I don't understand that mentality, in all honesty. If anything, Bioware proved that you can provide the story-centric experience and accessibility of a single player game into an online game with Star Wars: The Old Republic. The game has its flaws, but that was par for the course with Bioware products. I don't see why this game would be any different. If anything, The Elder Scrolls games have been far less story-focused and more open-world, so this should be something of a dream come true.
I'm tired of so many series feeling that they need to cater to either an MMO or co-op multiplayer audience. Sometimes I just want to enjoy a game solo, you know? It's not so much the story that bothers me, I just ike having my OWN world to explore. I'm not saying anything is wrong with them doing an MMO, it's just not for me personally.
I agree. ToR only proved that you can stuff cutscenes into the MMO paradigm. Beyond that, it doesn't really feel anything like the single player Bioware games, if you ask me. Playing solo in an MMO still makes it an MMO. And part of the Elder Scrolls is that feeling of adventure and exploration, and the very nature of MMOs basically negates this, because there's always "content" you have to work towards.
And based on everything they've shown so far, this isn't anything like the Elder Scrolls games-- it's the hot bar-heavy clunkfest that is the MMO genre. I don't understand why he has to explain to you why he doesn't want it to be an MMO? MMOs feel disconnected and clunky when compared to single player-only games, and in no way function anything like a specifically single player experience.
FFXII is a terrible example because, yes-- it has god-awful MMO-style combat and wide open areas-- but also is engineered specifically to be played by a single person at their own pace, and has secrets and areas that don't have to respawn every 15 minutes so the other players can access their "content." What's more, MMOs typically have a disconnect between your inputs and your actions that single player games do not have. Guild Wars 2 is a step away from that, but even that game still has the disconnect.
ToR plays nothing like KOTOR, Mass Effect, or Dragon Age: Origins/2. It looks and feels like an MMO, and has that empty, soulless "full of 'cotent'" feeling that is endemic to the genre. I don't love Skyrim, but it feels nothing like an MMO, and Flamingrift is pointing out that it's likely we'll lose that 'Elder Scrolls' atmosphere in a game that is engineered to funnel players through its "content" to max level. It will in no way be the freeform experience that the other TES games are.