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335181 Posts in 13725 Topics by 2200 Members
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526  Media / Single-Player RPGs / Re: SQUARE ENIX Presents, Live Broadcast E3 Showcase on: June 18, 2013, 11:52:50 PM
Square has basically already said that the HD remasters are going to be $40 for the pack on PS3 and $20 each on Vita.

And yeah, outright attacks are no. I completely disagree with him on everything he said, but you can't tell people to go fuck themselves here. If you disagree, you can say so.

And Aeolus, whether or not you like FFXII is completely irrelevant. The game is massive and saying it was somehow cheating you by being full-price at launch is... well, disingenuous. Maybe you didn't like it, but the game was not incomplete. It was much improved by the IZJS version, but it isn't at all a Capcom-level "hey here's the same game 8 months later at full price but we tweaked it." The game was still better than most games and packed with stuff to do.
527  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: June 18, 2013, 01:30:07 PM
So far, the only major issue I have is that AI characters are completely immune to being seen-- the enemies won't notice them if they aren't already alerted by you. It breaks immersion to see Ellie sneaking around a clicker's knees and have it be like "WELL I DO NOT APPEAR TO SEE ANY IMMEDIATE THREATS," but it's a relatively minor quibble for me.

I could have sworn I've seen Ellie alert an enemy before, but it could have just been my dumb ass. I can see the reasoning behind making the allies immune, since the developers probably didn't want the ally AI to screw over the gamer's perfectly laid stealth plans, but yeah I agree, it sort of breaks immersion, but never to the point where it's more than a small annoyance.

Yeah, absolutely. I think the alternative would be much worse, because sometimes when you're trying to be stealthy and have two people with you, it'd be almost impossible to stay hidden. Loving this game, though. SRS.
528  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: June 18, 2013, 01:00:37 PM
So far, the only major issue I have is that AI characters are completely immune to being seen-- the enemies won't notice them if they aren't already alerted by you. It breaks immersion to see Ellie sneaking around a clicker's knees and have it be like "WELL I DO NOT APPEAR TO SEE ANY IMMEDIATE THREATS," but it's a relatively minor quibble for me.
529  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: June 18, 2013, 01:54:46 AM
I am in love with this game. That is all.
530  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: June 17, 2013, 11:46:06 AM
I agree with you, Stephen.  I'm not looking for perfection.  I don't think I've ever played a game that's perfect (except for Chrono Cross, of course...).  I just think there are areas in Last of Us that feel like a record skip during a rockin' party.  These moments stick out in the worst possible way because the game clearly establishes rules that it wants you to respect and acknowledge. 

"Hey, dude, be careful.  Conserve your ammo.  Keep your head down.  Scan the area and move when you feel the moment is right."

"Uh, what about that dude that just spawned in the closet behind me?"

"GOTCHA!!!"

I like this game quite a bit, don't get me wrong.  Remember, I LOVE THE CRAFTING SYSTEM!!! 

I like the crafting a lot, too. I'm playing on hard mode, and I guess there are fewer resources, which is creating a fantastic sense of "okay, I don't want to craft anything right now because I'm not sure what I might need later," and it's making me very carefully consider whether I need another shiv to take out a clicker or a first aid kit versus a molotov. Definitely like what they've done with it.

I've only had one situation where an enemy spawned that I couldn't see with the hearovision,
Code:
before you meet Bill when you hear the banging on the door

so I was at least expecting there to be someone there, but I do agree that it's a little Heavy Rain-in-the-clock-shop cheap that they did that.
531  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: June 17, 2013, 03:27:15 AM
super mario games for example. I think the only mario game I ever played for story as much as gameplay is Super Mario RPG.

Mario games have stories?

You guys are crazy, I avoid spoilers like the plague.  I can't imagine getting the same appreciation out of something like Spec Ops: The Line if you already knew the ending.  It would ruin the whole experience.

I agree. I don't like to know anything going inl.

EDIT:

Also, I'm about 40% through Last of Us.

Code:
Going with Ellie and Billl to get the car battery.

Haven't had a single problem with stealth or the combat. Didn't mind

Code:
the hanging upside down part, either. It was tense, changed things up, and was brief.

I could understand someone saying this game isn't perfect, but this is already one of those "this game is so good I don't even care about whatever flaws it may have" games for me.
532  Media / Single-Player RPGs / Re: SQUARE ENIX Presents, Live Broadcast E3 Showcase on: June 16, 2013, 11:54:28 PM
I don't see why they'd cut it from FFX/-2 but not from Kingdom Hearts HD. Unless the rumor about selling Last Mission/Int'l as DLC is true. Which would be dumb, since that would require actual effort to remove.
533  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: June 16, 2013, 04:17:29 PM
I haven't had a single glitch either, Kevadu. And I agree completely with you-- so far, I haven't had a problem with any sequence in the game-- either in terms of it working properly or of it feeling "stupid." Maybe some of them feel 'game-y,' but since I'm playing a game, I sort of... expected that. It's not a perfect game, no, but none of my favorites or the ones that have stuck with me most ever have been.

Except Chrono Cross, but we all know how CC discussions end up.
534  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: June 15, 2013, 12:38:17 PM
This game is fucking rad. I'm

Code:
just escaped the patrols with Ellie and Tess, now I'm in the knocked-over building and just got attacked by a clicker.

Forgive the expression, but Naughty Dog is the tits.
535  Media / Miscellaneous Games / Re: Naughty Dog's The Last of Us on: June 15, 2013, 12:55:45 AM
Just got back from E3. It was waiting on my doorstep. Time to play.
536  The Rest / General Discussions / Re: I love Sony. on: June 11, 2013, 03:43:59 AM
So today has been a day for news o-O
537  Media / Single-Player RPGs / Re: Dragon Age 3 on: June 10, 2013, 07:58:06 AM
If you played DA:O on consoles then the problem might be much harder to spot. Playing DA:O on a computer made me see why people hated DA2 so much: DA:O was basically a RTSRPG. Positioning was important, and so were the right skills, the right setup, and the right equipment, especially on higher levels.

For everything DA2 did right (better story, better equipment variety, better ability progression, some better character development/dialogue, more focused world building) it did quite a bit wrong (wave-based combat bankrupting the gameplay, less equipment customization, some worse characterization, cut and paste dungeons, focusing on only one city). BioWare just needs to keep the good and leave the bad, but lots of companies say they will do that and very few follow through.

All of this, though I agree with Tooker that focusing on one city isn't inherently bad, it was just their execution in this case.
538  The Rest / General Discussions / Re: The NEW Game Journal on: June 09, 2013, 06:58:22 PM
Thought the music was fan-tastic in ACF. Thought the combat was ruined. Oh good, 9 enemies at once who use OBSERVE and all move before me, each taking 2-3 hits to kill. I won't be here all day.
539  Media / Single-Player RPGs / Re: Dragon Age 3 on: June 08, 2013, 11:29:34 PM
Are fans really split? I was pretty sure almost everyone preferred DA:O's combat? I enjoyed DA2's fighting, but the encounter design was borked.

I'm open to this game. I dont' have any investment in the DA world, so as long as it's a fun and well-written RPG, I'll sweat out the details later.
540  Media / Single-Player RPGs / Re: SQUARE ENIX Presents, Live Broadcast E3 Showcase on: June 08, 2013, 11:13:23 PM
Future of Final Fantasy QA sounds suspiciously like "here are vague promises but no games."
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