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736  The Rest / General Discussions / Re: The Nintendo Wii is Doomed on: November 20, 2010, 11:10:33 PM
wow just wow.....Now that is what i call some insanely bad luck.
She has nice boobs.

Kill her with fire!
Nuke her from orbit. Its the only way to be sure.
737  Media / Single-Player RPGs / Re: What will bring RPGs back? on: November 20, 2010, 05:51:30 PM
Don't forget the cost of making games these days!

That is the point. If people buying were them like hotcakes like in the ps2 era, we would still have more rpgs then we have now on next generation consoles. This is also the reason why  I mentioned the wii, because its basically nothing more then a glorified gamecube with a motion controller.
738  Media / Single-Player RPGs / Re: What will bring RPGs back? on: November 20, 2010, 05:26:19 PM
TL;DR of Below
A quick overview of why the JRPG really is in a severe pickle, where this kind of thing has happened before, and where subcultural production has really moved.

* * *

I'm with kyuusei and Prime Mover on this one. It isn't a matter of taste, and we can't blindly defend the market because we want to cling to a hopeful idea. As consumers, it's our right to demand change, either by waving our wallets and pointing to the competition, or by directly approaching developers if we have the opportunity.

Perhaps, however, it's because of the pendulum effect that every industry (and heck, just about everything) is subject to. For a large portion of the early 90's (or even late 80's) through the early 2000's, Japan was the foremost producer of fan subculture material. From anime to video games to comic books (re: manga), Japan was doing excellent work. There were all kinds of cultural reasons, from a growing economy to an excitement about new techniques and technology. Japan's subcultural markets were growing, eagerly.

That current has move to North America, though. I was recently at an Anamanaguchi concert and it struck me that North America is really where the cultural movement has shifted. From some of the better games out there (re: Mass Effect, BioShock), to the rise of the indie comic (similar to the doujin movement, but far more legitimate. re: Scott Pilgrim), to the general effect it's having on music, movies, and art in general, it isn't hard to see where all the work is happening.

It's an interesting parallel to what happened in the Japanese market a decade ago, with the rise of the doujin market, the anime market, and so forth. But it's larger now, and carries far more impact because the North American industry is building on the ideas of the Japanese. A decade from now, we're likely to see it shift back, or at least somewhere else (Korea? India? The UK?), and a whole new movement will take hold.

RPGs are a slowly fading medium, I believe. But I'd actually extend that to the idea of distinct genre. Think of how laterally the genres are moving, melding and borrowing from each other with each new title. God of War (and I am speaking strictly about the first) has a better sense of characterisation and dramatic theme than most RPGs these days. This gets back into the whole "what is an RPG" discussion, but if we can lift ourselves up from that, it's interesting to note that a lot of RPGs, if supposedly based around dramatic themes and narrative, especially in the JRPG market, simply don't deliver.

There's also an immaturity of storytelling that the JRPG needs to grow out of. I don't know if it's because of the Japanese otaku mentality, but JRPGs are almost always providing either escapism or comfort in some way. Bright, cutesy designs are more formulaic and prevalent than ever. As much as I want to like Reccetear, the critic in me is repulsed by the character designs. Not because they're "bad" (whatever that means), but because they speak to me about the mentality of the target audience. Cute, bright, and comforting.

Now, is comforting bad? Is cutesy or bright bad? Is escapism bad? Well, no.


They do limit what a developer goes into a project with. They limit and curtail how "out of the box" the thinking will be, right from the very start. If a company feels it needs to make money, it could very well compromise any vision whatsoever for appealing to a target demographic. In this, the masses really are dictating how the art is made, and that my friends is a sorry state of affairs.

There's a fine balance to be had: Companies need to respect the needs of the players, listen to criticism, and respond to it accordingly. But the audience can't fully dictate how the game is wrought. To do that is to proverbially put too many chefs on one soup. In the end, you'll wind up with a thin, watery mess with no real substance.

Oh sure, people will buy it. But people also buy McDonalds and Burger King food, despite how crummy it all is. You simply can't rely on your audience to dictate good taste. Although that may sound elitist, it's kind of a sad and painful truth. Most people will eat whatever's in front of them, and ignore a better meal in favour of a cheaper or more familiar one.

