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334760 Posts in 13709 Topics by 2200 Members
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871  Media / Single-Player RPGs / Re: Skies of Arcadia Legends vs. Rogue Galaxy on: February 15, 2013, 01:13:01 PM
Yeah, I really enjoyed Rogue Galaxy's concept and graphics. It's just that like all Level 5 games, it had way too much filler and fell apart at the end. And the combat was a fun, if fluffy, action RPG. It was a solid 7-ish game for me, whereas SoA would be a 9.995 game for me. It's probably my favorite RPG on the Dreamcast.

EDIT:

http://www.youtube.com/watch?v=DZA-2PkQMsM Rogue Galaxy's battle theme is awesome though.
872  Media / Single-Player RPGs / Re: Skies of Arcadia Legends vs. Rogue Galaxy on: February 15, 2013, 12:12:10 AM
If you stopped and played Skies of Arcadia, Klyde, you'd be quite pleased. The game was incredibly well done.

Get Legends, btw, as it's got far more content to offer.

More content, but since it was squished to fit on one disc, the music quality isn't as good. Just as an FYI.
873  Media / Single-Player RPGs / Re: Skies of Arcadia Legends vs. Rogue Galaxy on: February 14, 2013, 11:56:44 PM
ahhhhhhhh two freakin' awesome games I have yet to get to.... i haven't come across a good deal on a copy of SoA yet.... how "must play" is this game??.... I mean I've read a great deal about it... but from someone who has played it.... is it good in a timeless (suikoden 2) sort of way.... or is this a case of "ahead of its time but not something you'd care to visit again at present..."??? i've got enough rpg's to keep me busy until 2020 at this point but I've seen this title brought up so many times I can't help but wonder....

Timeless.

It sure would be great if an upcoming RPGFan feature included stuff from Skies of Arcadia! Gosh!
874  Media / Single-Player RPGs / Re: Skies of Arcadia Legends vs. Rogue Galaxy on: February 14, 2013, 10:50:28 PM
Skies of Arcadia. Better music, way better characters, better-executed concept, and it doesn't fall to complete shit in the last third of the game.

That said, I still enjoyed Rogue Galaxy.
875  Media / Multiplayer RPGs / Re: Path of Exile on: February 14, 2013, 06:44:10 PM

I agree, Fyle. I never had to use the site and find it incredibly simple to figure out. Plus, general chat us a button away, and the community has been great about answering all of my questions.

Also agree wholly about how committed the devs are. I think the whole game is a damn solid and addiction experience.

What's your name on the game? Maybe we can meet up sometime. I'm about level 40 with my witch, Eureka.
876  The Rest / General Discussions / Re: Playstation Meeting, Feb. 20th on: February 14, 2013, 01:47:18 AM
LMFAO
877  The Rest / General Discussions / Re: The NEW Game Journal on: February 14, 2013, 01:38:18 AM
Yeah, I think it's possible. Remember, they showed off Dream Drop Distance in a Nintendo Direct video.

EVERYONE HOPE REALLY HARD
878  Media / Single-Player RPGs / Re: System Shock 2 - on GoG for Valentine on: February 13, 2013, 10:24:55 PM
I think Bioshock on its on is a great, great game, but one that is a very different thing than SS2. SS2 is like a survival horror first person monstrosity.
879  Media / Single-Player RPGs / Re: System Shock 2 - on GoG for Valentine on: February 13, 2013, 09:52:37 PM
This game is way more stat and skill focused than Bioshock, Rob. BE AWARE.
880  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: February 13, 2013, 05:38:14 PM
I absolutely loved Legend of Dragoon. I thought it was too harshly criticized by critics back in the day and I still think that. Luckily Neal liked it too haha.

I love Neal for that.  If it's niche, chances are he's played it and loved it.  Everyone needs that type of fan to counter the popular/overtalked about opinion.  I count on Neal as a "hidden gem" finder at times.

I agree, I'm glad we have Neal for finding those unknown and unloved gems. :)

That said, I hated Legend of Dragoon, but at least I beat it. Hated the music (most of it), hated the combat, hated the characters, but I still beat it because IT WAS BIG FOUR DISC RPG ON PS1 HELL YEAH.

But still, I know lots of people did like it, so I'm glad Neal was able to show them some love.

Also, Jesters of the Moon is an awesome song. It works well both as a "quirky weirdos" song and a "these guys are creepy villains" song.

For RPGfan's sound guy, you have to admit the game was completely innovate for having its own MENU MUSIC.  Baller.
...I mean, it sounded like some shit you hear in a government building elevator, where it's sad and cold and boring to the ears, but it was there when no one else DARED. yea.

Very true. Although I like FFT's menu theme more :)

It was also the first game to pioneer the use of a guy dragging his feet through gravel on top of Zelda 64 sound effects as a battle theme!

http://www.youtube.com/watch?v=AWYH5s0X7Tk

I keed, I keed.
I actually did like this song: http://www.youtube.com/watch?v=uzfNlLPMVHA
881  Media / Single-Player RPGs / Re: A Step Back: Final Fantasy IX on: February 13, 2013, 05:13:14 PM
I absolutely loved Legend of Dragoon. I thought it was too harshly criticized by critics back in the day and I still think that. Luckily Neal liked it too haha.

