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706  Media / The Soundroom / Re: Any really good recent RPG soundtracks worth picking up? on: December 26, 2010, 09:41:06 AM
Falcom themselves DO ship internationally.

Music CDs here:

http://www.falcom.co.jp/cd/index.html

Some instructions on how to order here:

http://falcomcdcatalog.heroku.com/order

(the page seems outdated: they cite "cocoebiz" when it's vgmworld now, for example... but this method still works IIRC. I used it to get Oath in Felghana on PC when it was on sale for $10).

If someone wants to confirm that that email address... order_h19@falcom.co.jp ... is still good, go for it. Be warned, S&H is going to be steep no matter what.

Though you might be thinking "Falcom only has new stuff, right?" About 15% of their total discography from King Records has been reprinted internally and they still sell it. And by 15%, I mean 50% of the really good stuff. If you want to get into Falcom, I say order direct!
Thanks alot for this information.l will be picking up that live DVD. One of my favorite guitarists has been doing guitar work for JDK band.
707  The Rest / General Discussions / Re: Merry X-Mass on: December 25, 2010, 10:39:22 PM
Merry Christmas!
708  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: December 23, 2010, 08:39:21 PM
Masashi Hamauzu is arranging the soundtrack?  Nice :)
OMG!!!!All kinds of win! I probably won't buy  the game. I will most likely import  the ost.
709  Media / Anime, TV, and Movies / Re: Movie Trends that NEED to Stop on: December 22, 2010, 07:26:24 PM
1. Generic comedies. National Lampoon,  Americaan pie spinoffs and other similar irk need to die a  dog's death.
2. Bad, just horribly bad parody movies that keep getting churned out. *COUGH*MacGruber*COUGH*
3. Making comic book and anime movie adaptions just for the sake of making them. Barring a few exceptions most of them are bad.  This is mainly a Marvel and anime problem.
#1 movie trend that NEEDS to stop - People need to stop going to shitty movies! Guess what, folks? If you stop paying for shitty movies, "they" will stop making shitty movies! It's not that hard!
#2 - The overall derision I am seeing from the general public for movie reviewers. "Movie reviewers suck!" "They only like pompous arty films" "I don't bother reading reviews" *shakes head*
They key is to find the right reviewer that jives with your taste in movies. Sure, there are plenty of schlocky reviewers out there. But there are also some really great ones. My fave is http://flickfilosopher.com/. I may not always agree with her, but she knows how to write a review, and even make it entertaining to read.
#3 trailers that give away the whole damn movie. Thanks for that! Now I don't have to bother with your crappy movie. I get pissed, though, when it's a movie I'm interested in.
QFT.
710  Media / Miscellaneous Games / Re: Shira Oka on: December 21, 2010, 09:53:37 PM
There are good artists all over the place. Its not like you are doing actual animation. Just character art and cg work.

I'm not; Shira Oka was, though. At least, I've heard there's actual animation within the game itself as well as the opening video. I don't actually own the whole game so I can't speak from experience. (And I couldn't comment much on it even if I did; since as a semi-competitor it would be inappropriate.)

Quote
Backgrounds do not have to be supremely detailed either.

Again, if you haven't actually tried hiring people for that kind of work you might be surprised at the difficulties you'll run into, even in the exact places you recommended looking for people to hire. :) Particularly with backgrounds (a lot of artists really hate them).

A depressingly large number of artists sign up for projects they can't complete, leaving the client out of pocket and with art they can't use because it's not enough to complete the game, so it ALL has to be replaced. More professional artists are sometimes only interested in working for larger clients, as well.

And on top of that, people's taste in art isn't all the same. I've seen some indie devs (not for VN) state what they paid for art and I've looked at what they got and can't believe they actually paid for that... much less paid a thousand dollars they didn't entirely have to spend. But in their artistic judgment it was apparently good.

I'm not debating the quality or lack thereof of any given title here, or saying that every choice made is the best one. And obviously, if your game doesn't look that great, some people are going to be reluctant to play it. I'm not angry at people for failing to love any game in particular.