So why would a developer in a tight economy make the choice to be different or work on substance over appearances? That's kind of the problem with JRPGs right now. It became an oversaturated market (and still is), full of bandwagon-jumping developers who are looking to make money, rather than do the right thing and make a good game. Look at what happened to fighting games in the early 2000's. It's the same story all over again.
^ joining the older tired of eating same old regurgitated crap train. I still to this day love turn based battle systems, but the plots...... I don't really think this is just an American problem. The fact that there are not that many JRPGS on the ps3  or Wii at this point shows how much they are not selling. Part of it is due to the economy the other part is due stagnation  and overall lack of quality.
739  Media / The Soundroom / Re: Persona music live band new album! on: October 28, 2010, 01:58:57 AM
I got the dvd today and is watching it in bits and pieces. One thing for sure is Shihoko Hirata is HOT! DVD is better sound quality then the cd which is a plus. I just wish it had dolby digital or dts sound, although that is mostly fixed, due to my sound card being able decently emulate those formats.Watching Shoji Meguro play almighty live is awesome.
740  Media / The Soundroom / Re: Persona music live band new album! on: October 17, 2010, 02:18:38 PM
I bought the Wet City Tokyo limited edition dvd from Play Asia yesterday. Hopefully i will recieve it within three weeks.
741  Media / Single-Player RPGs / Re: Who is the most manliest JRPG hero? on: October 14, 2010, 07:02:54 PM
Yuri - Shadowhearts
persona 3 - main character. considering how much ass he gets through social links and what he has to do at the end of the game.
Ramza from Final Fantasy Tactics
another vote for Vyse
Meis from Thousand Arms
Jack from Wild Arms 1
742  Media / The Soundroom / Re: Musicians Thread on: October 08, 2010, 03:24:53 PM
Electric and acoustic guitair
743  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: October 08, 2010, 01:26:17 PM
some doujin Etrian Odyssey covers and damn are they awesome. anyone who likes music from this series should check these out.
744  Media / Multiplayer RPGs / Re: FFXIV Thread on: October 08, 2010, 02:39:55 AM
Servers are always packed in the 1st month for new hyped up big release mmos . Its the second and third month that tell the true story.
745  Media / The Soundroom / Re: Retro VGM that you love. on: October 05, 2010, 11:16:19 PM
The oldschool chiptune nes music ftw.
megaman 2 and 3
Little Nemo: the Dream Master
Chip and Dale : Rescue Rangers
double dragon
almost anything composed by David Wise.
746  Media / The Soundroom / Re: Need some soundtrack recommendations pls :3 on: September 16, 2010, 08:47:00 AM
For Yasunoti Mitsuda  the Chrono Cross /Trigger composer look into getting the Kirite soundtrack, and i know i am going to get burned at the stake for saying this, but i actually liked the Armodyne's  soundtrack as a whole more then Xenogears. Xenogear's ost has some outstanding pieces, but i find myself skipping alot of the tracks on the ost. I really think Armodyne is a solid work that gets alot of hate because most people have not played the game or that it does not have xeno anywhere in the title.  If you like Yasunori's celtic styled work check out Tsugunai: Atonement or Xenogears: Creid.
747  Media / Single-Player RPGs / Re: Let's design the most cliche RPG story ever on: August 30, 2010, 03:10:34 AM
the obama thing was just stupid and the fourth wall breaking is getting kinda old. it loses its impact when it  appears so frequently. just my opinion, otherwise carry on *eats popcorn*
748  Media / The Soundroom / Re: We need more women in metal/hard rock on: August 30, 2010, 03:03:33 AM

Liz Buckingham - Guitarist for Electric Wizard (Stoner/doom metal)
Samantha  Escarbe  Guitarist and songwriter for Virgin black (doom metal)
Sabine Edelsbacher - vocalist for Edinbridge

I could go on, but alot of the bands I would list, the female vocalist is no longer with the band or they split up.
749  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 27, 2010, 10:28:37 AM
I think what really sent fluxes sky high was when they added vendors that sold them... for insane prices. So people just undercut the vendors a tad and thought they were giving people a bargain. I would try Balaurea but pvp is so broken right now on my server I'm not even going to bother. Elyos have the entire Abyss including Divine Fortress. When they cancelled the server transfers the Asmodian race lost their once chance to even the odds - I think most people on Asmo side just quit after that.


