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334759 Posts in 13709 Topics by 2200 Members
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16  Media / Single-Player RPGs / Re: The Legend of Legacy on: September 24, 2014, 03:01:41 PM
I'm on board with this project for every reason except the title, which is the Worst Title I've Heard All Week. It's 1990's level "hey let's throw together two words that sound like fantasy! AWESOME WE HAVE A TITLE"
17  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 24, 2014, 11:38:42 AM
http://www.neogaf.com/forum/showthread.php?t=900371

Patent filed by Square Enix for a system that seems in all likelihood FFXV's. A lot of discussion of it-- and it actually sounds pretty fantastic, if they realize it well.

Gambit-like system for designing combos, etc.
18  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 23, 2014, 06:29:10 PM
Michael Cunningham from RPGamer made a good point-- there's a difference between combat that is "simple to perform" and simple combat. I think that's probably good to keep in mind for FFXV. Type-0's combat is a great time, and also involves no menus!

I admit I was a little hesitant when I first read some of these interviews, but I'm confident Tabata has a strong focus and idea in mind, especially considering the nuances of what has been said.
19  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 23, 2014, 08:56:23 AM
http://www.eurogamer.net/articles/2014-09-22-meet-hajime-tabata-final-fantasys-latest-saviour

Eurogamer Tabata interview
20  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 20, 2014, 01:13:15 PM
I listened to the interview, and he does say that holding down the attack button is a very simple way to do lots of different attacks. My understanding is that the dodge button is a 'put me in dodge mode" thing, and the attack button is "you can press it or you can hold it" type deal. It seems like the four slots on the left side correspond it each character, since they line up with the names on the right side. I think each one is telling you what that character is doing-- although at one point the slot for Noctis does change to fire, but then Ignis casts it, so that could be one of the cooperative moves?

I'm still optimistic, though I definitely wouldn't want this to become 'button holder: the QTE.' It seems like much of the complexity is going to come from expanding the team's defensive and offensive abilities and working with the cooperative attacks/positioning and such. Hoping to hear more soon!
21  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 20, 2014, 12:09:04 PM
Yeah, I'm a little iffy on 'hold button to make things happen' as well. Curious to hear more.
22  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 19, 2014, 02:11:38 PM
In 20 seconds, Roadtrip Turtle instantly made me interested where there really wasn't much interest before.

My next Diablo III toon will officially be named Roadtrip Turtle
23  Media / Single-Player RPGs / Re: Wasteland 2 on: September 19, 2014, 01:32:21 PM
We're gonna be playing it right away, and talking about it on the podcast. I'm also interested to see how buggy it is. Seems like they've spent al ot of time polishing though, so maybe we'll get lucky.
24  The Rest / General Discussions / Re: TGS 2014 General Discussion on: September 18, 2014, 01:47:48 PM
Bloodborne trailer is so good you can set your watch to it

I LOLed.

Bloodborne trailer managed to get me excited for the game. Surprising that I wasn't already since I love Dark Souls, but all's well that ends well. That game has some fuckin' ART DESIGN.
25  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 18, 2014, 12:07:50 AM
I like it for one simple reason. It looks like it focuses on the characters, not on OMG FALCLIE MELODRAMA RAGNAORPHANCRADLEPRAETORIUS MANAVIN GOD REBIRTH WORLD LIGHTINGIUNGU.

Seriously, though. Think about how much humanity has been missing from FF casts in the XIII titles. The concept render for this game has them GRILLING, ffs. That's something people do. If nothing else, realize that this game has a tone and a thematic and is now actually FOCUSED on something. I couldn't be happier with that trailer. Also, look at early-game KH2 combat compared to late-game. It's like night and day, and I'd be shocked if this weren't similar.

26  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 17, 2014, 10:19:59 PM
I'm... that was... I mean....

Wow.

They certainly haven't lost their touch for spectacle.

AND DAT MUSIC!

Thank you for sharing that, this game is actually back in my sights. The group still looks basically like Japanese Entourage, but after seeing that trailer I think the cast might grow on me.

My god that was a rad trailer. Can't wait to play this. MUSIC
27  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 17, 2014, 06:53:50 PM
+1
28  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 17, 2014, 06:00:20 PM
Things to draw? You mean like awesome Zidane avatars for your favorite RPGFan editors?
29  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 17, 2014, 04:56:06 PM
Short response: I agree. FF needs character moments back. They make a story worth telling.
30  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 17, 2014, 03:33:09 PM
The delay in info since the rereveal is totally unsurprising, to me. They probably scrapped most of the game when they retitled it, if not more than once. The game has not literally been in continuous full development for ten years, and I seriously can't understand why people think that is the case. It's been started, scrapped, and canceled, is the most likely scenario. That's a GOOD thing. Why continue work on a project not living up to standards or with fifty different people having helmed it?That leads to the kind of confused focus that plagued XII and XIII. Starting fresh means they aren't beholden to bad, outdated, or incongruous ideas. This unfortunately means there isn't something to show for a while, but again-- who cares as long as the game benefits from it whenever we ultimately have to pay for it?

As for me, I haven't been "waiting" for it. I feel like that whole argument is sort of silly. Why build up impossible "will it live up to the wait" expectations, when instead you can say "hey this has taken a while," ignore it, and then when it comes out, enjoy it for the game it ends up being? I don't understand "my hype train has passed and now I don't care." If it comes out and it's a good game, why does how long it took to come out matter in any fashion? It's not like following it has cost anyone anything more than some time.

Plus, Tabata. It's going to be good.
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