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347181 Posts in 14160 Topics by 2235 Members
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2746  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 11:12:49 PM
Snow has a decent shot with every lady in xiii-2 I think, including lightning. Besides, the way he keeps throwing her to the side to go stuff "for her" seems more like an excuse to go get some heroine booty. I honestly think this is as close to two timing in the ff world as possible, but meh, fat single guy doesn't have a good grip on relationships.

They just tossed version 1.03 up, almost kicked me off my game to do it, but after a swift cancel, I went, saved and just updated now. Any idea what this ner version fixed/added/removed/nerfed/etc?
2747  Media / Single-Player RPGs / Re: Dark Souls on: February 03, 2012, 06:26:25 PM
Gonna position myself behind of nerd-proof glass first.....

I thought Dark Souls was terrible for the 2 hours that I played. Between my characters slow ass movement, clunky fighting coupled with annoyingcamera locking and not locking, and an oversized fatass of a boss (first boss) who moved faster and swung harder and overall was better than me, only to fall to me fucking circle strafing his ass and winning, yeah this game did nothing for me except show me that developers find ease in handicapping players to make games harder. It's really sad, and honestly, don't try to coerce me to play again, it's not going to happen. The game just didn't do anything for me as an rpg fan. I can understand how some like it, but that's their business. I just wanted to toss my 2 cents in the mix.
2748  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 06:18:44 PM
Haven't seen a flanborg yet, but I did get a flanmini that I've been pumping up a bit, and he's got some retardedly high stats, which again puts me in the said situation of my old monsters sucking compared to new ones. Course he's a com, so I didn't place him in my party yet, as I need to unlock and lvl sab on serah first (working slowly to it). Speaking of lvls, unlocked medic and syn on serah and noel respectively, and medic for serah is 26 and syn on noel is also 26, while com on noel and rav on serah are 50. The other classes...yeah later on those.
2749  Media / Single-Player RPGs / Re: Xenoblade on: February 03, 2012, 06:03:32 PM
Validates my post, but touche nonetheless.
2750  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 06:00:53 PM
I've never seen so many innane hand gestures in my life. It's like watching a couple guidos argue over whos momma's meatballs are better. When you meet the nora guys, noel and yuj specifically start throwing their hands up in all different directions, it's hillariously stypid. Oh, as for noel not being like snow....yeah the game even makes a joke about it when you meet up with snow. Only difference is snow is more obnoxious about it, whereas noel is more serious.


As far as returning characters go though, 10 points for new Hope, -50 for keeping old Hope's voice actor on new Hope. Who thought that was a good idea, seriously? He grows 2 feet and wears a fucking pimp ass suit, and he still has that silly boomerang and his whiney oh noes voice, just glad they made him seem less needy, though I think officially every main male in XIII-2 wants a piece of Serah's tiny, flat jp booty. I will admit, I do approve of the fact they retained Snow's old theme. Was pretty badass. God I wanna go home and play more, fucking work grahhh, fucking slow moving bus.

Anyone else not like the fact that the genji bow quickly became obsolete? Also, wtf is with the preorder summoner costume thing, she looks terrible. Finally, mog rocks. Fuck all you haters, I approve of the fully voiced kupo, especially when he fucks something up....or even better when you get to throw him. I giggle every time.
2751  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 02:00:20 PM
Yeah, I'm noticing that it's less effective to upgrade and more effective to use new monsters and infuse old ones. I just got to archlytte plains and most monsters are annoyingly slow to kill. I'm using a gremlin from bresha ruins that has like 220 magic stat and is level 23ish. He dies in 3 hits. Meanwhile my new monsters get huge stat bonuses per lvl and generally trump him easily withing 10 or 15 lvls. Just wish chocolina qould atart selling tier 2 monster items. Fucking lazy bitch needs to update her stocks. Oh and just for my own reasoning, why the hell are noel and sarah level 50 in com and rav respectively, and only have MAYBE 1000 hp each? What the gell is with the lacl of hp ups per level? Guess I gotta start ranking up sentinel now. Fuckin lame.
2752  The Rest / General Discussions / Re: Xseed hacked? on: February 03, 2012, 01:30:34 PM
What the hell, why hack xseed? They make great translations. See:Legend of heroes T.i.t.s.
2753  Media / Single-Player RPGs / Re: Xenoblade on: February 03, 2012, 09:40:58 AM
The problem here is that Kinect was never meant to replace the traditional control scheme of the 360 (nor was Move supposed to replace the PS3 control scheme), whereas the Wii remote WAS - and correct me if I'm wrong, but as I recall, Nintendo promised 1:1 motion support from day one, and what we got was pretty sad (see: Red Steel), then later on said "Oh yeah, NOW it's 1:1! Buy our shit!"

