there is usually some tragic, soap-opera style explanation for why it came to an end so that you feel bad for the girl.

The men who focus on an idol or love playing these games become enraptured with this idea of what their perfect women is. Assuming you've looked at Sankaku Complex before I'm sure you've seen comments like, "3D disgusting pig" or the debate between whether 3D or 2D girls are better. So, if they really think they love one of these idols, then it's heartbreaking for them to hear things that go against what they possibly truly believed about them. One of the reasons why these Japanese men say they prefer 2D girls, because nothing like this would ever "betray them". On that note, have you ever heard of Love Plus for DS?

I don't know where the original obsession with innocence stems from (whether it is historical, religious or otherwise), but it is continually forced down the willing throats of the target audience of idols and eroges. The irony is that this innocence is not commonplace in Japan anyway. Without a religious backing for virginity like many western countries have (from Christianity, mainly) there are few in the main-stream that would consider it something to be kept for marriage or similar. Prostitution and 'escort' services (known as health delivery over there) are rife and often involve under-age girls.

As for the idol in the first article, I again agree with Hathen. She knew what she was getting into when she started so I don't really feel bad for her.
815  Media / Miscellaneous Games / Re: Remember 11 - Finally fan translated on: October 18, 2010, 11:00:41 PM
Yes, 12riven is part of the series. I'm about 98% sure none of them have any adult content. But I may be wrong.

There's four of them...

--Never 7
--Remember 11
--Ever 17
816  Media / Miscellaneous Games / Re: Remember 11 - Finally fan translated on: October 18, 2010, 10:33:36 PM
Is it an eroge?

I was under the impression none of the series has any adult content.
817  The Rest / General Discussions / Re: RPGFan's influence on your gaming life on: October 17, 2010, 06:53:16 PM
I have had to review terrible games I would never normally have bought if I didn't work here. How's that for influence? :)
818  The Rest / General Discussions / Re: I'm sailing away on: October 17, 2010, 02:39:42 AM
I look to the sea, reflections in the waves spark my memory
Some happy, some sad
I think of childhood friends and the dreams we had
We live happily forever, so the story goes
But somehow we missed out on that pot of gold
But we'll try best that we can to carry on

Note: I had no idea what this was until I googled it :P
819  The Rest / The Helper Monkey / Re: My kid wants to play Pokemon - Where does he start? on: October 16, 2010, 09:36:38 PM
Get him an original gameboy with Pokemon Blue.

Man, that was my first pokemon game! I loved blue to death, never did catch 'em all...

Blue was awesome. I actually DID catch them all. A dude in one of the cities gives you a certificate, if I remember correctly.

But I don't think a kid just starting out would like it much. We're all just nostalgic.
820  The Rest / The Helper Monkey / Re: My kid wants to play Pokemon - Where does he start? on: October 16, 2010, 06:48:00 PM
One of the most important things, I'd suspect (for his age), is keeping current with it and where the other kids are at. So I'd third the votes for HeartGold or Soul Silver as they are the most recent games.

If he loves it, then I'd work backwards. So Platinum would be the next one to try and then maybe some of the GBA ones if he has a model of DS he can play them on.
821  Media / Miscellaneous Games / Re: Remember 11 - Finally fan translated on: October 16, 2010, 06:46:21 PM
I was under the assumption that fan translations were illegal because they're modifying the original game without permission from the author. But I'm hardly a legal expert. :) I may well be wrong.
822  Media / Miscellaneous Games / Re: Remember 11 - Finally fan translated on: October 16, 2010, 10:00:15 AM
Although I am very excited for this, It may cross legal bounds for what we allow on the forums. I'm pretty sure fan translations are at least a grey area.

*Waits for Eusis*
823  Media / Single-Player RPGs / Re: Wonder on: October 14, 2010, 04:56:40 AM
Okay, I'm gonna "break it down" into section! ;)

Grass / Water Tiles
Having taken another comparison viewing between yours and the old FF game, I think I see where I'm having problems with your grass and water tiles and why (at least to me) they look awkward: they run in different directions. Theoretically that shouldn't matter, but take a look.