Aion's server merge and the free unmoderated transfer a week after the merges ,pretty much put the game on life support. NcSoft in all their wisdom merged alot of servers that should not have been merged together. The result was alot of Elyos dominated servers where not only were asmo out numbered, but hopelessly out geared as well. Ziikel players from both factions did population counts using the game character search. The numbers were not pretty, just barely  3:2. The first night elyos had 33 freaking alliances during fort sieige.  The next problem was NcSoft set up a event  called "dash of the daevas". This event rewarded the faction who could totally dominate the opposing side 14 Major Ancient crowns,  which is around 133k ap. Elyos went into burn, rape, and pillage mode and stomped the Asmodians into the ground, on all NA servers, except vaizel. Guess where most of the asmo transferred to the first instant free unmoderated transfers were available ? NcSoft is still trying to fix the mess they themselves created.  Its gotten to the point where they changed the event rewards and used  the crowns as a carrot on a stick to bleed subs. They claimed  they had technical difficulties delivering the crowns, yet they mysteriously become available right after the times most peoples subs renewed. All you had to so to receive the crowns was  be a active subscriber, this was available to anyone who played the game.
750  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 27, 2010, 02:38:18 AM
Well, for one they had more bots than players at one point. Literally it was impossible to finish quests because they kept killing all the mobs. There are vids still around of trains of bots farming areas or camping respawns. The main thing is that Aion has some pretty ugly cash sinks. Healing lost xp from death and crafting/enchanting required tons of materials and cost. Wings were expensive, transport was expensive - mobs rarely dropped money, they just randomly dropped uncommon quality items that vendored for decent sums of cash. The higher level you were, the more money they sold for but the less they dropped. ex. level 20 polearm would vendor for 8.5k, a level 50 polearm would vendor for 500k. RMT controlled the income (drops from mobs you'd sell) and they controlled the supply (crafting mats that were gathered) as well as the AH. The inflation got so bad that level 23-28 crit crafted gear was selling for millions of kinah because that was how crafters could break even because of how much supplies cost at the AH. They couldn't reasonably gather themselves because there were so many bots, plus bots using hacks making gathering almost impossible against them. The fact that it was impossible to accrue several million by the mid 20's, much less later in the game at 50 showed just how much they had a stranglehold on the economy. You could not effectively gear your character without buying from the AH, and the costs were directly influenced by RMT. The fact that there was so much kinah in circulation despite this was clear proof that alot of players were buying gold. By the time they effectively got down to banning and blocking RMT and bots, the damage was done. The economy had gotten so inflated already that sky high prices didn't drop much, and with the massive bleed off of players, there wasn't enough competition to drive prices down either. Then at endgame the best armor requires you to crit craft the Hot Heart of Magic which requires 100 of a specific item, and if you fail the crit, you have to gather them all over again. Mind you these components AH for 150-330k EACH. The ultimate RNG cash/time sink courtesy of Korean masochism.
Everything is a money sink in Aion. The economy  eventually recovered in aion. After last  November's massive genocidal ban wave. what hurt is Aion is the fact that Ncsoft banned EVERYONE  rmt bots, player bots  that had script based bot programs. a lot of people also got banned from ip waved proxiy bans. the problem was Ncsoft method of banning was so heavy handed it damn near killed alot of servers. whole top legions got banned during the wave. alot of innocent people also got caught in the crossfire. There  have hardly been any bots since the ban wave. the rmters make all their money by hacking accounts now. bots have  now started  to reappear a bit  in certain areas due to the new expansion that is coming out in two weeks.
edit: Actually the prices got worse after the ban wave for items like fluxes and other gathered  materials because  the drop rates were so atrocious. if you kill 500 mobs you would be lucky if you got a green premium weapon or armor flux. You need  6 of those  and a bunch of other mats to make an attempt at being an expert craftsman.You have a high chance of failing this test due to rng. Everyone was trying to do this test for their profession because after you pass it you could make some sick golds and make major bank. After the ban wave prices went from 300k per flux to 750k due to the fact that there were not many people able to farm them and the low drop rate.  Most people at the time were in the late 30s early 40s and very few were 45+ needed to farm the mobs that dropped the fluxes.  As what remained of the population leveled up the economy eventually recovered.
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