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16  Media / Single-Player RPGs / Re: Conception II on: April 03, 2014, 11:08:59 AM
The battle system is interesting, still trying to feel that one out for how its balance will work- the game seems to encourage having "releations" with all the heroines, monogamy be damned. 

That said, it also appears that whatever heroine you take into the dungeons (and you can only take one) heavily influences things- you take on the elemental atribute of the heroine- and kids born from the gal perform better when she is along.  The heroine also seems to influence which classes would best come from her - (a strenth based heroine would produce good physical attackers, magic based heroine would produce better mage kids).  These factors seem to encourage sticking with the same heroine and her, um, kids. 

but of course, if you were facing a water boss, you sure as heck don't want the fire heroine in your party making you incredibly weak to the enemies attacks, so I guess thats how they encourage enjoying the whole herem.  heh. 

17  Media / Single-Player RPGs / Re: Conception II on: April 02, 2014, 03:19:09 PM
This demo has me day one, hook line and sinker.  I guess I'm part of the trashy contingent, too.  (In contrast, Bravely Default bored me to tears)

The best friend worrying about you "classmating" with his sister and then giving his blessing for you have children with her in the same conversation, had me in.  Its funny how they alude to having sex with multiple girls to have as many "world saving" babies as possible, when you actually are just holding hands with a girl above a magical vase thing and then a magical pokemon party member kid thing pops out of the vase.  But the actual "conception" cutscene and that song that plays during the "coupling".  LOL

I haven't played anything this outwardly nuts since Sakura Wars: Goodbye my Love on Wii.  I love it.
18  Media / Single-Player RPGs / Re: The official waifu thread on: April 02, 2014, 03:05:36 PM
Sure, knock yourself out!
19  Media / Single-Player RPGs / The official waifu thread on: April 02, 2014, 03:02:55 PM
Yes, fake women, pixels, not real, don't be a weirdo, attractive females/fanservice is a blight on the genre, blah blah bah.  Now that we have THAT out of the way...

You know you are game for this.  JRPG waifu's please!  Please keep it respectful and clean!

For me, easily- Rise Kujikawa- hot, fun, flirty, not afraid of a good time, but also brave, suprisingly serious side, and totally devoted. In other words, the perfect (fake) woman.
20  Media / Single-Player RPGs / What would your ultimate RPG be on: January 09, 2014, 12:27:15 PM
With this thread, design what your perfect game would be.  I'm not talking super specific story things- (though don't let me stop you from being specific if you want), but just the broad strokes of what you like most in the genre. 

For me, I would want:

1.  A very structured, linear story- I very much like a consise narrative- nothing too open and loosey goosey- thats why I prefer FF13 to the more freewheeling FF13-2 which to me was a lot of random nonsense

2.  The party- Ideally 6-8 members- I like being able to cycle people in and out - games with 4 protags throughout the entire game turn me off for some reason.  Variety is nice

3.  Battle- I like an old school turn based traditional system- think Dragon Quest, or some of the Final Fantasys.  Basically your commands are attack, magic/special move, item, or run

4.  I also like straight forward leveling up- you kill stuff, you get exp, you level up- also your character has a relatively set class in battle and progresses and gains abilities appripriate for that class-  I don't like games where each party member is an open book to craft as you please- I like having a dedicated fighter, mage, thief, healer, and these roles are what defines the character.  Look at something like FF10- how can Lulu NOT be a black mage, Auron not a power fighter, etc. 

5.  Romance- I'm a sucker for them- give me options, some conversation choices, and some branching paths depending on who you choose.  Honestly, when I read of virtually any JRPG with this as an element, i'm in. 

6.  Strong central bad buy- Golbez, Sephiroth, Kefka-  These guys (and their games) are the stuff of legend.  I don't want any last minute guys that show up at the end, the enemy is "society", a series of minor villians, or other weirdness- I want an epic bad dude to go up against.  (yes, I know Golbez ends up not being the big bad, but he still was the villian for most of the length of FF4)

7.  Length- I like a 30-40 hour quest- then include some challenging endgame sidequest content that can take up another 30-40 hours if players choose.  I loathe some of these 80 hour quests that have been popping up lately.  Too long. 

