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347018 Posts in 14157 Topics by 2235 Members
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1141  The Rest / General Discussions / Re: Hideki Kamiya gets so pissed Kotaku alters reality on: January 14, 2013, 05:42:34 PM
Kamiya is being a complete douche. Kotaku are ALWAYS dumbasses. That's no reason to start attacking foreigners and being a complete prick. He could have just... you know, ignored them? He's right that he doesn't represent Japanese gaming as a whole, and Kotaku's post was stupid and sensational, but that's no excuse for how vitriolic he became. It's like someone getting pissed that there was a stupid sensational headline on Enquirer. You expect these things from these outlets.

 I don't understand the love people are giving him on Twitter and in that gaf thread. So he said Kotaku sucks? He has joined the ranks of nearly everyone that has ever read the site.

Kotaku does suck though.
1142  The Rest / General Discussions / Re: Obama won't support building 'Death Star' on: January 13, 2013, 08:55:01 PM
Do you think the average stormtrooper knows how to install a toilet main? All he knows is killing in white uniforms.

Those poor contractors.
1143  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: January 11, 2013, 10:06:47 PM
I personally thought it was incredibly well-done. I'd rather have no dialogue than bad dialogue. The fact that we've already seen the "End of an Era" bit doesn't make it any less impressive. It probably would've had more of an impact if they had released it all at once, but either way, I'm satisfied. Super hyped for this.

Still standing by my opinion. Is it cool? Yes. Could it have been much better? Most definitely. There's no real cohesiveness in the aftermath footage, which after the apocalypse just doesn't flow right for me. Grand companies riding >flash>Circle of Knowing NPCs> flash> Odin > flash > Behemoth + Crystal Tower > flash > Adventurers appear > muted dialogue from Rogaedyn Paladin > flash > Chocobos from nowhere > Riding off towards strange new landmark that is poorly visible due to oversized logo. What exactly does that tell anyone?

Probably the biggest offender is the fact that they kept the majority of the End of an Era trailer totally secret, and now we get an extended version with "new" footage that was already spotlighted in nearly 3 earlier trailers with next to no cohesion. There's perhaps 15 seconds of actually new footage in an almost 9 minute long trailer. That's just lazy.

I agree with Derek. It's an MMO intro-- it isn't meant to tell you anything. It's meant to look pretty and be full of meaningless crap. See: every WoW intro. At least this one made me think FINAL FANTASY!
1144  Media / Single-Player RPGs / Re: CD Projekt RED's Cyberpunk 2077 on: January 11, 2013, 03:32:10 PM
I actually thought the song was awesome and fitting the 80's/90's cyberpunk theme. If nothing else, this game has the style down to a T.
1145  Media / Anime, TV, and Movies / Re: Guilty Pleasure Movies on: January 10, 2013, 09:52:52 PM
Dead Heat.
1146  Media / Single-Player RPGs / Re: Dragon Age Three (3) on: January 09, 2013, 10:55:00 PM
I can appreciate the opposite opinion of mine, but I believe that Bethesda employs 'quantity over quality.' Building a giant world with lore is certainly an achievement, but I've never felt like Bethesda's TES games are that compelling. The repetitive dungeons and sort of meaningless feeling to everything really cut my enjoyment short. I can usually get some hours out of the joy of exploration and finding stuff, but eventually the seams start to show and I start to feel as if everything has been assembly-lined.

I don't think Bioware is perfect either, but I was more commenting on the fact that any increase in similarity between DA and TES going forward is because Skyrim sold like pre-buttered pancakes and EA took notice, not out of some "brilliant spark of ingenuity."
1147  Media / Single-Player RPGs / Re: Dark Souls on: December 26, 2012, 05:52:27 PM
I'm done with PvP, it sucks and don't know how many times I've tried to find some enjoyent out of this system but the mechanics are build for the game to be played mainly on PvE not on PvP.

So yeah, fuck it I'm done.

That's a bummer, I really have been enjoying PvP. It's usually pretty damn thrilling when someone invades and I beat their ass. Or get my ass beaten. Still, I love it. It's a bit finicky, but if you keep yourself around SL 100-135 and didn't just go bonkers with your build, you should be able to fight people at a similar level of strength and get some good fights.
1148  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: December 26, 2012, 12:36:49 PM
The fact that Zack and Zidane, two of my favorite male characters in the series, are in the top three automatically makes that list awesome. Thumbs up, Japan.

