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330189 Posts in 13529 Topics by 2179 Members
Latest Member: Lian_Kazairl
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886  The Rest / General Discussions / Re: Does anyone actually like random battles? on: July 29, 2010, 09:01:49 AM
In an analogous situation, one of my least favorite mechanics is limited use or breakable weapons.  Yet, Hexyz Force had that and I really enjoyed the game.  Somehow, it made a detestable mechanic palatable, even delectable. 

Haha, did you ever play Riviera? Best weapons were destroyed in 10-15 turns. :P Except the Einherijar Weapons.
887  The Rest / General Discussions / Re: Maybe it's the weed - but I find this horribly amusing... on: July 29, 2010, 08:45:57 AM
ZOMG. No, seriously, here come the zombies. <- Completely unrelated to the following post.

I hate reading these discussions (which is odd because I just read the topic), but it's all just silly. Not your points of view, of course. Those are perfectly valid. But why this is still ongoing? Everybody knows plain as day neither of you are going to convince the other of anything and you're just going around in circles.

You can't tell over the internet if Nuri hates something. Emotions are hard enough to read on the net as it is. Unless she says "I hate homosexuals", then you really can't assume she does just because she disapproves of their practises. I disapprove of my sister's boyfriend, but I don't hate him (weird example). I would have to agree you can disapprove of something without hating it. Speaking of weird examples...

(I think my other issue with Christianity is its insistence on cutting down perfectly good trees to make churches. I mean, look at it this way. According to Christian doctorine, god made trees*. Ergo they'd be far more perfect than anything a person could *build* out of them).

I hardly claim to be a religious expert, but isn't it entirely possible one of the reasons God created trees was for humans to use them to build things? They could certainly have been created not just for the ecosystem or for the beauty of nature, but also to be useful to us.

It's just that the evidence we do gather in all aspects of our universe do not point to that as a conclusion, so it can't be accepted logically.

I'm not sure that's really correct either. I mean, of course you can point out all the theories (key word) as to how the universe began, but until something is PROVEN on either side (which it may never be [I don't see how God could be proved until we die or Jesus comes back etc. (depending on your beliefs]), I don't think you can really suggest one side is more likely to be true than another. For sure, some of the scientific reasoning are entirely possible, perhaps even likely. But we still don't know for sure. And, even if we thought we did, I'd still be sceptical, personally. It's not like humans haven't been wrong before. I mean, if God is real as described then he can create the world however he wanted beyond anything we could imagine or dream.

Not to say I necessarily agree with Nuri totally either, but those things you said just kind of stood out to me is all.
888  The Rest / General Discussions / Re: Does anyone actually like random battles? on: July 29, 2010, 02:50:05 AM
Is there any reason to technically *like* random battles?

That's why I started the topic! :)

I thought to myself, "Well, if most RPGs still have random battles, someone must like them, right?" Apparently not.
889  The Rest / General Discussions / Re: Does anyone actually like random battles? on: July 29, 2010, 12:38:21 AM
I think random battles are a thing of the past.  There's better ways to do it, there's no need for the delay when you have to transition from the map to the battle.

This is what I was thinking. Like some of you have pointed out, there are some games that do benefit from random encounters. But nowadays it often just seems like it's developers being lazy. Leaning on tradition because they can't be bothered to think of a better way.

You make a good point about Pokemon too, Thoren. Obviously that isn't going to work for a lot of games, but the grass is a good mechanic.
890  The Rest / General Discussions / Does anyone actually like random battles? on: July 28, 2010, 06:13:37 AM
I was wondering today, whether anyone actually prefers random battles in RPGs as opposed to seeing your enemies on the field first.

Most of the time, it doesn't really bother me. But some games just go over the top with enemy encounters. Also, often when I want to get all the treasure in a dungeon and there's a lot of walking I just wish I could avoid enemies sometimes. Plus, it tends to add to the atmosphere.

Perhaps I just don't see it, but are there any advantages to random battles? Apart from saving the developers time and effort, of course.
891  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: July 28, 2010, 04:29:48 AM
Niiiccceee!

