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352634 Posts in 14358 Topics by 2254 Members
Latest Member: dharkhades
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331  The Rest / General Discussions / Re: Misc. Gaming News Topic on: November 07, 2014, 06:54:03 PM
Wouldn't be surprised if they make it terrible on purpose so people stop challenging them to make a new IP
332  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (MM3DS announced!) on: November 07, 2014, 06:47:32 PM
Something I felt they always should of done in Zelda games is make the bosses have as many hits in them as you have hearts. The bosses were semi hard back in the old days when you were limited movement link but with all the cool things you can do nowadays 3 hit death is just so anti climatic.

I'd only go for that if bosses had less predictable patterns. Once you figure out *how* to defeat a boss, making us repeat that process 10-20 times would be horrifyingly dull.
333  Media / Game Journals / Re: Klutz64's Quest "4" A Star Ocean Platinum on: November 07, 2014, 11:11:07 AM
I normally don't care about achievements in games, but in terms of gameplay, this is one of my favorite titles and I have a lot of fun collecting the battle trophies, so I'm kind of determined to get this.

I can already see you having less fun trying to do exactly 77,777 damage.

Haha, I already remember being super frustrated trying to get Reimi to do 1,111 damage.
334  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (MM3DS announced!) on: November 06, 2014, 11:59:51 PM
I have a strange relationship with Majora's Mask: Love the tone, love the setting, even found the time thing really intriguing. But I disliked the dungeons and bosses enough that I don't really feel like playing through the game again.

Also, given the recent topics on this board... I kind of want to see some crossover artwork of the Majora's Mask moon looming over Midgar.
335  Media / Game Journals / Re: A Game Journal Reborn on: November 06, 2014, 10:11:58 PM
Finished Uncharted 3 this morning. Pretty much agree with the popular opinion that it was still better than the first, but not nearly as good as the second.

First of all, it went back to the problem of the first where upon clearing a room, more enemies would show up out of nowhere. Sometimes this would happen 2 or 3 times in a row which is enough to feel like that part of the game is never going to end.

Second of all, I feel like the writer eventually lost track of where the story was going and so just wrote a quick, bullshit resolution. The "It was something natural all along," was completely opposite what Uncharted usually does, and then a lot of the supernatural elements from the rest of the game were left as dangling plot threads (*cough*spiders*cough*)

---------------------------

Meanwhile, with Valkyrie Crusade (the iOS game I play all the time) I'm at a point where I don't really feel like playing, but I've invested so much time in it that it would just feel wrong to quit.
336  Media / Game Journals / Re: A Game Journal Reborn on: November 05, 2014, 11:19:57 PM
^ You should pick up a game you've barely even heard of and play through that. I'm sure that would be a hoot!
337  The Rest / General Discussions / Re: What's the haps? on: November 05, 2014, 09:53:50 PM
Meanwhile, here in Mass. the Casino repeal was shot down because people hear "3,000 New Jobs!" And ignore, "Massive rise in crime and wealth gap!"
338  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (MM3DS announced!) on: November 05, 2014, 09:19:23 PM
Agreed. The trailer reminded me just how creepy that game is.

what on earth do you mean

Indeed. What ARE you on about?

"they" are coming.
339  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: November 05, 2014, 09:10:32 PM
Gravity.

Gravity is a movie that feels way too short and is composed entirely of scenes that go on for way too long.
340  Media / Game Journals / Re: Dice plays FF7 (Sponsored by Maxx) on: November 05, 2014, 09:06:29 PM
Here Dice, maybe it will help you play better if you know EXACTLY WHAT THE ENEMY IS THINKING
341  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (MM3DS announced!) on: November 05, 2014, 06:30:16 PM
Majora's Mask 3DS = YAY!

Exclusive Amiibo weapons in Hyrule Warriors = OH COME ON, NINTENDO!!

Nintendo: One Luigi tiptoe forward, two Mario long jumps back.
342  Media / Game Journals / Re: Klutz64's Quest "4" A Star Ocean Platinum on: November 05, 2014, 05:57:42 PM
I normally don't care about achievements in games, but in terms of gameplay, this is one of my favorite titles and I have a lot of fun collecting the battle trophies, so I'm kind of determined to get this.
343  The Rest / General Discussions / Re: Misc. Gaming News Topic on: November 04, 2014, 09:37:46 PM
My guess:

- More spoilers reveals for Pokemon and SSB Wii U
- Additional region release dates for New 3DS (Maybe paired with another exclusive announcement?)
- Early reveal for Series 2 Amiibos
344  Media / Game Journals / Re: A Game Journal Reborn on: November 04, 2014, 09:20:45 PM
Drinking game for both Uncharted 2 and 3: Take a drink every time Nathan Drake says some form of "We have to get to that tower!"

