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347132 Posts in 14160 Topics by 2235 Members
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1  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: February 28, 2015, 01:33:44 PM
Video Interview with Wan Hazmer [Take 2] Lead Game Designer for Final Fantasy XV -- Travel Garage TV, YouTube


from Nova Crystallis & Niche Gamer:

The Dungeons and Wildlife of Final Fantasy XV
Details and English Footage from London's ATR Livestream

2  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: February 26, 2015, 04:01:58 PM
what i meant by that is the controls complexity never exceeds that of say, sleeping dogs or shadow of mordor in which your swan song techs don't require much more than trigger holds and dual button presses with a slight reliance on timing for things like dodging. senran kengura versus, which i also just had a blast with, was very much like this as well. in fact senran and xenoverse are very similar control wise and is probably the only accurate comparison that comes to mind. its hard to really draw paralels with other games because of the flying aspects.

it would probably be easier\clearer to distinguish what this does not feel like. this is not a street fighter, soul calibur, dead or alive, virtual fighter, dbz budokai or persona arena. while it certainly is not mordor, sleeping dogs, dynasty warriors or (i'm reaching here) a current gen "tales of" battle system, it feels a hell of a lot closer to these.

Doesn't sound for me since I like my Beat 'em ups (and Fighting games) to have levels of complexity. I'll look into it better later and see if I get it or not. Thanks! :)
3  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: February 26, 2015, 03:49:53 PM
After the stinkbomb that was the XIII-series they're probably going for that 'western audience appeal'.

They did that with XII and XIII. And is no secret either. Both of them were still Japanese games from head to toe though.

Which unless your dev team leader's name is 'Keiji Inafune' means using the worst stereotypes of that region as your inclusivity factor.

But that's the very misguided definition of Keiji Inafune of "appealing to a Western audience". Which as far as I remember, give birth to Lost Planet, Dead Rising and DmC: Devil May Cry when he was at Capcom.

So for us Americans it means the guns, gore, and (judging by the way they dress the mechanic in XV) rednecks are in full swing as 'ways we can make them buy this game'.

That's neither me being sarcastic nor rude neither. Nor Japan being rude. Even in today's multi-cultural internet society the majority of Japanese use harsh cultural cliches when trying to appeal or reference the outside world because the 'island nation' mindset is still very real and sadly a majority thought process. They merely don't know anything else about 'the west' other than that.

SQEX is not exclusively catering to this idea of a Western audience with XV. Much of the game is the synonymous of 'International presentation' nowadays.

Personally I think it's an attempt to be more like Type-0, which has blood and 'brutality' and is quite good. That game was well-received (and not exactly designed for western audiences), so I'm not sure I see it as an attempt to grab western players.

Type-0 HD became a thing thanks to fan demand. Nothing with the itself has changed as far as I've seen to please your average joe oblivious of the world outside of him.
4  Media / Single-Player RPGs / Re: Bloodborne on: February 24, 2015, 09:34:16 PM
Making Bloodborne: Part 2 - A PS4 Exclusive -- IGN, YouTube


Project Beast is Likely a Shadow Tower Game -- Fextralife

This makes plenty of sense for me to refrain for a second from my 'Demon's Souls Mk. II' comment.
5  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: February 24, 2015, 09:04:00 PM
2. The clunkiness of the first few hours completely disappears. As soon as new moves are acquired as you level up, combat becomes fluid and addicting as sin. The easy to execute maneuvers make you really in control of linking intentional attack strategies, dodging and well placed/timed range attacks. Tank-ee feeling to start quickly evolves to a very tight and deliberate control.

I like the sound of this. But when you say in your first point that it "feels very much like a brawler/beat 'em up", what kind of Beat 'em up do I think of to get a better idea?
6  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: February 24, 2015, 01:55:30 PM
I was referring more to the recent trend of console-crap-of-Z productions in recent history when I was talking bad about the games.

I haven't put any kind of attention to DB in years to know about any of that. Ironically, browsing some sites recently I was surprised to find out about Dragon Ball Minus.

I'll see if one of these days I get around to read this manga.
7  Media / Miscellaneous Games / Re: Xenoverse, DBZ game or something more? on: February 22, 2015, 03:21:35 PM
Now, we all know DBZ games are not games.

Dragon Ball has had its fair share of decent games actually. And besides, stuff like Dear Esther, Gone Home and whatever David Cage does have been discussed before to be "not games", and for good reasons I would say. But that whole thing is a completely different discussion.

And no, I do not wish to remember Dragon Power for NES.

What, you don't like the seemingly endless, painful and repetitive award-winning soundtrack of Dragon Power?

8  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: February 22, 2015, 02:13:54 PM
@Dice: Hmm.

Well... The problem I had with the ending of SO3 is that, the same idea could have been executed much better if the writing had as more charm and cleverness going for it as a Metal Gear game. Instead the ending is just kind there and they didn't do anything remarkable with it. By end of the whole thing I was pretty baffled.

