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334825 Posts in 13711 Topics by 2200 Members
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1  The Rest / General Discussions / Re: Misc. Gaming News Topic on: Today at 01:58:27 PM
@Mesh: You are describing classic Killer Instinct there.

Well, there's not pimple-like glow anymore... that's good?

That was the "offensive part" aside from the cleavage? What a joke.
2  Media / The Soundroom / Re: Random VGM on: Today at 12:30:36 AM


Full Album

Composed by: Masafumi Takada, Shuichi Kobori, Claude Debussy

All tracks composed by Masafumi Takada, except:

Track #1 by Claude Debussy
Track #15 by Shuichi Kobori
3  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 23, 2014, 03:09:17 PM
Guilty Gear Xrd -SIGN- NA cover slightly censored -- AGB, Twitter

4  Media / The Soundroom / Re: Random VGM on: October 23, 2014, 03:10:42 AM
TEKKEN REVOLUTION



Moonlit Wilderness
Fireworks Over Barcelona
Naraku
5  Media / Single-Player RPGs / Re: Dark Souls 2 on: October 22, 2014, 10:09:37 PM
Some parts and bosses in the DLC were somewhat confusing if you had to do them with other players or you could do them alone.

Then again, DSII in general is harder than many sections in Demon's and Dark have been. In Demon's there is a sense of balance throughout most of the game and in Dark, with it's stupid parts and everything, it was still a lovely game. But DSII (now that I did multiple playthroughs) I noticed that it makes you work for your success much more. The game retains a lot of what's fun about Souls but whatever Miyazaki did as a director in Demon's and Dark is cleary not in DSII.

Didn't they nerf Climax pretty heavily?  I'm pretty sure they nerfed all Hexes, which is a bit silly considering how much effort you need to put into being able to use them with any decency.  Much more than any other spell or weapon.

No idea. I didn't followed most of the updates DSII went through.

Balance in Souls though has always being all over the place. The games, in the PvP side of the things, are about experimentation over anything else. And everything that has to do with PvP works as an extension for PvE (which is were the games shine the most and are the most fun).
6  Media / Single-Player RPGs / Re: Dark Souls 2 on: October 21, 2014, 10:42:38 PM
Finally managed to kill Vendrick yesterday.

First try yesterday though was me and Vendrick killing each other at the same time. Two tries after that I killed him. It took me a very long time to get my character ready for Vendrick after I failed so many times before, but man it felt good when I did.

Also, out of curiosity once I tried to kill Vendrick with Climax. Climax, for those who don't know or don't remember, is a Hex that uses all of your souls in a single attack. So I attacked him with over 1 million souls, but it just did around 700 of damage which is pretty much the same damage you can get with the (upgraded) Smelter Sword. Incidentally, that was the weapon I used to actually kill Vendrick.
7  Media / Single-Player RPGs / Re: Dark Souls 2 on: October 17, 2014, 01:52:26 PM
In the last 2 weeks or so I've done long sessions of DSII to get the Platinum Trophy. I took a very long break from the game before I did this to wait for all the DLC to come out and have new energy to get back into DSII.

And with parts that are still 'stupid hard' and everything, I still enjoy the game a lot. Ironically however, I still like Demon's Souls the most.

What get me the most is how the lore in Demon's was much easier to follow and (IMO) had a lot more heart to it and meaning when everything was said and done than Dark I or II.

Either way, I'm pretty tired of DSII again but I'm in NG+2 now and I'm on my way to get the Master of Pyromancy and Miracles trophies. I've never been able to kill Vendrick (because he's a Grade-A douchebag), though, I think I'll have to farm Soul(s) of a Giant to get that done quickly. Any tips anyone here can give me would be appreciated. :)

---

http://www.famitsu.com/news/201410/16062962.html

Udon published the Design Works book in english of Dark Souls, right? They are most likely gonna get busy publishing the Design Works of DSII if that's the case.
8  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: October 17, 2014, 01:04:36 PM
Final Fantasy Type-0 HD Flash Talk Show [Sub EN] -- Square Enix UK, YouTube

Posting this one here since nobody else has done it yet and the talk show is more about XV than Type-0 HD and Agito+.

That being said, those suits (male and female) that are gonna come out for Agito+ look super nice.
9  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 15, 2014, 10:33:25 PM
@Dice: Cool that you have personal emotions about this but discussing this any longer is big waste of time when a few have gone and said what it needed to be said in other places. I find it so boring to try to follow this when it has happened so many times before.

Is like I said, much ado about nothing and Bayo 2 is stil one of the best releases of this year. A year that has been slow but not bad at all overall.
10  Media / The Soundroom / Re: Random VGM on: October 15, 2014, 08:31:02 PM
Sailing to the World - Rhythm of Red / Composed by: Yasunori Mitsuda

Sigma Harmonics - Rippling Dream

Lightning Returns: Final Fantasy XIII - Nova Chrysalia

Dark Souls II - Fire Keepers
11  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 15, 2014, 06:34:55 PM
I will leave IGN's take on that which I think works both sides of that well and concisely:
https://www.youtube.com/watch?v=0-gXfamSPf0#t=325
"Bayonetta is strong and awesome, but it looks like the game was shot by a pervy cameraman [sic]"

I understand the logic he's following by saying that. But as someone who grew up with lots of Japanese games and anime, that argument doesn't work for me at all.

Sex appeal in many forms in Japanese media is something that is not even a problem, the problem mainly comes from either cultural differences or a lack from someone to make the effort to view things in a open-minded manner.

Then again, a few that has complained about Bayonetta in the past do it out of the insecurities each of those people have/had at the time. Which, at the end of the day, ends up in a discussion where there's much ado about nothing and Bayo keeps being as sexy and fun as it has ever been.

Games get docked for shitty voice acting, poor music, bad visuals and so forth, so why not something that is both consistent and [deemed] tacky that's getting in the way of the person's overall experience?

Read the article that I linked from DualShockers please.
12  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 15, 2014, 05:38:30 PM
Bayonetta 2's "Over-Sexualization" Complaint: A Perfect Example of What's Wrong with Modern Reviews -- DualShockers
13  Media / Single-Player RPGs / Re: Bloodborne on: October 15, 2014, 05:31:14 PM


Title Screen BGM

PS4 Exclusive Bloodborne: Connection with Demon's Souls Discovered in the Alpha (Spoilers) -- DualShockers
14  Media / Single-Player RPGs / Re: Dark Souls 2 on: October 08, 2014, 01:17:20 AM
The difficulty in the Lost Crowns Trilogy went as far as it could have gone. And I can't say I share much of the same feelings Rob has with the DLC.

Regarding the Fume Knight, the (Blue) Smelter Demon is much more of a challenge to defeat.
15  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: October 07, 2014, 11:38:10 PM
Some of the smartass commentary towards XIII here reminds me of the Spoony One.

This thread reminded me that I absolutely hated that upgrading was pretty much useless until post-game.  They have this complex system in place that is barely useful at all until you start taking on stronger things than the final boss and you suddenly need it. Badly.

Can't say I have problems with how devs wanted to keep things as balanced as possible when they mostly did a decent job at it.

Edit: Also, I'm never killing an Adamantoise again.  Grinding them for hours was the worst part of XIII's post-game.  For fun, try fighting one with the fast-forward command in XIII-2 and see how horribly you do even using the "right" strategy.

You gotta work to kill an Adamantoise. It feels good when you defeat one, though, the poor thing is just there minding its own business and you go to one of them only to ruin his day.
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