I love Neal for that.  If it's niche, chances are he's played it and loved it.  Everyone needs that type of fan to counter the popular/overtalked about opinion.  I count on Neal as a "hidden gem" finder at times.

I agree, I'm glad we have Neal for finding those unknown and unloved gems. :)

That said, I hated Legend of Dragoon, but at least I beat it. Hated the music (most of it), hated the combat, hated the characters, but I still beat it because IT WAS BIG FOUR DISC RPG ON PS1 HELL YEAH.

But still, I know lots of people did like it, so I'm glad Neal was able to show them some love.

Also, Jesters of the Moon is an awesome song. It works well both as a "quirky weirdos" song and a "these guys are creepy villains" song.
882  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 13, 2013, 04:54:54 PM
Umm how do you know that is "my way of playing"? You're making assumptions.

Turtling in a corner is not necessary on Lunatic. If Fred is advancing forward to take on enemies that is not what's usually called turtling. Not a lot of luck needed to get through Lunatic 1-4 if you use an optimal strat. Once you reach Chapter 5 you can access all the highly imbalanced DLC/wi-fi features.

An optimal strat, plus luck and cheesing the mechanics, as the link you yourself sent has shown. Giving a weapon from your paired assist character to the lead character so the assist won't be able to attack and kill the enemy so your lead doesn't get hit one extra time and die when four guys are surrounding him is the definition of cheesing the mechanics.

Also Embyron, have that drink money ready. I'll take a scotch. Single-malt.

Just beat chapter 3.

EDIT:

And I agree, Aeolus. The people actually said as much, too, so you're right.
883  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 13, 2013, 11:58:33 AM
Also mrjrpgfan, turtling is most definitely necessary on the first few maps in lunatic. Until you can actually DO nos tomes, spotpass, and DLC, you basically have to cheese the game to win.
Nope. Take a look at serenes forest or the gfaqs boards sometime. Here's a sample Lunatic turn count someone posted on a serenes thread:

Prologue - 5
Ch. 1 - 4
Ch. 2 - 6
Ch. 3 - 4

I wouldn't call those counts "turtling".

Yet when I prove "The difficulty in Fire Emblem games is not about demonstrating your awesome tactical prowess. To win you basically have to turtle, turtle, turtle." is a wrong statement, I get unrelated excuses about how some people here are inexperienced players. Ok?

What exactly are you trying to prove here? All of these people are outright saying luck is a huge factor here. They say numerous times that they've had to restart tons of times to get lucky enough to win the first three chapters. Turtling has nothing to do with how many turns it takes, at least not as I'm talking about it. My turn count for chapter 2 was 6, and I turtled the shit out of the map with Fred. Experience has nothing to do with it, either. It's luck, period. The RNG is god in these games (at least for the lunatic and lunatic reverse modes), and it always has been, and all of these people on this thread you've linked have outright said it. They've also said 'chapter 2 is a nightmare,' which pretty much goes hand-in-hand with exactly what I said. But if it'll make you happy I'll say "oh gawrsh I must just suck at this game and not be as good as I want to be because these guys have managed to finish the map."

EDIT:

Examples!
Quote
Iono. Lunatic+ is partially random and luck based. Every enemy has 2 of the random Lunatic+ abilities. So you can get stupid things like a merc with vantage+ and luna+ and then fred who was taking 0 damage get's chunked pretty hard.

EDIT 2:

Also I love that these guys are calling him "Chrome."
884  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 13, 2013, 11:35:34 AM
I actually had to restart the game once I figured out some of the rules. My first tactic was giving every healing item to Fred and also giving him a bronze sword. He's pretty much my vanguard until I can get access to the planning screen and DLC maps. I managed to beat chapter 2 last night just before I popped a blood vessel.

It's not exactly the least stressful way to play, I'll admit that, but I'll be damned if the satisfaction at the end doesn't wipe away all the rage. ^^;

Also mrjrpgfan, turtling is most definitely necessary on the first few maps in lunatic. Until you can actually DO nos tomes, spotpass, and DLC, you basically have to cheese the game to win.
885  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 13, 2013, 10:11:28 AM
:3 feels good to be right.

You get access to a shop around Chapter 4, I think. If you think Lunatic is bad, after you beat Lunatic, you unlock Lunatic+ which is even worse. The difficulty in Fire Emblem games is not about demonstrating your awesome tactical prowess. To win you basically have to turtle, turtle, turtle. Ultra-defensive, with the abuse of every mechanic available. I honestly suggest restarting on normal difficulty. Permadeath is enough of a challenge already.


Yeah, Dice. The DLC map is quite good for the free EXP. You can do it as many times as you want, and the two towns on the free map will give you random items ranging from crap to awesome.

I appreciate the info, but if I just wanted to beat the game without problems, I'd have played on normal. It's not about 'winning for me,' it's about the challenge. Getting frustrated and wanting to smash the game is part of my fun. I'm 10 times more likely to actually beat the game on lunatic than normal, where as soon as it feels easy I will probably lose interest and never play again.

Also I woke up and beat chapter 2 on my first try. Luck, sure, but I'm okay with it.
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