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706  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 17, 2013, 03:01:39 PM
Hey, you yelled spoilers at me for almost posting the cover of VLR on your Facebook :). Quest or not, it's still something.
707  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 17, 2013, 02:52:35 PM
Spoiler-tagged your post. Game has literally not even been out for two days, let's not post the names of bosses in the open.
708  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: July 17, 2013, 08:14:20 AM
Looks like Minagawa just posted on the forums. We will have a UI scale 80-120% (50-200% in retail) in phase 4, and it will be available on the PS3 as well. Auto-Sort is coming but its going to be client side. Now if only they'd give us a character focused camera on lock-on (instead of target focus) we're set.


What is the difference between char-focused and target-focused?

Also, you mentioned ACN being in P4? Really? I had heard it wouldn't be in until launch!
709  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 17, 2013, 08:07:28 AM
OK, I don't have the game but all this talk about how they pronounce 'samurai' has be curious...how do they pronounce it?  Please not that the way most English speakers pronounce the word is wrong.  It should be like sah-mu-rai.
They pronounce it "saw-mu-rai."

Which really doesn't bother me, the fact that they are consistent with their pronunciation is more important to me than them pretending to be Japanese, I think.
710  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 16, 2013, 11:42:25 PM
It's still a fantastic game, so far. Production isn't as high in cutscenes, but the dungeons look awesome and have fantastic atmosphere. You shouldn't be disappointed.
711  Media / The Soundroom / Re: next Falcom "Zanmai" revealed on: July 16, 2013, 11:38:33 PM
LOOKS LIKE I'LL HAVE TO ASK OUR RESIDENT ZANMAI EXPERT FOR A REVIEW.

BRB

O W8
712  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 16, 2013, 10:38:37 PM
They do. But beyond that, I think the VOICING is fine, it's just the really weird dialogue that makes it seem odd.
713  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 16, 2013, 10:29:00 PM
DAMMIT ASH IT'S ONLY CALIBUR IN SOUL CALIBUR WHEN YOU'RE USING IT LIKE THIS IT'S CALIBER OR IF YOU'RE A BRIT, CALIBRE

Also I sort of agree.
714  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 16, 2013, 10:07:21 PM
And while I'm sad it's not QUITE as lavish as we might have hoped, having a new, quality-designed but lower-budget SMT is better than sending Atlus to the poorhouse to get a HYPER OMEGA 3D ENGINE AAA version. Since their parent isn't exactly flush with cash and all.
715  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 16, 2013, 08:33:16 PM
It's only the first 45 minutes. The dungeon atmosphere is also excellent, the challenge seems there, it feels very fresh, the art design is great. And the voice acting isn't BAD, it's just weird, and I chalk that up to the incredibly anachronistic dialogue and setting so far. It's too soon to lower expectations, especially when the rest of the package is very, very good.
716  Media / Single-Player RPGs / Re: Shin Megami Tensei IV on: July 16, 2013, 06:46:53 PM
oh hai. i just posted my early impressions in that thread. but now i'm here too
717  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 16, 2013, 06:44:03 PM
My impressions after about 45 minutes:

- As I suspected after E3, it feels incredibly budget-y. Cutscenes have spotty animation and everything is still images. Shouldn't affect gameplay, but definitely feels cheaper than SMTIII/DDS/P3/P4/everything before it. Conversely, it feels closer to SMTI/II because of all that.
- Dialogue is incredibly wooden, and the voice acting is pretty hit or miss. It does sound like the actors are putting some effort in though, so I think it's more the fault of the writing, so far.
- Music and ambiance are fantastic.

718  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 16, 2013, 05:54:00 PM
I downloaded it off the eshop as soon as it became available. I just defeated what I think is the first "proper" boss.

Code:
Alarune: Thankfully Isabaue was kind enough to cast Posumundi after Alarune poisoned my entire party. I defeated her on the first try, I don't want to say it was easy because I think I just got lucky. If she used her two press turns on the same person I'm pretty sure it would be a garunteed KO.
.

That aside, what is everyone putting their stats into?

I'm focusing on Magic & Agility with some Luck thrown in.

The lack of a "endurance" stat took me by surprise. Hell, even equipment don't have much going for them besides some extra HP. I'm just at the start but equiment just doesn't seem worth the asking price, I'd rather use all my money on consumables and demon fusion.

Equipment probably has more use as a thing that gives you elemental strengths.
719  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: July 15, 2013, 11:45:39 PM
... It's $30!
720  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: July 15, 2013, 11:03:00 PM
I agree with everything you just said, Cyril.

I have said this maybe one other time since Chrono Cross came out, but ARR's music is one of my favorite albums so since CC and possibly on par with it, for me.
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