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352609 Posts in 14357 Topics by 2254 Members
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1  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 24, 2015, 12:24:38 AM
Cappel, or whatever his name was in infinite undiscovery. He managed to be the most pathetic character ever for literally 70% of the game, and by that point I couldn't play anymore.
2  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 21, 2015, 07:15:13 PM
I think Famitsu is ass retarded and much like american media these days, give bogus reviews about things to bring attention to themselves and stay relevant.
3  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 21, 2015, 07:13:39 PM
Dice idk if I said it earlier, but your take on anime mask face girl was a bajillion times more acceptable (though still horrific). Why aren't you being paid to do this in life?
4  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 21, 2015, 03:16:40 PM
Honestly, I never heard of anybody talking about a "character creator for clothing"

Which is why you read more than one sentence of a post. Sure, the better term would've been "Character customization" or even "customizable outfits", but the rest of his post made that fairly clear that he was going for that (which I can say for certain now that I'm awake and lucid).

And I don't agree that it has anything to do with "consistancy". If that was the case, why give them the option to wear different armor at all, when it's not going to look different? That's actually not consistant - the menu says they're wearing chain mail, but the character model still shows a shirt and jacket. If they wanted consistancy, they could simply have the characters use "accessories" or "upgrades" or "upgrade slots", where they utilize stat changes without any obvious visual change. Enough games do this that I don't think it'd be all that big a deal, especially if it works with the setting and themes. It could certainly work with Star Ocean, considering the futuristic-ish setting.

Or you could just offer the option to have different outfits and have it consistantly change the look of the character. It'd give some extra incentive for the player to try different equipment, and they wouldn't have to be forced to look at one design the majority of the game. That makes sense. People change their clothes, why would they just keep the same look for god knows how long? Especially if they're supposed to look "fashionable", and especially if the game is telling you they're changing their gear. If the developer doesn't want the kick-ass valkyrie-bitch beating up people in a tutu? Don't give them the option to put her in a tutu - make the equipment character or class specific. Plenty of games do that already, it's not a big deal. In fact, character-centric makes the most sense, because why would a chain mail I found in a dungeon fit both the huge bruiser guy and the skinny hero guy? It makes more sense to have some sort of equipment limit, because it works both stylistically and gameplay-wise, as it acts as a balance mechanism and makes every character unique. It does come with certain problems for the player if equipment isn't spaced out right, but I see no reason why a developer shouldn't balance that out, especially when it's a common aspect of RPGs, anyways.

...I'm beginning to ramble a bit, so I'll wrap this up quick: The only practical reason why more games don't offer character customization is that it would require more effort during development. It's not even that it would be hard, but modeling and testing every single animation with every single piece of equipment would be long and tedious, and could potentially lengthen development time unless the amount of equipment wasn't too huge. Considering the size of modern RPGs, though, having a small amount of equipment, even per-character equipment, just wouldn't cut it. It wouldn't negatively impact the player's experience at all to have the option to dress your characters differently, but it would be a problem if it contributed to a rushed or glitchy game.

Which is why at the very least, sir, you were dead on with your comment :)
5  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 20, 2015, 11:04:34 PM
I think he just means we want more outfit options like Xenoblade had. And not DLC...

Or maybe I'm wrong, and I'm too tired to actually read properly...
At the very least, your dead on. Customizeable outfits and clothing is awesome. Dlc isn't a terrible idea for it either if it means some variety aside from techno jpop jumpsuits or school girl-esque outfits. One of my bigger dislikes for tales games is the guaranteed inclusion of a swimsuit and a school uniform. Seriously, all I want in a character creator is my own choice in clothing.

Some days I just wanna be the big ass hulk dude wearing a fuzzy robe and bunny slippers. Is that too much to ask?
6  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 20, 2015, 02:25:55 PM
When are companies gonna realize we just wanna make out our own heroes and heroines. I mean not even the full facial and physical qualities, but just their looks. Customizable outfits and gear always is a huge upsell for me. Yeah, granted, many guys will just make the females bikini clad or nude if possible, but hey...options rock.
7  Media / Anime, TV, and Movies / Re: Rick and Morty on: April 20, 2015, 01:28:00 AM
Been telling you guys to watcb this since it launched last year.

