Welcome, Guest. Please login or register.
April 16, 2014, 01:06:10 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
318860 Posts in 13029 Topics by 2145 Members
Latest Member: aew0
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 76 77 [78] 79 80 ... 91
1156  Media / The Soundroom / Re: Piano Collections Nier Gestalt & Replicant, 21.03.2012 on: March 24, 2012, 07:14:05 AM
This looks quite schway. Looks like I'm gonna have to find a copy  get some reviewage going down on it!
1157  Media / Single-Player RPGs / Re: Dark Souls on: March 23, 2012, 08:50:38 AM
Being both an avid Dark Souls fan and a recent owner of a kickass PC, I support a PC version. Dat 1920x1080p.
1158  Media / The Soundroom / Re: Spotlight Albums Discussion on: March 20, 2012, 10:43:41 PM
That IS a really cool track. I'm really starting to think I should have played this game.


(Also, <3 Drammatica, too)
1159  Media / The Soundroom / Re: Spotlight Albums Discussion on: March 20, 2012, 08:12:24 PM
I've never been able to get into the music from DQ. Do you have any recommendations :D?

And yeah, I loved his tracks on XIII-2. And every single track from FFXI. I'm a big Mizuta fan-- although I still haven't had a chance to personally check out Blood of Bahamut.
1160  Media / The Soundroom / Spotlight Albums Discussion on: March 20, 2012, 01:26:11 AM
With the new spotlight posted on 4 Heroes of Light, I wanted to try a little something new! Let's talk about the spotlighted album!

Anyone else have any experience or thoughts about with/about this album? I'm a huge Naoshi Mizuta fan and found it to be pretty different from his normal stuff, but I haven't gotten to do more than a quick listen through the album.

http://www.youtube.com/watch?v=L4FpTM1m924
http://www.youtube.com/watch?v=9tK5k8MCSJY&feature=watch_response

I love the combination between the chippy sounds and the more "modern" elements. The second track in particular has a completely awesome melody that gets woven in and out through the chippy stuff. Makes me want to play this game.

EDIT:
GAH, this one is awesome too! http://www.youtube.com/watch?v=UTgTrJenaHg&feature=related
1161  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 16, 2012, 06:45:06 AM
Code:
Cosmic energies have more than just those attributes though, some are harmless or have no effect on organic physiology but can fry electronics, while others just blow stuff up. I assume the type of energy wave caused is tuned by the Crucible itself which can cause the network to do one of multiple things.

Like I said, conceptually sound but the execution was shitty as hell. I'm more disappointed that BioWare tore attention away from the philosophical and artistic implications of the final reveal and choice by including a crappily-executed ending than I am with the ending itself. It's not the ending I would've written, but it IS very thought provoking if you get past the stupid color explosions bullshit.

Also on the FTL thing: this is true, but like I said, there's no telling that they can't rebuild stuff on both ends fast enough to get some people out of the Sol system. There are multiple ways for the fleets to not have to stay in the Sol system.


Code:
Its established however that no ship has the fuel capacity to go beyond two systems. As well, Helium-5 is rare enough that less than 30% of the galaxy could be traversed by all the races combined given the fuel supply. The estimate by ME standards is that it would take several thousand years to construct enough fuel yards and refine enough helium-5 (if at all possible) to cover the galaxy. It would reduce Salarian society to rubble just by the loss of infrastructure, and the Quarians would be wholly unable to sustain their diaspora, considering how many we're probably on pilgrimage during those events.

In short: ME violates it's own rules with its ending if we want it to make sense.

I agree.
1162  Media / Multiplayer RPGs / Re: Diablo 3? on: March 15, 2012, 11:51:03 PM
sd;gkjasdogj[waso0ijg[oawejig[awoiredo[iawsed[oiwsaegpowisjegp;ojiwsaeroijwsaEg;oijwsa;egijawspeRjg

RELEASE DATE SADLGJASPDHIJGNSADHGIJMSPADOHIJGSDAG
1163  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 15, 2012, 02:22:20 AM
Code:
I think he's referring to the fact that in all three endings, that energy burst is random in what it destroys and doesn't destroy. Sometimes it blows up Earth. Sometimes it doesn't. Sometimes it wrecks the Reapers but not Earth, but DOES wreck the Normandy. No matter what the energy does/doesn't affect, it always destroys the Normandy, for some reason. It's just a lack of consistency in all parts of the ending that frustrates.

And I'm not so sure about rebuilding the relays-- they're based on Reaper tech, and even if they weren't, you need to be at both ends of the path. But I suppose it's feasible, given unlimited time and resources (which I guess they'd have, at least time)
1164  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 15, 2012, 01:45:16 AM
Amen.