1149  Media / Single-Player RPGs / Re: Dark Souls on: December 24, 2012, 12:59:11 PM
I just recently started messing around with two-handed weapons. Hitting a guy with the heavy Dragon's Tooth attack makes me laugh every time. SPLAT.
1150  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 21, 2012, 08:39:32 PM
I am highly excite.
1151  Media / Miscellaneous Games / Re: Metal Gear Rising: Revengeance on: December 20, 2012, 07:40:14 PM
Yeah, exactly. And it's not that I think they're bad outright, it's just a kind of style that doesn't appeal to me. Sort of like how I love the Uncharted series, but I can appreciate why someone else wouldn't. It's scratches a very particular itch.
It's like people who bitch about professional-level tactics in fighting games. Sure, there's room for people who enjoy that kind of experience, I'm just not one of them.

Not sure where I was hating on anyone. In both of my comments I said "there's an appeal here, but it isn't for me." You're obviously just looking for an argument, but you're not going to get one from me.
1152  Media / Miscellaneous Games / Re: NEW MEGAMAN on: December 18, 2012, 07:23:21 PM
Yeah, it's not amazing, but it's more Megaman than we've had. I'll accept it as a free token of goodwill from Capcom.
1153  Media / Miscellaneous Games / Re: NEW MEGAMAN on: December 18, 2012, 06:15:58 PM
Unfortunately the level design is pretty weak, enemy layout and versatility isn't really there, there are bugs and visual glitches all over the place, there's no save or password feature, and yet the game remembers when you've picked up an E-Tank and will not respawn one should you game over and go through the area again. The boss fights are pretty good though.

Its definitely a fan game that needed more time in the oven, but its one that got Capcom USA's backing which is disappointing but not infuriating thanks to being offered for free.

I actually disagree on a couple of your points. I think the level design is quite solid, especially Dhalsim's level. I love the bosses, too-- though I will say the game as a whole is a bit easier than MM9/10 and a bit closer to MM3/4. I do think the lack of a save feature is disappointing, but hey, it's a good start to bringing Megaman back. Plus, with all the Megamans coming to 3DS virtual console, I happy.
1154  Media / Miscellaneous Games / Re: Metal Gear Rising: Revengeance on: December 16, 2012, 12:03:54 PM
You know Platinum always includes an easy mode for you guys, right? Bayo and Vanquish both had one. Or recent Capcom fighters with beginner control mode. Technically competent action games are not synonymous with high difficulty or skill cap, it's not either or. DmC could be a more technically competent game with a higher skill cap and you could still enjoy it.

It's not like improving those technical aspects of a game would ruin your casual experience if there's easy modes and such for you, so why hate on others opinions? Skilled gamers have a stronger case for why dumbing down games is bad, because while you can play a high skill cap and technically competent game at a casual level (provided there is an easy mode or whatever), you can't play a low skill cap and technically incompetent game at a high level.

Oh and "just another hard action game"? I don't think you realize how vanishingly rare such games are.

I play literally every single game on its maximum difficulty and have quit games for feeling like too much of a breeze. I'm not at all concerned with an "easy mode." I wasn't talking "hard action" as in "challenging" but as in "brutal, intense." I played and enjoyed DMC1 and 3 on every difficulty level and thoroughly enjoyed them. I'm not looking for a "casual experience," and rarely am, I'm looking for a game that isn't a rehash of DMC1, and that's literally what every single game in this genre has felt like to me.

And they're not that rare. Five Devil May Cry games, two Bayonettas, and a Metal Gear?

And in all honesty, the challenge is part of what made me check out the Touhou series; bullet hell games are indeed great. That said, I also don't buy into the hardcore fighting crowd and never have-- not because of challenege, but because playing on that level basically amounts to finding the best way to cheese the mechanics and beat your opponent, and that isn't fun to me.

1155  Media / Miscellaneous Games / Re: Metal Gear Rising: Revengeance on: December 15, 2012, 06:46:47 PM
Who cares, you all suck for not buying Vanquish. :(

I did think that game looked pretty cool.
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