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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341244 Posts in 13945 Topics by 2222 Members
Latest Member: XanTehMan
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661  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: June 01, 2013, 02:34:04 AM
Hey, we're not above bribes. Well, I thought we were, but now that I've seen what they can get us, I'm all for it.

I'm glad you enjoyed it the most-- we've gotten a really great reception to this episode all-around, so we're definitely going to aim for more broad topics (boss themes are probably up next). If you guys come up with any creative ideas, feel free to share them. If we do a Chrono ep, it'll likely be a Chrono Trigger/Cross/Radical Dreamers one, but we'll see :)

I'm a HUGE fan of the music in XS2 and 3, and I've actually already picked a track from 3 that will appear in the next podcast :). Good choice there.

As always, it's great to hear from you guys! Keep it up! Tell friends! Spread the love! Have your favorite family member give us 5-stars on iTunes!
662  The Rest / General Discussions / Re: What do you do after beating a fantastic game? on: June 01, 2013, 02:13:41 AM
Maybe because everyone processes their experiences differently :)?
663  Media / The Soundroom / Re: Random VGM on: May 31, 2013, 10:50:48 PM
*steals many of these for an upcoming music podcast*
664  Site Related & More / RPGFan: The Boards / Re: FYI - Possible Outage Time on: May 31, 2013, 10:42:36 PM
I also see everyone's.
665  The Rest / General Discussions / Re: What do you do after beating a fantastic game? on: May 31, 2013, 07:46:29 PM
Well, in my experience, beating VLR is not best followed with Fire Emblem, because VLR has awesome writing and (YES I KNOW YOU FUCKERS LIKE IT) Fire Emblem has shallow Saturday-morning cartoon writing that I hated. So I don't do that.

I did just beat P4G, and ended up trying to play something totally different so as not to make whatever came after seem lacking in comparison. Worked out well. Generally seems to be a good idea.
666  Media / Miscellaneous Games / Re: Massive Chalice Kickstarter on: May 31, 2013, 01:40:27 AM
I believe I am interested in this game. Seems like it'd be up my alley, and Broken Age looks crazy good. I'm not one to doubt Double Fine's artistry, that's for sure.
667  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 30, 2013, 04:47:42 PM
Rather it be this kind of stuff than something else. Plus, they need to make money. This takes nothing away from the experience of a player who chooses not to buy it.
668  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 29, 2013, 06:38:26 PM

I'm thrilled you enjoyed the show! And sadly, some stuff does get left out (just ask Derek how often he has to tell me to trim my picks). But the benefit is that A) we'll definitely be returning to the summer topic, and B) now that you've suggested it, I'll be sure to keep an eye on BoF-series stuff. I myself have only beaten BoF1 and Dragon Quarter, and this is actually why we're such big proponents of you guys telling us what kind of stuff you'd like to hear-- because there's stuff that we might not think of, or may have never heard, so when you say "hey, BREATH OF FIRE!" we're like "oh snapu, let's include that!" In that way, too, it's fun for us, because we get to hear things we've never heard before too.

When it comes to Chrono Cross, I 100% appreciate when people tell me they didn't like it. What I don't like is when they say "It's not like Chrono Trigger so I hate it." They're very different games, but Chrono Cross is, if you ask me, a complete triumph and an awesome expansion on the plot of CT. Musically, I love 'em both, but CC edges out its big brother for me.

Visual novel songs are a yes. As Alhizzy said, we had a fantastic VLR song earlier, and I would love to include more VLR/999 in the future. (Morphogenetic Sorrow will, OF COURSE, be in the show at some point).

We'll definitely have a Falcom ep (though I'll probably have to defer to Derek on how to organize that one), and melancholy songs are another theme we've thrown around. In short, great ideas, and you'll definitely see us act on them in the future!

Yes, I agree 100% on Quietus.

Wiz8 looks like it would be up my alley-- once I clear my reviews backlog for RPGFan, I'll probably be checking it out. The fact that you guys know I love murderous difficulty tickles me greatly.

Thanks again for the responses, folks!
669  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 28, 2013, 11:00:07 PM
Also tell me more about this... tin roof.
Vanilla ice cream. Chocolate-covered peanuts. Fudge ripple. Basically a sundae on a cone. Best combination.

