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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330166 Posts in 13528 Topics by 2179 Members
Latest Member: Lian_Kazairl
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1246  Media / The Soundroom / Re: my experimenting in live internet radio on: May 29, 2012, 08:37:28 PM
I am listening. I approve of the music that has been played.
1247  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: May 29, 2012, 08:13:47 PM
This is devolving rapidly. I really hope it doesn't become a shit-slinging contest.
1248  The Rest / General Discussions / Re: EA in a Nutshell on: May 28, 2012, 08:57:43 PM
I can understand people complaining about EA... pre-2007 or so.  Considering they've published titles like Brutal Legend, Left 4 Dead (360), Amalur, Rock Band, Burnout Paradise, Mirror's Edge, Crysis 2, Shadows of the Damned, Dead Space, Alice: Madness Returns, Syndicate, etc. in recent years, it's not as if they're simply rehashing Madden and Need for Speed over and over anymore.  When Larry Probst left, things really did get better.

I agree. Trying to monetize games is something everyone is doing-- hell, look at TF2 with hats. EA has published some pretty solid original games in the past few years. I'm not a fan of some of the bigger pubs' business practices, but I can't just say everything they make is garbage.
1249  Media / The Soundroom / Re: indie game music bundle (3) on: May 28, 2012, 11:42:31 AM
I don't support good deals or awesome musicians, so I will be passing on this.

1250  Site Related & More / RPGFan: The Site / Re: Soundtrack reviews in news articles on: May 28, 2012, 10:07:25 AM
I believe I can do this, as long as we don't have 50 zillion reviews per update. I try to limit to four per update, so this shouldn't be an issue. Thanks for the feedback!
1251  Media / Single-Player RPGs / Re: Rumour - "Valiant Saga": FF12 sequel on: May 26, 2012, 05:50:16 AM
Does anyone think this looks a LOT more like a Vagrant Story sequel than an FFXII sequel? Same world, I know, but the little synopsis and the logo make it sound JUST like VS. Which I would find pretty cool.
1252  Media / Multiplayer RPGs / Re: Diablo 3? on: May 25, 2012, 10:20:51 PM
Level 40 wiz. *dances*
1253  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: May 24, 2012, 05:19:57 PM
Wow, this totally sucks. I feel so bad for those guys. Their game was a bit generic in terms of the world, but there was a ton of lore and the combat and exploration were fantastic.

Never awesome to hear that this many people have lost their jobs.
1254  Media / Single-Player RPGs / Re: Dark Souls on: May 19, 2012, 12:08:09 AM
The feedback loop in Dark Souls is brutal, but amazing. I love the game.
1255  Media / Multiplayer RPGs / Re: Diablo 3? on: May 17, 2012, 11:31:34 PM
So yeah. Love this game. Runes are so awesome.
1256  Media / Multiplayer RPGs / Re: Diablo 3? on: May 15, 2012, 12:40:32 AM

1257  Media / Multiplayer RPGs / Re: Diablo 3? on: May 14, 2012, 10:08:45 PM
Well guys, it was nice knowing all of you. *goes to sleep in preparation*
1258  The Rest / General Discussions / Re: RPGFan Podcast Thread on: May 08, 2012, 08:53:21 PM
Both are fantastic. Both have awesome combat and really compelling character progression. The games reward careful play and use of strategy. I prefer the story in DDS1-2 because of its greater focus on your player characters. But again, both awesome.
1259  Media / Multiplayer RPGs / Re: The Elder Scrolls Online - planned for 2013 release on: May 05, 2012, 10:48:53 AM
I don't understand that mentality, in all honesty.  If anything, Bioware proved that you can provide the story-centric experience and accessibility of a single player game into an online game with Star Wars: The Old Republic.  The game has its flaws, but that was par for the course with Bioware products.  I don't see why this game would be any different.  If anything, The Elder Scrolls games have been far less story-focused and more open-world, so this should be something of a dream come true.

I'm tired of so many series feeling that they need to cater to either an MMO or co-op multiplayer audience. Sometimes I just want to enjoy a game solo, you know? It's not so much the story that bothers me, I just ike having my OWN world to explore. I'm not saying anything is wrong with them doing an MMO, it's just not for me personally.

I agree. ToR only proved that you can stuff cutscenes into the MMO paradigm. Beyond that, it doesn't really feel anything like the single player Bioware games, if you ask me. Playing solo in an MMO still makes it an MMO. And part of the Elder Scrolls is that feeling of adventure and exploration, and the very nature of MMOs basically negates this, because there's always "content" you have to work towards.

And based on everything they've shown so far, this isn't anything like the Elder Scrolls games-- it's the hot bar-heavy clunkfest that is the MMO genre. I don't understand why he has to explain to you why he doesn't want it to be an MMO? MMOs feel disconnected and clunky when compared to single player-only games, and in no way function anything like a specifically single player experience.

FFXII is a terrible example because, yes-- it has god-awful MMO-style combat and wide open areas-- but also is engineered specifically to be played by a single person at their own pace, and has secrets and areas that don't have to respawn every 15 minutes so the other players can access their "content." What's more, MMOs typically have a disconnect between your inputs and your actions that single player games do not have. Guild Wars 2 is a step away from that, but even that game still has the disconnect.

ToR plays nothing like KOTOR, Mass Effect, or Dragon Age: Origins/2. It looks and feels like an MMO, and has that empty, soulless "full of 'cotent'" feeling that is endemic to the genre. I don't love Skyrim, but it feels nothing like an MMO, and Flamingrift is pointing out that it's likely we'll lose that 'Elder Scrolls' atmosphere in a game that is engineered to funnel players through its "content" to max level. It will in no way be the freeform experience that the other TES games are.
1260  Media / Multiplayer RPGs / Re: Guild Wars 2: Were-Vikings, Technomidgets, and Plant-Based Pedobait on: April 29, 2012, 10:15:23 PM
I'm really enjoying the game, but it's just so ridiculously easy right now. It doesn't feel like any of my tactical choices matter because I either crush enemies or get slaughtered. I think part of the issue is being able to get raised by teammates-- it's awesome, but it also really makes death feel a little less awful.

Also, elementalist is amazing.
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