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RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334701 Posts in 13707 Topics by 2200 Members
Latest Member: Rgeneb1
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721  Media / Single-Player RPGs / Re: Looking for some good western style RPG's (No elder scrolls games or PC games) on: March 29, 2013, 12:52:53 AM
From Software made it. It's called Dark Souls and it's the spiritual successor to Demon's Souls.

It's also one of the best action RPGs ever made.
722  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 28, 2013, 12:34:22 AM
My thoughts exactly.
723  Media / Miscellaneous Games / Re: Metal Gear Solid V: The Phantom Pain on: March 27, 2013, 11:38:52 PM
I agree. I'll definitely be picking this up-- I've yet to be disappointed by a main MG title (well, okay, the plot in 2 was disappointing because it became insanity), and I definitely dig the new ideas Kojima's shooting for with this one.
724  Media / Single-Player RPGs / Re: Sully: A very Serious RPG on: March 27, 2013, 09:48:08 PM
I'm sure it won't

SULLY

the Vita's name.


...

soory, I think it looks neat too.
725  Media / Miscellaneous Games / Re: Metal Gear Solid V: The Phantom Pain on: March 27, 2013, 08:27:54 PM
David Hayter sure WANTS to be the voice of Snake in this one, but eventually they'll have to change over. Even though Solid Snake got old and his voice didn't change, but hey :)
726  Media / Miscellaneous Games / Re: Metal Gear Solid V: The Phantom Pain on: March 27, 2013, 08:22:00 PM
I feel as though I have missed a huge part of the story by not playing any of the PSP games. Dammit.
Only Peacewalker. Get the hd collection on ps3 or xbob, it plays pretty good.

Or Vita! I'll have to give it a whirl-- I really didn't like Portable Ops, but I hear Peace Walker was a lot betterl
727  Media / Miscellaneous Games / Re: Metal Gear Solid V: The Phantom Pain on: March 27, 2013, 08:05:15 PM
I feel as though I have missed a huge part of the story by not playing any of the PSP games. Dammit.
728  Media / Single-Player RPGs / Re: Elminage Gothic on: March 27, 2013, 07:52:03 PM
I love dungeon crawlers, and I personally felt like it was a pretty average game even not considering the bad localization, but I agree 100% that it's good on them for releasing a patch this late in the game. Much, much respect for that.
729  Media / Single-Player RPGs / Re: Megami Tensei Topic on: March 27, 2013, 04:17:17 PM
Altus can milk any teat as much as they want and I will continue to sup from it graciously.
730  The Rest / General Discussions / Re: What's the haps? on: March 27, 2013, 12:44:36 AM
I was accepted recently to the University of New Hampshire's Master in Music studies program. I'm very excited about this and can't wait to hear back from them with additional information.

Video Game Music is definitely on my plate for writing/studying about. Working on a Grandia (first game) paper right now in regards to...well, you'll find out eventually. ;)

Congrats! It's a giant pain in the ass to get academics listening to new ideas in new fields, but people just have to keep pushing (with topics like VGM) and eventually they'll gain traction.
731  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: March 27, 2013, 12:15:56 AM
I listened and I think it's just swell.
732  Media / Single-Player RPGs / Re: Atlus announces Etrian Odyssey: Millennium Girl (Etrian Odyssey 1 remake) on: March 26, 2013, 03:25:52 PM
I love the idea of having story characters with personality with some but not complete flexibility in class creation. This is a creative use of the EO style, and I'm not gonna lie-- totally on board.
733  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 26, 2013, 02:50:33 PM
Yeah, this reminds me of the Amalur fiasco. If your game selling million-plus copies is underperforming, you need to adjust your expectations and maybe budget a little better?
734  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 25, 2013, 09:38:26 PM
While their is a strategy in some sense in FFXIII, my main beef with the game is that the exact same strategy works for every single battle.  Which is kind of the same as having no strategy at all.  I actually like what they were trying to do in theory, but they abstracted things so much that there was very little real choice.  There were certain paradigms which were basically essential and others that were completely worthless wastes of space.  Once you figured out the tricks in the system, that was it.  You could win every single fight by going through the same exact steps, it was just a matter of patience.  And boy did it require patience, because the HP numbers on even regular enemies in the end game were ridiculous...


I'll agree with that. I can't speak for FFXIII-2 though, since I've only played a few hours. Couldn't stand the plot... or, more importantly, the characters. But I defnitely think FFX did a great job with its battle system, at least until you got so far into the game that you could smoke almost everything outside of super bosses by DOING NOTHING EVERY TURN.*

*Dodge and counter
735  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 25, 2013, 09:12:46 PM
Actually, Agent D, X was a big step forward ... For turn based games. X-2 was much better for the atb.
Touche, but turn based is so ancient anyway. Why would you go back and reinvent the wheel basically, especially as few games at that point (rpg wise) were still turn based. Nowadays, even FFXII's style of play are so much more entertaining and engrossing, turn based is mindless jamming on the X button for fights.

There are still fans of turn based out there.

FF12's combat got to the point where you weren't even thinking about what you were doing because it was all automated.

At least with FFX you had to think about what you were doing.

I'm no defender of FFXIII, but I absolutely disagree that you weren't thinking what you were doing. The strategy in XIII was on the macro level-- paradigm setups, changing them appropriately, and reacting quickly to changing battle conditions, rather than on the micro level of choosing your individual commands. Different kind of strategy, but by no means mindless.
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