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335183 Posts in 13725 Topics by 2200 Members
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2986  Media / Single-Player RPGs / Re: Radiant Historia on: February 25, 2011, 03:52:26 AM
Off topic, yes, my my experience with atlus titles may be slightly less than numerous, but the ones I named I really don't like at all. I played a couple of Shin Megami Tensei games, including digital devil saga (enjoyed greatly) strange journey and devil summoner on DS (not so much) and I think a few others I can't remember offhand. I'm not saying all of the current atlus titles out there suck, just a lot of them aim for some lame character design, shoddy "japanese meets american" feel, or try to play off on the whole emo scene by giving your team guns to shoot themselves in the head to unlock their inner power etc etc (I REALLY hate persona 3). Again, I like a few games, but damn I hated some of them hard.

On topic, THIS GAME IS WINTASTIC. I don't get it, I love it and it's just so....simple. It plays well, it's pretty, it's fun, the story is addictive, the time hopping is creative beyond anything I've seen in many other rpgs of late. This game definitely is a must have for a DS owner. Dincrest's review is spot on, maybe even selling it short somewhat. My only dislike is the fact that I can't hook it up to my 32 inch TV somehow and play it on a larger screen. That and I know it's gonna be short :(
2987  Media / Single-Player RPGs / Re: Radiant Historia on: February 24, 2011, 10:22:44 PM
Atlus titles tend to be overrated, artsy, and overall shit save a handful of interesting ones.

What?!
Sorry, I have an opinion, and my opinion is atlus is bleh 85% of the time. Wasn't fond of the games I've played from them recently.ESPECIALLY persona 3...my god that game hurt my senses.
2988  Media / Single-Player RPGs / Re: Radiant Historia on: February 24, 2011, 10:06:31 PM
Atlus titles tend to be overrated, artsy, and overall shit save a handful of interesting ones.


This game does not fit that stereotype at all.

I didn't know that was a stereotype of Atlus games. What games are you even talking about?
Etrian oddysey, Persona (specifically 3), honestly those are the 2 sticking out in my mind, but there are more. Yes, Atlus is a publisher, but still, they publish a lot of crappy games, and a handful of awesome ones (like this, and the original lufia games).
2989  Media / Single-Player RPGs / Re: Radiant Historia on: February 24, 2011, 09:29:29 PM
Atlus titles tend to be overrated, artsy, and overall shit save a handful of interesting ones.


This game does not fit that stereotype at all. It's one of the most intersting titles I've picked up in a while. The whole time jumping thing is pretty awesome thusfar, and the characters are well drawn too. The battle system is pretty easy to pick up and has one of the most interesting tactical fighting ideas I've ever experienced. I love it so far, and eagerly await my evening time to plow through it some more.0
2990  Media / Single-Player RPGs / Re: Tactics Ogre on: February 22, 2011, 11:08:27 PM
I'm probably not using archers right. Besides from the guy with wings which is indeed an awesome archer, the regular ones I can't get to deal much damage with them, even against mages.

I was kind of stoppiing using archers to use more mages, but since you say they're so good I'll give them another shot.


He's right. Get trueflight, strengthen and tremendous shot and make sure that you use archers on hills or roofs, if you can. The damage multiplies and magic happens.



My archer can almost one shot wizards now.

Don't forget trajectory, it's especially awesome when you try to shoot past your normal range, as it shows if it can make it.

My archers both use trajectory, anatomy, bows (obviously), strengthen, trueflight, counterattack, and fortify, plus a move I forget offhand. I also worked my butt off to get advanced weapons by doing a lot of grinding. 2 hand bows>>>>>1 hand bows when you're an archer, though on Canopus I stick with 1 handed for the use of a melee weapon (axes). I can kill most any non-heavy armor unit in 1-2 shots in story progression, and 2-3 in a training run (random battle).

One last suggestion for archers is to always stay a square or two out of your firings range. If you're above your opponents height level, odds are you can land a shot from further than the 3-7 square range you're shown. On the last battle of chapter 1, I can hit ANY TARGET on my first move using my archers by firing out of their given range.

As I said earlier...archers rape ass.
2991  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: February 21, 2011, 11:34:06 PM
I stopped playing this game for like a month to do some other things, and when I came back, I walked into jeuno, spammed a little bit, got kicked out of my LS by some jackass whom I thought was a friend of mine, and neither of the leaders got on in the 4 hours I idled around like a moron in my boredom. My account is getting canceled tomorrow and won't be renewed til I have a decent reason. Also of note, I got more completed in the last 4 months of abyssea updates then I did in the year and a half I played beforehand.

Gotta say, I'm pretty much regretting the amount of time I spent on it now, but I'll wait til the next update or so to finalize my decision.
2992  Media / Single-Player RPGs / Re: RPGs that can be loaded on to the PSP cards? on: February 21, 2011, 11:19:47 PM
On a quick note, if you download the game directly from PSN, you do not need to install data to the memory card, it has no effect.
2993  Media / Single-Player RPGs / Re: Tactics Ogre on: February 21, 2011, 11:18:26 PM
Archers as a whole rape ass in this game. Especially since you can equip trajectory and see if their over distance shot will connect, and if it misses, use the thing that turns back your turn and try it again from a different spot (since when they say doing the same thing has no effect didn't specify that doing it FROM A DIFFERENT PANEL would have an impact [it does, abuse it]). I managed to destroy some really evil situations where I just missed one shot by just doing it from a different panel and getting that successful hit. Oh, also, archers RAPE ASS.