I just feel a bit of sympathy when the subject comes up of whether indie games "should" do more.

I can totally see where you are coming from. That is the dangerous part of commissions. its kinda Russian roulette. It is great when it works out but you are screwed if the artist backs out or does not meet your expectations. I wish you  and the Shira Oka people luck. Its just not the type of work I could see myself paying those kinds of prices for.
711  Media / The Soundroom / Re: Any really good recent RPG soundtracks worth picking up? on: December 21, 2010, 07:11:07 PM
Most of the old stuff is probably out of print.  Your best bet for old Ys soundtrcks would probably be Amazon Japan. GameMusic.com used to be awesome for getting Osts.

Yes, FFXIII OST is amazing...I've listened to it all and love it. Still haven't played the game, but from what I hear I'm not missing anything much.

Where can you buy official Ys soundtracks? I've checked cdjapan.co.jp and they don't seem to have any...is that possible? I thought they had everything.

http://www.amazon.co.jp/Ys-I-II-Chronicles-%E3%82%B2%E3%83%BC%E3%83%A0%E3%83%BB%E3%82%B5%E3%83%B3%E3%83%88%E3%83%A9/dp/B002SSA39A
be warned... the shipping prices absolutely rapes

edit: added information.
712  Media / Miscellaneous Games / Re: Shira Oka on: December 21, 2010, 06:38:37 PM
You just mentioned  the main problem with a lot of the western indie scene. They want to charge 20-25 dollars for their stuff, but can't take the time to find a decent artist to do the artwork. Presentation counts for a lot, at least in my book.

I suspect you underestimate the cost and difficulty of getting the artwork to the level it _is_. :)

(Or maybe not, as I don't know your background. And certainly there are other downloadable games with ridiculously high art budgets, like the more recent HiddenObject games. But those are usually made by studios, now, not individuals... individuals simply cannot manage those costs. It's all well and good to say that your game would sell better with a $100K art budget, but where are you going to get the $100K from?)

I was not involved in the production of Shira Oka and I don't know its actual dev budget. But I know there were a large number of people working on it for multiple years, plus animation and voice acting and convention booths and whatnot. I suspect the actual figure would give me a heart attack.

Sadly complaints about artstyle are leading a lot of indies contemplating these games to scale back their projects to have as little art in them as possible, or to rely on ready-made kit art, like the RPG Maker games do. I'm guilty here too - my most recent VN Date Warp has vastly less art in it than Fatal Hearts did and uses a lot of premade elements. Which gets it much better artistic reviews. Sigh!
 
There are good artists all over the place. Its not like you are doing actual animation. Just character art and cg work. Backgrounds do not have to be supremely detailed either.


And certainly there are other downloadable games with ridiculously high art budgets, like the more recent HiddenObject games. But those are usually made by studios, now, not individuals... individuals simply cannot manage those costs. It's all well and good to say that your game would sell better with a $100K art budget, but where are you going to get the $100K from?)

That point is so invalid. Many people do their own artwork and succeed.

Say hello to Touhou, made solely by ZUN: http://www.youtube.com/watch?v=BQLIaZUOnBU

How about Dust: An Eysian Tail? Made single handedly too: http://www.youtube.com/watch?v=DmSAQwbbig8
There are plenty of fans out there that better artwork then some of the stuff I have seen.  Check out some of the better artists on Deviant art,conceptart. org or Pixiv (If you know someone who speaks Japanese) for instance. I am sure some of those artist would love  to get  work and exposure and would not be too pricey on their commissions.
 I am glad you mentioned Touhou. Its amazing how high quality of some of the doujin work is within the community. Some of the games are really nice considering  they are entirely fan made.Alot are clones of 2d favorites, but are very well done with nice art for a fan made game.
http://www.youtube.com/watch?v=yjOjmWb7z8s&feature=related
http://www.youtube.com/watch?v=G0vwB36O58Y
A short anime sequence completely made by fans
http://www.youtube.com/watch?v=BTe1JMTlwwc

I am not looking for Nitro+ studios quality cg from a Indie publisher but I am looking for a certain quality when the price for this stuff is $20+ . Alot of people on this board had to be prodded with pitch forks to give Nier a try, and some still are. people tend to be vain especially, when money is involved.


