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2956  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 05, 2009, 12:26:31 AM
I decided to mess around in Persona 3 (using a second cycle) to see what carries over. I still have ten million yen (the max), I'm still a badass, charismatic genius and I'm apparently 85 times stronger than my teammates.... sigh. And am told I still have my Persona compendium..which I can't see yet. Now I'm stopping or I'll end up playing the entire game again and make my MegaTen backlog cry.
2957  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 05, 2009, 12:23:08 AM
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FFVIII's junction system. I didn't like being penalized for casting a spell I had to travel half the globe to get...

Yeah, really. Did ANYONE like the junction system though? :P
2958  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 04, 2009, 11:56:21 PM
it has the ability to shatter Petrified enemies, which the Garu spell does not have.
Yes, you've mentioned this three times already.

I thought DDS used Garu.

Wait it uses both. Christ. Zan, Garu, Bufu, Agi, Zio, Tera, Mudo, AND Hama?

All but Garu, yeah.

I like Hama in DDS, and how instead of being another instant KO spell (a la Persona 3/4 and whatever else) it halves HP for something different. :P
2959  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 04, 2009, 11:54:45 PM
kyuu, the mantra system actually sucks. If you max out any of the skill paths, you get huge problems with me unplugging this laptop, coming out of your closet, and beating you with a horse dildo.

Er... Wait. Is that the mescaline talking?

Are you still on DDS1 or 2? I liked 2's gridded thingy more. It's basically the same thing with some added sphere-grid-ish-but-not-sphere-grid-ish complexities/funnerities. DDS2's combat is also better balanced, with the half-mutations and human form not actually sucking. Unfortunately the dungeons in DDS2 aren't that interesting. THey look really good but there's nothing as cool as the Theme Park from DDS1, or the Diet Building from Nocturne*.

To be fair, though, there's nothing as cool as the Diet Building in any other game. Period. Ever. Why wasn't such a concept used in a UT map :(

Also DDS2 is still linear as hell. I mean, SMT:N was linear, but you had plot branches and stuff, and sidequests in Amala. DDS1 and 2 shuffle you along.

* In Nocturne, every dungeon was like a game in and of itself.

Ow.

I'm still on 1. Gonna play 2 right after, since people say the games are pretty incomplete on their own but awesome together. Or one after another. Whatever. I really enjoyed the theme castle in DDS1. it was different.
2960  The Rest / The Bazaar / Re: Persona 2: EP and Valkyrie Profile for sale on: August 04, 2009, 10:21:30 PM
Crazy. I did a eBay search of P2 EP literally minutes before reading this.
2961  Media / Single-Player RPGs / Re: Superbosses on: August 04, 2009, 09:13:29 PM
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I've also heard that Atlus has beastly superbosses in their Shin Megami Tensei games and I can't wait to try those when I have the time.
No, you don't.
At least not in DDS 1 or 2. They are no fun whatsoever and you only stand a tiny little chance with maxed characters. It's not like in most other games where you need to be powerful, but there is some flexibility about it, like the lvls, party, equipment and skills. For the DDS optional bosses you need to have a fixed setup and everything else will get you a game over in the first round.
Even if you are maxed, you can still get a game over in the first round or anything one, if you make even the slightest mistake.
If normal optional bosses are like creative writing, DDS optional bosses are like manually copying some 500 page book.
The main point is that they depend 99% of pure luck and 1% on following exact instructions (which people found out by trying over and over for hours on end), so there is zero personal strategy involved. No fun at all.
They are no longer challenges but simply a test of patience, testing how many times the player is willing to try beating it after already testing how much time the player is willing to spend grinding.

I'll keep in mind not to bother (so much) with DDS's optional bosses :P
2962  Media / Single-Player RPGs / Re: Best Upgrade systems in RPGs? on: August 04, 2009, 09:11:03 PM
....I'm addicted to the mantra thing in Digital Devil Saga. Oh, yes.
2963  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 04, 2009, 09:06:37 PM
I think Garu is probably a bastardization of Gale.
Yeah, that's what I was thinking when I played P3.

As for Zan, there are enemies weak/immune to it in DDS as well, and that game has Megido/almighty too.

..and SIX kinds of physical damage?! Jesus. :P
2964  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 04, 2009, 01:06:53 AM
Digital Devil Saga: Just got to the deserted ship. I really do love this game.

Even though the 5th floor keeps kicking my ass. What the fuck :P
2965  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 03, 2009, 03:28:52 PM
Okay I lied. Really almost done the DDS creepy castle now. Finished the really elaborate mirror-and-light puzzle, now I want to vomit because all the movement made me kinda nauseous. :P
2966  Media / Single-Player RPGs / Re: Super Mario RPG. on: August 03, 2009, 01:18:25 PM
I love that game so much. It's so much fun, hell, I even played it before I played... any other RPG, really. You might say it got me into RPGs, I had a friend over and she said I'VE BEEN PLAYING A GAME LIKE THIS.. and off to the store we went and rented Chrono Trigger.

I love the sequels to SMRPG as well, but that game has the most memories.
2967  Media / Single-Player RPGs / Re: RPG Backlog? on: August 03, 2009, 12:10:36 PM
I definitely don't buy as many games as I used to, that's for damn sure. I buy games I have a definite interest in and know I'll want to finish, rather than years ago when I used to buy whatever sounded good and I'd like to play 'at some point'. Those games accumulated and I no longer cared to play them years later so they, like Xenosaga, got sold. That's pretty much the only reason my backlog shrank.

Plus I mainly jump on Atlus games right away because they tend to go out of print in like five minutes. :P

Right now I'm debating if I should even play Final Fantasy XII, or see what I can sell it + the guide for.
2968  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 03, 2009, 12:02:21 PM
Damn. Garu and Zan both looked like wind to me. Even though DS and DDS (...) both call it a force spell, maybe I just thought they were using different terminology. :P

There's earth spells in DDS too. They're called Tera there (for Terra, which makes sense). I wonder where Hama comes from, Mudo sounds... Latin, I'm guessing.
2969  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: August 03, 2009, 03:35:14 AM

Digital Devil Saga - back at the Maribel's base. Got my ass kicked by regular enemies three times, time to start using Void Death methinks. :P

Void Death is useful enough to keep equipped for the long haul.  I keep it on Serph at all times.  It blocks those annoying curse attacks too. :P

Yeah, I equipped it on Serph as soon as he learned it. Of course, I did that then died, then forgot I had to set it again, but Gale having it by default saved my ass. :P

Almost done the castle dealie.
2970  Media / Single-Player RPGs / Re: Megami Tensei Topic on: August 03, 2009, 03:33:08 AM
For that matter, why is it Zan in some games, Garu in others? :P

Wow, that's a few questions in a row there.
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