Anyway, thats what immediately comes to mind for me.  What is your ideal game?
21  Media / Single-Player RPGs / Re: So does anyone think the Vita will get better? on: October 14, 2013, 01:06:50 PM
I actually think the Vita is mostly fine, as is, although your attitude of it will vary based on what you want out of it. 

If you don't use PSN and download things digitally, and basically only play AAA retail bought games, yes the thing is a dud.   In other words, if your gaming appetite is basically Call of Duty, Assasins Creed, GTA, Uncharted , etc., stay away.  Don't get me wrong, there are some games experiences like this on Vita, but the release schedule is too far and in between to keep you occupied.

However, if you like the more niche side of gaming like JRPGS and indie games, are fully invested in the Sony gaming ecosystem, also own ps3 (and plan to get ps4) buy often from PSN, are a PS plus member, this thing is excellent.  You get most of the best parts of the PSP library (endless JPRGS!) cheap and available for download at a moments notice.  All of the PSOne classics are now portable on it.  PS Plus have given me a sizable library of free retail Vita games I can download anytime and play as long as im a member- I have access to many of the best retail games free through this.  Indie games shine on this hardware, as they better lend themselves to being portable, and playble in shorter bite sized sessions.  Plus my PS Plus membership got me 70% off of quite a few retail games I wanted, like Soul Sacrifice. 

On top of it all, eventually the thing will be playing your ps4 games, streamed from your home console via the internet anywhere you go that has good enough internet, AND streaming PS3 games from the Gaikai service in a year or two. 

As I said before, if you are "all in" with Sony's online offerings, Vita is great.  Its really the ultimate companion piece to owning a Sony console. 
22  Media / Single-Player RPGs / Re: Tales of Xillia on: August 09, 2013, 03:58:01 PM
45 minutes or so with Jude and milla has led me to the conclusion I have to pick milla to enjoy this. Something About Jude really irks me. His disposition is to unlike my own for me to enjoy him as my MC. Milla is at least somewhat of a weirdo and I can at least relate to that. Lol

I went with Miila too.  Mostly because she's definiately a different kind of JRPG protagonist (ie beautfiful young woman who is really a deity, who thinks herslef smart, but is really kind of clueless).  I like how Milla is a little uppity and has to be reminded from time to time to make nice with the "little" people

Jude is just another example of virtually every other male generic JRPG protagonist ever made- Heroic, idealistic, optimistic, yet slightly questioning of himself male youth, that wants to do the right thing and be heroic.  I'm still early in the game, but I don't see any sign of there being really anything *interesting* about him.  (such as Luke's unapologitic jerkiness and irredeemable actions, Yuri's willingness to commit murder, etc). 

23  Media / Single-Player RPGs / Favorite RPG romance on: August 02, 2013, 09:50:31 AM
One thing I have found over the years is that for me, a romance element enhances a game for me almost tenfold.  I'm actually dissapointed now whenever I hear a game will not have one. 

Of course my favorite type of romance is when an element of choice is introduced.   My earliest memory of this sort of thing came with Final Fantasy 7, when the game gave you opportunity to kind of either hit on or reject Tifa and Aerith at times, in which this did sort of pay off later on in the game where you go on a date with one of the ladies (or get stuck with Barret, if you were kind of a jerk to both).  Granted, for plot reasons, Tifa kind of became the canon romance, but some of that early game stuff really drew me in like nothing before it. 

The thing is, I'll take any kind of romance, even if there isn't choice.  I'm a sucker for it- even if its the typical childhood friend that grows "closer" to the protagonist over the course of the game.  However, one pet peeve of mine- the JRPG love connection that NEVER pans out because the protag is oblivious to the fact that his leading lady fancies him.  Grr.

