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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341066 Posts in 13939 Topics by 2222 Members
Latest Member: XanTehMan
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1156  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 05:42:55 PM
Yeah, I can't argue too much with that-- although I do think wish there was a little more consequence as a result of your character development choices in Skyrim. I'd also like to see them bring actual statistics back as opposed to to just skills.

But yeah, I think explaining covenants better would be soooooolid. But hey, they've already said there will be dedicated servers, so that's a step in the right direction so far.
1157  Media / Multiplayer RPGs / Re: Borderlands 2 on: December 08, 2012, 03:43:12 PM
And with a new GFX card I bet it's nice and purty, too :D
1158  Media / Miscellaneous Games / NEW MEGAMAN on: December 08, 2012, 03:16:01 PM
1159  The Rest / General Discussions / Re: What's the haps? on: December 08, 2012, 03:12:36 PM
Just cause I couldn't find an actual topic for it but wrt the Top 10 Best Written games articles... Xenogears? Seriously?

Just cause I couldn't find an actual topic for it but wrt the Shining Ark articles... Panis? Seriously?

If there's something in one of our features you want to discuss, feel free to make a thread about it :D

I was actually surprised with Kyle's inclusion of Xenogears, because while I really enjoy the complexity of the story, I think the actual writing is kind of a clusterfuck. But still, given the time in which it came out and how convoluted some of the plot threads were, I think they did a pretty admirable job.
1160  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 03:09:44 PM
I was more referring to the step in accessibility and the very heavy streamlining we saw from TES3 to TES5, which made it more popular with a mainstream audience. I'm always happy to hear a game getting a bigger audience, I just don't want them to sacrifice the SOUL of the series.

1161  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 12:08:01 PM
As long as they keep all the complexity and consistency of the systems and world design, making them more accessible is absolutely something I can get behind. Some of the mystery is part of the charm, though, so I hope it doesn't just become Skyrim with Dark Souls combat.
1162  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 01:18:12 AM
I wouldn't worry too much. They only changed the name from Demon's to Dark because of rights issues.
1163  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 12:52:01 AM
No... words....

Should have sent a poet...



1164  Media / Anime, TV, and Movies / Re: Devil Survivor 2 Anime? on: December 07, 2012, 03:41:11 PM
I thought DS1's pot was completely awesome. Too bad they aren't making. That Into an anime.
1165  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: December 06, 2012, 08:09:14 PM
While it's a bit disappointing, I'm not sure what I was even expecting all things considered. But it isn't too comforting to imagine that this is their best foot forward.

What were you expecting? Fully voiced cutscenes like SWTOR? Those are still MMO fetch/kill quests. I've read so many people on the official forums be disappointed in the questing, but nobody seems to have a better solution. Don't forget this is just one aspect of progression gameplay. If you have any alternatives, share them.

My alternative is for someone to ditch this stale genre and stop rehashing it "because it kinda works." The excuse of "well, do you have a better idea" doesn't fly with me-- we aren't developing the game, we're paying for it. The onus is on THEM to make something good and creative. Making the game FUNCTIONAL is all well and good (and a nice gesture for people who already bought in), but as we've seen with basically every MMO released in the last year or two, copying WoW and having that god fucking awful "go kill 5 monsters" design for the early levels and then the "go do raids where you kill bigger monsters with more people for more loot" is so played out.

And as Rob said on the podcast, what would be fucking fantastic is for developers (especially J-devs) to realize that combat being the ONLY form of interaction with a world is incredibly tedious and seriously wearing thin on my nerves. And let's be real-- I read the dialogue for those quests. It's completely generic filler "well X thing happened which necessitates you finding/killing/using an item on and them killing Y," so that isn't going to carry the experience. I don't doubt they could come up with something compelling for later content, but why is it that every MMO has to be stuck in this paradigm of "okay do this boring shit for 50 hours... okay now you can do something mildly interesting."
Just the thoughts of someone VERY sick of the MMO genre.
1166  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: December 05, 2012, 11:30:09 PM
For those of you waiting for a combat video, here you go.


As expected, we're looking at standard MMO fare here: kill X monsters at location Y and return for reward Z.

Womp. Womp.
1167  Media / Single-Player RPGs / Re: Going back and reading old reviews, some great quotes on: December 05, 2012, 08:28:47 PM
I also think people's appreciation for things evolves over time. The things I love about certain games now are things I didn't necessarily appreciate when I was younger. It's why I love FF9 more now than I did as a kid. It's the same thing with movies, music, and literature too.
1168  Media / Single-Player RPGs / Re: Going back and reading old reviews, some great quotes on: December 05, 2012, 07:49:15 PM
Things change. If you ask me, P2 has been vastly outclassed by its sequels and by the rest of the SMT series in terms of playability and design.
1169  Media / Single-Player RPGs / Re: Dragon Age Three (3) on: December 05, 2012, 12:45:16 PM
A tight-knit genre? That's stupid. Apparently the zillion subgenres of RPG don't count.

Actually you can easily ignore a game like Skyrim. Especially since the core design philosophy behind DA is completely different from TES. I'll take a more narrow slice of 'content' with more carefully designed gameplay over 'here, have a shitload of mediocre randomness.'

Unless your owner says your game must sell a bazillion copies, so make it like Skyrim,' there's no reason to homogenize.

Also, Skyrim wasn't a new direction. Unless you count selling way more than its predecessors despite being the same basic game' as a new direction. Which is exactly what he's saying, in PR speak.
1170  Media / The Soundroom / Re: Music of the Year feature on: December 05, 2012, 12:18:54 PM
I used to prefer straight OSTs, but in recent years there have been so many great arrangement albums that I'm loving them more and more.

And yes, everyone should check out Dust's OST. Remember, it is listenable in full on HyperDuck's Bandcamp page. The game is great, too. A little bit repetitive, but considering the length and quality of the adventure, its easily my favorite XBLA game this year. I hope it can get a Steam release.
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