Welcome, Guest. Please login or register.
October 24, 2016, 05:04:37 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
249770 Posts in 7492 Topics by 2397 Members
Latest Member: eclectic
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 71 72 [73] 74 75 ... 127
1081  Media / General Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom on: April 09, 2013, 06:00:38 PM
I think the game sounded like a fantastic concept, but I'm sure Megaman "fans" would have booed it out the door, just like they did with DmC and Metroid Prime before it came out. Absolutely would have played that and then been sad when everyone boycotted it because it's not classic-styled Megaman and OMG BADASS WESTERN DESIGN IS DOOM
1082  The Rest / General Discussions / Re: Underwelming Storylines Feature on: April 09, 2013, 10:02:10 AM
i would like to see neal chandran write one consisting of only harem adventure erogames

1083  The Rest / General Discussions / Re: Underwelming Storylines Feature on: April 08, 2013, 09:57:46 PM
Just remember to keep in mind that it's Rob's Top 5-- not an RPGFan top 5 or an 'Overall, all time Top 5."

And Rob's beef with XS1 was that... actually, I'm just going to copy-paste what I wrote on Facebook.

I think Xenosaga episode 1 had great WORLD BUILDING, but almost nothing in terms of narrative. It introduced fascinating characters and then did almost nothing with them--I watched it entirely online, and then played XS2 and 3, and found them to be, narratively speaking, much better games. I think Rob's issue is more with the fact that it spends so much time building up a conflict, and then when that conflict happens... "here's a thing to fight, okay end." Comparatively little happens in XS1 versus 2 and 3. Also, as the music guy, I must link to: http://www.youtube.com/watch?v=-zFLYzlSjm4 (XS2 spoilers)

and also

I dunno-- as a movie, I enjoyed it, but I've always felt that if you're going to create characters, you can't just 'TELL' me who they are, you have to show me-- and I think XS1 sort of failed in that regard. They threw plenty of "this is who Ziggy/Jr./chaos" are because exposition, but had relatively little in the way of those characters actually doing anything that made me understand them as characters. It was enjoyable, but I think as a prologue chapter it could have done a lot more-- especially in light of how fantastic the character development and actual narrative "action" were in 2 and 3-- so much more happened in those games in terms of scope as compared to XS1.

I do agree that worldbuilding and character development are essential, though. I'd go as far as to say character development is the MOST important facet of any RPG story.
1084  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 08, 2013, 12:22:12 AM
Could be that they're waiting for the summer because that's generally a slower release time, and the drought would give the game a better chance of scoring some extra impulse sales.
1085  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: April 06, 2013, 01:06:33 AM
I'm not sure how to add people to groups, but I'll see what I can do.

In other news, I played for three hours. I hate MMOs, and I was hooked on FFXIV. Seems like it has my favorite parts of GW2, FFXI, and LOTRO, and I especially enjoy the exploration. I don't know what 1.0 was like, but this feels very worthy. Will definitely be picking it up at launch.
1086  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: April 05, 2013, 01:07:42 PM
I enjoyed the FF7 compilation. Dirge of Cerberus had awesome music and was an all right game, Crisis Core was amazing, and FF7AC was absent-minded brain-candy. Could have been a lot worse.
1087  Media / The Soundroom / Re: ADX and Grandia on: April 05, 2013, 01:09:57 AM
I don't think it's especially germane to "advanced sound systems," but Phantasy Star III modulated the music based on a few things. The battle music shifted each round based on your performance and the difficulty of the fight, and the world map song became fuller and added more instruments as your party grew or shrunk in size (and totally changed to a sad song if your hero character was dead). Phantasy Star Online 2 uses a system called Sympathy as well to procedurally generate dynamic music. There's a pretty great interview available with Hideaki Kobayashi (the composer) about it.
1088  The Rest / General Discussions / Re: MLP!!!!! on: April 05, 2013, 12:55:22 AM
I've seen one episode of MLP, and it is 100% not a show for me. Kind of like Adventure Time. I'm sure it has appeal, but it simply is not my thing. But I accept and love Mike, bronyism and all.
1089  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: April 04, 2013, 10:14:43 PM
Yeah, pretty sure he will be. We're planning an elaborate crime-fighting duo tale to serve as our backstory.
1090  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: April 04, 2013, 09:51:40 PM
I'm actually looking into that-- though I don't think OCR would have a problem. And as always, thanks a ton for the feedback. Though I've said this to many people, we are actually planning some episodes that will incorporate many of your topic ideas-- boss themes for sure-- and we'll probably do a few episodes on Final Fantasy (NES series, SNES era, PS1 era, etc) and other big ones. And as much as I'd love to cover the entire OST from Scott Pilgrim, it actually would not fall into our coverage, sadly (basically, if the main site covers it in terms of news and reviews, it's fair game for us in the Music section).

And again, thanks very much for the suggestions and feedback-- we ALWAYS appreciate it.

And if you want to throw us a rating/review on iTunes, that's always welcome :) #shill
1091  Media / The Soundroom / Re: ADX and Grandia on: April 04, 2013, 09:44:03 PM
This is a fascinating topic. I'll be keeping an eye on it :)
1092  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 04, 2013, 12:58:34 AM
I think the thing to realize is that your happy memories with these games and the fun you had do not age poorly-- in their own context and in the time they came out, these games had the power to compel you. When you go back to replay them, they may have aged mechanically, and to say "these archaic mechanics are brilliant!" is disingenuous, but that doesn't mean that the fantastic time you had with it is any less true or valid or you being "a stupid kid."

It's like an old piece of literature. It might become antiquated and wonky as time goes on, but the impact it had in its time was very real and not devalued by it becoming somewhat antiquated-- you simply have to adjust your expectations and realize you're reading something from another era of literature and appreciate it for what it is. This of course doesn't apply all the time, because some stuff DOES manage to avoid this to an extent.

TL;DR: may age mechanically, but you can still appreciate it for what it is.
1093  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 04, 2013, 12:46:49 AM
Same here. The moment it's announced, I'm going to preorder whatever super giga megma assault battery rapid wizard's companion ultra uber sentinel N7 dragon edition they have.
1094  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 03, 2013, 09:41:35 PM

For your consideration.
1095  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: April 03, 2013, 09:39:02 PM
Thanks a ton for the feedback! And I'm glad you pointed that out-- that was an idea I wanted to try to expand on too! You'll see it a teeny bit in episode 3, and if you have any suggestions for a theme you'd like to see us do this with, please let us know! I hope you enjoy the rest :)

And because I thrive on ego alone, be sure to rate and/or review us on iTunes :)
Pages: 1 ... 71 72 [73] 74 75 ... 127

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!