Needless to say, I love Bioware games, as romance choices have kind of become a signature feature with them since Baldur's Gate 2, and they all culminate to a decent payoff for the trouble.  My dedication to Tali over three Mass Effect games is one of those things that will stick with me forever when I think of fond gaming moments.  (even if she wasn't a romance option in Mass Effect 1- I was so hoping for it when 2 came around and wasn't dissapointed!)

So, back to the question at hand, what was your favorite RPG romance?  Also, feel free to discuss your opinion on the subject of romance in RPGS. 
24  Media / Single-Player RPGs / Re: So finished FFXII....onto The Legend of Dragoon on: March 04, 2013, 10:37:46 AM
Yeah, supposedly Vaan was sort of a last minute addition- Square wanted an "everyman" character for the player to expereince the storie's events through. 

None of the story, short of the intro really belongs to Vaan- once he is absorbed into the party along with his "girlfriend", they are largely just silent observers to the stories real main players (Ashe, Baasch, and Baltier, with Ashe as arguably the "main" lead)
25  Media / Single-Player RPGs / Re: Mugen Souls on: January 09, 2013, 09:52:29 AM
Got no idea about the DLC.  I'd say it's worth moving on past the first world... but like we've all said, it's definitely a game that suffers from overcomplicating itself.

Gave it some thought and time and.... strange as it maybe.... its absolutely horrid mechanics and systems are somehow becoming "comfortable" to me.... I'd go so far as to say "addicting".... in every objective way I can look at this game its just downright bad.... but I'm really starting to like it-LoL

None the less, I think I'm gonna polish off Hyperdimension MK2 before pouring my time into this... I don't want to burn myself out on compile hearts before I finish that and agarest 2....

Thank you for the advice took!

You kind of describe my entire experience with Hyperdimension Neptunia- All along I knew what I was playing was total crap from every traditional standpoint we review games on.....yet I kept coming back.   I just found the game......amusing. 

Ironically, I did play the sequel for a few hours- they greatly improved the gameplay mechanics but I felt like I was missing the some of the madcap insanity, humor, and it lacked the nonstop references that kept me smiling and I kind of lost interest. 
26  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: May 25, 2012, 12:25:24 PM
This turn of events is all due to the MMORPG that 38 Studios (Curt Shillings company) was pushing Big Huge Games to help them develop after they purchased them. 

Reckoning was basically a game that Big Huge more or less had in the bag already, but was intented to be little more than an intro to what Curt really wanted - his own MMO. 

The thing is, it was totally misguided.  That genre just doesn't not viably exist anymore, unless you are a company with a endlessly huge fanbase (like Blizzard).  Heck even Bioware's Star Wars MMO is starting the flounder now, even with all that name recognition.  The only game thats going to take any glory from World of Warcraft is going to be whatever Blizzards follow up will be. 

I even posted on the official Kingdoms of Amalur message boards back when Reckoning was first released (and Curt Schilling was a regular poster at the time) and I said how they should just concentrate on supporting Reckoning since it was a good but flawed game and making good single player rpgs and forget this MMO folly which would fail horribly, and that it would never compete with WoW, and he actually posted back with some crap about "well they said the Red Sox in 2004 would never win the world series either when we were down 0-3 in the ALCS with the Yankee, and look at us now!"

I mean the guy was completely deluded thinking his brand new unheard of IP from his start up company would  take WoW's fire.   

Now I guess he is just another broke/sad ex athlete since I think he pretty much threw his whole fortune into making this MMO which will never release now. 

Its a shame since Reckoning was a well done first effort of a game and I would have loved a follow up. 
27  Media / Single-Player RPGs / Re: Game of Thrones on: May 16, 2012, 11:19:20 AM
All in all its actually a pretty decent game and almost must have to me if you are a fan of the books/tv series. 