It's a good idea. As far as the customer is concerned, you won't win points for going the extra mile to add substandard (from their viewpoint, anyway) content. Rather, it introduces more things that can be criticized.

It's the same with game mechanics. You could polish three well-realized features and stop, or try to add another three that don't really work. The first option probably results in happier gamers.
Narcissu  is very well received despite the fact it has very little artwork, and is short, because of its story, and presentation.
713  Media / Single-Player RPGs / Re: Will there be a Lunar 2 on PSP? on: December 21, 2010, 06:42:19 AM

They removed what...? I downloaded demo but haven't played it yet seems like I should before buying it.
I never played Lunar 2 so I'd love to buy it for psp (+ psone version is SO overpriced on eBay now), but if sales are bad why should they bother porting/releasing Lunar 2. Not like it was more popular than 1st.
The game is by no means a bad remake, just not a great one  It was just no where near as dramatic of a change as the PS1 version was. I would advise you to download  PSN  version instead of buying the umd, if you are planning to get it. I have heard that cuts down on the loading times a bit. I am impressed that Xseed kept most of the Working Design script intact, that was the number one thing I was worried about.

I was a fan of the original Lunar and Lunar 2. Wish I still had those old Sega CD games... Anyway, I rebought the PS1 rereleases and saw that the games were rereleased on almost every system under the sun. Do these games on the other systems offer anything really new to the games?

The main notable thing added to the story was a few flashback scenes . They also added a new special attack system to the game that made an already easy game a joke if you use it. The battles are so easy that they might as well made it a Visual Novel. I always hoped Game Arts would have made a real prequel to the first game and showed us why Alex idolized Dyne so much.....instead we get a billion remakes/updates.
714  Media / Miscellaneous Games / Re: Shira Oka on: December 19, 2010, 02:12:49 PM
I think it has nice art compared to a lot of indie things I see Neal review.
Including some that looks like from rpgmaker and some not so much.
I downloaded it but I need to be an administrator on this computer and I'm not.
You just mentioned  the main problem with a lot of the western indie scene. They want to charge 20-25 dollars for their stuff, but can't take the time to find a decent artist to do the artwork. Presentation counts for a lot, at least in my book.
715  Media / Miscellaneous Games / Re: Shira Oka on: December 17, 2010, 09:12:00 PM
Honestly, I'm not digging the art style much either (character portraits look somewhat rough and amateurish; I like glossy art that doesn't look low-res/pixilated in my PC dating sims/graphic adventures), but the gameplay is addicting. 
The art is what really rubs me the wrong way, otherwise I'd be all over it, even with the 25$ price tag. It looks just a couple step above some of the flash games I have played.
716  Media / Single-Player RPGs / Re: Looking for RPGs with a particular cliche. . . on: December 16, 2010, 12:22:35 AM
One of the routes you can choose near the end of Growlanser II sorta fits your description. It a complete bastard move.
717  Media / Miscellaneous Games / Re: Have you "RPG'd yourself out of other genres"? on: December 15, 2010, 12:37:46 AM
I used to be that way until I started playing mmos and then the situation reversed. It then took  A long time for me to get into RPGs again.
718  Media / Miscellaneous Games / Re: Shira Oka on: December 14, 2010, 08:13:55 PM
Personally I don't think $25 is that outrageous, especially given that most of the other western-developed indie dating sim games fall around $20. I didn't mind paying for it, since I've been anticipating it for a while.
If  I personally made and  sold one of these games  the price I would ask for is around 15 which is reasonable. 20 -25 dollars is  selling amateur work for professional prices.
719  Media / Miscellaneous Games / Re: Shira Oka on: December 14, 2010, 03:24:22 PM
I Would like to give it a try but 25 dollars for a indie game is sales suicide. These indie guys would make alot more sells and not get pirated to death if they would drop their prices a bit.
720  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: December 13, 2010, 03:54:56 AM
oh god yet another final fantasy IV remake. Getting The After years is a + though
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