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Media / Single-Player RPGs / Re: Muramasa Rebirth coming to North America
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on: April 11, 2013, 05:21:55 PM
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I think these handhelds will have a longer lifespan than normal, and I think Vita will slowly pick up Steam. If anything, Sony's smart attempts to court the indie audience will fill out the library, and as the numbers pick up, we'll see more released for them.
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Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom
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on: April 10, 2013, 03:05:12 AM
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I have to disagree that it could have gotten away with whatever it wanted. People made it their mission to destroy that game for being different, and by god, they succeeded.
Plus, it WAS an excellent game. It's not the inbred technical extravaganza that was DmC4, and I understand people wanted more of that, but that isn't what the game set out to be. It was completely successful in doing what it set out to do.
And Metroid Prime WAS fantastic.
EDIT:
BUT MEGAMAN GUYS, SRS
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57
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Media / Miscellaneous Games / Re: Next 10 years of Mega Man being discussed by "Top Men" at Capcom
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on: April 09, 2013, 06:00:38 PM
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I think the game sounded like a fantastic concept, but I'm sure Megaman "fans" would have booed it out the door, just like they did with DmC and Metroid Prime before it came out. Absolutely would have played that and then been sad when everyone boycotted it because it's not classic-styled Megaman and OMG BADASS WESTERN DESIGN IS DOOM
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59
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The Rest / General Discussions / Re: Underwelming Storylines Feature
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on: April 08, 2013, 09:57:46 PM
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Just remember to keep in mind that it's Rob's Top 5-- not an RPGFan top 5 or an 'Overall, all time Top 5." And Rob's beef with XS1 was that... actually, I'm just going to copy-paste what I wrote on Facebook. I think Xenosaga episode 1 had great WORLD BUILDING, but almost nothing in terms of narrative. It introduced fascinating characters and then did almost nothing with them--I watched it entirely online, and then played XS2 and 3, and found them to be, narratively speaking, much better games. I think Rob's issue is more with the fact that it spends so much time building up a conflict, and then when that conflict happens... "here's a thing to fight, okay end." Comparatively little happens in XS1 versus 2 and 3. Also, as the music guy, I must link to: http://www.youtube.com/watch?v=-zFLYzlSjm4 (XS2 spoilers) and also I dunno-- as a movie, I enjoyed it, but I've always felt that if you're going to create characters, you can't just 'TELL' me who they are, you have to show me-- and I think XS1 sort of failed in that regard. They threw plenty of "this is who Ziggy/Jr./chaos" are because exposition, but had relatively little in the way of those characters actually doing anything that made me understand them as characters. It was enjoyable, but I think as a prologue chapter it could have done a lot more-- especially in light of how fantastic the character development and actual narrative "action" were in 2 and 3-- so much more happened in those games in terms of scope as compared to XS1.
I do agree that worldbuilding and character development are essential, though. I'd go as far as to say character development is the MOST important facet of any RPG story.
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