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1441  The Rest / General Discussions / Re: If you could invent/discover one thing on: November 03, 2013, 07:11:54 AM
What happens to a person's consciousness when they die.
1442  The Rest / General Discussions / Re: RPGfan Community Quiz Quiz Show! on: November 02, 2013, 02:49:27 PM
I may be there, depending on if I have to carry some guild buddies through some bosses in FFXIV. Hard to fight titan AND answer questions about IX at the same time.
1443  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 02, 2013, 02:46:55 PM
It takes about 10 minutes to drop a primal. 9 possible weapons drop, and 1 is always guaranteed. Yeah,this isn't exactly outlandish to expect a play to dedicate a couple hours to getting a new weapon. If someone said relics only for titan, I'd get offended, but an ifrit or garuda weapon,those aren't hard to beat even with df groups.

In regards to datastorm.....wut? It's been 2 and a half months since official launch, and even at the worst level of 1 hour a day gaming, you should easily have a couple of pieces of Darklight gear and some AK stuff. If you're off leveling secondary classes and crafts, I can understand a tad that your current gear may be a bit underwhelming, but to insinuate that there's any challenge to the current end content that it's hard to have good gear is just terrible. At the end of the day, for an MMO, this is incredibly INCREDIBLY tame for a challenge in gear accrual and difficulty.
1444  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 02, 2013, 04:44:50 AM
what is the principal problem with Titan? i'm a healer so i dont really know. i mean as long as everyone has ilvl 50 weapons it should be ok right? i mean its unrealistic to expect everyone to have ifrit or garuda weapons with only one drop per encounter imo.
The 1st part of the fight is a dps race when heart phase is going you only have a small window of time to kill it or its a wipe. You can be good and dodge everything but if ya don't got the dps its a wipe. That is the reason EVERYONE needs to be alive during heart. near the end of the fight its a dps race cause of the increasing stomps, unless you really geared it becomes very hard to heal through after a certain amount.
Way to make my statement seem cruel ;(
1445  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: November 02, 2013, 03:21:09 AM
what is the principal problem with Titan? i'm a healer so i dont really know. i mean as long as everyone has ilvl 50 weapons it should be ok right? i mean its unrealistic to expect everyone to have ifrit or garuda weapons with only one drop per encounter imo.
Yeah.....no.

Titan's initially not too hard, he just progressively gets more damaging and makes the last portion of the fight more of a dps race. He follows a pattern of attacks that at one point adds tumults and weight of the lands to, and he adds more as the fight ensues. It gets to a point that you can't outheal his damage, and just die. Equipment becomes a necessity to both survive and defeat him. A level 50 weapon on a DD is worthless honestly. Go do more ifrit and garuda and get something more useable. Hell, grind ak out and sell your tomestones for an i70 weapon if it's that troublesome. As a dd now and as a tank, I can safely say thaf if you come in with mediocre gear you're just making a decent run hard and costing people time.
1446  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 30, 2013, 03:27:18 AM
So I picked up a warrior's cuirass for my war, and now have 7k hp again while using defiance in parties, and my heavy swings land for 120 damage a pop, with butcher's block upwards of 240+. My dragoon is also coming along well, just need a quick titan kill and I can go pick up my gae bolg. Hoping I can start doing BC again soon, cuz I'm definitely getting bored carrying newbs through ifrit, chimera, hydra, garuda, and watching them fail titan repeatedly.
1447  The Rest / The Helper Monkey / Re: Word Verification/Captcha help on: October 30, 2013, 02:29:59 AM
Could be a pop up blocker of some sort.
1448  The Rest / General Discussions / Re: What's the haps? on: October 29, 2013, 05:06:11 AM
Bench pressed 335 pounds today. Pretty pleased with myself.
1449  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 28, 2013, 01:20:47 PM
Yeah, definitely going to go with STR. Currently my jewelry has a combo of vitality and critical hit rate, mostly the latter.

Praetorium is an awesome dungeon - great final area imo. I tried Dhorme Chimera last night, holy shit that was hard. Three times and no luck. I've encouraged everyone to start their relic quests, so we'll see how far along we get. :)