....archers rape ass.
2994  Media / Multiplayer RPGs / Re: Is FF XI worth it this late? on: February 20, 2011, 07:18:50 PM
If you order FFXI on steam, I believe you can get EVERYTHING for a whopping 5 bucks still, if not 10 bucks, though this doesn't cover abyssea add ons sadly. Otherwise, I logged in last night to get booted from my ls of 5 months from some random douchebag, so I lost any faith I once had in it. But now is a good time to play, as the populations are up, the difficulty has died in it, and getting exp is cake now. There's a lot of content that's easy to access now thanks to the recent changes in exp accrual and skilling up, and most of the high end gear isn't completely stupid to obtain. If you're bored and need something to do, give it a shot, 5 bucks for a free month and the game can't hurt.
2995  Media / Multiplayer RPGs / Re: DC Universe is neat. on: February 18, 2011, 03:10:27 AM
You don't just unlock the characters, you buy them in your corresponding hideout (watchtower, hall of doom). Needs marks of legends I think, I forget, haven't played in a few days honestly.
2996  Media / Single-Player RPGs / Re: Tactics Ogre on: February 17, 2011, 06:58:20 PM
Been playing since launch, almost at the end of chapter 2 now. Honestly, some of the stuff I liked in the original is missing (training, orbs [so far], and the funny little "Fight it out" that popped up for battles), but the remake more than makes up for it. The skill sets are interesting for custom set ups (course, I grind so everyone will have everything), and the new class change system is very easy to deal with, compared to the old one where you had to meet certain requirements for certain classes which bordered ridiculous. The music....WOW it's impressive. It's the old songs properly orchestrated now, so they sound more real and definitely fit the tune of this dark title. My only gripe is for its dark theme (which is also my gripe from 10+ years ago playing it), the sprites don't fit the scenario. Feels kiddy unless you really sit back and imagine it in its dark, political charged glory.If you have a psp and play rpgs, the only thing stopping you from playing this game is about a 15-30 minute drive to your local video game store to pick it up.
2997  Media / Multiplayer RPGs / Re: DC Universe is neat. on: January 25, 2011, 01:58:41 PM
I'd give it a month to see where the update info will take the game before I sink some money into an actual subscription, but if you can mess with a free trial, do so. It's still fun to play with, just don't start grinding early like I did.
2998  Media / Multiplayer RPGs / Re: DC Universe is neat. on: January 25, 2011, 06:49:07 AM
First month is free, and it includes a 10 day buddy pass to get your buddies hooked as well. And seeing as I'm posting anyway...

So I'm doing the endgame stuff(lol endgame) and I gotta say...it's hard and kinda boring. Alot of the coolness factor came from the fact that it took a lot of enemies to overwhelm you because you're a superhero, but in the endgame stuff it feels like a generic MMO, your huge group beating a couple of low tier enemies, and then dying 15-20 times to the boss of the area. It's losing a lot of the novelty now, feeling more like a chore to advance further. Also, not a lot, but there are still a bunch of issues with certain things, such as hate control. I play an ice tank and in most cases, I have no problems getting hate, but one certain class has bugged hate generation, controllers. No matter how much I throw out and try to get it, controllers pull it faster, harder, and better, cept they die quickly from it. Add on the lack of explanations for some of the skill descriptions, lack of information for getting the iconic battlesuits, and a number of other things, and I'm getting to a point where I'm getting annoyed. Hopefully, updates will give us more to do then simply continue doing the same old 6 quests a day and the the same 4 alerts I keep failing, but idk.

Game's still fun, just getting played out fast.
2999  Media / Multiplayer RPGs / Re: DC Universe is neat. on: January 22, 2011, 09:10:40 PM
Party leaders can change the option of lotting between need before greed and greed before need, so people who aren't douchebags can simply lot if they need it or want it. as for the gorilla grodd alert, haven't done it myself, but I might try it out now.

On a side note, there's a HUGE exploit apparently available to brawling users. If you attack on the ground, you do regular damage, but if you're in flight mode, your damage triples. PVP purposes, it's obviously cheating, but outside it definitely will make some things easier...though it's still cheating. Figured I'd toss it along to you guys if you wanna try it out before it's pulled.
3000  Media / Multiplayer RPGs / Re: DC Universe is neat. on: January 22, 2011, 03:11:23 PM
Alerts are pretty much instance dungeons with a waiting list. When a spot opens up, next in line gets to enter. Only time it doesn't matter is when you form a group prior to entering and start an alert. You're then asked to choose your role for the instance and then wait til everyone has picked, then you can enter it immediately. After you get in, you get a bunch or little mini quests to d in the instance and fight a few bosses, with the last boss being super hard (ace chemicals alert comes to mind, chemo is beastly). The upside to the alerts is the gear that comes from completing them is nuts, the downside....stupid hard at times.
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