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Latest Member: Richard111
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31  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 5th Anniversary Edition on: July 13, 2016, 10:47:12 AM
That picture makes you look ~22, but some of the other pictures you've posted before from different angles make you look like you're still in high school.
32  Media / Game Journals / Re: A Game Journal Reborn on: July 13, 2016, 10:42:19 AM
I haven't really played it much, but the intro battle felt a little better than I thought it would after all the complaints I've heard. The VN stuff is fantastic, even if some of the characters are a little too "squealy" for my tastes.

And this poorly explained marketing is a problem with Compile Factory in general. I've stated before that I still have no idea if Fairy Fencer F: Advent Dark Force is supposed to be a fancier version of the original or a completely new sequel.
33  Media / Game Journals / Re: A Game Journal Reborn on: July 13, 2016, 09:48:12 AM
Trillion: God of Destruction

- Got it when it was on sale for $12

- Reviews I read were pretty misleading

Even my review?  

Still, the trailers and the way the game was marketed was really misleading.  The game is more Princess Maker than anything else.

That was the impression I got, though. And then the first two reviews I read made it sound like you trained all the characters at once. If I had read your review first I would have been confident it was what I thought it was, but I read your review interpreting it in the context of the other reviews.
34  The Rest / General Discussions / Re: What's the haps? on: July 13, 2016, 12:21:32 AM
Going downtown on Thursday probably so I can catch a movie and then catch some Pokemon.

Any suggestions on a good movie that's out right now?
35  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: July 13, 2016, 12:19:28 AM


EDIT, RE; Tincture
Obviously, Tinctures have some other properties that people buy them for.  Obviously.
But... I don't know what they're for.  Maybe they're the FFVI World's version of coffee.
"I'm useless until I've had my Tincture, ha ha!"

Exactly what I was going to say, although I'll go a step further and say since they restore MP for magic users, perhaps they are like the FFVI version of Ginseng or some other supplement known for helping with mental well-being.
36  Media / Game Journals / Re: A Game Journal Reborn on: July 13, 2016, 12:15:58 AM
Trillion: God of Destruction

- Got it when it was on sale for $12

- Reviews I read were pretty misleading, and the game actually *is* almost exactly what I thought it was, which makes me very happy. Though a bit sad I ended up cancelling my Limited Edition order thinking the game was not what it was advertised to be.

- Dear game devs: If your opening cutscene is an hour long, please let me save during it.
37  Media / Single-Player RPGs / Re: Pokemon Sun & Moon (11/18/2016) on: July 13, 2016, 12:12:11 AM
Someone on my twitter feed nicknamed Mimicu "Scribblechu," and I kind of hope it sticks somehow.
38  Media / Game Journals / Re: A Game Journal Reborn on: July 12, 2016, 09:57:50 AM
Finished ZTD, though I didn't get a platinum since I apparently missed a quest note somewhere. According to the Room filter, I either missed one in the study or the healing room. May try to find it or I may not bother since trophies aren't too important to me anyway.

You missed it in the study, everyone misses it. You just need to type a code into the chair and you get a diagram showing you how to put the key that was incredibly easy to assemble together.

Okay, now I have a bone to pick with this game because I spent 45 minutes trying to get this last quest note, and finally just looked it up. And...

Code:
IN WHAT UNIVERSE DOES "SHIFT 7 DOWN" MEAN TO *ADD* 7?
39  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 12, 2016, 12:49:31 AM
Time to share some of my post-playthrough thoughts. Since it seems like I'm probably one of the last folks on this forum to finish it, I'll just use the black text for spoilers. Also, I read through all the posts now, but since there were so many, if I reference a point someone else made I'm not going to bother trying to remember who said it. I apologize for that.

1. In regard to VLR's cliff hanger:

- Dunno why anyone would say the Radical-6 plot is thrown out or doesn't have a significant role in ZTD

I mean the whole thing was a setup so that the strongest SHIFTers would gather and basically be trained to gain stronger control over their powers.
Was the ending a lazy threat escalation? Sure. But that doesn't mean the Radical-6 plot was any more of a loose end than any other plot thread presented thus far.


2. Overall presentation

- I liked the fragment setup. I got pretty lucky and viewed them all in an order where nothing felt like it was prematurely revealed, so I guess in that sense I can understand why some people didn't like it.

- Took a lot of reflection, but I do agree with those who say the cinematic presentation leaves too much room for desperately needed details. And even then, they probably could have done with a lot more character development

Hell, Diana and Sigma's relationship kind of skeeved me out at first since Diana's design makes her look incredibly young and her age is barely even hinted at.

- It took me almost until the end of the game to notice the "Switch" button that toggles the fragment flowchart to a global flowchart more reminiscent of VLR's.

- I liked the graphics for the most part . Loved the twitchy eyes whenever a character snapped. Though often times some of the animations seemed a little odd.

- Corny as it was, that "bittersweet" theme that played whenever something that was supposed to be giving us feels was easily my favorite music in the game.

3. The big reveal

- I mean, I can assume we all knew who Zero was after Sigma and Diana's ending, right? Even if we didn't realize the other part of the twist?

- The actual plot twist however felt WAY too much like VLR's to really be satisfying. And while I agree there were a few good moments of foreshadowing for it, nothing really topped Tenmyouji's comment from VLR (The one about Sigma being in school for a really long time)

4. General Character & Plot Thoughts

- Akane's character annoyed me far more than Junpei's, believe it or not. Like, yeah Junpei's excuse for being so jaded was grade A bs, but actually Akane's condescending explanation every time something vaguely scientific or philosophic was broUGHT UP? Complete with that valley girl style quixotic inflection at the end of every senTENCE? Yeah, that got pretty obnoxious pretty quickly.