Titan HM scares me.
When you fight Dhorme Chimera, first thing you oughta do is pull it out of the cave and to the snowy hill behind where you start. If you put it on the hillside, you can essentially ignore dragon's voice entirely as it won't hit anyone below the chimera's elevation and the safe zone is directly next to.him, so everyone oughta be safe from it. Ram's voice is all you need to stop now, and that's easy enough for a bard or pld offtank, or even a drg if they're looking for it. The mages and ranged DD need to be aware of ram's keeper as that's the only other attack that may cause problems. If you're going in with a full group of people working on relics, I'd consider holding the limit break at level 3 for a healer limit as it can revive dead party members to full weakened hp, but if you've built a level 3 you may be close enough to bring a weakened party up to finish the job. Honestly the chimera is way easy, as long as you go to that hill I mentioned, just gotta be alert.
1450  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 27, 2013, 04:28:26 PM
Sorry, the item you're looking for is called Keeper's Hymn, Kyuusei. It's 10,000 seals from any company and available to purchase at the starting rank. Also, dex is only for ranged and blocking with shields, so yeah, unless you plan on piercing talon being your main means of damage,dex is nigh useless for anyone not Bard or Pld.
1451  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 27, 2013, 03:16:24 PM
Tank shouldn't hit harder than DD. And the weapon damage is similar, only a couple points difference. The big kick is my war has about 20 points less str than my drg, but if defiance is up and I'm actively using the storm's eye combo, my damage is about 20 points higher off initial attacks.
1452  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 27, 2013, 07:08:53 AM
Level 50 dragoon get tonight. Took almost 8 hours to do it from 45. Went from level 43-45 gear to darklight armo, AK accessories, and Garuda's Beak for a weapon. My hp almost doubled when that happened, was fucking awesome (though granted I put on a tanking wrist and myth tank ring as it's all I have available atm).

Sad part so far though is my war has hit harder with the relic +1.
1453  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 25, 2013, 02:44:28 AM
Yeah.....don't like your strategy lol.

My most successful strategy is similar in approach to yours. I offtank as a war, pld main. I actually stay off the boss almost entirely and instead do slime gathering. Due to the nature of getting the unlucky extreme far side slimes, I usually hang out on top of the furthest hexagon til slimes spawn. Then I alone grab a single slime and feed it to cadeuceus as a range dps whittles it down alongside me. With any luck the snake splits generally after the second slime, in which case I grab the second snake due to it having zero hate (provoke's incredibly handy here if healers get spam happy). At this point, no more slimes, just whittle the snakes down as hard as possible, usually with the dps split and trying to maintain even health til I normally bite the bullet and pld preps hallowed ground for the remerge. At this point lb3 from a melee dps and he usually dies seconds after, otherwise heal spam and hope for the best. We try to keep 2 melee in for triggering his rear AoE attack, which is a great breather for a sec (I used to use that suggestion on the final boss of AK too when people still sucked gear wise). Honestly, if the dps is there and the plds or pld and war are competent, and the healers don't leave slack, Cadeuceus is just a pretty easy zerg fight. Turn 2 is in my opinion WAAAAYYYYYY HARDER. Unless you're going in with 2 plds make sure your second tank has provoke, it's almost a requirement. Also, don't let other people fool you, you can't have an allegan rot rotation of less than 5 people, you should have at least 5, preferably 6 for the easiest (and most convoluted) strategy. 2 plds probably make a silence rotation easiest for high voltage, but bards work too, as does a monk if they dedicate to it. To be honest, I don't really like the left path too much because ballista on the ADS is such a pain in the ass, but that fire star patterned move is easier to deal with albeit more deadly. Whatever you do, don't let that allegan rot node fool you, totally not worth dealing with the haste boost he gets.

Just a few suggestions you've probably heard already is all.
1454  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 25, 2013, 01:20:03 AM
In other news, while we may be a bit behind the curve, Solaris cleared Bahamut's Coil Turn 1. Caduceus hits like a truck, but that fight is all about clearing the stacks before the split. ADS Mark II seems much easier, just need more attempts. Honestly I'm kind of disappointed in this uber dungeon. Aside from the blatant gear checks it doesn't hold a candle to how raiding used to be in WoW:TBC before the nerf bats. I'm looking at you Vashj! Of course my opinion may change by the time we get to the Gauntlet or Twintania. Enjoying it so far outside of the bullshit one hit kills :p
How'd you do the fight, if I may ask? I've been in a few successful turn 1s and 2s, and people seem to have lameass strategies which drive me nuts til I make obvious comments and suggestions and we win a round or 2 later.
1455  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 25, 2013, 01:16:47 AM
I've been playing since release, as a tank and therefore have to deal with the majority of AoE and forseeable and thus avoidable attacks and with the occasional "me not paying enough attention to move out of the way" laziness, I have never experienced bad lag in game, though I've eaten a lag spike a couple times during dungeon runs which is more my issue than others. I've also played at all times of the day, so idk, but I'm thinking it's less SE's fault than most of the fingers pointing at them would have you believe. I can't always blame stupidity for getting hit by landslides (I'll try though, last time I ate one was 2 weeks ago on ultros and I didn't fly out), but when you eat bombs, it's entirely your own fault. I also may be bitter in regards to titan, since I haven't killed him again in over a week because I get stuck as OT and end up outdpsing the useless drg and mnk that inevitably join, and watch as the pld either loses hate due to sucking, eats a gamma wave/table flip/mountain buster anx doesn't have a cooldown prepped,or doesn't actually evade the bombs or even worse, runs titan around bombs while getting everyone killed. When I offer (respecced for str btw) with 6870ish hp, I get denied because it's too hard to heal me. People suck, they should go play fucking super mario or something and learn to play video games again.
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