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16  The Rest / General Discussions / Re: The NEW Game Journal on: September 17, 2013, 05:01:15 PM
Definitely, Trails.

In other news - Amnesia: A Machine for pigs is good. It fails spectacularly as a horror game, but it does stand as a testament to a well-written, well-acted drama. It would be much stronger if the gameplay was better, but definitely worth a shot if you like narrative(y) games.
17  Media / Single-Player RPGs / Re: Kingdom Hearts HD -1.5 ReMIX- (PS3) and Kingdom Hearts for PC browsers announced on: September 16, 2013, 10:58:54 PM
So, KH1 didn't age very well, did it? I replayed KH2 a little over a year ago and that was still great, but this is.... Well, the new music is really good, that's for sure.
18  Media / Single-Player RPGs / Re: Should I play Persona 1 on PS1 or PSP? on: September 13, 2013, 06:58:50 PM
Yeah, Persona 1 isn't very good. If you don't have your heart set on playing Persona, it might be worthwhile not to.
19  Media / Single-Player RPGs / Re: Should I play Persona 1 on PS1 or PSP? on: September 13, 2013, 12:21:02 AM
Mark is so much better when he's black though!

Other than that, yeah the PSP version is the better of the two.
20  Media / Single-Player RPGs / Re: Kingdom Hearts HD -1.5 ReMIX- (PS3) and Kingdom Hearts for PC browsers announced on: September 12, 2013, 01:29:55 AM
Sweet Jesus Hollow Bastion! I don't know when I'm going to make time to play it, but I am going to buy it.

I doubt KH2.5 will get the full soundtrack treatment, it doesn't seem very Square Enix to me. Don't the rearranged songs stick out?
21  Media / Single-Player RPGs / Re: Kingdom Hearts HD -1.5 ReMIX- (PS3) and Kingdom Hearts for PC browsers announced on: September 12, 2013, 12:12:46 AM
Yeah they did, and I still have this track on my head since the first time I heard it a while ago:

Vector to the Heavens
Holy shit. That is an amazing song. I said I wasn't going to buy this game... crap.
22  Media / General Games / Re: Metal Gear Solid V: The Phantom Pain on: September 10, 2013, 11:17:26 PM
I HATE JAM SCREEN! A simple health bar is a way more effective way to communicate damage. I'm just hoping that the regeneration is slower than it sounds in the article.
23  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: September 06, 2013, 11:45:49 PM
Yep! I heard the news as I was leaving my house and decided to show my excitement by posting in the wrong thread. At first I felt that I should fix it, but now... not so much. I will let it stand as a testament to how excited I was. It is now an historical artifact.

Also the mobile spin-off could be cool even though I'd never bother to play it.
24  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: September 06, 2013, 06:03:25 PM
YES! Yes! OH my god yes!
25  The Rest / General Discussions / Re: What's the haps? on: September 01, 2013, 03:50:49 AM
Serious answer: The Romans did not have a number for zero since their system used absolute value (sorta). The concept was introduced to the West via Muslim Spain which inherited it from India. Greeks sometimes used zero, but being Greeks they mostly just argued the philosophical point of how something could be nothing.
26  Media / The Soundroom / Re: Song of the Moment: The Original RPGFan Post Count +1 Megathread on: August 31, 2013, 02:05:43 PM
Losfer, you have good taste.
27  The Rest / General Discussions / Re: It's Kevadu's annual PAX thread! on: August 29, 2013, 02:27:28 PM
Silly people living on the wrong side of the continent. PAX East is where it's at yo!
28  The Rest / General Discussions / Re: What's the haps? on: August 28, 2013, 01:27:12 PM
Yesterday I got a basket of 20 of the juiciest, tastiest peaches I've ever eaten. They will be the last of the season. I am emotionally conflicted.

Today is my birthday! My Mom and I will be tag-teaming to make a 6 course Moroccan meal. I don't think I'm getting any gifts either and somehow I'm okay with that.
29  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: August 28, 2013, 02:21:52 AM
I started grinding on Normal because I found the combat a hell of a lot of fun, so it just kinda happened by accident.  I found grinding necessary on Hard, however.  The first couple of story battles are brutal, and my avatar was taking far too much experience when compared to the rest of the group.  Grinding allowed me to level everything out, but now my party is way too strong.  I could probably blow through three or four story missions right now. 

Keep in mind I'm not complaining about the game giving me the option to grind a bit.  I remember getting extremely pissed off when my first run of XCOM hit a critical "sink or swim" moment about seven hours in.  I nearly restarted all of my progress because I was completely screwed, but I got lucky on a couple of maps and made a comeback.  I would have probably put the game back on the shelf if I didn't have that success, however.  These permadeath games have to walk a fine line in order to maintain a challenge while still allowing people to complete them.  I'm sure many fans love the idea of ending up completely screwed, but, as a newlywed and full time school teacher, it holds little appeal for me.  I just wonder why someone would choose Hard over Normal for FE:A.  Maybe these types of players refuse to grind, which I guess is fun in its own way.  I love how this game gives you tons of options on how to play it.  You can grind if you want to or smash your head against a wall over and over again.