While I don't think I'd take it over mint chocolate chip (OMDGOISNDGOIMMONOMNOMNOMNOM), that does sound magical. I have room in my heart for both.
670  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 28, 2013, 10:52:11 PM
All this Chrono Cross music makes me want to go play it, even though I detested it the first time I popped it into my PSX way back when because it was not Chrono Trigger...

Maybe I have matured and need to revisit this game on my Vita.

I support this idea.
671  The Rest / General Discussions / Re: XBOX: A New Generation Revealed, May 21st on: May 28, 2013, 08:11:59 PM
I'm not taking issue with iterative, I'm taking issue with them claiming it's a "BRAND NEW ENGINE." That's a flat-out lie. Iterating on an engine is totally cool, but not when you make a Big! Point! That! Your! Engine! is brand new and offers incredible new experiences.
672  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 28, 2013, 08:04:30 PM
Thanks for the response! I'm glad the music over conversation went over well-- like I was telling Derek and Kyle before we recorded, I'm a big fan of experimenting with new things when it comes to editing. I think it keeps it fresh and fun, even if every idea isn't a winner. I got quite a laugh out of Kyle's Simpson's quote over Fallout music.

I can see where you're coming from regarding variety in the episodes. I enjoyed the "theme" thing a lot too-- and I think I'd like to keep a balance between "series" shows and "themed" shows, because I think that gives us a lot of creative freedom. And when we were planning the episode, there were a few tracks that we forgot about-- Costa Del Sol, Vennicio from Dark Cloud 2, and a few others. I'm not averse to annualizing certain topics, and I wouldn't be surprised if we do seasonal episodes once a year-- there's tons and tons of material out there, so I'm sure next year we'll be able to run another.

I like Polpota Harbor a lot too, and I agree that it definitely fits the vibe.

I'm not playing Wiz8 now, but it's something I'm very interested in trying out. I'm listening to the tracks you recommended now, and I actually think they'd fit really well for an upcoming WRPG episode we want to do. I'm going to have to pick up the game and see for myself if there's anything else fun to include.

Thanks a ton for your comment-- and no apologies necessary-- we just have a lot of fun doing this and by getting suggestions and ideas from you all, it broadens the scope of the show to include things we might not normally think to include (like Wiz8!)

Derek's shout-out count: 3
673  Media / Single-Player RPGs / Re: A helpful (but long) video explaining the plot of Kingdom Hearts on: May 28, 2013, 07:56:54 PM
So where do the nanomachines come in?
In Kingdom Hearts? Never. :P

... so far.
674  Media / Single-Player RPGs / Re: A helpful (but long) video explaining the plot of Kingdom Hearts on: May 28, 2013, 06:59:11 PM
I don't think it's terribly hard to FOLLOW, true, at least up until DDD. DDD is a fun, fun game that has an abominable plot and bad level design. I don't want to spoil anything for you, but let's just say that absolutely nothing happens in DDD until the final area, and at that point SO MUCH happens at once that you're left going "...what?"
675  Media / Single-Player RPGs / Re: A helpful (but long) video explaining the plot of Kingdom Hearts on: May 28, 2013, 06:48:57 PM
If you think KH's plot hasn't become convoluted, we are just going to have to agree to disagree on what makes a coherent and enjoyable storyline. I love Kingdom Hearts to death, but that plot is an abomination. It's poorly paced, retconned to death, and full of meaningless and unnecessary convolutions that the scenario writers at Square seem to think are making the story more ENGAGING. They're not, they're turning it into unrelateable pulp anime schlock. The unneeded story added by the side games was fine when it was just Birth by Sleep and 358, but all that extra "stuff" has irrevocably changed the stakes and the scale of what is happening.

BbS had the story going in a fantastic direction, and then 3DS comes along and (spoilers)
Adds dream worlds, time travel, revives every character ever killed in KH2/CoM, and then still manages to not resolve anything. Oh, and let's not forget that out of nowhere, the Xblade is suddenly incredibly important and Xehanort's master plan is to clone himself several times, across time, which he somehow knew he'd need to do before he even could have known, in order to wield this blade, to bring about a Keyblade War for Reasons (TM). Oh, and all of the OXIII members are okay with being cloned on top of.

Yeah, no. KH's plot is a convoluted mess.


And let's not forget how horribly they've marginalized Donald and Goofy, which is the most unforgivable crime of all.
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