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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331754 Posts in 13581 Topics by 2191 Members
Latest Member: Zaltys
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1396  The Rest / The Helper Monkey / Re: iPhone or Android? on: July 27, 2011, 12:32:58 AM
I personally would just get an iPod for those few exclusive iOS games (of which there will steadily be fewer as Android continues to grow and overtake iOS in terms of sheer numbers).

There's a number of great games available on both platforms, though your options in terms of hardware are wider with Android. It's also much easier to tweak the phone, as jailbreaking simply isn't really something you have to deal with.

The Nexus S, which is available on Sprint, AT+T, and TMobile is an awesome phone that I can heartily recommend. Plus, it's $99 now, and it's among the few phones with pure, unskinned Android, and you can unlock the phone and flash different firmwares on it with basically ten seconds worth of effort. Also, in my experience, it plays basically every game smoothly, with the occasional hiccup during Dungeon Defenders.
1397  The Rest / General Discussions / Re: RPGFan Podcast Thread on: July 26, 2011, 10:20:29 AM
Rob loves kingdom hearts, he just has to keep up his show persona
1398  Media / The Soundroom / Re: RPGFan still likes game music on: July 24, 2011, 05:32:57 PM
I love your love, as well.
1399  Media / Single-Player RPGs / Re: the otaku is killing japanese rpgs on: July 10, 2011, 07:42:11 PM

oh shut up! not every game needs to reinvent the wheel.

We also don't need to stick with the same wooden wheels used for carriages a few hundred years ago. It's less "I want every game to be wildly unique" and more "I want more games in a fairly stagnant genre to be more daring." I could say the same about FPSes, though honestly the problem seems to be more extreme there.

1400  Media / Single-Player RPGs / Re: the otaku is killing japanese rpgs on: July 10, 2011, 06:37:31 PM
The refusal of Japanese companies to innovate in any meaningful way, caused by an overly entitled and at-times insane fan base that loses their minds over the smallest changes (good or bad), is whats killing the JRPG.
1401  The Rest / General Discussions / Re: RPGFan Podcast Thread on: July 05, 2011, 11:04:50 PM
I had hours of my life forcefully ripped out of my body with the assurance that I'd never receive them back. I ended up with the same impression.
1402  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 26, 2011, 11:07:52 AM
Hmm. i know you can press a button on console to have the minimap go away, but I've never had it disappear or provide bad info. Nor have I had a problem with the breadcrumb path. Maybe it really is busted on the PC.
1403  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 26, 2011, 10:31:53 AM
Yeah, I wasn't having any issues with that stuff either-- it's definitely Obsidian's most stable game to date. I'm willing to bet the console experience in general is probably less buggy-- they've practically admitted it when they said they were patching in better PC controls and that they didn't have as much time to work on the PC version. Also, good on being able to see better :D

Also, there's a map screen?
1404  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 25, 2011, 09:30:36 PM
I have to disagree, Rob, I think the colors and brightness work well (though I do agree about what Blizzard said)-- and in terms of darkness, ahve you tried cahnging the settings? I don't think I've had an issue with not being able to see paths and chests. Though I do agree, the camera can be frustrating in multiplayer. On the other hand, coming off of Daggerdale, it's like a miracle. I also think the online coop is designed for playing with a close group-- it does have a 'proper' component, it's just not the Diablo-style "jump in with anyone and kick some ass."

I think it's going a bit far to call the balancing in combat a "flaw."  It's part of the design-- and in my experience, it's pretty evenly balanced to build your focus-- if you run low, play hit and run with a longer-ranged attack to build focus, or dodge a bunch of attacks to build up a power sphere and heal yourself. It can be difficult when you've got 5 HP and low focus to swing the fight around, but the satisfaction from doing so is pretty high, especially since it's a little more based on reflexes and skill than numbers and potions?

TL:DR: I can see where you are coming from, but I don't totally agree. Should make for good podcast discussion.
1405  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 25, 2011, 08:00:19 PM
I think I'm about halfway through the game with my girlfriend on coop. I really dig this game, it's a total blast. I love that the idea is for me to teleport/dodge around and hit enemies, and the selection of skills and abilities is really tight and balanced. The art is great, it's colorful, and the quests are actually pretty interesting. There's a haunted house side quest that is better than basically the entirety of D&D: Daggerdale. Sure, it's not like old school Dungeon Siege, but I'll be damned if this isn't some of Obsidian's best work. It won't be swayed from the opinion that they clearly cared about this game, and even if it isn't for everyone, they put some effort into it.

I haven't played online, but I've heard the multiplayer setup there isn't too solid, so there's points against that-- but I think the idea they were going for was a multipalyer game you'd play with the same group of people throughout, which has made it fine for me. I could see why some people wouldn't be happy with that decision, though.
1406  The Rest / General Discussions / Re: RPGFan Podcast Thread on: June 22, 2011, 06:03:29 PM
Diablo 2 is still the gold standard of hack and slash. Love.
1407  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 22, 2011, 10:19:24 AM
I'm playing as
Reinhart and I think he is quite awesome. However, he can get cut down fast if you aren't careful. My gf is playing Katarina, and together they are completely awesome.
1408  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 21, 2011, 12:35:33 AM
been spending some time with the full game. honestly, this game reminds me of seiken densetsu 3. combat difficulty balance is awesome, i love feeling like it's actually skill affecting whether or not my coop partner and I win fights. plus, reinhart's dynamic magic is bad. ass.
1409  Media / Multiplayer RPGs / Re: Dungeon Siege III Demo Out on: June 16, 2011, 10:02:03 PM
I agree with the general sense of being surprised and pleased. It had its own flavor, and the production values on it were top-notch. Except the chick character's voice sounds really, really awkward. But other than that, solidness. Going to enjoy reviewing it and co-oping it with my gf.
1410  The Rest / General Discussions / Re: Why the best kids' books are written in blood on: June 15, 2011, 12:58:19 AM
Excellent article.
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