Now that I don't recall anyone ever saying. I knew long before the Wii's launch that it wasn't 1:1 control, and I don't remember them ever outwardly lieing about the control. I think the technology was new enough, though, that they weren't even quite aware of it's shortcomings, which is why they tried to make Red Steel in the first place. I don't think they would have even attempted that game if they realized how badly the control would suck, but by the time it became obvious, they were committed.

To their credit, the Wii was the first motion controller with games on the market, so of course the devices to come later would be superior. I'm not convinced that anyone got less than what was advertised, at least on the technology side. Now... in grade A games, yes... us Wii owners got BURNED.
Yeah...bout that first motion controller...sega wants a word with you.

http://www.revrob.com/sci-a-tech-topmenu-52/146-sega-activator-full-body-motion-controller
2754  Media / Single-Player RPGs / Re: The rise of Squaresoft localization (1UP article) on: February 03, 2012, 09:37:41 AM
In retrospect, it's fucking amazing how badly RPGs were handled prior to Squaresoft figuring out that you can't just hand a guy a script and tell them they have a month or so to make it English and work it into the game. It's too bad that it took them til Xenogears to figure this out (although FFT's rereleases have readdressed the issue at least).
Shut up I love the original translation of FFT. Fucking priceless moments in that game from the most americanly spoken lines ever. Plus, hokuten vs nanten was so fist of the north star like that one of my dozen playthroughs revolved around naming everyone after fotns characters. Thunder God Toki ftw.
2755  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 03, 2012, 09:32:24 AM
Wild Arms games definitely don't pose much of a challenge.

Wild Arms XF begs to differ. XD

Strategy spin-offs are almost always the exception, I swear. FFT was probably the hardest post-SNES (probably post-NES) FF title, and you could still break the game wide open and make it a joke eventually.

Execution scene battle.... D:
And that stupid flood gate one.
Percents were bullshit....

Don't forget about walking into any Weigraf battle blind.
Also Elmdor. Fuck Elmdor (and the hoops you need to leap through to strip him bare).
Once you learned how to abuse bravery ( and hopefully picked up and trained beowulf some), robbing elmdor was actually pretty easy. Low brave made nabbing his equipment a cinch, and if you played the psp port and got the good sir Balthier then yeah...cake. Hell between him and Cid, they turned easy mode on. Course a good str monk with dual wield and squire subjob skills was a broken player as well. High str made monks capable of 999 hits WAY before anyone else could pull that off normally. Hell even Cid needed some proper training before he was capping damage.

Anyways on topic, fell asleep when I got home last night. LONG day at the office and all, starting yaschas massif now. Wheee!
2756  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 02, 2012, 10:37:58 PM
I'm sorry if I insult anyone with this, but I can safely say that FF games are to rpgs as super mario is to platformers. They are each hand in hand responsible for their genre respectively, but lets face it....even a five year old can beat mario games. FF titles are not hard. Cheap at times, sure, but difficulty should be something that isn't easily swatted away by power leveling. Alot of atlus rpgs presented difficulty by giving you encounters with enemies who had strengths and weaknesses that could really throw your basic A/X button mashing out the window. DDS was a great example of this, with those assholes who would cast status effect spells like confusion and instant death or critical hp, adding to that the high and low solar energy thing that made you half devil and made you really easy to kill. Those were difficult times, but god help me they were fun( especially 2). Any FF game can be eaaily picked up and learned within one sitting, and generally the enemies are never so painstackingly hard that simply dedicating the old 2:1 attacker healer ratio wouldn't work to solve problems. Hell I'm pretty sure if you dedicated one person to casting white wind and had the other 2 attack only, you could probably beat emerald weapon in vii with relative ease (assuming you still prepped final attack-revive/pheonix or knew about and prepped for aire tam storm). Don't get me wrong on all this, I still liked most of the ff games, easily 94% of em. Just can't say I wouldn't giggle at someone saying that any final fantasy game was too hard.