- Everything about the transporter bugs the hell out of me.
Sigma: Oh no it blew up now we can't use it for 10 months.
Carlos: Oh no it blew up now it can never be used again.

I'm going to assume Sigma didn't randomly press buttons when he sent away the twins the way he did when he and Diana were trying to escape the doomed history, so how did they automatically know that Phi and THE Phi were the same person, having sent baby Phi to 1904?

How the hell did this giant contraption get moved three times without any whistleblowers, conspiracy theorists, or even the general media revealing its existence? I mean, its pretty clear the core itself is bigger than the room its being stored in. Especially when the final owner was a lone crazy philanthropist, or whatever cover Delta was using at the time.

- Riding off of Dice's comments, Carlos was just an incredibly boring character. And it just made things all the worse when he became the game's Super Shifter.

- One detail I found clever is that the way the decontamination room sequence is set up on the global flowchart kind of gives away the staggered time twist without actually giving it away.

Though one question I have about the flowchart is why the execution scenes were separate from the main chart when they were clearly the catalysts for the initial branching of histories.

Gotta agree with whoever said that the group's "moral dilemma" at the very end was completely bonkers when you think about all the visceral endings in the rest of the game.
40  Media / General Games / Re: Misc. Gaming News Topic on: July 11, 2016, 11:38:24 PM
I don't even know what I'm looking at in Dice's post. Is that a b&w picture of Chewbacca in a bubble with scorpion appendages?
41  Media / General Games / Re: Pokemon Go on: July 11, 2016, 11:35:40 PM
Finally went out of my way after work to a Pokestop (there aren't any near me that are particularly convenient to get to), taking a big risk of missing my bus home by doing so, only to have the servers down.

Gonna be out of Poke Balls until at least Thursday now.
42  Media / Game Journals / Re: A Game Journal Reborn on: July 11, 2016, 01:24:22 PM
Finished ZTD, though I didn't get a platinum since I apparently missed a quest note somewhere. According to the Room filter, I either missed one in the study or the healing room. May try to find it or I may not bother since trophies aren't too important to me anyway.
43  Media / Single-Player RPGs / Re: I Like to Spam on: July 10, 2016, 11:54:49 PM
Be the change you want to see, Kevadu.

OK, here's how the gameplay would work:

It's basically a management simulation except what you're running is a spam company.  Basic gameplay is turn-based.  Every turn you can do things such as,
  • Purcahse lists of email addresses.
  • Research better spamming techniques (to get past those pesky filters)
  • Decide what to spam (different markets will have different properties)
  • Set up new servers to spam from
  • Set up botnets to hijack other people's servers
  • Set up shell companies (more on that later)

Of course all of these things cost money so you need to start small-scale and work your way up.  And only a tiny fraction of the email addresses you acquire will produce any revenue so you need tons of them.  Furthermore, email addresses will 'decay', that is to say over time people will stop using certain addresses so their value goes to 0.  You must periodically purchase new addresses just to keep up.  And even more to expand.

Every company you establish will have a 'legitimacy' rating.  The high-value email lists will not be sold to companies perceived as illegitimate.  But spamming is not a very legitimate profession so you must get around by setting up shell companies.  Company A will purchase the email lists while Company B does the spamming, that sort of thing.  The legitimacy of your shell companies goes up over time (assuming they're not caught at least) because more established companies are seen as more legitimate.  Furthermore it will also be based on the geographic location you establish it in.  For example Europe has more strict regulations against that sort of thing so a company based in Europe appears more legitimate.  But for the same reason it will cost more money to maintain the facade.  So creating good shell companies requires both time and money.

In the course of actually spamming you will have the choice between less and more illegal content for your spam messages.  The more illegal content will generally produce more revenue, but it carries with it and increased risk that your company will be investigated.  So will things like using a botnet instead of your own servers.  If your company gets investigated you might have to pay a bribe just to stay in business.  But it can also reveal the links between some of your shell companies.  This can potentially reduce the legitimacy you've been working on establishing for years to nothing overnight.  So illegal activity is higher reward but also higher risk.

That's the basic idea I've got, at least.

Sounds good, but then this thread is in the wrong forum.
44  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 10, 2016, 06:34:51 PM
Starmongoose's first hint is where I probably failed. Thought I made all the possible decisions, but I still haven't unlocked one team's execution.

EDIT: Yep, that was it! Now I'm just going through the sequence of C-Team Gaining their Personas/Going Super Saiyan/Awakening their Avatars.
45  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 10, 2016, 02:36:41 PM
Officially stuck. Hit all the dead ends that I could, and I don't know if I just didn't take good enough notes or what, but I can't seem to find any more branches to unlock.

Q Team especially has me frustrated because the game makes me feel like I have all the information I need but it doesn't want to accept it.

For instance:

Code:
I've tried putting "Sean" in at the decision point with the standoff w/ Q, Eric and Mira since if you put 'Q' the message "Please Enter Q's Name" comes up instead of the usual "Error," but that didn't work

and

Code:
I've tried entering the 8 digit code you get from the same fragment you learn Q's identity in various places (except the obvious, I suppose, though I thought that part at the beginning was just a cutscene with no opportunity for variation. And besides, I've been busy revisiting D-Team cutscenes to see if I just forgot the second item needed for the Force Quit Box) with no luck

Its pretty frustrating, and my biggest issue with the game so far. Both in and out of puzzle rooms, the game loves to throw red herrings all over the place and it ends up going beyond misleading to just plain mean.
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