Code:
Mostly. I could deal with the reveal if anything made any fucking sense, but it's still unsatisfying no matter how you slice it. And Bioware's whole 'LOL WE LIKE IT BEING VAGUE LOOK AT ALL THE DISCUSSION' irritates me. It's not vague, it was written without a thought of 'this makes no sense and doesn't fit with the internal logic of this series.' People aren't speculating what happened-- anyone with a basic sense of cause and effect can figure out that there are basically one or two POSSIBLE conclusions from what we've been shown, and both of them blow. IMO. IMHO. IMHFO.
1165  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 13, 2012, 10:51:47 PM
Exactly what Ashton said.
Code:
I'd be fine with the depressing or gray endings, if the execution hadn't been so awful.
1166  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 13, 2012, 08:22:07 PM
I love the game. Finished it yesterday. Everything about it, except

ending spoilers
Code:
everything about the last 5 minutes. dat plot-holes.
1167  Media / The Soundroom / Re: Why do you read Game/Anime soundtrack reviews? on: February 28, 2012, 01:12:37 AM
That's a suggestion I'm more than happy to accept. I'll see what I can do :)
1168  Media / The Soundroom / Re: Why do you read Game/Anime soundtrack reviews? on: February 27, 2012, 08:47:27 PM
as a pretty big proponent of music reviewing in general, what I look for in reading another person's review is a perspective on the music that I could not have gleaned naturally on my own. Some music reviews get into the technical terms, others speak very metaphorically of the music's "soul," still others will compare this or that song to other artists' works or specific genres of music. And in almost any review, there is always the "informative" bit (information about the composer, artist, source material, etc). In all of these things, I may find an opinion that surprises me, and a way to approach the music as I listen.

In short, music reviews help me get more mileage out of the music. I learn new things and learn how to listen, just a little better. :)

Exactly this. When I review, since I have no technical basis whatsoever, I tend more towards the "well, these are the sounds you hear, and these are the emotions I feel when I hear it. But that's how I listen to music in general and why I think I prefer electronica and VGM in general to more mainstream stuff-- and to stuff with lyrics. I like to FEEL emotion rather than have words tell me the emotion. I have a pretty open mind when it comes to all types of VGM, especially in regards to games that are deemed "bad." I've said it numerous times on the podcast and on the site, but I can slog through a mediocre or even bad game if the music is fantastic. I love this stuff.

And every so often, there comes a reviewer who really does give a damn about the thing that they're reviewing: the music. I've been checking out the soundtracks section for this site for at least thirteen years now, and it's the biggest thing that has kept me coming back to RPGFan. The soundtrack reviewers have been very passionate about reviewing THE MUSIC, and not the bloody game it comes from, and I would not have found so much killer stuff if they had been predisposed to slag off the music based on whether or not they thought the game it came from was shit or not. Here, if I read a review that tells me something is shit, there are some bloody good reasons why they think it's shit, and there are also plenty of reasons given why I should maybe check it out for myself to see if I agree or disagree. I tend to agree a fair bit of the time, but you know, I REALLY like being given the option to figure out for myself why an album sucks based on somebody else's opinion, or why they think it absolutely rules when I can't find a bloody thing to like about it, and they give me enough information to maybe change my mind about it, along with the latitude to allow me to have my own opinion.
I agree, this is what drew me to the reviews here in the first place, and one of the reasons why I love writing here. For as long as there has been intarwabs and as long as there has been RPGFan, the soundtrack reviews here have spoken to me on the level that I understand and appreciate this kind of music from. Even as a young whipper-snapper, I recall saying "I can't stand these reviews on Gamespot! They just aren't looking at this the way RPGFan or RPGamer does; the way I do!" Passion is what I love to see; I saw and see it here, and it's why I write here.

It's also why I love musicians do who it for the love of music, not because playing guitar gets you some hot action. I'm not a huge fan of the kind of music Dincrest is into, but god damn if I don't love and understand his passion for it. Everyone here on the site is here because they love games, and everyone writing soundtrack reviews loves VGM. I know I'm guilty of occasionally not being able to separate my experience with a game from my love of the music, but overall I really love reading the opinions of people who truly love music-- and discussing it, which is why I am really glad you guys got this thread started. I'm a huge proponent of discussion, especially when it comes to music-- and I'm always telling people 'WRITE A SOUNDTRACK REVIEW! IT DOESN'T MATTER IF YOU DON'T KNOW TERMINOLOGY, IF YOU LOVE MUSIC THEN YOU'LL BE FINE!"

I think a review is, in part, a dialogue with an audience. It's why I liked the idea of and started doing the soundtrack spotlights-- to get people talking about some music, even if it's just five or six comments on Facebook. If even one person goes and listens to drammatica or Fragile Dreams and/or tells a friend "hey, this stuff is really cool!" or "this shit sucks!" then I couldn't be happier. Discuss, talk, perpetuate the love! A longtime friend of mine asked me yesterday "Hey... do you know where I can buy the soundtrack to Sonic Adventure? You really made me want to listen to that," and my heart fluttered. I couldn't hope for anything better than that.

And of course, I love music in general, especially game music, and I love talking about things I love :)

Lastly, Aurian, as everyone else said, thank you for sharing. That was really interesting to hear-- especially regarding your likes and dislikes.

Sorry for the drawn-out post, but seriously-- thanks for this thread, guys. This is the kind of thing I love to see, and definitely enjoy participating in.
1169  Media / Single-Player RPGs / Re: Tales of the Abyss 3DS on: February 26, 2012, 11:21:33 AM
I can't really agree with everyone's points about FOF system. Sure, in the first half, it's pretty underutilized-- but once you can easily create them and you learn the AD Skill to use the white circles, it's pretty easy to pull them off in nearly every battle.

On the other hand, hurray for technical glitches being ironed out!
1170  The Rest / General Discussions / Re: BioWare writer - I have a vagooo, your argument is invalid on: February 23, 2012, 11:10:40 PM
People are assholes. Easily explained.
Pages: 1 ... 76 77 [78] 79 80 ... 91


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!