Just for lulz btw, friend of mine who didn't really understand rpgs too well was running through VII maybe ten years ago. We were bsing about it, and after a few jokes at his expense he told me where he was, which was nibelheim mountain, fighting the boss there. Sadly, one of the few enemies whose name I can not remember off hand, but he's the first who casts trine on you. I sat him down and had him show me how he fought the boss. Mind you, it's all in all his first rpg experience so he doesn't really appreciate turn based combat and gets antsy, mashing circle for instant attacks. I stopped him and said try using some status enhancements. He tosses around barrier and all of a sudden, he doesn't die as hard. Then, I show him hyper status, and he gets more limit breaks. Before he knows it, asshole's dead, and he is on his way to meet good ole mr highwind.
2757  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 02, 2012, 08:56:35 PM
Um no, that would be a numbrr of other ff titles, including 2, 4, and 5. Hell the original was also harder than 13. If you thought 13 was even remotely difficult, you should stop playing rpgs.
Grinding is not a skill.
No grinding isn't a skill, but the patience to grind to game breaking stats is. Unlike every other FF game, over powering your characters wasn't necessary, but proved helpful when trying to just enjoy story. XIII, however, only was fun during battles. Capping was...well, a matter of time.  I mean shit, fighting a boss in an area of ffxiii usually raised you up an entire crystarium level anyway. To call xiii difficult because you couldn't grind is silly. Xiii wasn't hard. Even its special fights were just a matter of figuring out abusive paradigm strategies. The only fights I ever lost were the first orphan fight cuz he poisoned lightning and then hit me with the 1 remaining hp move, and 3 of the eidolons, and that's because vanille's eidolon was a bitch before I started using fang correctly, while the other ones were sazh's and fang's because I just plain wasn't paying attention. In all honesty, no ff title was remotely hard, outside of tactics for psx, and only because 1v1 wiegraf was a test in math skills ( knowing movement areas, ct setups, and speed abuse), while elmdor was only hard if you chose not to steal his genji gear (or just the sword and glove). Hard rpgs are readily available, just don't look to ff series for em.

Regarding FFxii being hard...it wasn't. The difficulty came from the fact that auto battle could easily be your doom if you weren't paying attention. Once you learned how to actually look while you did nothing, xii was once again simple. Xiii's one big pat on the back was taking the gambit system of xii and making it more automatic while being more interactive. I like the idea and all, but at the end of the day, I react better than a.i. ever will. However selecting 6 moves from a clunky menu will still be faster via an auto battle command. Xii I GUESS could be considered hard due to the nuance of auto fighting for those unaquainted with mmos. It is a slight....very slight learning curve.
2758  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 02, 2012, 07:52:13 PM
The problem with that thought line is Final Fantasy, since FF VII (although arguably at around V), the Final Fantasy IP is pretty much 'a new IP with every game'.
Going to have to disagree there. Older FFs, despite shuffling the combat mechanics around, were still RPGs at their core. FF XIII messed around with genre conventions beyond combat such as linearity and grinding/scoring systems/growth caps/combat balance, which is mainly what set fans off against the game.

My sentiments exactly, pretty much. It felt like the breath of fresh air the series badly needed.
Nooo you're supposed to disagree with me and hate me, I'm the bad guy, etc. etc.

As sad as it sounds, FFXIII is the most difficult single player FF (not counting the MMOs).
Um no, that would be a numbrr of other ff titles, including 2, 4, and 5. Hell the original was also harder than 13. If you thought 13 was even remotely difficult, you should stop playing rpgs. The only hard part of 13 was enduring the story to the end. Now THAT  was hard.
2759  Media / Single-Player RPGs / Re: Xenoblade on: February 02, 2012, 07:09:48 PM
As antio-motion controller as I am, I admit that sony has the best set up regarding it. Move works well....but motion controls still suck. If I want to press the A button, mercilessly swinging my left hand up and down doesn't fit the scheme. If I want to throw a frisbee or shoot a bow and arrow or throw a basketball or go bowling, I will go out and do such things with friends. Video games are video games, activities are activities. Stop trying to combine them, then assault us with modern warfare for the wii.
2760  Media / Single-Player RPGs / Re: Chrono Cross first impressions on: February 02, 2012, 01:54:28 PM
Resurfacing machines essentially buff your cd. It's basically like a chemical peel for discs, works good once or twice, probably fucks the whole thing up after that. Small scratches get buffed out pretty well, though deep scratches don't really benefit well from it. Any major game retailer or distributor has one available, though expect to spend at least 10 bucks on it.

The store thing was just a joke, btw. No harm intended. Also, I asked about the system because if you were playing on an 11 year old ps2 or a 15 year old psx, that could be part of the problem. The reader could be on its way out if it isn't already, or other moving parts could be flawed now, creating grief. Based on what you said though, probably the disc is shot. Try the resurfacing machine, or if you're desperate, you can go to some appliance type stores and find a disc soctor or other buffer type device that does the same thing at a much cheaper way.
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