That's my 2 cents on the matter.

O_o I....what? I can't comprehend liking 3 and 4. I can vaguely understand not liking 1 or 2, but liking 3 or 4? That just causes my brain to blue screen if I try to comprehend that.

Is not strange enjoying a JRPG only for its gameplay while completely ignoring everything else like FlamingR1ft apparently did with SO3 and 4.

Yeah, I thought SO3 wasn't horrible at all (and I'm pretty sure most people liked it a whole lot)

of course, 4 is an embarrassment

Embarrassing? No, no really. I mean, in its own right SO4 is a funny game and pretty harmless. DmC: Devil May Cry is an example of a genuinely embarrassing game that gives itself the luxury to be sort of offensive at times. It makes me teeth hurt how DmC has an audience, but, at the same time, people can like it as much as they want anyway. *shrug*
9  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: February 21, 2015, 04:16:02 PM
UTAKATA ~泡沫~ / MUSIC VIDEO  (FINAL FANTASY 零式 HD) -- Square Enix, YouTube
10  The Rest / General Discussions / Re: Youtube on: February 21, 2015, 03:19:22 PM

Wow, that was awesome. And also...


Claycat's THE RAID (18+)


Love Automatic - NIGHTMARE [Official Video] (18+)

His channel is great! Is always cool seeing nice claymation clips.
11  Media / The Soundroom / Re: Random VGM on: February 21, 2015, 12:15:04 PM

Composed & Arranged by: Ryu Umemoto
Guitar Performance by: Yuudai Kunisaki

Close Competition (boss)
Flash (clear)
Scabbard Hook (stage4)
Scabbard Accent (stage5)
12  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: February 21, 2015, 07:30:29 AM
That said, I can't really say how much this will actually affect their output since I have no clue as to the buyer's gameplan, but tri-Ace has been on Code Monkey duty for a while now (everywhere from that not-Suikoden game they cranked out to Phantasy Star Nova and even FFXIII-3: Valkyrie Profile: Lightning Returns).

Actually, I wouldn't be surprised if the work they did with SQEX, Sega and Konami in the last few years has been more involved than most would like to guess.
13  Media / Game Journals / Re: A Game Journal Reborn on: February 20, 2015, 09:29:34 AM
I actually haven't touched anything from the HD collection other than PW, since I've played the rest enough, but yeah I recall reading some changes due to Xbox controllers not having the "pressure" function of dualshock.

That feature is still there in the PS3 version.

As for RE, I've played 3.5 games out of the series, but eventually I gave up on trying to force myself to play horror games. They don't sit well with me, which I guess in a way makes me the ideal audience, but in the end I rather not.

I think that ideal audience you talk about is more related to a certain kind of horror movies more than anything else. Horror games asks you to take control of those fears the game in question presents instead of letting yourself go with them.

Though, the vast majority of walking simulators that are masked as horror games nowadays do fit your argument of the 'ideal audience' since those types of games are made with that intention in mind.

To be fair to Resident Evil, only the first game could really be considered part of the Horror genre. The rest have become progressively more action blockbuster like, especially 6 which might as well have been Die Hard 6: Zombie Apocalypse.

That's true, but Code: Veronica, Zero and Revelations were conscious attempts that their respective teams did in an effort to "go back to the roots".
14  Media / Game Journals / Re: A Game Journal Reborn on: February 19, 2015, 01:41:53 PM
I tried to make a second attempt at playing MGS: Portable Ops. Now I'm sure that it is not me, it's the game that controls like crap. Peace Walker already controlled worse than Snake Eater (which is fine), but this controls worse than Peace Walker. You also have a smaller inventory than Chris in RE1, which I suppose is "realistic", but it's not "fun". My patience is kind of really low to play bad games these days so I'm not sure if I'm going to be able to finish this entry.

Like classic RE, the hands of some people will never stand the way Metal Gear controls. It takes a bit before everything becomes second nature, but if you are having problems with the versions of Snake Eater and Peace Walker that the HD Collection has, then your experience is not gonna get any better than that.

Also, in general, the fun in Japanese Survival Horror games have never been the tradicional kind of fun other genres focus on offering. Part of the "realism" for example is there to set the tone more than to make the game clunky (like I've seen countless people saying in the past).
15  Media / Miscellaneous Games / Re: The Last Guardian on: February 17, 2015, 03:07:30 PM
I honestly don't even care by this point.  If it's out, awesome, if not, I've basically forgotten about it.

For the longest time it has been a matter of believing, not caring. People involved in the project are the ones that have to care about making TLG a reality. I do wonder if whatever the concept they wanted to achieve with the game was too abstract to pull off, or there has been some kind of technical limitation getting in the way, or it has all been poor management in the end.
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