In the Final Fantasy screenshot the 'dots' on the water and grass run in the same direction (or, rather, they don't have any real direction) and this makes the grass and water fit together fairly well. In yours, the way you've drawn the grass makes it look quite "tall" and the water runs horizontal. I think that's why they don't look like they fit so well together. If you can make the blades of grass 'shorter'--so they stand out as being less vertical--or changing the flow of the water, I think that might help.

The 'Flowers' :)
Now you say they're flowers, I can see it. But I don't think I ever would have guessed. It looks like bubbling lava to me. I tried to find a google example image, but couldn't locate any. I was thinking making them look more like individual 'bushes' of flowers, rather than a field. If you want to stick with the field, try and make it look like the flower heads are actually separate entities, rather than just a big red circle.

Font / Heart
I think it would be great if someone else on the forums could comment on this to either agree or disagree with me.

I feel the heart and the textbox/font-size is a huge intrusion on the HUD. The textbox is a bigger issue, as the heart actually looks quite nice (apart from being big). I find the large text actually very slow to read as I can't just look at it and see what it says. I have to actually check each word because it's too big for my eyes to all take in at once.

Is it not possible to adjust the text-box eight based on how many lines of text are in it? Again, with the heart, if the player gets a lot of health, why not make the font smaller? Even if you're working with double pixels I can't see why the font couldn't be made smaller.

Just sit back and take a look at the screenshot you've posted. What percentage of that screen is available to actually see what's going on under the HUD? I'd say about 50%. That seems like a huge intrusion to me.

Rock Placement
I don't know of any "rock placement" theories per se, but here's how I'd look at it:

Geologically, the only reason rocks would be on a grassland is if A) they were moved there or B) the earth beneath the grass had been extremely weathered or worn down. So you certainly don't want to overload a grassy field with rocks as it would look very unnatural. Rocks are frequently found near rivers as they are washed down the stream. Therefore I'd be putting quite a few closer to the water. But I'd be using the 'flatter' rock tiles, as large rocks are unlikely to be pushed by the current and wash up on the shore.

Other than that, unless you're planning to make ledges or changes in terrain on the grass, I'd avoid using more than one or two here and there.

Last Comment
I'm a writer. I was once given this piece of advice for my editing process: "If you read a sentence and it doesn't add something to the story [ie. plot advancement, character development, scene setting etc.] then cut it. It doesn't need to be there." I think that applies here too. As you're building your field--and the rest of the game--ask yourself: how does this tile add to the scenery? What does it tell the player about this area? If it doesn't really say anything, then either get rid of it or replace it with something that does.
824  Media / Single-Player RPGs / Re: Wonder on: October 13, 2010, 08:39:10 PM
I like the added rocks. More variety to the environment is almost always a plus. Though it looks like they've kind of just been placed randomly rather than with purpose. That red stuff on the ground... is it lava? I can't really tell. If it is, it seems a bit off in the middle of a grassland.

I said this last time, but is there any purpose with making the heart so big? I assume it's your health, but it is bloody huge.

It's nice the text now fits in the box but, like the heart, it really seems a bit large. I actually prefer the font from the first screenshot you posted, but the text box needs to be shrunk.

I agree with what you're saying about the tiles being reminiscent of the old-school RPGs, but at the same time you're still developing for 2010-2011. You have got to keep that in mind. You can make a game look retro and still look nice.

I assume this is the kind of graphical look you're going for (this is from an early FF):

Even here you can see how the water looks like it is part of the land, rather than flooding over the top of it.

Here is the same game with the GBA remake:

Obviously a huge quality increase, which should be expected. I realise you can't do those kind of graphics without a team of people, a decent budget, and a lot of experience. But, I think, you will find a very small market willing to accept the graphics shown in the first image. Even just the grass tiles in the second there make an amazing difference to the quality.

I suppose the grass tiles you use just doesn't look like grass to me. Just green rock. Obviously you don't need to make them look as nice/high quality as in the newer screenshot I posted, but I think making it look more like grass would help.

Her'es another screenshot from the first Legend of Zelda, on NES:

Even here you can see how they make the water look distinctly separate from the land.

But if you're set on keeping the graphics the way they are then go for it. It's your project, it's your game.
825  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: October 10, 2010, 03:15:52 AM
I hated Bayonetta. I thought the game was horribly boring and I thought she was one of the worst female leads ever. I felt physically sick looking at her.

Goes to show how different opinions can be, huh?
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