It's been rumoured Graces was coming to PS3 for a while now, but I'm glad it's confirmed. It's probably unlikely it'll get a worldwide release, but here's hoping! If not, I suppose I'll import. I do prefer playing games in my native language though. Not a surprise a new ones announced for PS3 either.

They need to stop with radiant mythology though. I can't speak for the second one (as I haven't played it), but the first was garbage. Mindless fetch quests through the same dungeons over and over again. Plus a lame story. Even if it was intended as a fan crossover game, it did it badly.
892  Media / Single-Player RPGs / Re: most unappreciated RPGs? on: July 26, 2010, 07:54:26 PM
The first Shadow Hearts game often gets overlooked and it's a shame because it really was a great game.  The problem is it flew under everyone's radar and everyone seems to gush over Covenant that it doesn't get the props it should.  Covenant may have been the more memorable game, but the first Shadow Hearts was actually a fantastic game.  Plus, it opened the door for the series.  Sigh, it still makes me sad that we will never see another SH game. 

I've got all three Shadow Hearts. I've really enjoyed the first two, but I haven't played the third yet. I hear it isn't as good.
893  Media / Miscellaneous Games / Re: Move is beginning to impress me on: July 26, 2010, 07:14:32 AM
I feel like the Wii set a poor precedent for motion controls when it comes to serious gamers. I bought a Wii on launch and I only have a few games for it. I bought more than that to try and returned all the rest. The three I do have don't even use motion controls.

Sure, the PS Move is more accurate and flashier, but I'd put money on the games still not being that good. Or, games that are typically good will start to use the motion controls as a gimmick for weird mini-games.
894  Media / Single-Player RPGs / Re: most unappreciated RPGs? on: July 26, 2010, 05:27:16 AM
I don't think I could really name any. But that's possibly because we discuss so many here that they don't feel obscure to me any more, even though the rest of the gaming community might never have heard of them.

Though I wouldn't have said Tales or Skies of Arcadia are particularly obscure, nor are they universally disliked.
895  Media / Single-Player RPGs / Re: Skyward Sword and the Zelda timeline. on: July 26, 2010, 02:09:09 AM

That website is awesome. Hilarious reading.
896  The Rest / General Discussions / Re: drunk thread on: July 25, 2010, 10:12:22 AM
I got drunk once, but that was a long time ago, and it's gonna be my first and last.

Overall I don't drink due to health reasons. I'm glad I'm not the only one in this forum who doesn't drink. :P

:)

We need a "people who don't get drunk" topic now.
897  The Rest / General Discussions / Re: drunk thread on: July 25, 2010, 09:05:44 AM
What's worse than a hundred dead babies nailed to a tree? One dead baby nailed to a hundred trees. <-- the one joke that stuck with me, it's horrible. :(


That is horrible. But, actually, I think 100 dead babies is still worse.

Oh, and I have never been drunk because I don't drink. :P
898  Media / Single-Player RPGs / Re: I have too many games to play!!! on: July 23, 2010, 07:42:22 PM
I know what you mean. I work in a gaming store too so you can imagine how often I buy stuff.

Click the image in my signature. It's a site called Backloggery designed to help you make progress through your backlog of games! It's good fun to use.
899  Media / Single-Player RPGs / Re: Skyward Sword and the Zelda timeline. on: July 23, 2010, 12:44:34 AM
this timeline thing is one reason I don't really play any games in this series.

I don't understand why that would stop you playing? It's not even remotely important to the enjoyment of playing. They don't even talk about it in the games.
900  Media / Single-Player RPGs / Re: Skyward Sword and the Zelda timeline. on: July 22, 2010, 04:29:23 AM
Although I'm pretty sure there is no evidence to support Twilight Princess occurring after Ocarina of Time rather than before it.

There is actually: the woman who runs the fishing game has a picture of her ancestor there, the guy who ran the fishing game in OoT.

Ah! I did not know that! Good to know! :)

Edit: Actually, placing Wind Waker would be tricky too, wouldn't it? I mean, there's no game so far yet that covers the seas receding. Obviously PH and ST after directly after it, but how does that explain Hyrule being back to normal for ALttP and further on? Is there anything to suggest Wind Waker isn't right near the end?
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