Like, I get it. It's a video game and 90% of the game is going to be getting from point A to point B. But every other level is about getting to a tower in the distance.
345  Media / Game Journals / Klutz64's Quest "4" A Star Ocean Platinum on: November 03, 2014, 07:48:23 PM
I've been meaning to start this project for a while now, but never really found the time. However, all these Interstellar previews have gotten me in the mood to play the game, so why not give this a shot?

And considering it was kind of my idea to start this forum, I should probably contribute something to it. So here we are: my very long-term adventures in attempting to get the Platinum trophy for Star Ocean 4.

A BRIEF HISTORY

I got the game originally on the XBox 360, before I owned a PS3. I really enjoyed the game(play) but the disc swapping was absolutely maddening during the endgame. So I finished the game with a basic playthrough, acquiring very few extras and didn't really touch it afterward.

Then I got my PS3 and eventually picked up the International Version. Only played to about level 20 before becoming distracted by something else and haven't touched in over two years.

For this project, I've deleted the battle trophy data from my last game to start somewhat fresh. I say somewhat because I did keep my current PSN trophy collection for the game. I only mention this because I plan on starting most posts with the current playtime and current trophy percentage. So while this ratio may not be 100% accurate, I doubt in the grand scheme of things it will make much difference.

THE GAME THAT COULD HAVE BEEN

I mentioned the Interstellar trailers because I really wanted that to be what this game was: A story about a journey to find a new home, like the introduction promises. Instead we get a space virus, lizard people, time travel, and the origins of that ever-present plot device, the UP3.

The crafting system, the environments, the gathering skills, the hub ship... all these things could have been used to make an amazing free-roaming, main-plot-takes-second-fiddle, explore-the-galaxy-to-your-heart's-content, sandbox-ish RPG.

Heck, the intro would have made a better linear RPG to play through than what we were given. The characters even seem to have had a lot better character development during that time.

Anyway, let's begin...

CALNUS...ENGAGE!!

Everything that comes out of a character's mouth in this game is completely stupid. EVERY SINGLE LINE.
--"The ship's taken severe damage!"
-----"Thank heavens the ship didn't take too much damage!"

---"Now go travel to the far reaches of space to save our planet from our own mutual destruction--BWAHHAHAHAA"
------Seriously, why does he laugh at the end of that line? We're not sending a probe to Mars to look for Martians.

---GRAVITY FLUCTUATIONS!!
-----GRAVITY FLUCTUATIONS!?!?
--------GRAVITY FLUCTUATIONS!!!!!11!!1!

---"I can't believe you would do something so stupid!"
------"I--uh--saved a bunch of crew members from ravenous monsters?"
----------"I know, right!? I'm never speaking to you again!"

Let's take a moment to remember that this game felt the need to give a SCIENTIFIC EXPLANATION for why the main character uses a sword in the future of guns.

Meanwhile, this crew is being heralded as heroes for embarking on this super dangerous trip (that takes all of two minutes, if you were paying attention). But when the captain asks central command for support from the military, Shimada's response isn't "We don't have the resources for that, that's why WE MADE SUCH A BIG DEAL OUT OF PLACING MANKIND'S FUTURE IN THE HANDS OF YOU GUYS!"
But rather... "I don't feel like it."
Just, everything after the initial launch makes everything feel a lot less tense.

But enough of that, let's talk good stuff:

The graphics in this game are still amazingly detailed and gorgeous to look at (again, making me wish there was more free roaming). Sure, the graphics are probably not nearly as good when you take away the blanket of bloom over everything, but I'm still blown away by them regardless. I also like how the monsters are designed with their environment in mind. I've had plenty of times where I would run into a monster I didn't even realize was there because it blended in with it's surroundings so well. But it's not just the environmental graphics...

The UI for this game is by far my favorite for any game. It loads quickly, it looks and feels smooth and unhindered by needless fluff (despite having a ton of things to keep track of), and the character portraits in classic mode are fantastic. Especially Reimi's....

Reimi is the savior of the entire cast. Love her hair, love her weapon, love everything about her design. She's certainly the most distinctly Japanese looking anime character I've ever known. Plus she can be super OP in the beginning of the game.

TODAY'S DISCUSSION

How do you guys compare the combat system in this game with the Tales' games. I've never been very good with the combat in Tales (especially the Xillia battle system), but I'm pretty good with this one. I think this one is slightly slower paced, making it easier to transition between attacking and defending. Yet, despite a slower pace it's still stylish as all hell, and the amount of strategies and options at your disposal makes it a great battle system for generating "stories"
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