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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329731 Posts in 13517 Topics by 2179 Members
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436  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: June 24, 2013, 08:10:27 PM
I only speak from the heart. Obviously this means our hearts are one.

And yeah-- while I'm not terribly into high-level MMO play or terminology, I DO appreciate a manageable challenge, especially with friends. It makes your victories sweeter. I really dig, for example, having to dodge Ifrit's attacks by not standing where, you know, death is about to spurt from. It demands a little more awareness than your average WoWMMO.
437  Media / The Soundroom / Re: Indie Game Music on: June 24, 2013, 07:48:41 PM
Great that you mention Aivi, Pat, because she's coming on Rhythm Encounter soon to talk music with us! She is incredibly talented. I love her work. The Black Box is a fantastic (though not STRICTLY game-related) album.
438  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: June 24, 2013, 07:09:05 PM
With them reiterating that this game will have a world map, the prospects of it being like Kingdom Hearts, and the fact that I definitely like the aesthetic... oh, and a Shimomura soundtrack-- I am very excited for this one.
439  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: June 24, 2013, 06:56:49 PM
I fucking hate gamers these days.  Not all, certainly the masse who feel self-entitled to just shit all over every/anything

Yeah. The level of cynicism takes all the fun out of enjoying games. RISE ABOVE IT

EDIT

I AM LOOKING AT THE DAMN PENGUIN STOP TELLING ME TO
440  Media / The Soundroom / Re: Random VGM on: June 24, 2013, 06:53:57 PM
Going back to game music used on websites, this track from SMT3: Nocturne was used for the game's website along with the Lucifer's Call artwork showing the Demi-fiend with all the fiends, and it really impressed upon me the game's atmosphere and sense of mystical apocalypse. And due to the game's difficulty (which was amplified because of my lack of experience with the SMT franchise at the time), every time the track popped up in the game I knew that I was about to be fucked up.

I absolutely love that track. I also love the DDS2 version, http://www.youtube.com/watch?v=TcXOk3iKQa0

This is why I love SMT boss fights so much. Boss fights should have this much build-up, and you should be fighting for your life. <3
441  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: June 24, 2013, 06:45:27 PM
I think not supporting a company you don't like is a perfectly legitimate reason. It doesn't make you the South Park WoW-nerd to not want to give money to a company you dislike. As we've seen with XB1, speaking with your dollars is really the ONLY way to make a point.
Yes, but the reasoning behind the dislike can vary. This is why the "Worst Company in America" awards are bullshit.

True, but not buying products from a company doesn't mean you voted for them in that poll. I don't buy Chick-Fil-A because I don't support them, but I'm not about to go and report them to the BBB as an affront to business.

I'm not even referring to their business practices-- someone could really just take issue with their games and how they make them now. I could see that being a totally viable reason.
442  Media / Single-Player RPGs / Re: Dungeons and Dragons: Chronicles of Mystara on: June 24, 2013, 06:15:28 PM
It's a good game. It's better with friends. You could do a lot worse with a beat-em-up. Also the translation is hilariously goofy.
443  Media / The Soundroom / Re: Indie Game Music on: June 24, 2013, 04:30:50 PM
This is a different enough topic to warrant keeping it. Are we supposed to move All VGM discussion to the random thread? This is a more specific conversation. Appreciate the effort to keep things clean, but the two threads are for different thing s.
444  Media / The Soundroom / Re: Indie Game Music on: June 24, 2013, 02:12:08 PM
I fucking love HyperDuck SoundWorks. Dust AET and Rain-Slick 4 are both brilliant soundtracks and ou can buy both on their loudr page! I'd link but doing that on my phone is a pain.

Man, it sure would be great if a super cool music podcast got to interview those crazy Ducks about their amazing music.
445  Media / The Soundroom / Re: Indie Game Music on: June 24, 2013, 12:56:45 PM
Music from Tiny and Big: Grandpa's Leftovers is pretty awesome. Some might c all it hipster, but I'd call them shut up
446  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: June 24, 2013, 12:51:39 PM
my only gripe with phase 3 was the difficulty on a few quests. very maat'esque with little room for error. except that we are talking about low level content here. the one with the chocobo egg was obviously trying to teach you something. but the one with the gargoyle and the masked mage was infuriating. made more so by the fact its a 2 part battle.

If your using the armory system and setting the right abilities (like Protect and Cure) these fights aren't hard at all. As long as your letting the main NPC beat on the boss and you focus on the adds, its pretty simple. For the gargoyle/mage fight, you have to focus and kill the Gargoyle first because he has way less HP, but does much more damage. Also, you have to pay attention to his TP moves, and the mage's spells. The difficulty is appreciated, because as you've said, each fight is trying to teach you something. I think it's refreshing to actually have to learn strategy for fights instead of the 99% faceroll content in MMOs these days. Yes, if you just run in guns blazing, you will get your ass handed to you, but if you follow some pretty basic rules (don't stand in the big glowy circle thingy) they're not that challenging.

ACtually, I agree. This is a big reason why I dont' enjoy most MMOs these days. It's all designed to be so damn easy that no one gets frustrated and quits. It was one of GW2's biggest faults (that and the whole "your bread and butter skills for the rest of the game are unlocked after two hours"), if you ask me. You could play that game PvE half asleep because of how streamlined everything was. Generally I'm a challenge-lover anyway, though, but I haven't found anything too difficult yet, but I do like that I have to actually pay attention, like with managing the thaumaturge's aether charges.
447  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: June 24, 2013, 12:46:56 PM
I'm sure we'll get him on soon to talk about it. :)
448  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: June 23, 2013, 11:08:17 PM
I'm legitimately sitting here going "man, I'd like to play some FFXIV." I stand 100% corrected by S-E. I'm pretty sure I wrote in this very thread a few months ago that there was almost no way they could get me interested in playing this game
449  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: June 23, 2013, 11:06:05 PM
I think not supporting a company you don't like is a perfectly legitimate reason. It doesn't make you the South Park WoW-nerd to not want to give money to a company you dislike. As we've seen with XB1, speaking with your dollars is really the ONLY way to make a point.
450  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: June 23, 2013, 11:04:57 PM
Your words do not fail you-- that's very helpful! We've discussed this a lot between ourselves, so it's helpful to hear what you listeners think. Generally, I cut all songs down to one loop, but with longer tracks I think it WILL be good to let them breathe. I'm going to be editing our new episode tonight and tomorrow, so I'll keep your suggestions in mind. WE WILL MAKE THIS THE GREATEST MUSIC SHOW EVER.

And I think you're right on the money about the length-- if we were a more compact format, I'd hesitate, but since we're already going for the 'big episodes' duration, I think it IS good to give the music enough room to breathe.
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