GLAD TO SEE MY OPINION IS VALUED!
8  Media / Anime, TV, and Movies / Re: New Batman..... on: April 20, 2015, 01:26:48 AM
I'm all for a powered bat suit, superman is no joke. Short of a kryptonite ring or a hostage, Batman really can't just go toe to toe with supes. Besides, we all know that the Batman/Superman fight is just for coolness sake. Whatever draws a crowd, right?
9  The Rest / General Discussions / Re: Is brand loyalty "worth it?" on: April 16, 2015, 06:07:02 PM
I could give a shit about the series really, since many are published or developed by a number of different studios and studio quality can vary so widely.

What is the difference between could giving a shit and not giving a shit?
If you couldn't give a shit, you literally care so little you couldn't be bothered at all. If you could give a shit, your care level is at almost zero, but there is just enough concern to give the smallest notable value, i.e. a shit.

I think, when said in this particular context, what "I could give a shit" ends up being is just a contraction of "I could give a shit about the series, but I don't" with the rest just being colloquially implied. 


Frankly, sir, who gives a shit?
10  The Rest / General Discussions / Re: Is brand loyalty "worth it?" on: April 16, 2015, 02:20:08 PM
I could give a shit about the series really, since many are published or developed by a number of different studios and studio quality can vary so widely.

What is the difference between could giving a shit and not giving a shit?
If you couldn't give a shit, you literally care so little you couldn't be bothered at all. If you could give a shit, your care level is at almost zero, but there is just enough concern to give the smallest notable value, i.e. a shit.
11  Media / Single-Player RPGs / Re: Deus Ex: Mankind Divided on: April 16, 2015, 01:15:23 PM
Is it clear how much of Human Revolution this will connect with?
By the look and sound of it, it appears to feed right off of one of the multiple endings of human revolutions.

I think they said that it's not following any of the ends.
Well, it's safe to say that at the very least,

Code:
kill himself and take the conspiracy info to his grave

I did read up a bit on what is known, and there is no statement about what happened between the 2 years. I'd like to think, however, that

Code:
Based on the larger amount of augmentations and the sudden loss of control in them, Jensen used the illuminati's story as the ending to keep augmentation going but force stricter regulations

In any case I am stoked.
12  Media / Single-Player RPGs / Re: Deus Ex: Mankind Divided on: April 16, 2015, 12:23:58 PM
Is it clear how much of Human Revolution this will connect with?
By the look and sound of it, it appears to feed right off of one of the multiple endings of human revolutions.
13  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 15, 2015, 07:36:31 PM
I'm just stating that I don't dislike anime here, but pinky mcstrangeface is just beyond off-putting. I'll play the game assuming it doesn't completely deviate from the usual Star Ocean path, but I have no love for the designs in general, ESPECIALLY hers.

No disrespect, b.
14  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: April 15, 2015, 06:29:03 PM
Wow. That Flash episode Tuesday night, "Out of Time." Absolutely crazy. Usually in most 23 episode-season run series the writers stretch out plotlines over the season. I felt like that episode had major implications for the future of the show. Without spoiling too much for RPGfans who haven't seen the show or particularly the episode aired this week we'll just say time travel will play a major role in future episodes to come. The tricky thing is how will the writers write/re-write the timeline to come without confusing and frustrating fans of the show and comic with having to keep track of timelines. Also, with the recently announced The Flash/Arrow spinoff... I wonder if they'll try to resolve plotlines there. Although... who knows when they'll film it and release the pilot episode.

This has become one of my favorite shows. It is amazing. I am super excited to see Captain Cold in the new show since he one of the characters spinning off. He is played amazingly well in this iteration. A bad guy with an interesting set of values and a code. Will he be an unlikely hero in the new show as he is in the comics at times, or will they continue to make him a villain?


Also something I am curious about-

Code:
Will Caitlin become Killer Frost at some point since Caitlin Snow is one of the people that has been Killer Frost through the years in the comics?
Answer to the code...Yes according to interviews, and as soon as the end of this season we may see it develop.
15  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 15, 2015, 06:27:17 PM
No Klutz, no one is holding a gun to my head to play the game. However, having played all but 1 of the previous games and much like everyone else here, I have put my money forward to play a game series I enjoyed. It gives me every right in the world to complain about a direction the artists took in character designs. Much the same as some hillbilly telling me if I don't like how the government runs the country I can get out, I put a part of my life into the country and the company, if you don't care for my complaints, you can kindly ignore me as I am fully entitled to complain about either.
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