The entire thing with it is that it is low budget.  As such you get some sketchy prodcution values (some graphical uglyness, clipping issues, attack animations that aren't pretty, voice acting adequate but unspectacular), but at the end the day it scrathes that RPG itch quite well, has some really good RPG character bulding elements, and the story is quite good- its certainly not a broken game, and fans won't be able to put it down.   

Think of games like Risen, Divinity 2, or Alpha Protocol on console- if you saw past some of the technical problems and minor glichyness these had, didn't mind they had lessor production values than Bioware/Bethesda, and enjoyed them regardless because they were finely crafted experiences, its kind of a similar situation here. 
28  Media / Single-Player RPGs / Re: Tetsuya Nomura on Versus XIII and Next Kingdom Hearts: "Keep waiting... please?" on: May 08, 2012, 12:59:44 PM
I wish Nomura would just tell the truth and say this 'project' to completely borked. 

He talks about doing something new?  This console is over 6 years old now, and the next gen is being developed as we speak.  There should be nothing new anymore about makings games on ps3.  Making games for this console should be an absolute sciene now- Squaresoft itself has an entire high end engine invented, use it!

This one is just Duke Nukem Forever all over again.  He needs to just drop this waste of time and actually make what everyone really wants (Kingdom Hearts 3!!), if not for ps3, then make it to be a launch window ps4 game- talk about system seller!
29  Media / Single-Player RPGs / Re: Gust announces new Atelier game: Atelier Meruru on: May 04, 2012, 03:20:42 PM
Wearing a size L T shirt makes you a big fatso?...  I used to wear a size L...when I was 11.

I was a 6 ft tall beanpole and still wore XL all through middle/high school.  Now that I"m 33 and eating actually is starting to make me fat, its now 2XL..

But size L makes someone a tubba lard these days, LLOLLOLOL  Gotta love kids today with all their "skinny clothes" and big hair they don't cut.  In the 90s it was all big clothes with plenty of room in them, and hair on guys coudn't be short enough (if you could actually measure it, people would accuse you of having a "fro" and that was the stylistic kiss of death.  Still, you coudn't get me in all that skinny crap, I'd rather be confortable. 
30  Media / Single-Player RPGs / Re: Record of Agarest Wars 2 LE.... and its coming out in the US... on: April 26, 2012, 10:56:36 AM
I think the greater JRPG community just needs to lighten up.  People make much more of these things than they are worth. 

Sex sells, thats it.  Some people might enjoy the fantasy of these highly exaggerated designs and thats fine.  No real people are harmed when somebody just enjoys artwork. 

Fantasy is what it is- Why does the porn industry do so well?  Because it basically depicts stuff that is fantasy- 95% of real women don't enjoy or tolerate what goes down in the average scene- the real thing is much more tame, and two sided, not the 100% deviant male-centric fantasy thats typically displayed in a porn scene. 

Should everyone who has ever watched and enjoyed porn be locked up?  No, because you'd be locking up 90% of the population, and since its all being enjoyed indoors in the privacy of homes, and no ones being harmed.  (and the performers are both well paid and willing)

And back to the games, the funniest part, is these Agarest War games are so tame, its insane.  You have a 60+ hour rpg, and 95% of the time its a super-serious dialogue heavy strategy rpg about war and variouis other conflicts and intrigue, and then once every 10-15 hours for about 5 minutes you court a female party member and get a wedding scene where you get a still of your spouse in a wedding dress and another still of her in a mild "come hither" pose where everything is still covered up suggesting you consumate the marriage, and then the quest continues 20 years later with the new couples child....big deal. 

So basically, while the marketing is quite saucy (afterall, sex sells, and they do need to sell the game,  and this strategy undoubtedly pushes more copies) , the game itself probably doesn't even have 1/5 of the sex appeal you would get in the average episode of 'Glee' which ironically does feature sexually charged underaged teen in sexual situations, as opposed to Agarest War's adult characters that barely even go there, other than a few innuendos and attractive character designs. 
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