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16  Media / Single-Player RPGs / Re: most unappreciated RPGs? on: July 28, 2010, 10:56:23 AM
Arc the Lad 1 + 2 !!

Bahamut Lagoon
and I'll third (?) Saga Frontier 2.
17  Media / Single-Player RPGs / Re: RPG2 (Gravel Train) on: July 28, 2010, 10:41:18 AM
Just wanted to get a ShoutOut to everyone that I posted a new gameplay movie on the website. http://graveltrain.com/
Direct link... http://graveltrain.com/media.htm

I've been fond of the 'caterpillar' walk system ever since I played DragonWarriorII so I've been working on implementing that to the walkabout engine.
Also I added a 2nd character to the battle system to show the turn order mechanics a little better.
Lastly I've added a gem/item collection segment after the battle.
Post-lastly I've finally gotten around to adding a little voice, and a few more animation effects.

18  Media / Single-Player RPGs / Re: Is Square-Enix out of talent? on: June 10, 2010, 07:10:19 PM
It's been suggested that a lack of risk-taking is hurting them. I have 3 words... Code Age Commanders. That game was wildly different and pretty much fell on it's face. I enjoyed some of the ideas that the game had, but the gameplay really suffered for lack of an ability to distance yourself in a melee. And it had lopsided difficulty. I'm sure we all know that this game ( and the entire franchise ) was quickly shelved, and never even considered for translation.

It's failures like this that have hurt Squeenix's adventurous spirit.
19  Media / Single-Player RPGs / Re: Is Square-Enix out of talent? on: June 10, 2010, 04:29:52 PM
Well without getting dragged into the whole Final Fantasy thing, I'd say there's still some talent. Chaos Rings looks pretty good to me. Unfortunately I don't have a smart-phone, so I'm crossing my fingers that Squeenix will want to milk the game by releasing it for XboxLive and Wiiware.

I'd agree that Japanese developers seem to be dropping the ball. Capcom looks like the only company that is moving forward without loosing their identity.
20  Media / Single-Player RPGs / Re: 'Broken' or 'Tired' RPG gamelplay elements? on: June 08, 2010, 10:24:06 AM
@ Dincrest
In general, backtracking to old areas is annoying, especially if there are lots of random battles against weaklings. 
When buying new equipment in a shop, I should be able to see how it'll affect my characters' stats before I buy it.
Since you spend at least 70% of an RPG in combat, why do most RPGs only have 1 regular battle theme and 1 regular boss theme?
-I appreciate games that minimize this and offer warp-points after a short amount of backtracking.
-totally agree
-Wouldn't it be great if there were different themes for every area?

Basically, I should be able to beat a game because I'm good at it, not because the numbers say I can.
I can't say that I've played Daggerfall, but it does sound condescending to make someone play your game and not reward them for playing well.

@Dios GX
stupidest     FUCKING     Yee Serf Faggots

You dont know how many times that has saved my life, sometimes i forget something or im just spamming X button and i just keep going, and sometimes this option saves my butt ._.
Were you spamming the button because of things like the 'Are you sure?' question? To be fair, I think that an option to bypass questions like this for those that feel it's just a way to inflate game-length would satisfy both preferences. Actually even though I haven't played 'The Conduit' for Wii, I've read so many good things about the customizable control scheme that I wonder if it would be possible to implement a kind of version of customizable menu system for RPGs?

Honestly, the only thing I can think of that annoys me to no end is the two-option dialogue tree in which you can't progress until you select the one you're "supposed to.
I don't mind linear games without choices, but don't think you're clever by adding in the illusion of choice.
It seems like this is  an old RPG convention that for some reason keeps hanging on. This is a perfect example of what I meant with my question.

Point and Click World Maps. Used in so many games in a series which is after one with a proper world map!! They're so lazy, and stupid!
Which series are you talking about?

Regular loot requiring MMO Sperg levels of dedication to acquire.
I'm not sure what a MMO Sperg is but it made me laugh :D

If developers don't want us with a ton of said item why they don't just put it on a really hard monster, like those that you even need to use some rare consumable items.
That seems like a fair trade-off to me.

Another one that bugs me when a game has multiple items that do the same thing (stronger Pokeballs anyone?). Again the developer's attempt to inflate game length by increasing item management. Now that I think of it, how about anything that artificially inflates game-length?
21  Media / Single-Player RPGs / 'Broken' or 'Tired' RPG gamelplay elements? on: June 07, 2010, 07:38:12 PM
Hey all,
I know that some gameplay conventions are necessary, ( Hit-Points, Levels etc.) but what are some of the gameplay elements that irritate you, and are they merely 'Tired' or 'Broken'?

I think SRPG elements like 'Which direction would you like to face?' and 'Are you sure?' are ridiculous. IMO after you are on your desired square you should be allowed to simply push the d-pad in the desired direction? - very Tired

I also hate using effect magic/items that aren't 100% guaranteed. If I spend Magic points/ gold, it should work!  -  Broken
22  Media / Single-Player RPGs / Re: What rare RPGs have you found? on: June 07, 2010, 03:22:18 PM
Not quite sure if these qualify for what the topic is but... I have 'Romancing Saga2', 'Bahamut Lagoon' and 'Star Ocean' for Super Famicom. I also still have the SNES originals of FinalFantasy2, FinalFantasy3, Chrono Trigger and MarioRPG. As for Playstation I have the ORIGINAL FinalFantasyTactics, and imports of Arc the Lads 1 and 2. Id be embarrassed to reveal what I actually payed to play Arc 1.
23  Media / Single-Player RPGs / Re: RPG2 (Gravel Train) on: June 07, 2010, 03:10:44 PM
Thanks Dincrest, but actually those are cupcakes!!! Just kidding. I unofficially refer to them as the 'Thumps', and I'm sure that you've got a pretty good idea what she does with them.
24  Site Related & More / RPGFan: Forums / Re: RPGFan Forum Approval on: June 04, 2010, 06:06:47 PM
Thank you Eusis. I appreciate your help :D
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