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61  The Rest / General Discussions / Re: A Game Journal Reborn on: September 22, 2014, 05:58:54 PM
@Klyde Chroma: Thanks for replying, Klyde. :)

I was really curious to hear your point of view more clearly. And we do understand, see and feel Third-person action differently, mostly because our affinities to this types of games is very different.

The closest a Third-person shooter has gotten to be perfect for me is, like I mentioned before, with Vanquish; It has an Arcade feeling, Sam is very flexible in terms of the movement you are able to do with him, the game actively wants you to be moving and using cover to recharge rather than to hide, QTEs are short and intense in the context they are presented, and lastly the gunplay feels great.

It's an awesome game that I can play over and over again. If had to give a quick example of how the game feels overall it would like this: RE4 + Bullet Hell + a bit of Gears and Halo.
62  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 22, 2014, 01:40:38 PM
Final Fantasy XV director talks development, open world, combat, demo, and more -- Gematsu

After reading this in the morning I can tell that Tabata as the director knows what he's doing and also knows the type of FF that needs to be done out of this process, even though in development a lot of things can happen a long the way.

For all the prejudices, insecurities and complaints fans have, I'm slowly getting interested again thanks to how Tabata communicates that XV in the last few years has been a game (or rather a project) with clear goals in mind. That's not something that in general FFXII, XIII and XIV (1.0 mostly) had in their development time even considering the tons of work it was put into each of them.

That being said, I'm not a believer entirely in XV just yet. They still have to pull off a tangible product that has all of the ideas and concepts they have talked about and shown previously. Is like Tabata said;

"If we don't do something that people think is amazing, it's meaningless," Tabata said. "If we don't do something that's challenging, it's also meaningless."

---

@Alisha: *cough*
63  The Rest / General Discussions / Re: A Game Journal Reborn on: September 21, 2014, 06:45:55 PM
Thats the thing, I was hoping for either more action oriented gameplay or some genuine fright. I don't feel it was delivering on EITHER front. I can think of quite a few games I would place well ahead of RE6 to quench my thirst for action.

What...?

Can you be more specific in your point of RE6 not being a good action game, please? We clearly didn't play the same game, that or understand action differently.

As a Third-person shooter RE6 is close to stuff like the Gears series and Uncharted 2. Is not touching Vanquish, but there are elements from Vanquish on RE6, like sliding for example, and the game (purely from a fun factor) is better for it.
64  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: September 21, 2014, 04:52:58 PM
Screenshots (Environments): #1 / #2 / #3



---

OP updated; Changed the standard Japanese official site with the special site again since it was updated to a proper poromotional page now.*
65  The Rest / General Discussions / Re: A Game Journal Reborn on: September 20, 2014, 08:45:15 PM
That video is not applicable to the current version of RE6. Capcom did this to QTEs after taking feedback. Because, you now, as a company they care about their product and stuff.

You can check other changes made to RE6 in the same page.*
66  The Rest / General Discussions / Re: A Game Journal Reborn on: September 20, 2014, 07:41:38 PM
The game is stupid but fun.

I'd say it's excessive rather than stupid. And that's okay. Modern RE is fun in the same sense an action movie from the 80's is.
67  The Rest / General Discussions / Re: A Game Journal Reborn on: September 20, 2014, 06:06:11 PM
*Resident Evil 6 impressions*

From a gameplay perspective, RE6 wants you to play it with an Arcade mentality. Is very different seeing someone who give himself the time to master the game to someone who has personal problems with the design of the game, and in a way, this (to give a quick example) is the same kind of problem some have with the Souls series.

The learning curve is awkward, but beneath that there's a decent game "hidden".

Any other horrific suggestions are welcome.

*Ahem*

If I never played the very first ps1 silent hill, can I jump in on the HD collection comfortably or will I be lost?

Don't bother with the "HD" collection of Silent Hill. They did a terrible job with it.
68  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 20, 2014, 04:32:18 PM
Famitsu Interview -- NeoGAF

I recommend everyone to read this.

---


Glad they showed a bit more of the engine.

Also, it sounds like an arrangement of "Prelude" from VII playing there at 22:36.

Can't we just get Platinum to make it at this point? It worked for MGR:Revengeance.

In that case, we would end up (hypothetically) with something closer to Ys than FF.
69  Media / Single-Player RPGs / Re: Devil Survivor 2: Break Record announced for 3DS on: September 20, 2014, 06:25:38 AM
Anyone still interested?
70  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 19, 2014, 07:16:01 PM
With not much going on TGS after the first day (for now), I've gone through some comparisons fans have made with screenshots. And it's interesting to see the advancements SQEX have made with XV thanks to the Luminous Engine.



(original image)

Graphically since the trailer at E3 from last year the game does look better overall. But there's still clearly work to do.

That said, It has been hard for me to find useful information about the engine itself. I'd like to read more than what was been already said in most gaming blogs about the engine since I'm interested in these sort of things.

My next Diablo III toon will officially be named Roadtrip Turtle

"Toon."

@_@ I can't.
71  Media / Single-Player RPGs / Re: Bloodborne on: September 19, 2014, 12:48:22 AM
Yeah. There are horror games out there (indie or not) that would kill to have half of the art direction Bloodborne has.
72  Media / The Soundroom / Re: Random VGM on: September 19, 2014, 12:23:04 AM
Metal Gear Solid V: The Phantom Pain - Nuclear (w/Lyrics on Screen)
73  The Rest / General Discussions / Re: TGS 2014 General Discussion on: September 19, 2014, 12:21:55 AM
"Reading the script for TGS stage show." -- Hideo Kojima [EN] Twitter

"The 'Metal Gear Collection 2014' Kojima teased a few days ago, turned out to be a Metal Gear branded clothing line. It includes shirts, jackets and shoes."

This is nothing new for Metal Gear. Pictures of this and more merchandise can be viewed here if anyone is interested.
74  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 18, 2014, 05:33:28 PM
Main theme for the fanbase of FFXV.

IIRC wasn't the series supposed to be a few installments long too (like 13 was)?

Yes, there is an interest to do that in the future.

Stella has more than enough potential to join the party.

Is still too soon to say that. Stella can end up like Aerith, or death in battle, or who knows what exactly will happen with her having a connection to Etro (which if you don't remember is the Goddess of Death in the FNC mythos).

She and Noctis share a connection with Etro, and part of the theme of 'Tragedy' I mentioned before has appeared to be related to both of them.

You can read more about her here to refresh your memory if you like.

---

Updated the OP with the change of directors.*
75  Media / Miscellaneous Games / Re: Metal Gear Solid V: The Phantom Pain on: September 18, 2014, 02:05:36 PM


MGSV: TPP info buddy system, protheses, and you may never meet Quiet -- Metal Gear Informer

Live gameplay demo and trailer along with 30 screenshots are also linked at the end of the blog post.*



TGS 2014 Live Demo / Fox Engine Demo -- RajmanGaming HD, YouTube
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