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556  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 01:12:12 PM
557  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 11, 2014, 09:29:20 PM
The Brave/Default mechanic makes some enemies far too powerful. Trying to do the sub-scenario before the Miasma Woods, and those stupid thugs keep doing Brave > Psych Up > Strong Strike to one-shot a party member for anywhere from 1000-2000 damage. Add in the rarity of Phoenix Downs and *still* no Raise spell, and it's just an exercise in frustration. Best part is where Strong Strike only hits about half the time for party monks, for the thugs they don't seem to have any issues hitting their target.

I found the lack of funds and items irritating. Add in the strength of enemies and it became infuriating. I decided to stay in a small area, turn on the battles to 100% and steal any compound items from creatures then sell them. The wind temple works great for this. Also night time just outside the city. After upgrading some equipment and Stocking up on a few restorative I had less frustrations.

Make sure you're using net friend invites if you don't have access to actual streetpasses. You can buy Phoenix Downs very easily if you upgrade the Norende item shop. If you need money, toss a thief and a merchant into a battle, steal from every enemy, sell the items back to them on turbo. Do that on 200% encounters for a few minutes, and boom, instant funds and items :) I've earned 8k gil in like 15 minutes this way outside of Ancheim.
558  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 10, 2014, 06:41:30 PM
Merchant/Thief is the best thing ever.

Steal stuff from enemies and sell it back to them. Calculator-level hilarity, there.
559  Media / Single-Player RPGs / Darkest Dungeon on: February 10, 2014, 05:18:33 PM
Rob and I ran an interview with these guys a few months ago. They were super nice, and their game is a cool concept.


They just launched their Kickstarter, over halfway to the goal in one day. Absolutely adore that art style and the whole breakdown of the game. Hoping it turns out well!
560  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: February 09, 2014, 03:27:03 AM
Too bad that everything Square did post release simply undermined their artistic vision, much the same way the Compilation of FF7 made me hate everything about that world and its inhabitants.  

Except Crisis Core, which I don't think you played. It was fantastic.
561  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: February 08, 2014, 04:42:41 PM
You're right, I was mistaken. There have only been perfect Sonic games and abysmal ones. No merely good ones.
562  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: February 08, 2014, 04:11:39 PM
Episode 75 is live!  Enjoy!!

Most Bravely Default fans already know if they want the game or not; I was pleasantly surprised that there's a demo at all.
but I think a lot of people are going to take some convincing after some of the recent Square-Enix RPGs of late...

Considering I've been playing almost nothing other than Square Enix RPGs lately, I think maybe I disagree. They had some rough years, but they've been excellent lately. Kind of like how people think the Sonic Cycle keeps going, yet the last three Sonic games have all been good to great. ;)

563  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: February 05, 2014, 03:23:43 AM

YEEEEE, sure do love the royal vest. Hate the myth robe for WHM, but now I'm delighted.
564  Media / Single-Player RPGs / Re: Mind 0 is not Persona...er...well...maybe not... on: February 01, 2014, 03:58:32 AM
It's got some decent music!
565  Media / The Soundroom / Re: Random VGM on: January 29, 2014, 01:53:39 AM

He's my favorite character from my favorite Final Fantasy and I find everything about his personality agreeable. Even his theme music puts me in a "me" mood. Listen!
566  The Rest / General Discussions / Re: Enjoyment Editorial was excellent.. on: January 28, 2014, 07:21:22 PM
Star Ocean 4 is the best example of 'you can hate a character for many reasons'.

It's quite a feat to make a game where I hate every single character.

EDIT: since Darilon mentions a well discussed opinion, I'm gonna do that exactly:

Edge - His emo/angsty phase after the time travel is unbearable
Reimi - Her lack of self-love (or is it confidence?) and the fact that she is fine with terrible things being done to her is purely disgusting. I get that they were aiming at her feeling saintly, but it just comes out as her being some broken doll.
Faize - Nothing too deep here. I just don't like him. If I had to say why... I'd have to be non-politically correct and say 'he his so gay'. (no offense intended to real homosexuals; you guys are way better than Faize. Also this)
Lymle - Do I really need to say? I have trouble finding a single good thing about her.
Bacchus - They played the unemotional robot way too much and you end up with a doorknob as a character.
Meracle - Pretty much a comic relief character that wasn't funny at all.
Myuria - Tacked on sexy with a pure obsession with Crowe. She's pretty bitchy overall. Still, I like her the best out of the bunch.
Arumat - If there was a discussion about sexism relating to men, Arumat would be amongst the worst offenders.
Sarah - Terribad voice acting coupled with sheer retardedness.

I am excited that it only took the second page of posts for the conversation to turn completely negative. :-D

I was about to make a comment about disliking the cast in Fire Emblem: Awakening, but then I said to myself "that would turn this conversation negative!" We must struggle on in our quest to enjoy!
567  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 28, 2014, 10:26:16 AM
To narrow it down, "We are looking for Elitist's". Should be cake....

I'm not in Solaris, and would consider myself much less hardcore than any of them, but they are not at all elitists. They're friendly and very welcoming to players who don't play as much, and Tenchi's post said as much too. They've frequently helped me and my free company with stuff for no reason other than to help us enjoy the game. They're just saying that they push content hard so people can actually get it done.

568  The Rest / General Discussions / Re: what´s going on with "MEDIA VISION"? on: January 28, 2014, 09:48:41 AM
I really hope we do, and with Sony leaning on their own IP a lot these days, I suppose it could be POSSIBLE, though I don't admit to knowing much about the state of the series at the moment.
569  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: January 28, 2014, 01:41:33 AM
I LOLed so hard at the last image.
570  The Rest / General Discussions / Re: Enjoyment Editorial was excellent.. on: January 27, 2014, 10:38:46 PM
Thanks for your feedback. I'll make sure Kyle catches this. Let me copy what I wrote on the editor's forum, since it's relevant here, too.

I read this in full last night, and it's really wonderful. I've learned in graduate school that cynicism is rampant, and the more education (and I mean that broadly, education meaning experience in any field) people tend to have, the more critical and unable to enjoy they become. It's nice have this editorial to give voice to my thoughts-- that being critical is okay, but not at the expense of being able to sit down and enjoy someone. It's like when I have conversations with a friend who is constantly nitpicking every little game he plays, explaining "well it's fun for a little while but then you realize how limited the mechanics are/this one tiny workaround that totally makes the game easy/etc etc," and I'm like "so?"

We've discussed Final Fantasy IX, and he'll say "it's dumb because the bad guy comes out of nowhere and Amarant is pointless." He's literally unable to enjoy the experience because of a few flaws.

That's not how I play, it's not how I enjoy, and I think you hit the nail on the head: we enjoy things in spite of flaws-- it doesn't mean we forget the flaws, but they don't dominate our thoughts of the experience.

That said, I get that new release "must play everything" feeling, too. For years as a teenager I was able to play basically everything I wanted, and now as an adult that's just not possible, with less time and more games available than ever. Learning to just sit and enjoy what you've got is difficulty, but well worth it.
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