Fair enough, I had to ask because I've run into a lot of people who will deliberately overlevel and complain that the game is too easy. If it is accidental, sure, or if you don't care too much about the challenge personally, go ahead. If they play for challenge though, that complaint baffles me to no end. As it stands I've never ended up being so screwed I've had to restart the whole game, maybe I can thank all the resetting I do! For the record, I played on hard as it was challenging without being frustrating. Fire Emblem is kind of a simple game so I've never not played on hard given the option, but I'm not good enough to play Lunatic as I make too many errors, too often.

Here's another tricky question; everyone talks about the awesome permadeath feature, and yet I read over and over again about people replaying maps to get it right and keep everyone alive.  Isn't the point of permadeath to deal with your mistakes and keep going?  I lost Sully early in my normal mode on a dumb play (which made the later parts of the game VERY interesting) and thought about replaying the map.  I chose to keep playing because I felt it was in the spirit of the permadeath and it was my own damn fault she ended up dead (unlike the terribly dumb death one of my snipers suffered in XCOM).  I lost Lon'que (sp?) on my hard playthrough because of another stupid move and kept trucking.  I just wonder why people make a big deal of permadeath if they aren't willing to keep going.  Why keep permadeath on if you just plan on replaying the map if you lose even one unit?

I think I can answer this. I have a very complex relationship with the permadeath since I will accept some deaths, but not others. Restarting the battles is just a way to make yourself better at the game. Play it again and again until you make the least mistakes. When  something is on the line weighing the risk-reward is much more interesting. Fire Emblem (usually) gives you all of the information you need on screen or ahead of time, so when you lose someone it's your fault and if I haven't made too much progress I reset and try again with modified tactics. I have played one Fire Emblem on Casual and that was 12 and it resulted in losing 4 or 5 characters a mission, but I would complete the mission super fast and there was no risk. IMO not letting character die really drains the sense of investment.
Whenever I felt that "no man left behind" is no longer a worthy investment or if I made a catastrophic error I let the characters die for good. Just so you know my body count I lost: Kellam, Lon'qu, Lissa, Sully, Anna, Gaius, Sumia and a few others over the course of my game when I judged that losing my progress on those characters was more acceptable than restarting the mission. The hardest was Kelllam because I just liked the guy so much.

Oh, and my only real complaint is one that Stephen mentioned earlier in the thread.  I can't stand dying because seven dudes keep rolling up into the same space, causing two or three damage, and then my character kills them, allowing another to take their place.  I refuse to accept that kind of death, because the game isn't giving me an option to not attack.  They really need an option to skip a counter if the AI is designed in such a way to attack the same character over and over again without any regards for self preservation.  I'm not fighting the borg (okay, the risen kind of count), I'm fighting human beings that run at me like freakin' lemmings! 
This is what I meant by FE is kind of an easy game though. The AI is really simple and most of the strategy is creating the conditions to fight on your own terms. I'm sure you know that alerady, but it's the best wisdom I can give you. Dying like that sucks; that's how Kellam died.
30  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: August 28, 2013, 12:56:09 AM
Fire Emblem: Awakening isn't balanced very well IMO. The balancing on the extra missions is really bad going from way too hard to piece of cake, add the fact that you get access to some of the later ones earlier on makes the whole thing out of whack. In general, I prefer the way most Fire Emblem games play where there is only a story mode and no effective option to grind. Having to strategically plan who gets experience and when, along side your regularly scheduled battle strategy is really fun. The challenge is way more balanced when things are restricted.

Not to harp on the changed made to Awakening, but Awakening has much higher growth rates and characters can be leveled infinitely into perfect stats, so it is really easy to get broken characters. Not that this is the only FE to do that (anyone can hit stat caps in Thracia 776) in other FEs you might drop a character because their levels are bad, which makes the ones that are end-game monsters, because you will have some, that much more satisfying. Then again, the end of every FE game you just use your end-game monster units and they won't die unless you make an awful mistake, so I'm probably talking out of my ass.

To be fair, I like the ability to grind for levels, cash or items if the someone is finding things too hard. I avoid grinding whenever possible, but I wanted to get Donnel and a few of the later characters up to snuff, so it is handy. Why did you grind in the first place?

Basically what I'm saying is that if you like FE:A at some point try one of the older ones, their systems are less friendly, but make for a better game overall. FE:9 is good and doesn't feel archaic, while I like most of the games the older games show their age. FE:4 is my favourite.
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