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31  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 01, 2016, 06:26:55 PM
I love turn based combat. I just don't think it's the only valid way to make an rpg. Also, we are up to our armpits in turn based games trying to capitalize on the nostalgia of the golden era. I'm glad Square is doing something new.


Also Lard, you're just wrong. Turn based games like Persona do well in our microcosm, they do not blow up sales charts. That's fine, if you're spending what Atlus spends on a Persona and merchandising they way they do. Not so for an expensive, over the top, globe-spanning production on cutting edge hardware like this remake. You are completely and utterly wrong if you Square only has to sell this to "us."
32  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 01, 2016, 04:26:43 PM
My point is more that I don't need another turn-based, prettied-up FFVII. I'd rather play something entirely new. I'm not nearly as married to turn-based combat as it seems like a lot of folks are. I'm just happy to see a new take on a story and characters I like a lot.

I understand some people DO want that, and I respect that. It's just not something I care about. I'm interested in being surprised by what's different, not fed the same game with prettier graphics.
33  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 01, 2016, 03:55:26 PM
I hope the game is changed a ton. I'll buy every entry and probably enjoy it. Even if I don't, beats getting the same game with prettier graphics. If I wanted to play the same game, I'd play FFVII.
34  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: December 31, 2015, 01:58:18 PM
He directed Crisis Core and Type-0?
35  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: December 31, 2015, 01:35:15 PM
I agree ^.
36  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: December 20, 2015, 05:58:07 PM
I think that's an interesting to which I would reply "they don't have to be." They used to be, but there also used to be a lot fewer games coming out. In much the same way as it will be difficult for any film to ever have the same pop culture impact as, say, Star Wars, I think it'll be difficult for Final Fantasies to 'change the landscape' in the way they once did.

I'm okay with the games just being really good.
37  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: December 20, 2015, 05:02:23 PM
I have a lot more comments that Colin and I already chatted about (also kudos to having your piece published :) ), but my biggest is that I disagree that they're listening to fans for design advice to the game's detriment. Opinions, etc, yes-- they're listening (it has worked very well with FFXIV, which it seems most folks credit as feeling more like Final Fantasy than the last few single player titles). But Tabata has on numerous occasions said "I know you want this or that, but it doesn't fit with the game I'm designing." Moogles were a concession in that he said "sure, we'll do a cameo" but not more than that, because as he stated a few times, "they don't fit in the world we're building as a main race."

There's a dfference between letting a fan committee design the game and letting the fans provide input. Claiming this one doesn't have a clear vision is baffling to me, because FFXV has a clearer vision and singularity of design purpose than the past several entries. Look at any of the discussions with Wan Hazmer or Tabata-- they know exactly what they want to build. People cried foul when Stella was cut because they liked her, but the reason was "She doesn't fit the story we're trying to tell." That doesn't sound like a lack of a clear vision to me. No one is saying the fans are always right on the FFXV team, and Tabata and co. are seasoned enough developers to know how to design a project without buckling to 'design by committee.'

XII and XIII both had major problems as a result of changing hands creatively or "vision-changing." Further, I think the comparison to western RPGs is unfair and essentially is isolating "Bethesda" as the only purveyor of (admittedly buggy) WRPGs. Tabata has been designing creative and interesting Final Fantasy games (cough and 3rd birthday) for years now, and they've consistently been some of the most interesting entries. I think they've earned more than a little faith. Basing fears of polish or lack of entertainment value on a demo that essentially was a pre-alpha version of the game released over a year before the thing itself is maybe a little premature.
38  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: December 18, 2015, 08:02:40 PM
Oh wait, yes I do. P5 will be more of the same generic anime tropes that the fanbase will happily eat up all over again, versus the impossible to please FF fanbase that spent the last decade playing one disappointment after the other.

39  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: December 18, 2015, 07:21:39 PM
I'm getting both on day one because they both look great.
40  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 18, 2015, 10:11:56 AM
They'd better not be saveable. Their deaths are a huge part of Barret's character development and for demonstrating thst there are actual stakes.
41  Media / General Games / Re: Super Smash Bros. Namdai on: December 15, 2015, 06:28:13 PM
Backslash has a ton of endlag, and counter is great but if you miss it or use it predictably you're vulnerable for a huge amount of time. Almost none of Shulk's attacks are safe on shield hits, either. He's so weak against grabs it's almost insane. I can't really speak to scrub-tier matches, but your experience has not been terribly similar to mine.


EDIT:

Not that I don't think Shulk is awesome and super fun, but any reasonably cautious player can counter him pretty hard, is more what I'm saying.
42  Media / General Games / Re: Super Smash Bros. Namdai on: December 15, 2015, 05:58:02 PM
Shulk is hard mid-tier, I wouldn't feel too bad about using him anyway. He's super easy to punish and has insane endlag on almost all his attacks.

*mains Shulk*

Anyways, yeah-- Bayo not necessarily who I would have wanted, but a great selection nonetheless. Corrin looks like s/he has an awesome moveset, so I'm pretty happy overall. Not explosively excited like I would have been had they added Isaac, but it's a choice everyone who isn't from GameFAQs seems reasonably happy with.
43  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 10, 2015, 02:53:13 AM
They've already confirmed (and shown) the ability to play as your entire party, so no worries there, I think. I doubt they'd build a system around that ATB gauge that didn't have some advantage to switching between people.
44  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 06, 2015, 09:44:53 AM
I won't lie the corridor segment gave me bad deja vu for FF13's endless onslaught, so I hope that was just one instance.

You are sort of losing grip of the genre you are talking about by saying something like this.

Ok.

^
45  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: December 06, 2015, 09:43:47 AM
So unless I'm mistaken, the only way to play with friends is to do the squad missions in the Blade HQ, yeah? It seems like they come and go at random. Is there a more reliable way to team up with friends or.

?

Get an IRC channel going and your NNID friend codes ready.

You can also Favorite and Block, but you kinda need to figure out who's who first.

Is it ever possible to join team up and roam, or do you always have to be on one of the missions from the blade computer?
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