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1396  Media / Single-Player RPGs / Re: Elminage Gothic on: December 09, 2012, 05:10:33 PM
We'll have a review up very soon :)
1397  Media / Miscellaneous Games / Re: NEW MEGAMAN on: December 08, 2012, 11:07:13 PM
I don't think "pretty" is really the consideration people have when thinking of a new Megaman game. It looks like it has some good level design and weapon design based on the trailer, and god knows fans can do Sonic games better than Sega at this point.
They did already, and as I recall, Sega flipped the fucked out and filed lawsuits, which is why I assumed a similar reaction here.

I think my first couple of posts here may have lead you all to think I dislike megaman....it's not the case. I would love to play this if my pc wasn't sitting in my room gathering dust because it's shot.

Well, I wouldn't fret. I would be very, very surprised for this to not see a release on Vita, 3DS, Wii U, 360, and PS3 as a download.
1398  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 10:57:20 PM
Another big thing I'm looking for with DSII is some more balance.  They managed to fix a lot with later patches, but there's still some stuff in Dark Souls that drives me up a wall:

-The Capra Demon
Honestly, I still can't believe this boss fight is in the game.  It's basically a game of chance as to whether or not you can survive the first attack once you enter the arena.  I usually die one or two times on this fight on each playthrough and then manage to take it out no problem. 

-Four Kings
This fight is just dumb on New Game+.  There are a few strategies, but most require a specific type of build.  Wearing a ton of armor and praying that you absorb all of the damage turns everything into a game of luck.  Thankfully, lots of people use this area to farm, so you can easily get help.

-Orstein and Smough
Yeah, no.

-Lord Gywn
They nerfed this fight big time with the first big patch, but it's still nuts without any help.  He never leaves an opening, though it's easy if you figured out the finnicky counter attacks.

Other things they should work on:
-Continue to work on the camera and lock-on.  Can't stand it when I lose the lock and turn my back suddenly for an attack.
-Dedicated servers for the love of God!
-Love the shortcuts and bonfire system, and it needs to stay in to cut down on some of the repetition and frustration from dying. 

We're gonna disagree here. I think the Capra Demon's difficulty is grossly overrated. Of the three times I've fought him, I've been hit maybe twice (at all). Dodging the first attack is basically a matter of "RUN IN, DIVE FORWARD, GO UP STAIRS." It's honestly not failed me yet.

Four Kings is pretty tough, but I personally don't think it's a balance issue. It's a hard fight, period.

Orstein and Smough were really difficult, but once you develop a strategy, it's really not nearly as bad as it could be.

Gwyn is nuts, yeah.

I've never had problems with the lock on, but I do think the camera and the lock could be tighter.

Dedicated servers has already been confirmed for DS2 :)

Shortcuts and bonfire system are such a central part of why the game is so cohesive, they'd have to be insane to take them out. I do think the bonfire teleporting should be available earlier in the game, though.
1399  Media / Miscellaneous Games / Re: NEW MEGAMAN on: December 08, 2012, 10:51:04 PM
I don't think "pretty" is really the consideration people have when thinking of a new Megaman game. It looks like it has some good level design and weapon design based on the trailer, and god knows fans can do Sonic games better than Sega at this point.
1400  Media / Miscellaneous Games / Re: NEW MEGAMAN on: December 08, 2012, 06:43:50 PM
Yeah, Capcom saw the guy making it and then funded him and helped with development. It honestly looks like MM9/10. I'm A-OKAY.
1401  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 05:42:55 PM
Yeah, I can't argue too much with that-- although I do think wish there was a little more consequence as a result of your character development choices in Skyrim. I'd also like to see them bring actual statistics back as opposed to to just skills.

But yeah, I think explaining covenants better would be soooooolid. But hey, they've already said there will be dedicated servers, so that's a step in the right direction so far.
1402  Media / Multiplayer RPGs / Re: Borderlands 2 on: December 08, 2012, 03:43:12 PM
And with a new GFX card I bet it's nice and purty, too :D
1403  Media / Miscellaneous Games / NEW MEGAMAN on: December 08, 2012, 03:16:01 PM
https://www.youtube.com/watch?feature=player_embedded&v=61-OMrOxyso
1404  The Rest / General Discussions / Re: What's the haps? on: December 08, 2012, 03:12:36 PM
Just cause I couldn't find an actual topic for it but wrt the Top 10 Best Written games articles... Xenogears? Seriously?

Just cause I couldn't find an actual topic for it but wrt the Shining Ark articles... Panis? Seriously?

If there's something in one of our features you want to discuss, feel free to make a thread about it :D

I was actually surprised with Kyle's inclusion of Xenogears, because while I really enjoy the complexity of the story, I think the actual writing is kind of a clusterfuck. But still, given the time in which it came out and how convoluted some of the plot threads were, I think they did a pretty admirable job.
1405  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 03:09:44 PM
I was more referring to the step in accessibility and the very heavy streamlining we saw from TES3 to TES5, which made it more popular with a mainstream audience. I'm always happy to hear a game getting a bigger audience, I just don't want them to sacrifice the SOUL of the series.

1406  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 12:08:01 PM
As long as they keep all the complexity and consistency of the systems and world design, making them more accessible is absolutely something I can get behind. Some of the mystery is part of the charm, though, so I hope it doesn't just become Skyrim with Dark Souls combat.
1407  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 01:18:12 AM
I wouldn't worry too much. They only changed the name from Demon's to Dark because of rights issues.
1408  Media / Single-Player RPGs / Re: Dark Souls 2 on: December 08, 2012, 12:52:01 AM
No... words....

Should have sent a poet...

Edit-
Oh, and PRAISE THE MOTHERFUCKING SUN!!!

IF ONLY WE COULD BE SO GROSSLY INCANDESCENT

APDKSFHJALS;DGJ;ASLDJG;LKJ
1409  Media / Anime, TV, and Movies / Re: Devil Survivor 2 Anime? on: December 07, 2012, 03:41:11 PM
I thought DS1's pot was completely awesome. Too bad they aren't making. That Into an anime.
1410  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: December 06, 2012, 08:09:14 PM
While it's a bit disappointing, I'm not sure what I was even expecting all things considered. But it isn't too comforting to imagine that this is their best foot forward.

What were you expecting? Fully voiced cutscenes like SWTOR? Those are still MMO fetch/kill quests. I've read so many people on the official forums be disappointed in the questing, but nobody seems to have a better solution. Don't forget this is just one aspect of progression gameplay. If you have any alternatives, share them.

My alternative is for someone to ditch this stale genre and stop rehashing it "because it kinda works." The excuse of "well, do you have a better idea" doesn't fly with me-- we aren't developing the game, we're paying for it. The onus is on THEM to make something good and creative. Making the game FUNCTIONAL is all well and good (and a nice gesture for people who already bought in), but as we've seen with basically every MMO released in the last year or two, copying WoW and having that god fucking awful "go kill 5 monsters" design for the early levels and then the "go do raids where you kill bigger monsters with more people for more loot" is so played out.

And as Rob said on the podcast, what would be fucking fantastic is for developers (especially J-devs) to realize that combat being the ONLY form of interaction with a world is incredibly tedious and seriously wearing thin on my nerves. And let's be real-- I read the dialogue for those quests. It's completely generic filler "well X thing happened which necessitates you finding/killing/using an item on and them killing Y," so that isn't going to carry the experience. I don't doubt they could come up with something compelling for later content, but why is it that every MMO has to be stuck in this paradigm of "okay do this boring shit for 50 hours... okay now you can do something mildly interesting."
 
Just the thoughts of someone VERY sick of the MMO genre.
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